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Nintendo selling Rare: in hindsight it hurt more than we think

Honestly Rare was on a downward spiral since the GC era so they were better off selling them. The sad part is that double helix made a better Killer Instinct that Rare ever has.

They literally made one game, a game that rated 82 out of 100 on average and was a million-seller

How in the world is it that people took this to mean "downward spiral"
 

jeremy1456

Junior Member
I was super sad to see Nintendo and Rare go their separate ways. I spent more time with Goldeneye 007 and Perfect Dark individually than any other title from that generation. They were second only to Nintendo in justifying the Nintendo 64. Diddy Kong Racing is still the best kart racer of all time.

Star Fox Adventures was also my most anticipated title of the generation that followed. Then it released and I liked it but wasn't the biggest fan.

I've played nearly every game they've released since then, and aside from Conker their titles feel like something is missing. It's hard to define. It's like they have the Jet Force Gemini team working on every game now.

Looking back Nintendo probably made the right choice. It only sucks because it feels like the talent didn't go elsewhere. It just disappeared. Yes I played all of the Timesplitters games, and no they didn't feel anything like Goldeneye or Perfect Dark.
 

Esque7

Member
Nintendo had dibs on acquiring Rare and turned them away. It wasn't all Microsoft's "takeover" and poor innocent Nintendo.

Right, but Nintendo has never been one to purchase a whole developer. It would have been rather expensive, especially during a time when Nintendo wasn't doing so hot. To me it just seems that the Stamper brothers wanted to make a quick buck and leave the industry while they still could.
 

ugoo18

Member
It was a bad decision regardless of the state Rare seemingly was in at the time. If Nintendo was willing to take the time to rebuild Retro pre Prime and post Prime during their talent exoduses then why would they not do the same for the dev that defined their previous home console as the local multiplayer console as well as shooter console. Rare gave Nintendo a more western output that they've sorely missed since their departure while also providing that added diversity to Nintendo consoles.

Heck some of the most memorable games to come out under the Nintendo umbrella were Rare games. The likes of the DKC series, the Banjo Tooie series, Conker and of course Goldeneye the home console shooter of the N64/PSX era. Yet they don't go all in to pick them up........ :/

It's taken 2 full generations + part of a third for Nintendo to dip into the competitive shooter arena with Splatoon yet this is the console maker that had the shooter console of the N64/PSX era and shooter fanbase thanks to Rare's work.

Granted there could have been mitigating factors behind the scenes that prevented Nintendo from aquiring them fully but that would have to be something pretty serious to lead to the decision of letting a dev with historically great output like Rare just go.
 
V

Vilix

Unconfirmed Member
Right, but Nintendo has never been one to purchase a whole developer. It would have been rather expensive, especially during a time when Nintendo wasn't doing so hot. To me it just seems that the Stamper brothers wanted to make a quick buck and leave the industry while they still could.

Does Monolith Soft not count?
 

foxuzamaki

Doesn't read OPs, especially not his own
It was a bad decision regardless of the state Rare seemingly was in at the time. If Nintendo was willing to take the time to rebuild Retro pre Prime and post Prime during their talent exoduses then why would they not do the same for the dev that defined their previous home console as the local multiplayer console as well as shooter console. Rare gave Nintendo a more western output that they've sorely missed since their departure while also providing that added diversity to Nintendo consoles.

Heck some of the most memorable games to come out under the Nintendo umbrella were Rare games. The likes of the DKC series, the Banjo Tooie series, Conker and of course Goldeneye the home console shooter of the N64/PSX era. Yet they don't go all in to pick them up........ :/

It's taken 2 full generations + part of a third for Nintendo to dip into the competitive shooter arena with Splatoon yet this is the console maker that had the shooter console of the N64/PSX era and shooter fanbase thanks to Rare's work.

Granted there could have been mitigating factors behind the scenes that prevented Nintendo from aquiring them fully but that would have to be something pretty serious to lead to the decision of letting a dev with historically great output like Rare just go.
more like they didnt want another developer like retro pre-prime, retro was in bad shape and nintendo made the purchase before they found out the situation, in which case miyamoto had to step in and get them into shape, this probably also involved some money to get things operational again, this most likely kept nintendo from outright purchasing rare.
 

Currygan

at last, for christ's sake
I still remember that Christmas card, it hurt me in the stomach for days, it seriously, seriously depressed me, but we've come to accept that Rare is long gone, now it's a company that makes games I don't give a flying thing about. I bought Viva Pinata and had fun with it, cool game, but it also made me realize that I better stopped caring about Rare
 

alvis.exe

Member
Seeing all the discussion about the Rare changeover and Retro purchase has made me curious again about why Namco decided to sell off their share of Monolith Soft. Don't think it's been as widely documented as the situations that led to Rare going to Microsoft or Nintendo buying Retro?

The most I remember seeing is the usual PR talk.
 

foxuzamaki

Doesn't read OPs, especially not his own
Seeing all the discussion about the Rare changeover and Retro purchase has made me curious again about why Namco decided to sell off their share of Monolith Soft. Don't think it's been as widely documented as the situations that led to Rare going to Microsoft or Nintendo buying Retro?

The most I remember seeing is the usual PR talk.

It seems to be sort of a offering to nintendo for all their troubles of almost acquiring namco but the govt stepping in and saying "no" so probably nintendo had this much shares and couldnt increase past that specific number so namco offered to give the equivalent of those shares. Thats my guess.
 

Tripon

Member
It seems to be sort of a offering to nintendo for all their troubles of almost acquiring namco but the govt stepping in and saying "no" so probably nintendo had this much shares and couldnt increase past that specific number so namco offered to give the equivalent of those shares. Thats my guess.

Sort of, Nintendo had shares of both Bandai and Namco, so Monolith Soft was sold to Nintendo to help Nintendo divest themselves of the shares.

That's actually pretty normal in day to day business since you don't have to pay tax when you 'trade' shares instead of selling them for a profit.
 

NathanS

Member
The Wii U WAS Nintendo trying a second time

No it was them trying to get both ends of the consumers, less of power gap then the Wii had and with a full controller as the standard, but with the hope that the touch screen would do what it did with the DS. Trouble is all it did is make a console neither side wanted. For the core it was still weaker and lacked the third party, for the casual it was too expensive and had a complicated controller* at it's heart.

*Ever see this image: http://i.imgur.com/A1qR4zg.jpg ? In the original context it wasn't about bad third party controllers, it was about how your average modern console controller looks like to someone who isn't core.
 
There is zero reason to abandon the Wii Remote. In fact, if they should have learned anything this generation, it's that it was a mistake to ditch the Wiimote in favor of the Game Pad.
Would love to play GoldenEye, perfect dark and jet force Gemini with wiimote pointer...
 

ban25

Member
I am basing my argument on the reality that Nintendo would have never done a complete acquisition of RARE for one reason. RARE became over-sized. Nintendo would never feel comfortable solely managing a 200+ external studio. By keeping certain IPs, they can keep the IPs throughout several smaller contract studios (like SONY and Microsoft do).

To be fair, 200 barely gets it done for a single AAA title these days, especially counting overhead. Nintendo's approach to the global market is certainly far different compared to the Arakawa/Lincoln days. Had those guys stayed around, Nintendo might have grown with the industry instead of pivoting.
 

Durock

Member
I don't know if we'll ever know the truth behind why Nintendo chose to let them go, but it was up until the last minute that they made that decision I think. Proof of that lies on the original GameCube box itself. Half of the games being promoted on it are Rare games: Donkey Kong Racing, Kameo, and Starfox Adventures. That alone is proof I think they had intended on having them around for the GCN era.

I remember Emily Rogers stating in one of her articles that Howard Lincoln was like the "glue that stuck Rare and Nintendo together". He retired in 2001. He was a huge player in the relationship between the two companies and even stated once that Rade were the best developers in the world. Had he still been Nintendo's lawyer, Nintendo would have likely anted up the money.
 
Donkey Kong 64's biggest flaw was the fact that you were collecting so much stuff. That's what makes it a bigger offender of the "collect-a-thon" than the Banjo-Kazooie games.
I hated the collecting but what really turned me off was realizing that the game was going to make me play each stage at least 5 times (one for each Kong) and I hated the very idea of that. The insane collect-a-thon was the icing on the shit cake.

And this is coming from someone who loves to this day the DKC trilogy and considers DKC2 one of the best platformers ever made.
 
Right, but Nintendo has never been one to purchase a whole developer. It would have been rather expensive, especially during a time when Nintendo wasn't doing so hot. To me it just seems that the Stamper brothers wanted to make a quick buck and leave the industry while they still could.
In the last 10 or so years Nintendo has at least bought two whole developers: Monolith Soft (makers of Xenoblade) and Retro Studios. So there. Argument invalid.
 
I remember being shell shocked when I saw this, I couldn't believe my eyes. All the time I heard someone praise Halo I kept thinking "wait until Rare launches Perfect Dark Zero on GC and you'll see who is the FPS king".

This is the moment I realized the Gamecube was not going to live up to my expectations and also that it would never deliver on the multiplayer FPS side of things the N64 did so well with.
http://youtu.be/3fQGroxh7U0
 

Riky

$MSFT
It was stamper greedyness too..

This is what people seem to forget, Nintendo didn't decide to sell Rare, the Stampers decided to sell their 51% and Nintendo had the option to buy it at something like $170 million. At that point they didn't think the output they would get justified the cost. I always thought that was a massive mistake and the Gamecube and Wii could have really benefited from Rare software.

However I still loved their Microsoft output until Kinect. Kameo and Perfect Dark Zero Online, Viva Pinata and Nuts n Bolts were well needed in a shooter heavy line up. Also playing Perfect Dark and the two Banjo games on 360 in HD with decent framerates was fantastic.

Can't wait to see what's next but yes Nintendo dropped the ball with Rare.
 
As I'm sure already said a hundred times already, Rare was already on its way down, all the important people who left would have regardless.
 

Ninja Dom

Member
A decision in 2002 that made Nintendo $300 million, or $375 million according to Wikipedia back then?? I don't think people at Nintendo regret the decision much.
 
Whats up all the triple posting man?
You mean me? I went back to this thread after half a day, catched up with all the comments in the last few pages and felt like responding to two different commenters back to back and post a third with a video I remembered. Sorry my M.O. isn't to your liking.
 

foltzie1

Member
Nintendo sold their stake in Rare for $300 million and bought Retro for $1 million.

We should be all do so well in our deal making.
 
No, I appreciate SFA for what it is instead of be pissed that its not a spaceshooter we had thousands of times before and after.
It was a Zelda clone thats why you like it. I like it too but come on cant compare the 2 genres like that. Thats ridiculous.
You mean me? I went back to this thread after half a day, catched up with all the comments in the last few pages and felt like responding to two different commenters back to back and post a third with a video I remembered. Sorry my M.O. isn't to your liking.
Could of just edited im pretty sure back to back to back is against the rules or somethin
 

Ceallach

Smells like fresh rosebuds
It's a crime Rare havent done anything with the Jetpac franchise in decades

/adds nothing
 

NewGame

Banned
Nintendo owned 50% of the company, while Rare had control of the other 50%, but was looking for a buyer. For a while, they assumed Nintendo would totally buy them up, and Nintendo even extended their timeline for that to happen, but they never went for it. Rare then went out looking for respective buyers. First, they went to Activision, and they had a deal, but it fell through in the last minute. Microsoft came along and made a quick deal to buy up 50% of Rare, as well as ownership of their IPs. Nintendo didn't want to share a studio with a console competitor, so they ended up selling their 50% for a very nice sum, and re-branding Dinosaur Planet as "Star Fox Adventures" late into development to ensure that Microsoft didn't get that game for themselves.

Oh wow, about Starfox is that true? That's very telling and explained a lot.
 

Celine

Member
Rare's Million Sellers:

Donkey Kong Country - 9.30 million
Goldeneye 007 - 8.09 million
Donkey Kong 64 - 5.27 million
Donkey Kong Country 2 - 5.15 million
Diddy Kong Racing - 4.88 million
Donkey Kong Land - 3.91 million
Banjo-Kazooie - 3.65 million
Donkey Kong Country 3 - 3.51 million
Killer Instinct - 3.20 million
Perfect Dark - 2.52 million
Donkey Kong Land 2 - 2.35 million
Donkey Kong Country 2001 - 2.19 million
Star Fox Adventures - 1.82 million
Banjo-Tooie - 1.49 million
Jet Force Gemini - 1.16 million
Donkey Kong Land III - 1.03 million

Total: 59.52 million in eight years (16/30 of their games)
When one realize that 39.41M are related to the Donkey Kong or Star Fox IP (that is 66%) and that for the rest the 40% whose due to a game Rare didn't own the IP (007) it's clear who got the short stick in the Rare deal.
Nintendo got back its investment and their legacy IPs (Donkey Kong and Star Fox).
Stampers bros got a big bag full of money.
While Microsoft got ...

Basically if Rare could have said to MS that in less than a decade they sold 60M games what MS really bought at a high price was responsible for just 12M.
 

Roshin

Member
...colossal void...

g47kuwkd7kyqdgwqfzt6.png
 
I really don't miss any Rare franchises.

The DKC Returns games are a lot more enjoyable than the SNES Trilogy to me.

Banjo-Kazooie was just trying to be Mario 64. It was a good game, but the 'charm' of it is just forced and gross. I feel like the fans of the game's 'humor' are the same type of kids who quoted Monty Python in between getting stuffed into lockers. Even if it surpassed Mario 64 as a platformer we now have Mario Galaxy 1 & 2 which knock the pants off of anything Banjo ever did.

Diddy Kong racing was fucking great, but I don't see how a 'collect stars and race' game could evolve into anything past the first installment.

Nintendo got the Diddy Kong character out of it (who is literally just Donkey Kong Jr. with a tail slapped on to be a different character because Nintendo said they changed the design for Jr. too much). So I guess that's neat.
 

The Foul

Member
Nintendo got back its investment and their legacy IPs (Donkey Kong and Star Fox).
Stampers bros got a big bag full of money.
While Microsoft got ...

MS got avatars, which at the time I thought was a realisation of Jallards "snow crash" vision for XBL. What Rare developed instead was a bunch of weird dolls you could buy virtual clothes for and couldn't turn off or get rid of.
 
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