Please, please don't have performance issues.
Just this one time make a well optimised game, please.
pffft who cares
whole thing can run at 20fps as long as game content is well designed
Please, please don't have performance issues.
Just this one time make a well optimised game, please.
pffft who cares
whole thing can run at 20fps as long as game content is well designed
I don't know what edge thinks classes are. Origin story's are in place to have different starting stats, and maybe some role-playing, but these games never had named classes that were in the player description. You become a hunter in the start of the game i assume and up your arsenal from there forth.
But dammit what else do they talk about in those 5 pages.
Well, the only negative thing coming out of this pseudo review is they have a few worries about potential replayability as there is no class system and enemies no longer drop weapons/gear.
However, they do claim to be over 40 hours in and the end isnt in sight and there is also a brand new mechanic that they are forbidden from discussing. Also, longevity will apparently come from procedurally generated Chalice Dungeons but these weren't working in their build yet.
pffft who cares
whole thing can run at 20fps as long as game content is well designed
If they are saying they are 40 hours in and don't know yet when the endgame happens, then this game is pretty sizable alright. I really see this more of a preview, with a very convinced previewer. Evjen without considering multilayer separately they haven't played enough of the game. Really like to read more the article.
Just like the other Souls games, there are no fixed classes
You can start as whatever, build whatever, equip whatever, etc
pffft who cares
whole thing can run at 20fps as long as game content is well designed
I don't know about magic not being in the game though.The higher complexity of the weapons give me Monster hunter vibes, with fewer weapons but with most of them being viable.Still, there was build variety coming from the inclusions of (strong) shields and magic. Fewer stats, no weight mechanics, a more limited equivalent to magic (short-range guns), no heavy armor, etc. could reduce replayability, as well as making Chalice Dungeon co-op less interesting.
9 days early isn't that unusual. People are just focusing on a few recent high-profile cases of embargo abuse.
Well, the only negative thing coming out of this pseudo review is they have a few worries about potential replayability as there is no class system and enemies no longer drop weapons/gear.
As if there was any doubt indeed. This game can't get here soon enough!Not a review, but the second-from-last line is
'And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first essential to arrive, now's the time'. The last line is even better: 'As if there was ever any doubt, Miyazaki and his team have done it all over again'.
So it looks like people might just be buying a PS4 for Bloodborne, afterall.
they'd be placed in select areas around the games world. treasure chests, npc merchants, off of corpses in select areas who maybe used to weild said weapon prior to passing, etcIf enemies don't drop weapons/gear, how do we get new items? Do the weapons and gear never change?
If enemies don't drop weapons/gear, how do we get new items? Do the weapons and gear never change?
Thing is fps has been shit since Demons' Souls, and I couldn't give less of a shit. The games are amazing.People being finicky about fps here is the most recent footage the game we have and to me it made significant improvements since the alpha. Hyper mega ultra spoilers of course but you guys need footage to get over that hump.
https://www.youtube.com/watch?v=Tbls92q0HVQ
Again, it'll be like the other Souls games. Find them in the world, buy them from NPC merchants, maybe craft them from stuff that bosses drop.
I don't understand why people are reacting like this, enemy drops weren't really the primary source of gear on most of the series. Most of the important stuff was found in a treasure chest or purchased for souls.
Again, it'll be like the other Souls games. Find them in the world, buy them from NPC merchants, maybe craft them from stuff that bosses drop.
I don't understand why people are reacting like this, enemy drops weren't really the primary source of gear on most of the series. Most of the important stuff was found in a treasure chest or purchased for souls.
Why is that not the game cover O_O
Thing is fps has been shit since Demons' Souls, and I couldn't give less of a shit. The games are amazing.
Well, the only negative thing coming out of this pseudo review is they have a few worries about potential replayability as there is no class system and enemies no longer drop weapons/gear.
Not really. Environments and shit.Wai wait wait. WHAT? Does that mean weapons/armor will be exclusive to vendors?
Thing is fps has been shit since Demons' Souls, and I couldn't give less of a shit. The games are amazing.
Wai wait wait. WHAT? Does that mean weapons/armor will be exclusive to vendors?
Wai wait wait. WHAT? Does that mean weapons/armor will be exclusive to vendors?
Really. Looks much better.
So I'm confused. Is this a review or not? Sounds like it to me...
Not really. Environments and shit.
and treasures. and lying around. and corpses. and wherever you else found them in all other ds games.
They'll be on corpses and made from boss materials more than likely. In the out of bounds area in the alpha there was an armor set on a corpse hanging from the rafters above the sewer.
Again, it'll be like the other Souls games. Find them in the world, buy them from NPC merchants, maybe craft them from stuff that bosses drop.
I don't understand why people are reacting like this, enemy drops weren't really the primary source of gear on most of the series. Most of the important stuff was found in a treasure chest or purchased for souls.
Why is everyone assuming bosses will drop materials when it says enemies don't drop items?They'll be on corpses and made from boss materials more than likely. In the out of bounds area in the alpha there was an armor set on a corpse hanging from the rafters above the sewer.
and treasures. and lying around. and corpses. and wherever you else found them in all other ds games.
Team A delivers, as expected.
Why is everyone assuming bosses will drop materials when it says enemies don't drop items?
Why is everyone assuming bosses will drop materials when it says enemies don't drop items?
That will be interesting if you can easily miss weapons. Good thing I like to check every nook and cranny.
Enemies don't have drops in this? How do you get new weapons and armor then?
From the alpha Priest Gascoigne drops a weapon.
It says enemies don't drop equipement I think? We've seen enemies dropping plenty of things in the alpha. Making equipment from boss souls has been a thing in all 3 Souls games.
'Bout god damn time a true "next gen" game came along. Was seriously considering selling my PS4 for a WiiU. Whew! That was close
Major bosses in souls games aren't usually just obstacles. You get a boss soul in those games which is an indicator of your win and used to obtain unique things, be it weapons spells. I think the article would state that you get nothing from bosses which would be the biggest departure from the series yet. Just getting a key isn't enough for a souls boss.Why is everyone assuming bosses will drop materials when it says enemies don't drop items?