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Code Name: S.T.E.A.M | Review Thread

TheMoon

Member
Overall, Code Name Steam is an excellent attempt at a new franchise. The premise of the title itself is promising and unique, while the story and characters, no matter how ridiculous and convoluted, can easily be built upon. Code Name Steam is no Fire Emblem; it lacks the character development, RPG elements, and difficulty variation. Code Name Steam is a good game though, one which can be nurtured into a masterpiece when its sequel is inevitably released.

Pros:

+Great steam mechanics
+Unique premise
+Great 3D visuals
+Well thought-out maps

Cons:

-Waiting for enemy turns
-No sense of progression or character development

Final Score: 7.5 / 10
http://nintendoDELETEenthusiast.com/review/code-name-s-t-e-a-m-review-for-3ds/
 

Richie

Member
First Review Thread I head to where they are lined up in ascending order. Shouldn't make a difference for those who stick around and see that the bad reception is in the minority, but it did catch me off-guard and think descending order is better.
 
I tried the demo. Funnily enough, the aesthetic initially put me off...but its gorgeous and stylish on the actual 3DS. The grid real-time movement is great, but the game seemingly lacks depth. I suppose I crave more open strategy (levels are too cramped), akin to advanced wars, or some rpg / stats / items like Fire Emblem.
 
How do they describe the curve? Hard in the beginning, easy by the end?
The impression I got was that it has a bit of a steep curve in the beginning, which lines up with my personal experience with the demo, where I managed to die on one mission because I couldn't figure out how to get past the enemy's overwatch.
 
Yeah, I was just counting IP that was released in the US (which is why I didn't mention Osu! Tatakae! Ouendan which pre-dates Rhythm Tengoku).

I was too :v I'm just saying that I think RH should count as a new IP on the DS, in so far as it was the first game in the series that could have received universal acclaim.
 
A lot of the issues people are taking with the game's characters could just as easily be applied to Valkyria Chronicles or FE: Awakening.

The only issues I see mentioned that actually bother me are no map and unskippable enemy turns.
 
A lot of the issues people are taking with the game's characters could just as easily be applied to Valkyria Chronicles or FE: Awakening.

The only issues I see mentioned that actually bother me are no map and unskippable enemy turns.

With fairness to Awakening, can John Henry and Henry Fleming get married? Would Fleming be named Henry Henry?
 

rjc571

Banned
In the past few weeks, Gamespot's review scores of Kirby and the Rainbow Curse, Mario vs Donkey Kong Tipping Stars, and Codename Steam have been 26, 19 and 33 points below their Metacritic averages, respectively. Why does Nintendo even bother sending these guys review copies?
 
That Gamespot review is pretty weird.

Most of his combat/ gameplay complaints sound like he tried to work agaist the mechanics or exploit them and is frustrated that the game didn't let him .

...and the other half of the review is him ....kinda.... complaining that Codename Steam isn't like other games he likes.

(aside from some valid sounding stuff)

Eh, whatever.
 

Bitanator

Member
I enjoyed what I played of the demo, and the reviews are teeming on the good side overall, so I will pick this up. I'll watch some tv whilst waiting for the turns to subside, no big deal for me.
 
In the past few weeks, Gamespot's review scores of Kirby and the Rainbow Curse, Mario vs Donkey Kong Tipping Stars, and Codename Steam have been 26, 19 and 33 points below their Metacritic averages, respectively. Why does Nintendo even bother sending these guys review copies?

It's all a matter of tastes and right GS doesn't seem to have many reviewers, if any, that enjoy Nintendo's games. There's nothing really crazy about that.

Based on playing the demo I"m really surprised that no option to FF through the enemy turn was included in the final game. There are times where you couldn't even see the enemy so you're just sitting there watching your character idling.
 
Hmm, looks like I'll probably get this eventually, I have been enjoying the demo and none of the bad reviews touched on anything that mattered to me.
 
Wait turn based is now something bad?
It can be, depending on the execution. It doesn't help that a lot of games with turn based combat stick to pre-2000s UIs, mechanics, and camera dynamism (or lack thereof), plus Japanese games with turn based battles tend to have super long battles, sometimes going over an hour per battle. Those sorts of things can make turn based games feel a lot less exciting and engrossing than real time games.
 

Gartooth

Member
One of the reviews mentioned that if you enjoyed the demo and could tolerate long enemy turns then you're good to go. I'm taking that as a sign that I will enjoy the game so I'm looking forward to picking it up at the end of the month.
 

Toxi

Banned
I think the Nintendo logic is that since most of the characters are from American folklore, it should be released in North America first, because it'll probably bomb everywhere else since those people wouldn't know/care about the IP and its concept.
But it's going to bomb here too. :p
In the past few weeks, Gamespot's review scores of Kirby and the Rainbow Curse, Mario vs Donkey Kong Tipping Stars, and Codename Steam have been 26, 19 and 33 points below their Metacritic averages, respectively. Why does Nintendo even bother sending these guys review copies?
Because not sending them review copies would be kinda scummy?
 

Nbz

Member
This quote from the NWR Review has me worried

But that’s not all. Some of those enemies spawn new enemies, and if you take too long, enemy reinforcements come. That constant push from foes makes the whole game a stressful experience, one that relentlessly kicked my butt. I restarted maps countless times and sometimes even lost all of my characters in one turn thanks to unexpected enemy appearances.

I like taking my time with strategy games and being meticulous. I noticed in the demo that one of the levels kept endlessly spawning enemies behind me and it super stressed me out, forcing me to play a style that I wasn't comfortable with. If the rest of the game insists on doing the same, then I dunno what to think about this game anymore
 

NateDrake

Member
This quote from the NWR Review has me worried



I like taking my time with strategy games and being meticulous. I noticed in the demo that one of the levels kept endlessly spawning enemies behind me and it super stressed me out, forcing me to play a style that I wasn't comfortable with. If the rest of the game insists on doing the same, then I dunno what to think about this game anymore

If you take too many turns the game will spawn reinforcements. This isn't a game that requires you to take 10-15 turns to complete a stage. Playing that slow isn't beneficial. Collect the cogs, if you choose to, and make your way to the goal. Don't try to kill all enemies. Just complete the mission.
 
Did you played the demo? It was out such a long time ago and you could have time to cancel the pre-order if you didn't liked it =/

Oh no, I can't cancel outright because the order also has Story of Seasons in it and I still want that. Also the whole order has a discount on it and I'm in Canada do even without that discount it's cheaper because prices have gone up and basically bleh buying video games in Canada is kind of crappy right now.

Anyways, worst case scenario is I can't return the game and I'm out $25 for a game I don't like, sucks but not the end of the world. I knew the risks when I placed my order.
 
In the past few weeks, Gamespot's review scores of Kirby and the Rainbow Curse, Mario vs Donkey Kong Tipping Stars, and Codename Steam have been 26, 19 and 33 points below their Metacritic averages, respectively. Why does Nintendo even bother sending these guys review copies?
Because they are a major review site. They gave Majora's Mask 3D a 9.

Sometimes a reviewer will not like a game much. It happens.
 

Morfeo

The Chuck Norris of Peace
The start of that opening post took me by surprise, but this game looks amazing, and I am glad to see most critics agree.
 

Effect

Member
If you take too many turns the game will spawn reinforcements. This isn't a game that requires you to take 10-15 turns to complete a stage. Playing that slow isn't beneficial. Collect the cogs, if you choose to, and make your way to the goal. Don't try to kill all enemies. Just complete the mission.

That's going to trip some people up I think. Playing the mission not the map. We're playing from the point of view we are for a reason.

Hmmm, still excited even with the lukewarm response.

It's not a lukewarm response. Majority of the reviews are positive and a few are average. There is only one bad score and like so many gamespot reviews of Nintendo games it's questionable too.
 

Tangeroo

Member
That Gamespot review is pretty weird.

Most of his combat/ gameplay complaints sound like he tried to work agaist the mechanics or exploit them and is frustrated that the game didn't let him .

...and the other half of the review is him ....kinda.... complaining that Codename Steam isn't like other games he likes.

(aside from some valid sounding stuff)

Eh, whatever.

Yeah, his complaints seem weird:

One example: Though the maps are tiled, you can shuffle characters around inside these tiles without spending any additional steam, so if you park Queequeg (yes, from Moby Dick) behind a giant crate with his final steam point, you can still slide him around inside that tile to line up a sneaky shot (on an alien’s glowing weak point, you hope). The problem is that, while you’re manually lining up these attacks, your targets bounce up and down in an idle animation, drifting in and out of your reticle. And since the game only checks to see whether your attack was lined up at the second you pulled the trigger, sometimes you’re left watching your bullets literally pass through an alien, no damage done.

So for this complaint, he's complaining that his character can miss because he can't setup his shot correctly and mistimes his shot. This possibility is fairly unique to CNS because of the semi-realtime element and need to actually aim at your target. I guess he's upset that it doesn't have traditional lock-on aiming of other TBS games.

There are other problems, too. Occasionally, an area-of-effect attack or heal might fail to land on one of the targets clearly within its zone of effect.

I guess I'll have to play it for myself to confirm, but I find this extremely hard to believe that this isn't user error. When using an AOE healing effect with one of your characters, the targeted characters clearly highlight prior to executing the ability.

There’s no way to tell whether an enemy is in overwatch mode (this is especially frustrating with a late-game enemy type that is itself immune to overwatch attacks).

That's true for the most part so it's something you need to consider when approaching enemies. I guess this bothers him because he likes to play aggressively?

Then, after spending all that time trying to mitigate these risks, you have to wait for what feels like an eternity for the enemy side to take its turn. Because the view stays locked on your characters, you’re stuck staring at John Henry standing in a corner for 30 to 40 seconds while you vaguely hear aliens moving in the distance. When it’s your turn again, you’re left to swing the camera around wildly, hoping to divine what the hell happened halfway across the map. You have to do this because unlike the aforementioned Valkyria Chronciles, Code Name S.T.E.A.M. never gives you a clear, top-down map view of what’s happening on the field.

Again, this is a purposeful design decision. You need to take care with your decisions because you don't always know what's ahead. You can scout ahead with your characters and move them back to restore their steam so you don't waste their turn.

The review just reads like the guy was expecting the game to play more like Xcom and less like... well... Codename: S.T.E.A.M.
 
Tried the demo, and was just completely turned off by the art style and just the whole theme/direction of the game. The gameplay didn't win me over either.

Not surprised by the reviews though. Was expecting mostly mixed with a lean towards the positive end.
 
Again, this is a purposeful design decision. You need to take care with your decisions because you don't always know what's ahead. You can scout ahead with your characters and move them back to restore their steam so you don't waste their turn.

The review just reads like the guy was expecting the game to play more like Xcom and less like... well... Codename: S.T.E.A.M.
But here's where this is a dumb move: If i can't see what's happening anyway why not offer me an option to either skip past the enemy's turn or speed through it? Or actually provide a map that displays the changes so i have something to look at and plan for?

Having you wait so long and then scout out what has happened doesn't seem smart, it seems exhausting.
 

Tangeroo

Member
But here's where this is a dumb move: If i can't see what's happening anyway why not offer me an option to either skip past the enemy's turn or speed through it? Having you wait so long and then scout out what has happened doesn't seem smart, it seems exhausting.

For starters, you can see *some* enemy movement (so long as your characters can see it). I agree that you should have an option to fast-forward the enemy movement although I would advise against skipping it altogether as you may see part of the enemy's move but then they may move out of sight by the end of their move.

I guess I'm so used to playing TBS games/Civ games/board games that the wait doesn't seem bad to me.
 
FEA got almost universially acclaim review and I hate it. So I am not sure... Can anyone tell me how the "long enemy turns" compare to PoR's enemy turn?
 

Tangeroo

Member
FEA got almost universially acclaim review and I hate it. So I am not sure... Can anyone tell me how the "long enemy turns" compare to PoR's enemy turn?

30-40 seconds. You can download the demo but I'm going to tell you right now. You (specifically) are probably going to hate it.
 

TheMoon

Member
Gonna incorporate some of those review issues into my OT's FAQ section since a lot of this seems to be easy to misunderstand for casual players.
 
For starters, you can see *some* enemy movement (so long as your characters can see it). I agree that you should have an option to fast-forward the enemy movement although I would advise against skipping it altogether as you may see part of the enemy's move but then they may move out of sight by the end of their move.

I guess I'm so used to playing TBS games/Civ games/board games that the wait doesn't seem bad to me.

Expectations are different on a portable platform, though. People want to pick up and play, not wait around because of a bad design decision. the hope would be that they fix this in an update but i don't know how nintendo has been handling updates these days.
 
What a lot of people seem to be missing in their complaints about waiting for the enemy's turn is the overwatch mechanic. You can attack enemies that move in line of sight and bait them into firing range (so long as you have enough leftover steam). This is pretty important to your tactical planning. Basically, you can't skip the enemy turn because auto attacking them when they move is kinda a big deal.
 

Nbz

Member
But here's where this is a dumb move: If i can't see what's happening anyway why not offer me an option to either skip past the enemy's turn or speed through it? Or actually provide a map that displays the changes so i have something to look at and plan for?

Having you wait so long and then scout out what has happened doesn't seem smart, it seems exhausting.

Agreed. I found it useful some of the time, but at least give us an option to speed past the impossible to see aliens. Its just the courtesy of an option that would make the difference
 

Davey Cakes

Member
I was expecting consistent 7's for this. Never came off as a game that everyone will love or hate.

I didn't expect any 4/10's but whatever.

Code Name: S.T.E.A.M has never really interested me but from the sounds of it, people who enjoy the genre and don't mind the "cons" should be good to go.
 
Conflicting feelings:

PRO:
- SRPG is one of my favorite gaming genres.
- IS is my fave developer in said genre.
- loved Valkyria Chronicles' gameplay and was hoping to see more SRPGs adopt that style.

CON:
- Art design looks ugly, blotchy, and in some cases, bland.
- Potentially awesome steampunk atmosphere looks poorly executed.

...will probably check it out regardless. Probably will wait for a price drop...I've got enough stuff on the backlog. The middling reviews don't exactly make me interested in buying now either.
 

Vena

Member
Divisive as expected. Sooo... safe to buy if I liked the demo?

The general consensus is "Yes". I, for instance, already own the game because my Amazon pre-order came in today for whatever reason. (I bet they did it because they completely screwed up my MM3D order last time.)
 
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