One example: Though the maps are tiled, you can shuffle characters around inside these tiles without spending any additional steam, so if you park Queequeg (yes, from Moby Dick) behind a giant crate with his final steam point, you can still slide him around inside that tile to line up a sneaky shot (on an aliens glowing weak point, you hope). The problem is that, while youre manually lining up these attacks, your targets bounce up and down in an idle animation, drifting in and out of your reticle. And since the game only checks to see whether your attack was lined up at the second you pulled the trigger, sometimes youre left watching your bullets literally pass through an alien, no damage done.