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Fighting Games Weekly | Mar 16-22 | Mo Money, Momochi

Renekton

Member
marvel is still dabess

clackwerrkr8pk7tks0w.gif
All Apologies :(
 

IntelliHeath

As in "Heathcliff"
Sorry Q, I won't be able to help you at all, our(my wife's and mine) credit cards got cloned this morning and all our savings(not that much) + this month's two week payment(it's 15) are gone. We were all day calling the bank and at the police station and seems like we're not getting anything back :(

On topic: maybe someone can link me to today's VODs to watch momochi beat everyone else?

That suck. I hope that you and your wife would get it resolved asap.


Almost all credit cards offer 0% liability so you should get ALL your money back.

EDIT: In the US anyway.

Problem is that he's from Peru.
 

Dahbomb

Member
This version was supposed to make stuff better than vanilla with OTG's, new cast, a few new moves, and balance changes. Seeing that they didn't balance the title at all but only made it worse (aside from the OTG , Wolverine changes, and Phoenix nerf) was crushing.
UMVC3 is a heck a lot more balanced than Vanilla MVC3. 90% of the changes they made to the game were for the better.
 
How soon people forget the DHC glitch and I CANT CONTROL IT!
Berderper Slash
Dormammu couldn't cancel down-back air dashes.
Gustaff Flame
Air Dash Blocking

So many poor decisions. I get what they were going for, but it just wasn't fun to play that after a while.
 

QisTopTier

XisBannedTier
Also damn, you and Q are working on a game, Shaowebb? I must have missed that, sounds awesome.

You better let FGW test it :p
Best characters
5d7.jpg



SFxT was a good game
5d7.jpg


Sorry Q, I won't be able to help you at all, our(my wife's and mine) credit cards got cloned this morning and all our savings(not that much) + this month's two week payment(it's 15) are gone. We were all day calling the bank and at the police station and seems like we're not getting anything back :(

On topic: maybe someone can link me to today's VODs to watch momochi beat everyone else?
Fuck :( I hope the best for you guys that's freaking horrible.
 

Dahbomb

Member
How soon people forget the DHC glitch and I CANT CONTROL IT!
And invincible assists that combo break you.

XF1 that was almost as powerful as the current XF3.

Couldn't X factor in the air so you had guaranteed chip set ups on incoming characters.

Air dash characters could block while air dashing.

RIDICULOUS meter gain (get two of your characters killed and gain 4 meters in the process)

Much larger gap in tiers.

etc etc.
 

Zissou

Member
Alright, remove the part where I implied you thought that as well.

SFxT was loads of fun to play. Marvel's a terrible game. When this thread was Marvel and Drama weekly it was almost unreadable.

biglebowski.gif

Just stating games are amazing or terrible isn't really conducive to having an interesting discussion :/
 

CurlyW

Member
So just in case people were unaware, there is going to be a 5v5 Guilty Gear Xrd tournament* at Final Round on Friday. FunkyP will be streaming it, I believe.

7 of the 8 teams involved in the 5v5 have been announced. They are:

Team Chicago
ElvenShadow (Faust)
blackSNAKE (Venom)
Sym (Millia)
Zinac (Faust)
ShinSyn (Chipp)

Team Alabama
Doren2k (Elphelt)
SolidPlay (Faust)
Raekw0n187 (Potemkin)
Silent Shinobi (Ky)
Nagato (Zato-1)

Team Florida
FlashMetroid (Chipp)
Senkei (Faust)
Juggernaut (Slayer/Sol)
TheArm (Ramlethal)
Mystic (Chipp)

Team Georgia
dotNova (Potemkin)
Daedalurus (Leo)
Ariscool24 (I-No/Faust)
Eshi (Venom)
Nitronoodlez (Zato-1/Millia)

Team Texas
Jan (Potemkin)
R0B0T (Sol)
Kenshou (Chipp)
Sylint (Bedman)
Joe Shyne (I-No)

Team Tennessee/Kentucky
Shinblade (Sol)
KrazyKorean (Millia)
TheSlyMoogle (Leo)
Yasha (Ky)
TBD

Team USA**
MacArthur Blunts (Slayer)
NerdJosh (Faust/Elphelt)
MarlinPie (Zato-1)
Tasty Steve (Leo)
DaiAndOh (Venom)

The 8th spot will go to the winners of a wild card tournament held at the venue.

Anyway, it sounds cool so hopefully people tune in.



*
It's being called a "High Stakes" tournament, but apparently that only means $20 per person (and $100 per team) instead of $10 (and $50). #anime #poverty

**
They've actually named themselves "Team Vet Coast," but since this is effectively the champion's team (MacArthur Blunts won GGAC+R at FR 2014), I've decided to use Canadian Curling nomenclature and will call them Team USA.
 

Azure J

Member
And invincible assists that combo break you.

XF1 that was almost as powerful as the current XF3.

Couldn't X factor in the air so you had guaranteed chip set ups on incoming characters.

Air dash characters could block while air dashing.

RIDICULOUS meter gain (get two of your characters killed and gain 4 meters in the process)

Much larger gap in tiers.

etc etc.

And Vanilla Dante™ da gawd
 

enzo_gt

tagged by Blackace
There's like, good-bad, which is MvC3

And then there's bad-not-just-is-it-bad-as-a-game-but-pretty-much-even-the-stuff-periphery-to-the-game-is-bad, and that's SFxTK. We're talking about a game they made mechanics for and within the last month(s) of development they kind of threw the shit at the wall to give it a gameplay purpose.
 

CurlyW

Member
Sorry Q, I won't be able to help you at all, our(my wife's and mine) credit cards got cloned this morning and all our savings(not that much) + this month's two week payment(it's 15) are gone. We were all day calling the bank and at the police station and seems like we're not getting anything back :(

Shit man, sorry to hear that.
 

Sayad

Member
So just in case people were unaware, there is going to be a 5v5 Guilty Gear Xrd tournament* at Final Round on Friday. FunkyP will be streaming it, I believe.

7 of the 8 teams involved in the 5v5 have been announced. They are:

Team Chicago

Team Alabama

Team Florida

Team Georgia

Team Texas

Team Tennessee/Kentucky

Team USA**
I want to say this looks free for team Chicago, but if it's a single game format this could go anywhere. Also, Nerd Josh must be the most predictable player in term of character choice, not even Tokido come close, lol.
 

Dahbomb

Member
This is kind of a low blow at MvC3 when Ultimate have tones of meterless infinites that build 5 meters and Zero.
No one has a standard combo that does that in MVC3. That's just one of the combos that Dante could pull off in Vanilla, he was easily the highest meterless damaging character in that game and in Ultimate.

TAC infinites not included because TAC infinites were present in Vanilla too as were Zero loops. In fact Zero had more efficient Loops back in Vanilla because of the Shippuga loops building a ton of meter into Lightning Loops.

Very few characters actually have practical non TAC infinites in the game. Spencer has the Wire grapple and Viper has her infinite but that's really about it (and the Viper one is pretty damn hard).


If a character like Vanilla Dante existed in Ultiimate then Phoenix would be picked a hell of a lot more because Vanilla Dante allowed you to play Phoenix without any downside (ie. Vanilla Dante could use meter freely as his combos build more than enough meter). Instead people have to use a TAC infinite character like Doom to make Phoenix viable.
 

Zissou

Member
I try to find characters who are lame (annoying/frustrating to fight against) but versatile, have decent mobility (even if it's awkward/unconventional), who are at least viable-tier, and who aesthetically appeal to me. I use those criteria to whittle it down and then see who clicks to me from the pool of characters who fit that description.

I main a point Doom team in marvel and Faust in Xrd for reference.
 
I look for the grappler first, then I have the following criteria:

Cool looking?
Low execution?
Good normals?

If "no" to two or more, then into the bushes
 

CPS2

Member
I choose the character who I feel would most appeal to people who are perverted or the character who appears to have been designed with perverts as the target audience. For example, I main every character in DoA.
 

oneida

Cock Strain, Lifetime Warranty
Its that time again...

Wg4QkiX.jpg
I tend to gravitate towards male characters altho that's certainly not a rule
I wanted to play Lau since FS came out but I don't like him so much any more, I still play him cause he's crazy good but I dislike how shit his P,K is
for ladies I could see myself learning vanessa pai or lion
 

Thores

Member
Great interview!

Fun fact: years ago, long before Injustice was even a thing, shaowebb made a thread asking people to design movesets for DC superheroes as if they were characters in a Versus Capcom game. I thought this was such a cool idea that I finally applied for a GAF account so I could post in it.

By the time my registration got approved, the thread had already been dead for four months! So I ended up never posting the moveset for Flash I wrote during the wait, haha.

But I still sort of have shaowebb to thank, in a way, for the years I've loved posting on this forum. And I've always liked him a lot as a poster on top of that. His passion, enthusiasm, and optimism towards everything in the world of fighting games was so great to see, and it felt kind of rare at the time. Possibly less rare now, and maybe that's a little bit thanks to guys like him and Max.

Anyway, cool spotlight, and great read. I'm really excited to someday hear more about the game you're working on, shao!
 
My though process is as follows:

1. Fuck playing Ryu.

Assuming Ryu isn't in the fighting game, I then move onto more detailed criteria:

2. Who isn't top tier/OP? I'm "that guy" who will specifically avoid playing the same character everybody else is. The main reason is because I feel if I'm going to suck, I might at least be a little bit original about it.

3. I'll then look for the character that appeals to me by going through all their trials and trying to get a feel for them. If trials are not available, I'll try the arcade mode.

4. From this short list, I'll try to pick a character that isn't completely stupid looking. This was unfortunately a stumbling block in the early incarnations of Blazblue and a complete show stopper for Skullgirls.

5. I'll then either have my one or two characters to play, or I'll move onto something else.

The result is I'll somehow always pick the low tier character who is full of 1 frame links and has their whole game revolve around shit I could never possibly do. I'll then learn them as best as I can and go online to fight, where I can't actually fight anybody because there is nobody in my region who even purchased the game. This is often known as the "Guilty Gear effect".

I love fighting games.
 
loves sfxt -> hates marvel

uYv1DZN.jpg

I am a pod person.

Image.ashx


RIP, only reason to play Modern ;_;



Its that time again...

Wg4QkiX.jpg

I look at the letter at the start of the row on a tier list.

Really, though, I tend to like characters that are a bit too good for their own good. There's just an intrinsic enjoyment to playing with a master of all type character where you can take the character wherever you want, play whatever style with the best of them and know that your losses are always your own damn fault. "My character probably wins this, just need to learn how" is a good feeling.

Balancing that kind of character well is tricky - too weak and you get SF4 Ryu, too strong and the matches turn into a farce. Properly done, they're just a little too good. Enough to annoy, but in the end leave people shrugging and saying it's not that big of a problem.

I like characters that can act at long range - whether due to mobility, projectiles or long buttons. Zoning, mixups and simple setplay are nice. Toolbox types are very appealing.

I'm a fan of closing off options more by visually distinguishable traps - ie. Zato puddle summons Eddie, does Nobiru behind you, Akuma's meaty air fireball oki etc. than OS-laden madness.

The movement has to feel good, if it doesn't there's no point.

One thing I'm not a fan of are characters that look like they're flailing around aimlessly - the more structured a character's gameplay looks and feels like, the better.

If I have the choice between playing two mechanically equally appealing characters, I'm not going to choose Lucky Chloe or a BB style character. Simple, coherent designs appeal to me. Iaido characters annoy me irrationally much, but I generally like swords.

AE2012: Akuma < movement, fireball game, button set. He's a toolbox.

Melee: Fox < movement feels way too good, hop nair/bair = <3

Brawl: MK < movement, again. Has a sword. Swords in Smash = good.

KOF13: EX Iori, Karate, Kim, Benimaru, Saiki < all have that KOF13 movement and really good buttons that enable them to claim space. Most have a projectile and air movement options

GG: Faust, Elphelt < amazing space control, good simple mixup game for Faust. Elphelt is basically a somewhat Sol-ified Faust where the RNG never screws you over with tides of candy and whose movement feels way better.

VSav: Zabel < movement, buttons. Plus he's a zombie rocker cultist with chainsaws and ribs who sold his soul to the devil for those chainsaws and ribs.

2k2UM: K'/Kasumi/Nameless < KOF movement, air options, good versatile

ST: Claw, Ryu, Sim < poke-tastic cancer with a well-rounded toolset. Sim especially has a ton of mobility options.


EDIT:

Two examples:

Pick up KOF 2002 UM.

Look at the tier list to see where to start. Watch match footage. K' looks fun - fluid, capable of playing offense and defense, is comfortable at many ranges. Seems good. Kasumi was about going to training mode and going through her moveset to see what space she controlled and where she could play footsies at - rekkas already meant she could do good damage. Nameless kind of the same, except the process is longer because he's weird. In the end end up deciding that the character feels good and controls space well, and has a Giga Drill Breaker.

Watch a wee bit of Yatagarasu, be immediately drawn to Azure's stall-and-go fireballs and ridiculous super. Look a bit more, button set seems solid. Would be the first character I'd explore in the game.
 

Thores

Member
Its that time again...

Wg4QkiX.jpg

I tend to gravitate towards two kinds of characters when picking out my main:

A) Characters with fun, entertaining personalities. This is often comic relief characters but I'm also a sucker for the spunky, positive, hyper-optimistic type. Dan in Street Fighter is the biggest example of this; I consider him my spirit animal and have stuck with him through every iteration of SF4.

B) Characters with bizarre, unique movesets that haven't been seen before. I love when the mechanics of a game get explored in new and interesting ways, and I like to find cool tricks that can only be utilized by those characters. For example, Kan-Ra in Killer Instinct.

Those two factors aren't mutually exclusive, but I do have a lot of mains that fall into both categories. Platinum in Blazblue and Junpei in Persona 4 Arena Ultimax are big ones off the top of my head.

I'm also, I guess, a bit of a "low tier hero"; if a character is so good that I'm seeing several of them in every single tournament I watch, then they're out of my consideration. I'm already tired of watching them, why would I want to play them on top of that? That's... probably already evident, given my examples.
 

Azure J

Member
Its that time again...

Wg4QkiX.jpg

Oh this is a good one.

- Are they Marth? (i.e. a character with great pokes/range, the ability to threaten people more with their movement/mindgames off weaving in and out of their max punish range and ability to whiff punish or generally "shark" people when you smell blood in the water)
- Do they have interesting space control tools and how many situations can they be used in?
- Does the character look/sound like they'd be having fun during a fight, are they dorky, or do they generally fall closer to the optimistic side of things?
- Any guns? Swords?
- Do their attack animations feel like they have solid "oomph" factor to themselves?
-- On a similar note to the above, do the characters look good in motion? (Great animations during movement and attacks; think Zero Suit Samus in Smash 4 [chick knows how to fucking HUSTLE or Marth again in Melee/Project M])
- Are they black?

Edit: Iaido characters are hype as fuck, coffeeling reminded me to mention that. As are high mobility TPS characters stuck in 2D fighting game rules. Hence Elphelt
 
Edit: Iaido characters are hype as fuck, coffeeling reminded me to mention that. As are high mobility TPS characters stuck in 2D fighting game rules. Hence Elphelt

Your opinion on quick draw characters is still objectively wrong :p

And you still need to play Chaos Breaker and the Matrix Dwarf.
 

Azure J

Member
Your opinion on quick draw characters is still objectively wrong :p

And you still need to play Chaos Breaker and the Matrix Dwarf.

I know you elaborated on this before, but I still don't really get why they're bad. Plus the visual flair is ALWAYS appreciated.
 
I know you elaborated on this before, but I still don't really get why they're bad. Plus the visual flair is ALWAYS appreciated.

Just aesthetic preference, and so a small voice in my head doesn't constantly scream "that's stupiidddd ;_;". Like, why on earth would anyone constantly resheath their blade? Intentionally make their attacks slower and parrying anything harder?
 

Labolas

Member
Its that time again...

Wg4QkiX.jpg

I can't really pin point it but I just go with characters that interest me the most. I-No because she reminds me of Bayo. Cammy because she's cool and has dat butt. King (Tekken) because he's a wrestler wearing motherfucking jaguar mask. Vanessa because she's cool and unique as hell. Joe Higashi because he's one jokey character I find fun as hell. Terry because he's the motherfucking Wild Wolf.
 

Relique

Member
I am a pod person.

Image.ashx


RIP, only reason to play Modern ;_;





I look at the letter at the start of the row on a tier list.

Really, though, I tend to like characters that are a bit too good for their own good. There's just an intrinsic enjoyment to playing with a master of all type character where you can take the character wherever you want, play whatever style with the best of them and know that your losses are always your own damn fault. "My character probably wins this, just need to learn how" is a good feeling.

Balancing that kind of character well is tricky - too weak and you get SF4 Ryu, too strong and the matches turn into a farce. Properly done, they're just a little too good. Enough to annoy, but in the end leave people shrugging and saying it's not that big of a problem.

I like characters that can act at long range - whether due to mobility, projectiles or long buttons. Zoning, mixups and simple setplay are nice. Toolbox types are very appealing.

I'm a fan of closing off options more by visually distinguishable traps - ie. Zato puddle summons Eddie, does Nobiru behind you, Akuma's meaty air fireball oki etc. than OS-laden madness.

The movement has to feel good, if it doesn't there's no point.

One thing I'm not a fan of are characters that look like they're flailing around aimlessly - the more structured a character's gameplay looks and feels like, the better.

If I have the choice between playing two mechanically equally appealing characters, I'm not going to choose Lucky Chloe or a BB style character. Simple, coherent designs appeal to me. Iaido characters annoy me irrationally much, but I generally like swords.

AE2012: Akuma < movement, fireball game, button set. He's a toolbox.

Melee: Fox < movement feels way too good, hop nair/bair = <3

Brawl: MK < movement, again. Has a sword. Swords in Smash = good.

KOF13: EX Iori, Karate, Kim, Benimaru, Saiki < all have that KOF13 movement and really good buttons that enable them to claim space. Most have a projectile and air movement options

GG: Faust, Elphelt < amazing space control, good simple mixup game for Faust. Elphelt is basically a somewhat Sol-ified Faust where the RNG never screws you over with tides of candy and whose movement feels way better.

VSav: Zabel < movement, buttons. Plus he's a zombie rocker cultist with chainsaws and ribs who sold his soul to the devil for those chainsaws and ribs.

2k2UM: K'/Kasumi/Nameless < KOF movement, air options, good versatile

ST: Claw, Ryu, Sim < poke-tastic cancer with a well-rounded toolset. Sim especially has a ton of mobility options.


EDIT:

Two examples:

Pick up KOF 2002 UM.

Look at the tier list to see where to start. Watch match footage. K' looks fun - fluid, capable of playing offense and defense, is comfortable at many ranges. Seems good. Kasumi was about going to training mode and going through her moveset to see what space she controlled and where she could play footsies at - rekkas already meant she could do good damage. Nameless kind of the same, except the process is longer because he's weird. In the end end up deciding that the character feels good and controls space well, and has a Giga Drill Breaker.

Watch a wee bit of Yatagarasu, be immediately drawn to Azure's stall-and-go fireballs and ridiculous super. Look a bit more, button set seems solid. Would be the first character I'd explore in the game.

You could have just said I pick top tier. :)
You picked cream of the crop for every game you listed.

As for me, I pick characters based on how cool they are. Often times I find that I don't have the execution for a character and just move on to an easier character.

KOF2002UM: Shingo, Blue Mary, Vanessa.
KOF 13: Duo Lon, Athena, Saiki, Claw Iori.
Last Blade: Moriya.
Garou: Kushnood Butt.
CVS2: Kyosuke, Maki, Vice.
GGX3rd: Slayer.
Older GG games: Baiken, Johnny.
SF4: I haven't played in a while but it used to be Honda, Ibuki.
Persona: I haven't played in a while but it used to be Akihiko.

I haven't played anything else recently enough to be worth mentioning.
 

Marz

Member
I don't really have a specific criteria for characters . I just play whoever I like.

I play Sagat, Sheik, Zato, Magneto, Dormammu, Margaret, Relius, Feng, Astaroth.
 

Mr. X

Member
Normals doing chip in SFV? Rumored I mean.

Will withhold thoughts. No chip deaths and guard breaks might be interesting now. They definitely need a alpha counter or guard cancel roll though.
 

LegatoB

Member
Its that time again...

Wg4QkiX.jpg
1) In the likely event this fighting game is based on some licensed property, is there a character I already like? (Example: Oboro in Aquapazza)

2) Failing that, does the character look cool somehow? (Ex: KYH in Dengeki, Ares in Injustice)

3) If I take the character into Training Mode, do I feel like I can get a handle on their general playstyle fairly quickly? Is their execution actually within my reach? (And the secret question: are they busted as hell?) This is the most frequently decisive, but "lowest importance" category.

I spent a long time gravitating away from Fireball/Uppercut characters, and ever since Arcana Heart 3, really, where I played Weiss, I've been working my way back toward them. I like being able to have a tool to cover space and restrict movement, even if it's not a "real" fireball like KYH's Death By Piercing in Dengeki. I am a bad player and I always will be, so sticking to something relatively straightforward and stealing wins from other players' tourney nerves is a good time.
 

Azure J

Member
You could have just said I pick top tier. :)
You picked cream of the crop for every game you listed.

I think I have the version of this where I most often pick characters who are the top of high tier. [Edit for clarity: As opposed to being a god tier member] There's hardly ever been a top 3 character that I completely jive with in most games (weirdly enough). My favorite character tends to be ranked at #4.
 
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