foxuzamaki
Doesn't read OPs, especially not his own
Woo, been waiting for this
The day Mario is in trouble, it's a bad day for all of us
is this super spoilery?
dont own a wiiu yet but
is this super spoilery?
dont own a wiiu yet but
The only thing 3D World really dialed down was spectacle. True that zipping through space made for more spectacle, but it was at the cost of platforming gameplay; more time is spent watching. The most spectacle came from the sling stars, which amounted to little more than cutscenes. 3D World eschews some spectacle in favor of taking 3D Mario to new pure platforming gameplay heights while still maintaining very beautiful world with a great aesthetic. Sling stars are replaced with warp boxes that instantly take you to the next part of a level. While flying through space was cool, I have few qualms with them dedicating more content to gameplay.When Galaxy came out, I think there was a lot of uncertainty when it came to the future of Mario. It was sort of a "where do we go from here?" moment for a lot of people. Galaxy pretty much took Mario to its logical conclusion, and it was hard seeing Nintendo dialing things back.
But that's what I like about 3D World...it goes to show you can actually come back down to orbit, and dial things down a bit while still having a great game. 3D World has a much more classic feeling to it than Galaxy does for me thanks to the larger variety of enemies, multiple playable characters, and back-to-the-basics gameplay with a lot of surprises still, not to mention I love how we got a return to the old-school 2D Art.
I think in the long run, 3D World will be looked back upon much more fondly than Galaxy is, and stay in people's memories alongside SMB3 and SMW.
Another point that hurts Galaxy for me in terms of longevity is the Wii Remote being vital to the experience, it always seems when I wanna play a Wii Game the Wii Remote is dead, and I gotta remove the plastic covering and switch the batteries out.
The various Wii Remote Mini-Games also sort of turn me off of replays, as I don't look forward to those. Mario 3D World had the Touch Screen levels, but those are far more manageable and add to the basic platforming experience (not to mention there's only like five or so?), as opposed to replacing it. Plessie is also a fun gameplay switch-up that I find is incorporated pretty seamlessly into the main experience, and I'm not opposed to seeing more levels utilizing him, or a new dinosaur pal, in the next 3D World.
I haven't watched the video yet, but I always felt that 3D World had technically amazing graphics wasted on some pretty boring art.I don't really get his issues with the graphics. I thought it looked great.
I haven't watched the video yet, but I always felt that 3D World had technically amazing graphics wasted on some pretty boring art.
I don't get the desire to have all levels in a world have the same theme. Variety keeps things fresh. Definitely disagree when he said that it's not exciting to see what comes next because of the inconsistent themes. It was always interesting what kinds of worlds and mechanics they'd throw you into next.
I'm also surprised he didn't bring up any of the camera issues in multiplayer. I only played it single player, but I've watched people on youtube struggle a lot with it.
is this super spoilery?
dont own a wiiu yet but
Oh no. The art is great. Best Mario has ever looked. I'm not sure they can take the artstyle much further. It's literally Mario's art fully realized in 3D. Really all they need to do going further is make things more detailed. The only thing that detracts from the game visually for me is that most of the levels are floating in the sky. I think that was due to time constraints more than anything, though, since 3D Land avoided this by having the worlds extend down beyond sight. Given more time they probably would have taken care of stuff like that.
That closing line:
Damn right Matthew!
Boss fights are a huge downgrade from Galaxy, that chapter in the Mario series kind of spoiled me and made expect decent boss fights in Mario games XDThe only thing 3D World really dialed down was spectacle. True that zipping through space made for more spectacle, but it was at the cost of platforming gameplay; more time is spent watching.
i do understand what you are saying and agree. However, i don't think the touch screen aspect works as you said it does. Having total control over the pointer and star spin without compromising any of the move set or taking finger time, is something that Galxy does better than the touch screen function in 3D World. The things you talk about are segment and mechanics more designer driven than an inherent aspect of the type of input method.I like the Wii remote for the spin attack and using it to collect and shoot star bits is okay, but I thought stuff like the pull stars were the weakest part of the game and too frequent. I just want to run and jump around. I think the reason the touch screen stuff works better is because it complimented Mario's platforming rather than replacing it. You're still running around and jumping while doing it. 3D World very seldom takes control away or vastly changes the gameplay. It stays a Mario game through and through.
Well, look at NSMB. People complain about the world themes but honestly I've always found them to be unfounded. I mean, a world will be a desert world, yes, but it's hard to say it's right to complain about it being full of desert levels since no two levels play alike. The levels share visual aesthetics and the level gimmicks may or may not have to do with the world theme, but they hold ample variety in actual level design and gimmicks used. You might even say that adhering to world themes forces them to be more creative with level design since they can't just rely on visual variety.
Eh, I disagree. Maybe a minor downgrade if anything. Megaleg and Kingfin are really the only ones that stand out to me as beyond 3D World. Galaxy having just an extended version of the same Bowser fight you did 2 times already for a final boss was kinda disappointing, whereas 3D World had a very unique final boss. I'd put the rest of the bosses at the same level.Boss fights are a huge downgrade from Galaxy, that chapter in the Mario series kind of spoiled me and made expect decent boss fights in Mario games XD
i do understand what you are saying and agree. However, i don't think the touch screen aspect works as you said it does. Having total control over the pointer and star spin without compromising any of the move set or taking finger time, is something that Galxy does better than the touch screen function in 3D World. The things you talk about are segment and mechanics more designer driven than an inherent aspect of the type of input method.
I didn't mean to imply that 3D World doesn't have variety in level design. However the NSMB games have more variety, and it may be that keeping consistent world themes is a part of that. The level design has to vary more greatly because of it.You get both visual variety and level design/gimmick variety in 3D World. I dunno, it only ever occurred to me as a positive when I'd find a Mario Kart speed boost level in the ice world or a Plessie sand surfing stage in the Bowser world. Kept things fresh and less formulaic.
On the other hand, I don't think NSMB gets criticism for having consistently themed worlds. It's more that they're the same themes we've seen countless times in mario games, and the NSMB games being so similar looking compounds the issue. At least in 3D Mario the presentation is bumped up quite a bit, and the games change in art style just enough that they don't feel like retreads.
That's just one boss fight 3D World has over the Galaxy games, that final one. The rest don't come even close. Galaxy series has the best boss fights in ane Mario game. Here's a refresher:Eh, I disagree. Maybe a minor downgrade if anything. Megaleg and Kingfin are really the only ones that stand out to me as beyond 3D World. Galaxy having just an extended version of the same Bowser fight you did 2 times already for a final boss was kinda disappointing, whereas 3D World had a very unique final boss. I'd put the rest of the bosses at the same level.
Now let me explain my point again. What you say is not related to input method but what the designer chooses to do.The point is that most of the wiimote stuff in Galaxy takes away control of Mario and completely changes the gameplay; most notably pull stars, which are abundant. I already said that the spin was great and general pointer use were great. The spin, though, isn't really comparable the touch screen stuff, as that could have been mapped to a button and is something Mario himself does as opposed to the pointer/stylus doing something to Mario/the environment. When you are asked to tap on a block or blow into the microphone you are still in full control of Mario as you do that.
3D World thankfully is very limited in how much it asks you to use the touch screen, but there are plenty of opportunities to use it yourself. This review shows a good one where you can use it to activate the switch blocks rather than having to run over every single one. Blowing into the microphone also comes in hand for revealing secrets or bypassing certain enemies that can't be harmed otherwise.
I love the spin attack of Galaxy, made killing enemies fun, among other things and also helped the boss battles to be a bit more dynamic.
Unfortunately these controls are impossible after the Wii and 3D World lost something on the transition, it was a one in a lifetime thing.
He should hire a narrator.
I'm well aware of Galaxy's bosses, but 3D World's are mostly in the same league apart from Megaleg and Bonefin. Hisstocrat, Motley Bossblob, King Ka-Thunk, Prince Bully, and Boss Brolder are great and on par with Dino Piranha, King Kaliente, Bugaboom, Topmaniac, Bouldergeist, Major Burrows, and Baron Burr. The only disappointing bosses in 3D World are Boom Boom and Pom Pom. They really should have made them able to at least get one attack off per hit.That's just one boss fight 3D World has over the Galaxy games, that final one. The rest don't come even close. Galaxy series has the best boss fights in ane Mario game. Here's a refresher:
Galaxy 1:
https://www.youtube.com/watch?v=KELFYCIJrM4
Galaxy 2:
https://www.youtube.com/watch?v=Mtn75w1SjeQ
I didn't mean to imply that 3D World doesn't have variety in level design. However the NSMB games have more variety, and it may be that keeping consistent world themes is a part of that. The level design has to vary more greatly because of it.
And of course there are people tired of just the themes themselves, but some say things like "I'm sick of desert levels." I'd ask what is a desert level? Since no two levels are alike how can we really prescribe a type to levels beyond aesthetics. World 2 in 3D World is a desert and there's no reason why Shadow Play Alley couldn't have been inside a Pyramid, Really Rolling Hills couldn't have been the exact same level but with desert textures instead of grass or making it look like an oasis, or Puffrod Peaks couldn't have had more of an arabian look to it. They can still keep up visual variety and world consistency at the same time.
I love the spin attack of Galaxy, made killing enemies fun, among other things and also helped the boss battles to be a bit more dynamic.
Unfortunately these controls are impossible after the Wii and 3D World lost something on the transition, it was a one in a lifetime thing.
Is the timer worse than the original SMB games?Yeah, whenever I play with my kid.
It's like, the timer isn't fast enough to bother anyone remotely competent but is way too fast when you're trying to teach a kid basic mechanics.
is this super spoilery?
dont own a wiiu yet but
Also, strange that he didn't mentioned the shell surf and the roll ....
Maybe he didn't know about it. Whenever I post this gif it blows a surprising amount of minds:
You can do that?!??
If I ever make a RTTP about 3D World in the distant future its definitely going to be "Yes, you can slide around in the Koopa Shells"
I didn't know about this, the Spin jump and the "super ground pound" for the longest time. And this in particular is awesome.