JetSetRadio
Banned
Downloading a new update now on PS4.
Of course it's not AF, looks like the second one is cropped and interpolated to make it look like it is the same scene. Half of this video has the look of falsified data.
Downloading a new update now on PS4.
Who cares about the why. Intentional or not it's unacceptable. You can't force everyone to see the unacceptable actions from the exact same perspective.
Do you mean a new update for GTA V, or the new 2.50 PS4 firmware ?
Additional fixes for GTA Online to improve stability, and other minor fixes for both GTA Online and Story Mode.
How can they "falsify" car deformation? The car clearly did not deform properly and a LOT of people have reported that elsewhere. Also, the parallax mapping does seem to be gone, and that's another thing they can't "falsify". I'm not sure what they're getting at with the AF stuff, but the car deformation + parallax stuff was correct.Of course it's not AF, looks like the second one is cropped and interpolated to make it look like it is the same scene. Half of this video has the look of falsified data.
It's not cropped to make it look like that. Must be something like either there's an option for some incredibly poor DOF/blur effect option which blurs the whole image that was used in one run but not the other or there's some blur added when you go higher than street level or a capturing rendering issue done deliberately or by mistake.
How can they "falsify" car deformation? The car clearly did not deform properly and a LOT of people have reported that elsewhere. Also, the parallax mapping does seem to be gone, and that's another thing they can't "falsify". I'm not sure what they're getting at with the AF stuff, but the car deformation + parallax stuff was correct.
I have received new update for GTA V, downloading now. I cannot find any info about it on web
Each car, I rammed front and back, each car had nothing more than scratches, and the fenders/bumpers falling off.
Obviously its not completely gone, as you mention above.The games damage models are gone. Flat out gone.
Deformation-style damage is a 'core feature' of GTA? :/Removing a core feature of a gta game, is beyond imaginable. Whats next? no more guns because the netcode causes too much bandwidth to their servers? Come on...
its funny how people are always "Framerate > graphics" before a game comes out...now a developer may have downgraded some things to get a better frame rate and its a travesty...
lol...
If the framerate had jumped to 60fps, then you'd have a point. What you said is far from it. The changes in the framerate is so miniscule (If there is any) after the update, that this downgrade makes zero sense and it's far from worth it.its funny how people are always "Framerate > graphics" before a game comes out...now a developer may have downgraded some things to get a better frame rate and its a travesty...
lol...
If the framerate had jumped to 60fps, then you'd have a point. What you said is far from it. The changes in the framerate is so miniscule (If there is any) after the update, that this downgrade makes zero sense.
I think the issue is that a dev has secretly downgraded the graphics of an already released game rather than whether people prefer graphics or framerate.
The prepatch version of GTA5 did not run fine at all. Driving through the city during daylight hours resulted in framerate drops on par with the PS3 and 360 versions. Now it doesn't do that. They improved the game.
Given Xbox One and PS4's near-identical visual setups, you'd expect some margin of victory in performance for Sony's more powerful platform. Targeting a fully v-synced 30fps, it's worth stressing that both consoles are, in the end, surprisingly adept at holding form. An initial hour-long play-test, for example, flags no substantial dips on either console, and only the odd dropped frame interrupts a usually perfect 30fps line. It's a solid performer regardless of which flag you fly.DF
Technically, Grand Theft Auto 5 for PS4 and Xbox One is an unmistakable product of last-gen design, but its re-release finesses the visuals enough to make Los Santos well worth revisiting. Both consoles receive even-handed treatment from Rockstar North, starting with the 1080p setup on each, and leading to the boosted texture resolution and broadened draw distances. Given the markdown in foliage density on Xbox One, we're surprised traffic shows no likewise downgrade around the city centre for the console - and that additions such as parallax occlusion mapping and screen-space reflections remain intact.DF
Obviously its not completely gone, as you mention above.
Deformation-style damage is a 'core feature' of GTA? :/
I'm not saying its cool that it's gone, but c'mon.
Also, I'm pretty sure in the vid the OP posted, there is still *some* deformation. Just not like before.
Literally the next sentence in the article:Yeah, sounds like it didn't run fine. Please...... Do you even play the game?
Well moment of truth. Do we want stable frame rates or the good stuff? One or the other. Anyone moaning about framerates can't really complain about this.
I watched the video, seemed like minor downgrades that don't vastly impact on the look of the game. If it performs more smoothly and its still 1080p I personally don't mind...
(Watched the video in HD on my phone, maybe looks much worse in person)
It still ran and looked better than the console version. Your point?
Can they get sued for this? But seriously wtf. This is inexcusable.
I think the problem is more like when you give someone something, you don't take away another thing at the same time.
I think the issue is that a dev has secretly downgraded the graphics of an already released game rather than whether people prefer graphics or framerate.
Literally the next sentence in the article:
But once we venture on to later missions, certain buckling points start appearing on each console. For the PS4, this often manifests during speed races through busy downtown junctions, where a drop to 24fps constitutes our biggest performance dip.
What constitutes 'fine' is different from person to person, but it clearly did not run completely ideally.
Well you could say they reverted the vehicle damage models back to 2004 san andreas standards.
You think thats acceptable in 2015? it NEEDS to be fixed, no arguing that at all. Remove the damn trees swaying if they are soo hard up on FPS.
The vid in the OP post patch shows NO deformation. At...all. Just panel removal and scratches. Same results I got in my tests.
2) Rockstar devs determined they needed to make these changes for the good of the game.
I think people are seriously over reacting.
Small loss of detail is worth it for a solid 30fps rather than patchy 30fps.
This coming from the same people that recently removed radio station tracks from the Steam version of GTA 3.
A small loss of detail all of the time is worth it so you don't dip a few fps sometimes? I don't agree.
Car damage bug is fixed. Just fucked up Franklin's car to the point where it couldn't steer.
IMO a consistent experience is better than a non consistent experience, especially one that has no judder whatsoever.
I agree that the DOF doesnt look so good though.
Car damage wasn't gone completely. Just deformation of some body panels.Car damage bug is fixed. Just fucked up Franklin's car to the point where it couldn't steer.
Unfortunately this is the same time period where people complained about crysis being so heavy all day without realizing that you do not need to run the game at Very High. A very similar situation happened with GTAIV.
I guess through PC gaming I've come to accept the fact that framerate is variable. The judder was never at a level to cause me grief in the game (the same cannot be said about the last-gen versions).
I never had a problem with the frame rate. Stop speaking for everyone please. I'll take high visuals for a little, non noticeable, dip here and there.