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GTA V PC Performance Thread

I fired up the benchmark test thing and I got the below result. Is that what it's meant to be?! I got part of the intro with day night cycle going super fast...then Lamar talking to Franklin while his model didn't load up....and then the cops started shooting. All this during the cutscene.

http://youtu.be/_zODrQoV6II

The game crashed on me before once.

Specs

Nvidia 970
2500k not OCed yet
Up to date on drivers etc.

The benchmark is borked until you save the game in story mode for the first time.
 
I've heard some people on Reddit say that switching the game to directx 10.1 can give some mad performance gains, along with possibly disabling in-game vsync and using driverside vsync.
I just switched to DirectX 10.1, and I went from getting ~40 FPS to ~50-55. Hmm. Tempting...
 

viveks86

Member
I've heard some people on Reddit say that switching the game to directx 10.1 can give some mad performance gains, along with possibly disabling in-game vsync and using driverside vsync.

Driver-side vsync works really well in DX 11 too. I switched the in-game vsync off and on the control panel, I enabled adaptive vysnc with triple buffering off. Works perfectly. It's way better than the in-game vsync.
 

Philtastic

Member
Why are the shadows so weird? It seems random at times what objects get high-res shadows and what objects don't. And some shadows only seem to exist when you're near them.

It seems that actual full res shadows only exist within a diamond-shape about 1 metre long from your character which, given the performance cost of shadows in this game, I can completely understand why they did this. I have also determined that High Resolution Shadows only actually turn on if your Shadow Quality is already set to Very High which is why there seems to be an insane performance cost from going from High to Very High where Shadow Quality determines their resolution.

Knowing this now, I have edited my settings here:
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370
 

styl3s

Member
In the small square in the window (i think the default setting is 0) write 60. Leave rivatuner open and launch the game.
Do i need nvidia forceware/inspecter or just rivatuner? Because i have been looking at rivatuner for a good 10 minutes and can't for the life of me find anything about refresh rate.

EDIT- NM, apparently i downloaded a way, way, way out of date rivatuner.
 

LilJoka

Member
Driver-side vsync works really well in DX 11 too. I switched the in-game vsync off and on the control panel, I enabled adaptive vysnc with triple buffering off. Works perfectly. It's way better than the in-game vsync.

What's bad about the in game vsync? Asking because I dont know the difference against driver side.
 
Driver-side vsync works really well in DX 11 too. I switched the in-game vsync off and on the control panel, I enabled adaptive vysnc with triple buffering off. Works perfectly. It's way better than the in-game vsync.

I gotta remember to do this when I get off work.
 

Ketch

Member
Hi everybody.

I'm running the game on a 560ti with 8gb ram and an i7. I've got it on 1920x1080 with everything on normal, great performance so far (1st hr of the game).

So I turned on high quality textures, and the little bar shot up into the red and it gave me the warning that it's too high, but I've disabled the warning and didn't notice any performance hit.

Does anybody have an idea of what kind of performance hit I'll see by increasing texture quality above recommended... Is it just longer loads? I'd be totally ok with that.
 

viveks86

Member
What's bad about the in game vsync? Asking because I dont know the difference against driver side.

With in-game vsync, if it ever drops from the locked framerate, which it will if you are cranking everything up, performance will tank. Adaptive vsync handles it well by unlocking framerate whenever framerate dips, which pretty much brings it back up right away

I gotta remember to do this when I get off work.

Remember to switch off triple buffering. It doesn't work well with the game for some reason.

How..trust worthy is that nvidia optimizing thingy?

Works well with this game (don't know about others). All it does is adjust the in-game settings to get better performance.
 
I cannot get the game to show PS button prompts. I used a 360 controller the first time I played but since then I've been using my DS4 (no xinput wrapper) and it still shows all Xbox button prompts.

Edit: Maybe I was under the wrong impression. I thought this game worked like AC Unity where it detected the DS4, but I'm not sure where I heard that so I'm probably just being stupid here.
 

BennyBlanco

aka IMurRIVAL69
Would a separate performance thread for people who have single GPUs with 2GB or less be allowed? I can only find small droplets of information between all these 970/980/Titan cards and SLI setup posts :(

i have a 2 gig 670, a 3770k (not OCed), and 16 gig ram

it's running at a locked 60 at 1080p.

I turned most things down to normal, left textures and water on high. No MSAA. It looks great and is smooth as hell. Then again I'm playing on a TV and not up close to a monitor so I can probably get away with less AA.

They did a great job with scaling. I wouldn't hesitate if having a 2 gig card is what's stopping you.
 

LilJoka

Member
With in-game vsync, if it ever drops from the locked framerate, which it will if you are cranking everything up, performance will tank. Adaptive vsync handles it well by unlocking framerate whenever framerate dips, which pretty much brings it back up right away



Remember to switch off triple buffering. It doesn't work well with the game for some reason.



Works well. All it does is adjust the in-game settings to get better performance.

Are you sure? Mine seems to be happy running at any fps when below 60, just like adaptive vsync. For example I see it run at 51/52/54/56fps, or could that be because it's switching between 45 and 60fps?
 

cHinzo

Member
So long as you don't mind losing Tessellation...

(Walk up close to bumpy surfaces and they'll be flat in DX10 mode)
U only lose out on tessallation and are stuck with only normal grass right, when using DirectX 10.1 or does 11 offer anything more? Having more fps sounds tempting.
 

Devildoll

Member
how do you force 60fps on it?

you bring up the rivatuner statistics server, which should be in your windows tray next to the clock, it looks like this
fhmbw92.png


and then when you open it it looks like this.

78fqYZu.png


0 equals unlimited, and you can also set the application detection level to none, if you want to disable the limiter and OSD entirely.
 

viveks86

Member
Are you sure? Mine seems to be happy running at any fps when below 60, just like adaptive vsync. For example I see it run at 51/52/54/56fps, or could that be because it's switching between 45 and 60fps?

I think we just have different definitions of "happy" :D

When I said performance tanks, I just meant that it stays in the 50s (or high 40s) much longer than it would if you had vsync off. With adaptive vsync, you get the best of both worlds. Try it and you'll notice that it comes back to 60 much quicker than before. Removes any input lag you get below 60 as well.
 
The game downloaded and installed a 300mb patch, then the installer closed. Now if I attempt to boot the game the GTA V boxart flashes up for a second and then nothing boots. What have I missed?
Apologies if this is a common fault I did a quick google search and didn't see anything.

The 300MB patch ballsed my game up; I thought I'd have to re-download the entire 60GB again. It turns out one of the RPF files in the Rockstar directory was corrupted.

This might not be the solution for you but try it:

Visit http://www.reddit.com/r/GrandTheftA...und_a_fix_for_the_social_club_download_reset/ for a full description of what to do.

Summary:

Download MD5 checker via: http://www.winmd5.com/

Open the software and in turn check each of the RPF files and see if the checksum value matches that of the list provided in the above Reddit link. If it does not match (mine was the x64e.rpf file) then delete it. The MD5 software has a verify option where you can paste the relevant checksum value for that file (provided in the Reddit thread) to make life a lot easier.

Load up the GTA V installer link again and it will re-download the missing file(s).


And another tip: If you do have to re-download anything again via the Rockstar installer and it finishes up and prompts you to retry, close the software and re-open it; everything was okay afterwards and I could finally play. I made the mistake of clicking retry after the 300MB patch and I think this is what messed it up. The installer re-downloaded the entire 358MB again.
 

etta

my hard graphic balls
To get 50+ FPS 1440p, I get jaggies, pop-ins, average shadows and particle effects. I'd rather stick with 1080p as it gets me a cleaner-looking world. Yes, it sucks that it no longer looks as sharp, but I'd rather compromise things this way. I hate it that the world looks sharper but plainer, with jaggies and pop-ins all over the place. What's the point of that?

I've been a PC gamer for 15+ years now. I don't need to follow what the general population think.

I was not telling you what you should do, I was just responding to your question about "Why not lower resolution to get more AA". And at 1080p and only FXAA enabled, I am seeing many jaggies. And when everything is in motion, I don't see any at all to be honest.
 

Applebite

Member
Anyone else getting any hitching / frame skipping when driving faster in highly populated areas? I haven't farted around with the settings a whole lot so turning down some stuff might fix it, but I just wanted to hear if it was a common thing.
 

LilJoka

Member
I think we just have different definitions of "happy" :D

When I said performance tanks, I just meant that it stays in the 50s (or high 40s) much longer than it would if you had vsync off. With adaptive vsync, you get the best of both worlds. Try it and you'll notice that it comes back to 60 much quicker than before. Removes any input lag you get below 60 as well.

I see, the reason for the bold is that usually vsync locks to multiples of the refresh rate, and I thought adaptive vsync lets it run at any fps below 60, but syncs when the fps = 60. Which is the same thing as what I'm seeing, I'll see if running it through the driver helps getting it back to 60 faster like you say.
 

garath

Member
I have to mess with my settings some more but right now I'm running around with an average of 100fps. I have a combo of Very High and high (not in front of my home computer to give exact settings yet) with FXAA on, no MSAA and no Tessellation. I'd like to turn on the Tessellation and see how it affects performance.

I went through the prologue and the first few in game missions with no dips below 75 fps. Pretty good.

The only thing that's bugging me is the in game menu is laggy. It hitches and the mouse jumps around as I move it. Completely bizarre given how smoothly the actual game is running.

Anyone else have the menu hitching and maybe solved it?

i5 2500k @ 4.2ghz
EVGA 970 FTW
8gigs RAM
win 8.1
 

scitek

Member
U only lose out on tessallation and are stuck with only normal grass right, when using DirectX 10.1 or does 11 offer anything more? Having more fps sounds tempting.

From my understanding, DX11 is a more efficient API, so you'd be better off finding out what those features are and just disabling them in dx11 instead.
 

kris.

Banned
I have to mess with my settings some more but right now I'm running around with an average of 100fps. I have a combo of Very High and high (not in front of my home computer to give exact settings yet) with FXAA on, no MSAA and no Tessellation. I'd like to turn on the Tessellation and see how it affects performance.

I went through the prologue and the first few in game missions with no dips below 75 fps. Pretty good.

The only thing that's bugging me is the in game menu is laggy. It hitches and the mouse jumps around as I move it. Completely bizarre given how smoothly the actual game is running.

Anyone else have the menu hitching and maybe solved it?

i5 2500k @ 4.2ghz
EVGA 970 FTW
8gigs RAM
win 8.1

The menu is laggy as shit if Vsync is off.
 

nowarning

Member
Seems to run great so far (i7 4770k, GTX 970, SSD, 8GB RAM), I left the suggested options as they were (everything very high apart from shadows or something), turned on 4xMSAA and I'm at about 2.5GB VRAM usage.

FPS is fine so I'm going to have a fiddle and see what I can turn on and also have a look into the 3D side of things later. I imagine I'll have to drop my resolution down to 720p but as long as I can afford some AA I'm fine with that, I'll be playing it on my TV a few foot away anyway so even just a little AA will cut it for me.
 

kraspkibble

Permabanned.
i cant for the life of me get a stable 1080p 60fps without dropping settings to normal and x2 aliasing.

the game doesn't feel optimised at all. even tried capping it at 30fps but it still dips to 15-20fps. updating to the catalyst beta drivers helped but still not great. i've been playing about with settings for the last 8 hours or so. need to take a break. will go back to it tomorrow.

specs are i5-4590/8GB/290. seriously considering getting a refund (if i can). so disappointed as i built my pc for this game.
 

Dries

Member
So it seems a 980 can hold it's own at 1440p! Good news! Let's see how far I can downsample and still get around 45 fps.
 

AmyS

Member
I haven't read or seen anything on people trying out 3 screens (Eyefinity / NV Surround) or NV 3D Vision yet. These are officially supported features.
 
The menu is laggy as shit if Vsync is off.
It's sluggish even with it on.

Getting 60fps with these settings. Doesn't drop at all.

Intel Core i7-4770K
EVGA GeForce GTX 780ti
16GB Ram

It seems turning on MSAA kills my fps the most. Still quite impressed with how optimized it is overall. Haven't played a recent game that runs as smooth as this right off the bat.

17148226555_1ed9208337_b.jpg

16960447068_ae99205f81_b.jpg
 

nowarning

Member
I haven't read or seen anything on people trying out 3 screens (Eyefinity / NV Surround) or NV 3D Vision yet. These are officially supported features.

Same, I'm going to checkout the 3D side of things myself a little later on tonight so I'll let you know.
 

LilJoka

Member
i cant for the life of me get a stable 1080p 60fps without dropping settings to normal and x2 aliasing.

the game doesn't feel optimised at all. even tried capping it at 30fps but it still dips to 15-20fps. updating to the catalyst beta drivers helped but still not great. i've been playing about with settings for the last 8 hours or so. need to take a break. will go back to it tomorrow.

specs are i5-4590/8GB/290. seriously considering getting a refund (if i can). so disappointed as i built my pc for this game.

Amd drivers seem to be pretty horrible for GTA.
 

Randam

Member
i cant for the life of me get a stable 1080p 60fps without dropping settings to normal and x2 aliasing.

the game doesn't feel optimised at all. even tried capping it at 30fps but it still dips to 15-20fps. updating to the catalyst beta drivers helped but still not great. i've been playing about with settings for the last 8 hours or so. need to take a break. will go back to it tomorrow.

specs are i5-4590/8GB/290. seriously considering getting a refund (if i can). so disappointed as i built my pc for this game.
And you thought a 290 would provide what exactly?
 
i cant for the life of me get a stable 1080p 60fps without dropping settings to normal and x2 aliasing.

the game doesn't feel optimised at all. even tried capping it at 30fps but it still dips to 15-20fps.

specs are i5-4590/8GB/290. seriously considering getting a refund (if i can). so disappointed as i built my pc for this game.

The game is very well optimized. Something sounds mighty wrong there. On a clean install of the latest Catalyst drivers? Did you download the game off Steam or RSC?

Also check to make sure all the advanced settings are set to off/lowest before tweaking anything else.
 
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