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Playtonic unveils Yooka-Laylee (Banjo Kazooie successor) [Kickstarter LIVE - Funded]

Nirolak

Mrgrgr
The sign has googly-eyes and a mouth.

6fHQQsV.png


GOTY

They really nailed the Rare rendering style. It reminds me a lot of what the SNES era DKC games would look like in 3D.

Donkey_Kong_Country_Shot_2.png
 
Laylee's design is legit, that's some fabulously nineties Rare stuff for the modern day.
That DKCR style team roll, I crave this.
 
I think he has stept up the character design. I always found square banjo much better designed than the 64 CG model.

EDIT
Laylee is not a girl? It even sounds like a girls name.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Why does this matter when the video clearly shows there's gonna be more platforming than banjo?

Well...we don't know that.

Such an early video will no doubt focus on basic elements like this just to give backers a feel for the game, there's no gurantee the game won't become more bloated when it becomes more and more complete, if ex-Rare thinks they need to add padding to "justify" the game.

Biggest issue with Donkey Kong 64 is it felt like Rare was worried they weren't filling the game with enough stuff, so resorted to adding repetitive mini-games in to prolong the challenge---often times this came right after an in-game challenge which I felt was challenging enough to satisfy me.
 
I like the designs after seeing them in action and the name is brilliant. Kudos to Playtonic, they can count on my money for their kickstarter.
 

wrowa

Member
This looks so much better than I would have expected in my wildest dreams. Hopefully the level design will hold up as well.
 
People getting excited about platforming mechanics like the tongue and rolling should go back and play BK.

Platforming mechanics are basically irrelevant to what made those games good, considering how infrequently they were applied. What playtonic should be explaining are how open the environments are, example objectives, collectibles, etc, things that are much more relevant to determining the quality of a Banjo successor.

Yeah this is really important. Uniqueness and quality of environments and objectives will make or break the game.
 

FourMyle

Member
People getting excited about platforming mechanics like the tongue and rolling should go back and play BK.

Platforming mechanics are basically irrelevant to what made those games good, considering how infrequently they were applied. What playtonic should be explaining are how open the environments are, example objectives, collectibles, etc, things that are much more relevant to determining the quality of a Banjo successor.

Well this game seems to have a bigger focus on platforming so no it is not irrelevant at all. That said I do agree that the environment/objectives/collectibles/etc design is the most important aspect.

Yeah this is really important. Uniqueness and quality of environments and objectives will make or break the game.

Agreed. I'm not sure just how much variety in art assets they could manage to pull off if the KS isn't as successful as something like Pillars Of Eternity.
 

Gartooth

Member
For better or worse this is definitely looking like a 90's Rare game through and through.

I'm going to be backing this on good faith since Banjo-Kazooie is one of my favorite games of all time. I thought the character designs in the render didn't look good (like old Rare games) but in motion they have a lot more charm and won me over, although I wouldn't put them on the level of Banjo and Kazooie's designs.

Also agree with Echoenigma that level design and collectibles are paramount to platformers like Banjo-Kazooie, moreso than the mechanics behind them. Still the duo looks pretty fun to control with some apparent B-K and DKC inspirations.

Now all we need is a new Banjo-Kazooie announced at E3. :D
 

NotLiquid

Member
I think the reason I don't care so much how obviously it's living off of Banjo-Kazooie compared to Mighty No. 9 is because of general circumstance.

I don't think the reason Mighty No. 9 kicked off so well was simply on account of the particular genre it encompasses. The earliest Mega Man game we'd gotten prior to Mighty No. 9 was Mega Man 10, 3 years before the Kickstarter. It's not like there was some huge drought of side-scrolling shooters - indie games were providing a whole array of sidescrolling shooters that took some inspiration from Mega Man one way or another, and Inti Creates even had their own Mega Man inspired new IP with Azure Striker Gunvolt. The only niche that Mighty No. 9 was filling was the need for an IP that was so blatantly Mega Man in all but name.

And while that really is a bit of a selling point for Yooka-Laylee, the game is effectively trying to fulfill another niche which is the revival of 3D platformers and collectathons. I say the former as being removed from the latter as well, because outside of Nintendo, how many developers actually do 3D platformers these days that also look great? It's a generally stagnant genre, and one which very few independent developers are trying to fulfill. We've got A Hat In Time already underway but that is taking quite a long time, and on now we also have Yooka-Laylee, which has the benefit of being developed by all the old guards at Rare who were once the frontrunners of this particular genre.

What I'm basically saying is that, Yooka-Laylee is really fulfilling more niches than one compared to Mighty No. 9, even if it's kind of guilty of clearly taking a lot of "inspiration" from it's spiritual predcessor. It's far more easier for me to get excited for it than Mighty No. 9, because it's a genre that we don't see much at all. I figure that saying that is a good cause to breed responses among the lines of sarcastically pointing at DK64 and be all "well for good reason", but really, I think this is a chance to do well and bring back that old style of platformers that many people clearly miss, and do it better.
 

Sponge

Banned
Holy shit

I love the designs already. Steve knocked it out of the park with Yooka and Laylee.

I'm going to be giving as money as I can to this kickstarter.
 

Gartooth

Member
Yooka's grappling hook tongue sounds interesting, maybe SMG2 Yoshi proved as an inspiration for that?

Also maybe the DKC Returns style barrel roll is the "new" Talon Trot in this game.
 

PSqueak

Banned
Yooka's grappling hook tongue sounds interesting, maybe SMG2 Yoshi proved as an inspiration for that?

Also maybe the DKC Returns style barrel roll is the "new" Talon Trot in this game.

Was thinking the same when i saw the ramp in the gameplay video.
 

J@hranimo

Banned
People shitting on an early, early build of a game lol.

Sure the character design may not be everyone's cup of tea, but gameplay? Looks solid already. They just need to see more interesting worlds (which with the help of my money will help speed that process up via kickstarter!) and it'll be the perfect 3D platformer we all wanted.
 

Instro

Member
Looks nice, really captured the old Rare style I think. I'll back it for sure. With regards to the designs, I think they need and accessory or two.
 

Cindres

Vied for a tag related to cocks, so here it is.
I think everything's still a bit too smoooth, it all feels like it's missing... something, but thgis is an early build and I've no doubt it's going to be packed with life on release. Never a doubt I was gonna be kickstarting it anyway.
 
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