sixteen-bit
Member
even the logo got googly eyes
Can someone link me to the video!? I can't seem to find it anywhere
:lolChameleonjo-Batzooie
The "game feel" looking so good is part of why people are excited. Yeah, BK was endearing for many other reasons, but gameplay is still paramount. It looks like an improvement on BK in that regard. Since getting the gameplay right is the trickiest component of any game, I trust that the rest will come together well enough.People getting excited about platforming mechanics like the tongue and rolling should go back and play BK.
Platforming mechanics are basically irrelevant to what made those games good, considering how infrequently they were applied. What playtonic should be explaining are how open the environments are, example objectives, collectibles, etc, things that are much more relevant to determining the quality of a Banjo successor.
Yooka-Laylee is a bad name, but Banjo-Kazooie wasn't.
I don't get you, people.
uh, it's probably, yknow, in the giant logo
People getting excited about platforming mechanics like the tongue and rolling should go back and play BK.
Platforming mechanics are basically irrelevant to what made those games good, considering how infrequently they were applied. What playtonic should be explaining are how open the environments are, example objectives, collectibles, etc, things that are much more relevant to determining the quality of a Banjo successor.
Yooka-Laylee is a bad name, but Banjo-Kazooie wasn't.
I don't get you, people.
]A Kickstarter for Yooka-Laylee will launch tomorrow, giving backers the option to grab the finished game for $15 / £10. It’s planned for release on PlayStation 4, Xbox One, Wii U, and PC, though the exact timing of each version depends on the success of the Kickstarter campaign and its stretch goals.
Yooka and Laylee are not real words, it looks like the pronunciation of Ukulele pulled from an online dictionary. Banjo and Kazoo are real words, they just slapped ie on the end (which is a fairly typical way to make something sound softer/cuter than it is).
The "game feel" looking so good is part of why people are excited. Yeah, BK was endearing for many other reasons, but gameplay is still paramount. It looks like an improvement on BK in that regard. Since getting the gameplay right is the trickiest component of any game, I trust that the rest will come together well enough.
Only change I'd recommend is make the collectibles more memorable like the music notes, etc., in Banjo-Kazooie. It's possible those are just placeholder items, so hopefully they'll make them more interesting than coins.
kinda...minimalist and bland. looks like it comes out from one of those generic CG movies
meh. Looks like any other low-tier mascot game/rip-off or shovelware.
Hopefully Banjo on One really is a thing.
People getting excited about platforming mechanics like the tongue and rolling should go back and play BK.
Platforming mechanics are basically irrelevant to what made those games good, considering how infrequently they were applied. What playtonic should be explaining are how open the environments are, example objectives, collectibles, etc, things that are much more relevant to determining the quality of a Banjo successor.
I kinda wish it wasn't such a clear copy of Banjo in so many ways. Felt the same way about Mighty No. 9. I know they designed the originals too but it makes it look like the designers are one trick ponies.
They have a Duck Hunt Due-sort of feel to them, which I like.
Did you seriously just say platforming mechanics are irrelevant for a 3d platformer?
Most people are being negative about them being this blatantly pandering to the Banjo-Kazooie nostalgia.
Not to mention this gives ammo to all the nay sayers that accuse the team of trying to bank on being one trick ponies.
Oh man, if only Nintendo was on top of it, they could have snatched these guys up for a Duck Hunt starring Banjo clone.
Did you seriously just say platforming mechanics are irrelevant for a 3d platformer?