TheOnlyOneHeEverFeared
Member
I want it so bad but I'm afraid of them fucking it up like sticker star.
I don't mind that. I lost my original copy. I hate myself for not taking care of my original copy.I hate to be that guy, but... just re-released TTYD in HD with full 16:9, GCN controller support, extra mini-games, and a new optional whole chapter in order to get Ms. Mowz.
I'm fairly certain there was another way to complete that segment...
I played Super Paper Mario.
That was not a paper mario rpg. That game felt like just a regular platformer.
I hate to be that guy, but... just re-released TTYD in HD with full 16:9, GCN controller support, extra mini-games, and a new optional whole chapter in order to get Ms. Mowz.
FTFYdoesnt surprise me nintendo will need games to keep coming till there next home console releases holiday 2016 .
It's been a while, but don't you need to look up a code you wouldn't otherwise have at that point in the game to access a shortcut? I don't remember anymore. Been so long.
Not without a walkthrough. You needed to do about 5 minutes of treadmill toto do the quick way.get the code
I never played Sticker Star, could someone explain to me why it's so bad?
I'm okay with this too. Compared to Sticker Star, at least Super Paper Mario went a different route while still keeping things interesting and fun.I would love a sequel to Super Paper Mario and I am not joking.
Paper Mario was a fun little aesthetic and gameplay experiment that has gotten very out of hand. I'd rather they just moved on from it.
Are we talking about this bit? Or I missed something?
I never played Sticker Star, could someone explain to me why it's so bad?
Yeah you're both right. Damn that's super lame!
Paper Mario was a fun little aesthetic and gameplay experiment that has gotten very out of hand. I'd rather they just moved on from it.
I'd rather they move from Fire Emblem and keep making more Paper Marios. Although as far as Mario RPGs are concerned, Mario & Luigi is the true GOAT.Paper Mario was a fun little aesthetic and gameplay experiment that has gotten very out of hand. I'd rather they just moved on from it.
I don't. Well, SPM at least, because I haven't played Sticker Star yet. SPM is imo the best Paper Mario, simply because it isn't a chore to play (worst part is the lack of partners).Now, Super Paper Mario and Sticker Star used the paper esthetic, as a critical gameplay element for the former and conceptually for the world of the latter, but all y'all hate those games, so what's the point in continuing the paper thing?
Are we talking about this bit? Or I missed something?
Are we talking about this bit? Or I missed something?
some Intelligent Systems employee mentioned this
I never played Sticker Star, could someone explain to me why it's so bad?
Because people really enjoyed the first two Paper Mario games, how they played and the world and characters they contained. Just like any other desire for a sequel.Actually as much as I love the series I sort of agree. I was trying to explain to my woman last night while playing the OG 64 game on the Wii U why it's paper (she thinks the concept is pretty stupid) and I was really struggling. I basically had to say it was neat from a technical standpoint 15 years ago but, really, it's not 15 years ago now, so what's the point?
Now, Super Paper Mario and Sticker Star used the paper esthetic, as a critical gameplay element for the former and conceptually for the world of the latter, but all y'all hate those games, so what's the point in continuing the paper thing?
that says "Nintendo gamecube"
the only game they have listed under Wii U is Game and Wario
what are people freaking out over
Actually as much as I love the series I sort of agree. I was trying to explain to my woman last night while playing the OG 64 game on the Wii U why it's paper (she thinks the concept is pretty stupid) and I was really struggling. I basically had to say it was neat from a technical standpoint 15 years ago but, really, it's not 15 years ago now, so what's the point?
Now, Super Paper Mario and Sticker Star used the paper esthetic, as a critical gameplay element for the former and conceptually for the world of the latter, but all y'all hate those games, so what's the point in continuing the paper thing?