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Giant Bombcast - 05/12/15

daydream

Banned
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Date: 05/12/2015 - Duration:
03:00:49
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This week, it's Kirkhope vs. Wise! Sword vs. whip! Dan vs. figs! The Giant Bombcast is all about strife... and also dabbling with The Witcher 3, pondering the Desert Golf endgame, drinking in The Old Blood, cohabitating with Notch, and spending even more time thinking about Konami.
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Original sprite work by the amazing Fobwashed!
 

Myggen

Member
I thought it was Kirkhope vs. Wise last week... or was that just the weigh-in?

Dan said he was gonna bring songs by both to see if Brad could hear who's who, a blind test of their music or something :p

Anyways, looking forward to listen to The Giant Witchercast tomorrow.
 

Revengineer

Unconfirmed Member
So Witcher 3 plays similarly to Witcher 2 which played somewhat like Witcher 1.

Man, I'm awestruck.

I guess since I really loved my first playthrough of TW2, I will love my first playthrough of the third. Good to know!
 

firehawk12

Subete no aware
Everyone hates David Cage, but Beyond Two Souls does everything they wanted to do with video game endings and choice.
 

firehawk12

Subete no aware
Giantbomb does ads for movies now? What a bunch of sellouts.
They, along with every single podcast who has the same ad network, has been pimping Ex Machina for a while.

It's made me hate the movie because I just keep hearing bad ads for it.
 
23:15 - 35:30 Jeff Gerstmann's impressions of Witcher 3

"Maybe this will end up being the Witcher game for me. I don't think this is the Witcher game for me. I ended up not playing much of it. They sent it to us on PS4, the build that had the Day 1 Patch pre-installed and then it crashed twice on the Gwent tutorial (Gwent is their card game that they put in there). I've not played a ton of it. I don't know, man. The combat is exceedingly straightforward. You hit the block button, if you time your block well it's a parry. You can swing the shit out of your sword, there is a stamina meter but it seems fairly forgiving compared to how I remember the Witcher 2 being. There's something about the way it moves. Felt the PS4 version based on what I saw didn't particularly run great. There were parts of it that looked perfectly acceptable but I don't know, seemed a little janky. Some of the character movement, some of the animation in cutscenes and stuff like that didn't really - you think of that game as a graphical powerhouse - ehh it looks really good but it didn't...

I'm not saying this to scare people. I literally played 3 hours of it but I also had that and it crashed a couple of times...Basically you start preparing for a hunt as it's going through the motions, you're chasing for Yennifer (who's a lady). You're hunting her down originally. To get information, you have to do odd jobs for people. In the tavern, you're talking to people, shaking them down for info, you gotta go talk to these guards and they kinda say like 'hey it's really cool you want to know this information but we have a Griffin that's fucking people up around here'. They'll kick you off into setting up traps and hunting this Griffin. You're out in the world. They do some really nice stuff with some of the movement, like you get on your horse, you just double tap R3/L3 to call your horse and get on it. You can basically get on roads with the horse and hold down X, it'll follow the road even if it curves which is pretty cool. You have to know where you're going, though. Holding X is the middle speed, tapping X is the high speed, so you can't high speed and stick to the road I think, it'll deviate at that point. It seemed like a relatively elegant system but there's also fast travel. You'll find signs in the world and you can walk up to them and fast travel to any other sign. I wandered and found fights. Fought various enemies. Wolves. This doesn't feel like that [Witcher 2 combat]. You have a light attack, heavy attack, go to town. It's got a little bit you can have animations get interrupted if you're not timing them properly. It seems the move is to properly time your block which creates a parry opportunity which then counters off that. So you just counter off your blocks and murder wolves all day long. You start with 4-5 different spells, 1 trap. There's a pretty decent combat tutorial that you can skip if you like. The magic like Agni, the default fire spell, never seemed like that powerful anyway. It seems potentially interesting but it just there are things about it that seemed rough right out of the gate. Some of the character movement [turning radius], walking through tight doors in a tavern, just felt fidgety. The movement speed, the radius, just didn't feel right. [Momentum stuff]

I would actually sum up my time with the game with by saying I don't think it feels good. People who are more into Witcher will have a lot more to say, one way or the other, about the changes they've made and the scope of the story and stuff like that. But like, first impression kinda, you know in terms of hoping this would be the game that grabbed me - I could really go for a gigantic open world-y quest-y thing, I don't think this is the game for me. I'll check out the PC version, maybe give that a look and see if it controls a little better there or mouse and keyboard or something or what the deal is. I don't know, felt weird."

39:40 - 41:00 Westerado sounds awesome. Sounds like it has better branching/emergent narrative than most.
Jeff "You can go all kinds of crazys ways in that game."
Dan "Yeah, my uncle turned into a ghost!"
Jeff "Because he shot him! But he's an important tutorial character."
Dan "He just hangs out at the ranch and still helps you in tutorials even though you murdered him."
Brad "Everything I hear about that game makes me feel like I need to play that game."
Jeff: "It's really neat. It's really really neat."
 
They, along with every single podcast who has the same ad network, has been pimping Ex Machina for a while.

It's made me hate the movie because I just keep hearing bad ads for it.

But go see Ex Machina, seriously great sci fi movie. Once you've seen it, read FilmCritHulk's article about the awesome ending.
 
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