I have my concerns about the Collective and about the Igarashi mysterious additional funding and how Kickstarter is being applied and what the public perception is re: cost of making games, when what they are really seeing now in some cases is an initial round of funding/public interest sampling.
But the most interesting thing about it is it makes me ask: what is the function of a publisher any more?
The Collective program has been doing well too. At least recently, two Collective games - Halcyon 6 and Tokyo Dark - did extremely well on KS; Halcyon was 469% funded and the latter is already 200% funded
Weren't companies saying this 7-8 years ago too? PS4 sales numbers say hi Konami.
Yes. I think we all speculated this was the reason when it happened.
I mean, one of the most Diva-like big budget blockbuster game auteurs finds himself in a company that is about to exit the console gaming business... What will happen next? Stay tuned!
Video slot designs are essentially skins from one game to another. Some minimal bonus round animation and programming. The math model is where most of the design work goes.
Sound familiar?
I wasn't really sure where to post this but I figured here was ok? Since we're talking about mobile games and stuff.
No Dice.What if MGSV is about this? Big Boss is a major videogame franchise from the 80s who wakes up as a reboot in the modern world of mobile gaming. Recognizing the fate that has befallen all his brothers (franchises) and in this new body that is not his true body, all he wants now is revenge. It was the "taboo subject" Kojima mentioned wanting to tackle that would make him need to leave the industry if he messed it up. I guess he wasn't subtle or convoluted enough and Konami sniffed out the analogy.
Anyone posted alpha's response to this? His words couldn't have be better said.
None of his videos ever help. He just makes us all look bad.
My dream of Metal Gear Rising 2 has been shattered.
Is mobile really sustainable? Who are the biggest most successful mobile companies? I had gotten the impression that hitting it big was hardly repeatable and that it will be random company this year and different random company next year. I've felt this is why I don't know any mobile companies because there aren't enough hits in a row for me to remember their names. Maybe mobile is so amazing that it takes significantly less hits. Maybe half a hit is worth 5 console hits.
Who is the Activision of mobile?
Is mobile really sustainable? Who are the biggest most successful mobile companies? I had gotten the impression that hitting it big was hardly repeatable and that it will be random company this year and different random company next year. I've felt this is why I don't know any mobile companies because there aren't enough hits in a row for me to remember their names. Maybe mobile is so amazing that it takes significantly less hits. Maybe half a hit is worth 5 console hits.
Who is the Activision of mobile?
If they cant produce anything worthwhile during DS era (which is pretty much the same audience) then they wont be able to do anything different this time.
They're not though lol. They're worse than keyboard for certain genres, but a PC is terrible for something like a fighting game or platformer. Mobile devices simply cannot accommodate more complex games well, and unlike your PC example, where games are often available on both PC and consoles, this news certainly seems to indicate that Konami will be developing the simpler kind of games mobile hardware can accommodate. A port in that case would still result in a worse game for those people, because the more complex (complex being a stretch) games they enjoy aren't physically possible on mobile platforms.
I'm sorry, but it's completely different than not liking how Halo plays on console vs PC. Maybe if the only kind of Civilization games available were Civilation Revolution (or even worse, CivRev iOS), you'd have a point.
Coming Spring 2016, the return of Solid Snake.
We are going to see SILENT VILLE very soon aren't we :'(
Mobile games are awesome when the reason the game was made was because there wasn't a game like it before, not if it's a clone of a popular game
I swear like 90% or more of mobile games are simply clones of other mobile games that have come before.
EARTH TO KING: You can't keep making Candy Crush clones ad infinitum and expect to make money!
A dirt nap, that is.This makes me very sad. I guess MGS franchise is taking a nap after V..
I can't fault a company for trying to make money, but I'd be lying if I didn't say that I mourn the loss of the classic Konami. It's a shame to see, but change is inevitable.
I just want to highlight this as a great post and response to this news.
It's completely fine to have personal preferences. Do you prefer console games to mobile games? No problem! I don't personally like either one very much, and that's okay too.
It's another thing entirely to act like any company which pursues mobile are stupid dumb dumb head jerks who will get their comeuppance because they have offended the Gods of "real" gaming and will be punished for it. It's fine to prefer console games, and it's fine to be sad when a console publisher migrates to a platform you personally have less interest in, but stop acting like your personal preferences represent some divine truth, and that others with different preferences are unwashed masses who don't understand what true gaming is. Again, I'd point you to how PC gamers sometimes treat console gamers as a comparison here. That elitism can be obnoxious, can't it? I agree. Don't turn around and do the same to mobile.
Synchronicity has done a good job of expressing a perfectly valid position: he understands that mobile is where the money is, and he doesn't fault a large, public company for pursuing it. Still, it's sad for him and his personal tastes. Totally appropriate perspective.
The tactile interface of touch screen allows for experiences that couldn't work anywhere else. The Room may be on PC, but playing that with mouse and keyboard is like playing an FPS with a gamepad; you just lose something, that immersive element that the direct 1:1 control bringsThese examples are similar. I didn't disagree that there are cases where console controllers are at least easier to use, but the same is true of mobile; I already named a few, but another would be card games. I'd much rather play Hearthstone on my tablet than on a console with a controller, because the console controls for it would be awful.
It really is the same thing, generally; consoles are less powerful, less flexible and less precise than PCs, but they offer increased convenience and simplicity, which some people care about, and that's fine. Similarly, compared to consoles, mobile platforms are less powerful and less precise, but they offer even more convenience and simplicity, which some people want, and that's also fine.
It's not different, you just don't like the comparison because it's very inconvenient for you. Please note again I'm not saying you have to like mobile, I'm just asking people not disparage it, in the same way I (typically) try not to disparage consoles. Even here, while I'm expressing my personal disinterest in consoles, I am freely admitting that it's just my opinion and if someone else wants a simpler/more convenient design, that's fine and there is nothing wrong with that. I'm asking you to do the same.
I think for a lot of people, myself included, there's just something so odd and depressing about the mere possibility of something that's been such a constant source of joy as games as we know them going away. Because while technically the same thing the format of mobile games is so different in what it offers and what it doesn't that to me it's a bit like if feature length films disappeared and short YT films took their place. The smaller form factor forces you to be more creative, to strip down most of the non-essential stuff in service of a leaner final product. But for a lot of people that stuff in games is a huge part of what's enjoyable about the overall experience: the environments, the narrative, the secondary gameplay mechanics...
Maybe that's a taste of the feeling of loss most older women and men (not just 30+ but folks in their autumn years) must reconcile with as things and people they built their lives around slowly disappear from their daily routines.
But there are games with deep gameplay, unique environments, and compelling narratives on mobile. It's not just stupid time wasters. There are short games and there are games with hours of content. Every genre you can think of is on there: rhythm, RTS, TBS, action, horror, racing, adventure games, puzzlers, RPGs, point n click, interactive fiction and text adventure, shmups and shooters, etc. It's just as diverse as PC or consoleI think for a lot of people, myself included, there's just something so odd and depressing about the mere possibility of something that's been such a constant source of joy as games as we know them going away. Because while technically the same thing the format of mobile games is so different in what it offers and what it doesn't that to me it's a bit like if feature length films disappeared and short YT films took their place. The smaller form factor forces you to be more creative, to strip down most of the non-essential stuff in service of a leaner final product. But for a lot of people that stuff in games is a huge part of what's enjoyable about the overall experience: the environments, the narrative, the secondary gameplay mechanics...
Maybe that's a taste of the feeling of loss most older women and men (not just 30+ but folks in their autumn years) must reconcile with as things and people they built their lives around slowly disappear from their daily routines.
Okay, you have to understand just because you say it's not different doesn't necessarily mean you're right lol. Console versions of those card games/endless runners/Angry Birds are playable, even if it's not ideal. A game like MGSV is completely unplayable on a mobile platform. Not that that even matters, because like I said (and you ignored), the problem here is not that mobile games exist, but that it appears that Konami will only be making games that a mobile platform can handle. Since most of the games people like are not possible on mobile, those games are disappearing.These examples are similar. I didn't disagree that there are cases where console controllers are at least easier to use, but the same is true of mobile; I already named a few, but another would be card games. I'd much rather play Hearthstone on my tablet than on a console with a controller, because the console controls for it would be awful.
It really is the same thing, generally; consoles are less powerful, less flexible and less precise than PCs, but they offer increased convenience and simplicity, which some people care about, and that's fine. Similarly, compared to consoles, mobile platforms are less powerful and less precise, but they offer even more convenience and simplicity, which some people want, and that's also fine.
It's not different, you just don't like the comparison because it's very inconvenient for you. Please note again I'm not saying you have to like mobile, I'm just asking people not disparage it, in the same way I (typically) try not to disparage consoles. Even here, while I'm expressing my personal disinterest in consoles, I am freely admitting that it's just my opinion and if someone else wants a simpler/more convenient design, that's fine and there is nothing wrong with that. I'm asking you to do the same.
But there are games with deep gameplay, unique environments, and compelling narratives on mobile. It's not just stupid time wasters. There are short games and there are games with hours of content. Every genre you can think of is on there: rhythm, RTS, TBS, action, horror, racing, adventure games, puzzlers, RPGs, point n click, interactive fiction and text adventure, shmups and shooters, etc. It's just as diverse as PC or console