Right now, the biggest PC games are these:
League of Legends
DotA 2
CS:GO
World of Tanks
World of Warcraft (by revenue, at least)
Four of these have no console ports at all, and the other has a port that almost nobody cares about because the game needs a mouse/keyboard for competitive precision.
Among the other most popular games are Elder Scrolls (yes, on console) Hearthstone (no), Farmville (no), and StarCraft 2 (no). Personal favorites for me -- while sometimes far less popular overall -- include Natural Selection 2 (no), Dwarf Fortress (no), Eve Online (no) and Hearthstone (again, no). To reemphasize, I'm not saying there is no overlap at all, but the notion that PC and console are basically the same while console and mobile are totally different isn't a very informed opinion. High end PCs are more complex and technically powerful and their default input method provides far more buttons and more precision. It doesn't mean you have to prefer PCs -- I'm totally fine if you prefer consoles, they are definitely simpler and more convenient -- but there is a real difference.
I see what you mean, but aren't those games tailored to the kind of person that has a lot of time available, just like the Street Fighter's, LoU's and Forza's of the console landscape? That's the point I was trying to make... That mobile games aren't made for us "hardcore" (and I use that term loosely, just in a sense that the "hardcore" crowd devote a lot of time per session), but instead for the "casual".