LmaoAll I want is better performance when looking at houses. Right now, houses are the bane of my GPU. As soon as I run towards a village my GPU is thinking 'oh fuck I hope he's not going to that village'.
LmaoAll I want is better performance when looking at houses. Right now, houses are the bane of my GPU. As soon as I run towards a village my GPU is thinking 'oh fuck I hope he's not going to that village'.
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.
If the consoles are not involved there is no Witcher 3 as it is," answers Marcin Iwinski, definitively. "We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.
All I want is better performance when looking at houses. Right now, houses are the bane of my GPU. As soon as I run towards a village my GPU is thinking 'oh fuck I hope he's not going to that village'.
Hoping for a font size fix, but probably won't be in this patch.
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.
Just being able to play the game without constant crashing would be great.
Third CD Project Red Game at launch. Always the same, even thought nothing beats the original Witcher launch.....that was some shit (the 2nd wasn't that bad if i remember correctly)
Next time i wait...Who am i kidding, this will be Cyberpunk!
This game is in better shape on day 1 than most open world games last gen ever were.I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.
What platform is it broken on?
Please let these abysmal stutters be fixed. 780Ti on medium shouldn't play like shit
Wasn't Witcher 2 on 360 the Enhanced Edition, which came out a year later and had a ton of changes/improvements including rebalanced combat and a proper tutorial?Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?
Devs lose all respect because of not so smooth camera panning?Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?
I believe it was, so the comparison doesn't work.Wasn't Witcher 2 on 360 the Enhanced Edition, which came out a year later and had a ton of changes/improvements including rebalanced combat and a proper tutorial?
yepWasn't Witcher 2 on 360 the Enhanced Edition, which came out a year later and had a ton of changes/improvements including rebalanced combat and a proper tutorial?
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.
Hmmm.. I never had problems with Witcher games on launch.. their servers were down when TW2 was released, but no bugs, no crashing, etc.
There's too much demand for huge, open games, especially single-player only games and developers stretch themselves thin. Even 1000+ person teams.It feels a lot like most devs these days have just forgotten how to make games in varying ways.
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.
There's too much demand for huge, open games, especially single-player only games and developers stretch themselves thin. Even 1000+ person teams.
Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?
Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?
Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?
Short answer really just is game development is f*cking difficult. The more we request of games, the more difficult it will become.
If you by broken mean that there are bugs, and that some people with certain hardware configurations will have issues, then that's just the way it is when games get more complex.
You can polish a game forever if no one says stops, and at some point the game just have to get out there. Each delay costs more and more, you annoy more and more of your partners, and the press coverage will get worse.
Just look at how Neogaf reacted to the delays they actually did. There was a lot of people claiming CD Projekt as a company were done because of them.
I've had three freezes/crashes since I bought the game, but I would rather have those, then the game being a streamlined linear RPG with lesser scope.
There's one good setting: OFF
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.
There's one good setting: OFF
Isn't the missing sharpness what people were complaining about in the first place?
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.
That is my only annoyance (the gamepad message).Hopefully a fix for stuttering, crashes and that annoying gamepad message (I fixed it in the game files but it would be nice to have it patched).
I don't want to start a downgrade debate here, but I though this comparison is pertinent.
If they can patch how the lighting affects mountains in the distance and add in volumetric smoke particle effects for the chimney, we are pretty much done. The actual assets are clearly still very high quality.
I don't want to start a downgrade debate here, but I though this comparison is pertinent.
If they can patch how the lighting affects mountains in the distance and add in volumetric smoke particle effects for the chimney, we are pretty much done. The actual assets are clearly still very high quality.
LolFor all systems or just PC?
There's a damn thread for this.
there is a downgrade thread specifically for this type of talk...