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New Witcher 3 Patch on the way with huge list of changes and graphics improvements

-MD-

Member
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.

What platform is it broken on?
 
If the consoles are not involved there is no Witcher 3 as it is," answers Marcin Iwinski, definitively. "We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.

Something a lot of people don't seem to understand when they talk about consoles restricting games and causing downgrades. Half the AAA games coming out today wouldn't even be getting greenlit or look as good as they do on PC if there wasn't a console SKU to hedge their bets on. Please reflect.

This is good, though I wonder just how much better the graphics will be when this patch goes live.
 

Dinda

Member
Just being able to play the game without constant crashing would be great.

Third CD Project Red Game at launch. Always the same, even thought nothing beats the original Witcher launch.....that was some shit (the 2nd wasn't that bad if i remember correctly)

Next time i wait...
Who am i kidding, this will be Cyberpunk!
 

ekim

Member
All I want is better performance when looking at houses. Right now, houses are the bane of my GPU. As soon as I run towards a village my GPU is thinking 'oh fuck I hope he's not going to that village'.

You should disable Brickworks for houses then. ;)
 
I get locked 60 in the wild full sprinting my horse through the landscape. But if i go into a town it usually drops to like 54, hopefully this fixes that.

960, i5, 8gb ram. High settings minus hair works.
 

misho8723

Banned
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.

Man, in a game this big, with so many stuff to do, so many quests, etc. and you are surprised that the game has some bugs? Really?

If you would be a PC gamer, better yet a gamer who remembers many PC exclusive titles in the past, than this problems with TW3 are compared to those nothing
 

misho8723

Banned
Just being able to play the game without constant crashing would be great.

Third CD Project Red Game at launch. Always the same, even thought nothing beats the original Witcher launch.....that was some shit (the 2nd wasn't that bad if i remember correctly)

Next time i wait...
Who am i kidding, this will be Cyberpunk!

Hmmm.. I never had problems with Witcher games on launch.. their servers were down when TW2 was released, but no bugs, no crashing, etc.
 

RoboPlato

I'd be in the dick
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.
This game is in better shape on day 1 than most open world games last gen ever were.
 

ShamePain

Banned
What platform is it broken on?

Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
It feels a lot like most devs these days have just forgotten how to make games in varying ways.

I've only just started Witcher 3 on PS4 and if its not pre-rendered custscenes being ultra choppy, utterly unacceptable font-sizes and more, thats not even the tip of the iceberg with all the weirdness going on with the PC version.

I get that games are bigger and more complex than ever, but it seems like buying every single other game 1 month and a half after launch ALWAYS yields the better experience. Maybe like... plan for that shit? Cook it in? Have mum and dad change all the calendars and whatever in the house by a month so the lie is real?
 

RoboPlato

I'd be in the dick
Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?
Wasn't Witcher 2 on 360 the Enhanced Edition, which came out a year later and had a ton of changes/improvements including rebalanced combat and a proper tutorial?
 
Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?
Devs lose all respect because of not so smooth camera panning?

image.php

Oh, you.

Wasn't Witcher 2 on 360 the Enhanced Edition, which came out a year later and had a ton of changes/improvements including rebalanced combat and a proper tutorial?
I believe it was, so the comparison doesn't work.
 
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.

Short answer really just is game development is f*cking difficult. The more we request of games, the more difficult it will become.

If you by broken mean that there are bugs, and that some people with certain hardware configurations will have issues, then that's just the way it is when games get more complex.

You can polish a game forever if no one says stops, and at some point the game just have to get out there. Each delay costs more and more, you annoy more and more of your partners, and the press coverage will get worse.

Just look at how Neogaf reacted to the delays they actually did. There was a lot of people claiming CD Projekt as a company were done because of them.

I've had three freezes/crashes since I bought the game, but I would rather have those, then the game being a streamlined linear RPG with lesser scope.
 

Dinda

Member
Hmmm.. I never had problems with Witcher games on launch.. their servers were down when TW2 was released, but no bugs, no crashing, etc.

Yeah servers were down on launch for 2 and they conveniently tried to move their forums on launch day and nothing worked. great. And because of that it was also a real hassle with the old witcher 1 accounts, i couldn't use the same account for the 2nd game or something like that. After that it was OK.

You had no problems with the first Witcher at launch? Was unplayable till the first patch.

Third is constantly crashing, tried all the workarounds i found, and will now wait for the patch.


Maybe i have just bad luck with the Witcher.
 

Shin-Ra

Junior Member
It feels a lot like most devs these days have just forgotten how to make games in varying ways.
There's too much demand for huge, open games, especially single-player only games and developers stretch themselves thin. Even 1000+ person teams.
 

erawsd

Member
Holyshit, its like Witcher 3 Enhanced Edition one week after launch.

Performance has been rock solid for me, only seen really minor visual oddities. No crashes or quest related bugs (knock on wood). The two things at the top of my list is some Inventory sorting and some Arkham style "quickfire" functionality for Signs.
 

Skelter

Banned
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.

Have you ever created a game? Programmed anything? You should try it because there is no better way to understand. It's difficult. Takes forever and very easy to mess up.
 
There's too much demand for huge, open games, especially single-player only games and developers stretch themselves thin. Even 1000+ person teams.

Yeah and I believe CD Projekt Red is only roughly 200 employees. This game is FAR bigger and more complex than any Assassins Creed for example and they have 1000 people developing those games
 

CHC

Member
Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?

I'll be honest with you man I thought you were being hyperbolic with your original post (and maybe you were a little) but as much as I want to feel otherwise, I have to agree on this count. For such a huge, deep, lovingly-crafted game, SO many of the basics went right out the window. Like you said, weird stuttery camera, clunky as fuck mechanics for walking around, etc, etc.

The game isn't broken by any means but there is definitely a lot of cleanup to do.
 

Jin

Member
Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?

They must have stretch themselves thin with 3 versions. You can't even re-bind the movement keys. I spent half an hour editing the ini file and learning how to edit multiple entries using Notepad++ just to change from WASD to EDSF. Looking at the PC performance thread you see multiple people doing the same - editing ini files for controls or graphic tweaks. It makes me wonder why the dev didn't just add these options in when us players can figure this out in a day or two.
 
Witcher 3 isn't completely broken, but honestly how can something basic like smooth camera panning be overlooked, 3 years of dev time, tons of QA and still an outcome like this. I'm fine with an occasional bug or glitch, games are complex, fine, but a basic system that every single player is gonna deal with and it's unpolished. Like wtf, devs lose all respect in my eyes. After all Witcher 2 on 360 was perfectly fine, didn't require day 1 patches and crap like that, what happened?

I'd hazard a guess that the camera panning issue was accidentally introduced in the day 0 patch which was being pushed along due to performance concerns leading up to launch. It's really not unusual to accidentally break something random when rushing to tweak things.
 

ShamePain

Banned
Short answer really just is game development is f*cking difficult. The more we request of games, the more difficult it will become.

If you by broken mean that there are bugs, and that some people with certain hardware configurations will have issues, then that's just the way it is when games get more complex.

You can polish a game forever if no one says stops, and at some point the game just have to get out there. Each delay costs more and more, you annoy more and more of your partners, and the press coverage will get worse.

Just look at how Neogaf reacted to the delays they actually did. There was a lot of people claiming CD Projekt as a company were done because of them.

I've had three freezes/crashes since I bought the game, but I would rather have those, then the game being a streamlined linear RPG with lesser scope.

Not talking about occasional bug/glitch that happens under specific rare conditions, but about basic things that every player will face. There's already reports of people not being able to progress past the title screen. Shit like this shouldn't happen, period.
All in all, the rule of thumb for this generation is to wait at least 6 months after game is released in order to get a polished/working game it seems.
 

viveks86

Member
I don't want to start a downgrade debate here, but I though this comparison is pertinent.

Comp4.gif


If they can patch how the lighting affects mountains in the distance and add in volumetric smoke particle effects for the chimney, we are pretty much done. The actual assets are clearly still very high quality.
 
Something I was thinking about today that I'd love to see patched for consoles and pad PC players, better hotkeying for signs. At the moment you can have one sign assigned to R2 (or equivalent) at a time. Even as an option I'd like to see R2 used as a shift key for other buttons.

R2 + L2 - Quen
R2 + R1 - Ard
R2 + Square - Igni
R2 + Triangle - Yrden
R2 + Circle - Axii

Unless I've over looked something I don't think that would conflict with any exisiting controls functions and would mean all five signs at your finger tips.
 

CHC

Member
I'm really excited for this. If it can allow me to get like 5-6 more FPS I'll be overjoyed since that will make everything stable, at least.

I also hope it addresses the weird ass dayglow grass that has plagued medieval wheatfields since Oblivion, but I doubt that it will.
 
If you've got 600 changes ready to go then you're game wasn't ready for release date. I'm not mad that they are fixing stuff but I just hate how it's become almost impossible to play a fully functioning game without an internet connection.
 
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.

I completely agree, games seemed fine on release last gen.00000
 

vall03

Member
I don't care that much about performance tweaks, I'm completely satisfied with the PS4 version. I just want a font size settings and increase the size of the Menu elements. It's goddamn difficult to read.
 

Guri

Member
I still don't understand how you can develop a game for 3 years and then still have it broken on release day. The reliance on Day 1 patches/unlimited patch sizes this gen has become ridiculous, MS should start charging devs for patches again and limit them to couple megabytes like it was on 360. This is just BS.

There's a saying in game development that goes like this: "the last 20% of the game are harder to make than the other 80%". The testing stage is extremely tricky. It is extremely possible that a minor bug fix can make another major part of the game break. Do you, as a developer, risk fixing that so close to shipping or you wait a bit to make sure that you will have a proper fix? I never worked on an open-world game, but I imagine that is WAY trickier for those kind of games.

And, of course, no matter how many testers you have, bugs will always come out when millions of people play it on different conditions.
 

Ivory Samoan

Gold Member
Hopefully a fix for stuttering, crashes and that annoying gamepad message (I fixed it in the game files but it would be nice to have it patched).
That is my only annoyance (the gamepad message).

Love the speed at which CDPR are pushing this out...they really are the best at what they do.

This game is utterly amazing, and they just want to make it so much better...I'm getting them feels again in my Witcher medallion :)
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
When will they release the patch details? I at least want to see if it's worth waiting for...
 

Skelter

Banned
I don't want to start a downgrade debate here, but I though this comparison is pertinent.

Comp4.gif


If they can patch how the lighting affects mountains in the distance and add in volumetric smoke particle effects for the chimney, we are pretty much done. The actual assets are clearly still very high quality.

There's a damn thread for this.
 
I don't want to start a downgrade debate here, but I though this comparison is pertinent.

Comp4.gif


If they can patch how the lighting affects mountains in the distance and add in volumetric smoke particle effects for the chimney, we are pretty much done. The actual assets are clearly still very high quality.

there is a downgrade thread specifically for this type of talk...
 

NotUS

Member
Games been perfectly fine for me, no crashes, good framerate with ultra and ini tweaks, looks magnificent.

Look forward to the new patch to see what other improvements/tweaks come our way.

Great game
 
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