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Armature: "that's the plan" regarding UE4 on Wii U version of Bloodstained

hemtae

Member
I'd feel a whole lot better about these ports if they were developed after the game was released on platforms the engine supports :/
 
My earlier post isn't supposed to be taken as a statement the game will look good.

Just that any engine can be scaled to any hardware. There comes a time when enough features or visual effects have to be removed that makes it a "Wat's duh point doh?"
 

Ridley327

Member
I'd feel a whole lot better about these ports if they were developed after the game was released on platforms the engine supports :/

Have they said that those versions will be out in the currently estimated release window? 2017 is already pretty late for anything Wii U and Vita, but I don't think I saw anything about a day-and-date confirmation.
 

Cathcart

Member
Well, I care about the quality of the game. A direct port in the same engine makes platform considerations for Wii U and Vita far more likely to affect the development of the main version. I'm not happy about that.

Look, I'm really sorry that I care more about the game than pushing my favourite platform.
And we're really sorry you couldn't bother to be informed about what you're discussing before hitting the reply button. The Wii U port has been outsourced, it has no bearing on the version you'll be playing.
 

Fbh

Member
I know stuff about UE4 on WiiU has been said before so I understand why this is surprising.

But it seems a lot of people think Unreal Engine 4 is some sort of graphical benchmark or something.
It's an engine and as most good third party engines it's a very flexible one.

THIS is an Unreal Engine 4 game:
tappy-chicken.jpg
 

Mivey

Member
And we're really sorry you couldn't bother to be informed about what you're discussing before hitting the reply button. The Wii U port has been outsourced, it has no bearing on the version you'll be playing.
Even if we assume that everything works near perfectly, the realities of software development are still there. They could achieve more. Even if a different team handles the porting, they still need to work together very closely and it is in Inti Creates best interest to make the porting as easy as possible on Armature. Which will likely be a consideration for the rest of the development of this game. Even beyond graphics, just memory and computational power of the platforms considered, the WiiU and Vita are not in the same class as PS4 and Xbox One.


But I'm deeply sorry for my reasonable arguments, please ignore my "concern-trolling".
 
Possibly-dumb question, but could this help* the Wii U as a whole? Would Armature be able to license their port of UE4 to other interested developers to make game porting easier?

(*I feel the need to clarify, I don't mean "help" as in singlehandedly turn the Wii U's fortunes around. But, could it make a couple of other games more likely to receive Wii U ports?)
 

NeOak

Member
Even if we assume that everything works near perfectly, the realities of software development are still there. They could achieve more. Even if a different team handles the porting, they still need to work together very closely and it is in Inti Creates best interest to make the porting as easy as possible on Armature. Which will likely be a consideration for the rest of the development of this game. Even beyond graphics, just memory and computational power of the platforms considered, the WiiU and Vita are not in the same class as PS4 and Xbox One.


But I'm deeply sorry for my reasonable arguments, please ignore my "concern-trolling".

The engine runs on smartphones. Shitty smartphones.

Stop your fear mongering.
 

Mivey

Member
The engine runs on smartphones. Shitty smartphones.

Stop your fear mongering.
So you can get any UE4 game running on "shitty smartphones", because the engine has a port?

Right, I'm the irrational one.

EDIT:
And since people throw that around, there is more to a game then graphics, memory and CPU also play a role and can make development harder, even if you can get it working in the end. That still takes time and money.
 

FyreWulff

Member
And? The PC version is going to have to accomodate lower range hardware than the Wii U, let along the U and the PS4 spread.
 

Istaerion

Member
So you can get any UE4 game running on any smartphone, because the engine has a port?

Right, I'm the irrational one.

Mate, I wouldn't bother. Any argument presented in opposition will be called out as "concern-trolling" because we can't provide concrete evidence for our claims despite the fact that absolutely no one can as the project hasn't even really delivered a single ounce of content.

Providing a reasonable argument based on software and business trends isn't welcome. I tried and gave up, you really should to. An individual whom is widely known to have more knowledge on the field compared to your average layman is being called irrational and uninformed.

I've since learned that if someone has a concern, no matter how reasonable, you should just rescind your pledge if one was made and play the waiting game. It's pointless to have any discussion in these sort of topics that challenges any notion of a perfect scenario where everyone is happy and nothing occurs to hinder the project.
 
The engine runs on smartphones. Shitty smartphones.

Stop your fear mongering.

Has nothing to do with fear mongering. This is straight off the Unreal Engine's FAQ subsection of the website:

What platforms are supported?

Unreal Engine 4 enables all developers to deploy projects to Windows PC, Mac OS X, iOS, Android, VR (including but not limited to SteamVR/HTC Vive, Morpheus, Oculus Rift and Gear VR), Linux, SteamOS, and HTML5. You can run the Unreal Editor on both Windows and OS X. Xbox One and PlayStation 4 console tools and code are available at no additional cost to developers who are registered developers for their respective platform(s).

I don't see Wii U in that list, so I don't know what Armature has planned.
 

FyreWulff

Member
Has nothing to do with fear mongering. This is straight off the Unreal Engine's FAQ subsection of the website:



I don't see Wii U in that list, so I don't know what Armature has planned.

Straight Right ported Unreal 3 to the Wii U for ME3 even though it wasn't an officially supported platform by Epic.

They had just about as much support from Epic as a regularly supported platform UE licensee at any rate
 

Maggots

Banned
I never understood why people think it wouldnt have been possible... clearly adjustments will have to be made... but that's the same with any hardware. It's just no one has cared to even try until now...

The thing is I bet wii U gets the Vita Port... =(

Possibly-dumb question, but could this help* the Wii U as a whole? Would Armature be able to license their port of UE4 to other interested developers to make game porting easier?

(*I feel the need to clarify, I don't mean "help" as in singlehandedly turn the Wii U's fortunes around. But, could it make a couple of other games more likely to receive Wii U ports?)

The thing is I don't think anyone cares to try even if there was an engine port. And I'm not sure that is even whats going on here ... "engine port" I wonder how much customization they have to create themselves ... UE4 is highly scalable you build a game for anything and then adjust here and there until it can run on other hardware... but as far as compiling it for use on the Wii U... I bet they'll have to handle that on their own.


Not too surprising. IIRC Epic never said it was impossible to make UE4 run on Wii U, just that it wasn't one of their directly supported platforms. The engine is fairly scalable as evidenced by the demos that run on phones and tablets.

This
 
Straight Right ported Unreal 3 to the Wii U for ME3 even though it wasn't an officially supported platform by Epic.

They had just about as much support from Epic as a regular UE licensee at any rate

And the general viewpoint in the main Bloodstained thread from what I remember is that there just isn't a whole lot of confidence in Armature porting UE4 over to Wii U for this. Most people were expecting they'd rig UE3 to do a "good enough" job on Wii U, since that has already been done. I don't think anyone has done the UE4->Wii U port job before.
 

Mivey

Member
I've since learned that if someone has a concern, no matter how reasonable, you should just rescind your pledge if one was made and play the waiting game. It's pointless to have any discussion in these sort of topics that challenges any notion of a perfect scenario where everyone is happy and nothing occurs to hinder the project.
I guess ... Let's just hope IGA will face the hurdles of indie multi-plat development as good as he can.
 

rjc571

Banned
Well, I care about the quality of the game. A direct port in the same engine makes platform considerations for Wii U and Vita far more likely to affect the development of the main version. I'm not happy about that.

Look, I'm really sorry that I care more about the game than pushing my favourite platform.

Why do you care about the game if you think it's going to suck due to being on the Wii U? They're not going to cancel the Wii U version no matter how much you complain about it, so you might as well just give up on it and start looking forward to something else.
 

RM8

Member
Any argument presented in opposition will be called out as "concern-trolling" because we can't provide concrete evidence for our claims
This is not as unreasonable as you think it is, IMO. We do know the WiiU version was planned from the beginning as a stretch goal, so maybe, just maybe the developers themselves saw it as a viable platform for their vision, even if clearly the nicest looking version will be the PC / PS4 / XB1 version.
 
Why do you care about the game if you think it's going to suck due to being on the Wii U? They're not going to cancel the Wii U version no matter how much you complain about it, so you might as well just give up on it and start looking forward to something else.
He pretty much stated why he said that: to see the game at its absolute best. When adding other platforms, the game is made with the lowest one in mind.
 
Link of that Info please?

There is no public document avilable saying "Wii U is using Cryengine 3.3.5" but its bloom, blur, and lens flare method, and its shading are the same as the Cryengine active around Cryisis 2's release. Features and rendering techniques which were deprecated long ago.
 
I know stuff about UE4 on WiiU has been said before so I understand why this is surprising.

But it seems a lot of people think Unreal Engine 4 is some sort of graphical benchmark or something.
It's an engine and as most good third party engines it's a very flexible one.

THIS is an Unreal Engine 4 game:
tappy-chicken.jpg
This. UE4 doesn't inherently force 'next gen' features. SSR and other post processing effects aren't mandatory. As of right now, it's still lacking some features which even UE3 has. I'm not a programmer but I've used UE4 a bit and for the type of game Bloodstained is, I don't forsee any issues.
 
Here's an idea; why don't we wait until further in development before assuming that A: the PS4/XBONE/PC versions were going to be some sort of graphical showcase in the first place and B: that the Wii U version is just going to suck because it's on Wii U. It's too fucking early to tell, especially when all we have to go off of are a couple of conceptual screenshots.
 
The thing is I don't think anyone cares to try even if there was an engine port. And I'm not sure that is even whats going on here ... "engine port" I wonder how much customization they have to create themselves ... UE4 is highly scalable you build a game for anything and then adjust here and there until it can run on other hardware... but as far as compiling it for use on the Wii U... I bet they'll have to handle that on their own.

Well, the entire engine is open-source, so you can compile the engine for any platform, and make any changes to enable any platform that you want.

In general, I think they'll probably take what's already been done for the mobile platforms, and port that over to Vita and Wii U, as it seems like the straightest shot. I imagine they'll just have to turn some post-processing effects down or lower the resolution, which is all very easy to do in UE4. In fact, there's even drop-downs in the editor for "mobile quality" or "console/desktop quality".

As far as I know, the only reason Epic hasn't done the Wii U and Vita ports is simply a numbers issue: those two platforms have so few users that it wasn't financially in their best interests to port it. But it's an open-source engine... eventually, someone was going to do it.

edit:
Also, isn't this a 2D game? Yeah, I wouldn't really worry about the Wii U or Vita then.

edit 2:
My mistake: it's 2.5D. I still don't really see a problem.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Mark Reign said as much. Its not a matter of whether or not the engine will run, but what you need to take out from it to get a good result.

I'm pretty sure Wii U and Vita will not be running the exact same code without major cutbacks unfortunately.

It gets to the point where your wondering when is the time to cut your losses in regards to cutting down the engine to get it in an optimal state, and when to just get UE3 in there instead and have it run decently out of the box.
 

rjc571

Banned
He pretty much stated why he said that: to see the game at its absolute best. When adding other platforms, the game is made with the lowest one in mind.

Which is why he should just cancel his pledge. If you think the game is going to suck because it's on the Wii U, then don't support it. Simple.
 
Mark Reign said as much. Its not a matter of whether or not the engine will run, but what you need to take out from it to get a good result.

I'm pretty sure Wii U and Vita will not be running the exact same code without major cutbacks unfortunately.

It gets to the point where your wondering when is the time to cut your losses in regards to cutting down the engine to get it in an optimal state, and when to just get UE3 in there instead and have it run decently out of the box.

You're talking about UE4, which is an engine that runs on mobile devices out of the box (specifically, iPad 4-level devices, which have a 2048x1536 resolution).
 

Istaerion

Member
He never said it'll suck? He expressed disappointment, which is different from stating it'll suck.

Like I said to the other poster: give up. You still have people, in this very thread even, completely uninformed stating the game is 2D only hence why Wii U and Vita could never even slightly be a concern in terms of hardware.
 

Sciz

Member
edit:
Also, isn't this a 2D game? Yeah, I wouldn't really worry about the Wii U or Vita then.

A 2.5D game as created by a handheld focused developer with the stated intent of surpassing the ambitions of a PS1 title.

I'm a fairly dedicated PC gamer, I'm sympathetic to the concept of multiplatform development resulting in design decisions that make for a worse project even on stronger hardware, but this is the wrong hill for those arguments to go die on.
 

The Boat

Member
I don't get where this idea that Bloodstained would benefit so much from being on "high end" hardware other than graphical bells and whistles comes. It's a Castlevania game, it'll have corridors and rooms, enemies, weapons and magic. It won't do anything mind-blowing that can't be done on less powerful hardware other than better graphics, it won't have amazing AI routines, sprawling open worlds or thousands of enemies and that has nothing to do with the fact that there's a Vita and Wii U version.
Some versions will look prettier, others will look worse and that's about it, considering there's a separate team to port it.
 

Overside

Banned
What? Clearly this is an omen that we are heading towards a disaster of Gaffical proportions.

Human sacrifice, dogs and cats living together... mass hysteria!
 

Tain

Member
Why do you care about the game if you think it's going to suck due to being on the Wii U? They're not going to cancel the Wii U version no matter how much you complain about it, so you might as well just give up on it and start looking forward to something else.

Do you know how infantile this sounds?

Do you honestly think that he believes the game will suck, that he thinks it's all for nothing due to these additional platforms?

This is such hostile over-reaching over some relatively tame criticism.
 

Heichart

Banned
Here's an idea; why don't we wait until further in development before assuming that A: the PS4/XBONE/PC versions were going to be some sort of graphical showcase in the first place and B: that the Wii U version is just going to suck because it's on Wii U. It's too fucking early to tell, especially when all we have to go off of are a couple of conceptual screenshots.

45045537.jpg
 

rjc571

Banned
He never said it'll suck? He expressed disappointment, which is different from stating it'll suck.

The tone of his posts makes it clear, he thinks the game is going to suck.

The game is 2 years off from being released and we know nothing about it except for what platforms it's being released on. If you feel that strongly that the choice of platforms will be to the game's detriment, why continue to support it? You can always wait for the game to come out before deciding whether to buy it. Who knows? It might even turn out that the Vita and Wii U ports DON'T instantly turn the other versions into a pile of crap!
 
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