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Fallout 4 Officially Revealed for PC, Xbox One, PS4 [Reddit Rumor = Ban]

Codiox

Member
ugh....i cant even imagine how "good" the downgrade will look....

still super hyped for this, but come on, not this fucking engine again. the one with the creepy zoomed in textbox conversations.

175.jpg
 
Picture it, Bethesda on stage at E3 in less than 2 weeks. Fallout 4 gameplay demo, followed by "...and it's available for digital download RIGHT NOW!"

I can dream.
 

i-Lo

Member
More stunning? No. Match it, at least remotely? Yes.

This, right now, has worse textures, worse polygonal detail, far worse foliage, worse shadows, no AO, far worse character models, worse materials and worse aliasing than The Witcher 3. On consoles.

It can still get better, but for now it's a lot worse than merely not looking better than TW3.

Thus less LOD and shadow pop-ins and better framerate (on consoles); these two things can really break sense of immersion from time to time.
 

AmyS

Member
My worthless opinion on Fallout 4's graphics is, while technically it looks pretty low-end, it actually looks awesome with the art direction and colorfulness. I like it.
 

Aeana

Member
Picture it, Bethesda on stage at E3 in less than 2 weeks. Fallout 4 gameplay demo, followed by "...and it's available for digital download RIGHT NOW!"

I can dream.

with graphics like that it should be available for digital download 4 years ago am i right guys
 
ugh....i cant even imagine how "good" the downgrade will look....

still super hyped for this, but come on, not this fucking engine again. the one with the creepy zoomed in textbox conversations.

175.jpg

Mmmm... sexy...

Hey YOU play the game for 300 hours and see what happens to YOU...
 

Nordicus

Member
and at least we know it looks like shit instead of having it downgraded from 11/10 to 10/10 graphics!
Aah right, this does remind me:

I mean, do we really, with 100% accuracy know the final game will look even as good as this trailer?

People take for granted that it's an "honest" trailer because it doesn't look like the prettiest thing ever, but I'm fairly sure Bethesda has a pretty smart marketing team. They'd not sabotage their first impressions

All of these debbie downers. The game clearly looks better than Skyrim and Fallout 3. Did you guys really expect better graphics than the Witcher 3?
On par with Dying Light was what people expected.

Game made by formerly b-tier (at best) developers that expanded after a reasonably succesful zombie game.
 
Picture it, Bethesda on stage at E3 in less than 2 weeks. Fallout 4 gameplay demo, followed by "...and it's available for digital download RIGHT NOW!"

I can dream.

Let me try:
"We decided to scrap the whole thing and we gave the IP to Obsidian because we realized we're utter shit at handeling this IP"
 
Where them texture mods when you need em. Already worse than modders have done with the previous games lol.

What if it was Bethesda's plan with the paying for mods shit with Skyrim to move on to Fallout 4 and have the modding community make texture packs and the like and charge for them so Bethesda makes money off them making the game look like a 2015/2016 title. Texture pack DLC. Damn we dodged a bullet there.
 

Steel

Banned
Aah right, this does remind me:

I mean, do we really, with 100% accuracy know the final game will look even as good as this trailer?

People take for granted that it's an "honest" trailer because it doesn't look like the prettiest thing ever, but I'm fairly sure Bethesda has a pretty smart marketing team. They'd not sabotage their first impressions

Considering the dog in the trailer didn't even cast any type of shadow, yeah I actually believe that the full game will look better.
 

Skyzard

Banned
Dying light is a damn good looking game though...at least iirc, on PC.

After FO3, I was expecting the worst tbh. At least the colours aren't as dull as they could be. And do you really want super realistic graphics with Fallout mechanics...yeah you want it better still, fair enough.
 

Croatoan

They/Them A-10 Warthog
Not needs magic to put better graphic compared this. Dying Light for example it's still better. And what it has to do better AI or physics with downgrade graphic?

You do realize there are performance tradeoffs right? Look up draw calls in relation to performance.

A Bethesda game has a massive amount of draw calls because almost every object is dynamic (meaning it is not baked into the environment thus saving draw calls).

Every single mesh that can be moved is a draw call and if they don't use texture atlasing then you can say that every single mesh is 2 draw calls (mesh and material). But wait then you have to add shadows which, depending on the method can add at least 1 more draw call.

So lets say they use texture atlasing for all the small objects. That still means that there are at least 2 draw calls per movable object. Remember that just about everything in the game can be moved (everything that isn't is likely batched into one big mesh to save on draw calls when possible).

Walk into a house in FO:NV and you might find 50 objects you can mess with. Thats at bare minimum 100 but more than likely closer to 200 draw calls, then you have to take into account the draw calls the house itself and all the non movable objects that are not batched. The UI itself is probable 3 or more draw calls.

Beyond that you also have the character and weapon (likely 10 draw calls) and any enemies which would be 4-10 draw calls each. Add into that the draw calls from outside the house which depending on LOD distance can balloon out into 2000+ easy if there is grass and trees.

Culling can help with some of the draw calls but it has its own performance cost.

Now with all of this we still haven't gotten to post processing, Textures sizes, AI, scripting, physics (Beth games have dynamic physics which eats the CPU like nothing), and the lighting engine.

Are there multiple lights in the house casting multiple shadows? Whelp if there are then you can go ahead and double your shadow draw calls.

Do you not see how a Beth style game balloons out into a performance nightmare?

How do other games look so good (Witcher 3)?

Well they use a hell of a lot of static assets that can be batched (combined in both mesh and texture) to vastly limit draw calls which allows them to have better "graphics". Ever notice how almost all loot in the witcher games is found in chests? Well, that is another way to limit draw calls, keeping dynamic objects off the map (lower draw calls, lower physics budget, ect).

People need to educate themselves on how games are made before they start frothing at the mouth over OMG bad graphics. Not every game has the same base, or even the same goals.
 

Etnos

Banned
sweet baby jebus! looks pretty good.

There is a slightly change in tone for previous trailers, like if the world is more "alive" if that makes sense, but Im alright with changes.

Already complaining about visual fidelity!? ...
 
It must be pretty great to be a dev and have people willing to apologize and make up excuses for you all for free.

Valid criticisms are valid especially when the expectation is that a AAA title will have comparable graphics to other AAA titles released in the same time period.

I don't think anyone should shit all over a game or someone that made the game, but to be exempt from valid criticism is simply unreasonable.

Lol, please!

You really need to go back and play some last-gen games

Or I could play this when it comes out and have the same graphical experience.

Why would the game looking better than a 360/ps3 game, which it doesn't, make it any more expensive? We're TLOU on ps4 or The Order more expensive just because they looked good?

I wouldn't expect this fallout to look like the order or TLOU remastered, but I certainly expect it to look better than a 360/ps3 game, which it does not.


Don't even attempt to pull the 'I'm just giving valid criticisms, it's just my opinion' card. You're a troll, and the way you're ignoring the many examples of evidence against your claims and instead actively shitting on this game as if it's dissed your mother is frankly pretty damn sad, and embarrassing. I'm not apologizing for anything, in fact I actually don't think game looks too hot on a technical level, I'm just calling you out on your persistent BS.

Onto the ignore list you go.
 

LQX

Member
Ugh, that trailer is amazing and terrifying at the same time. Amazing to finally see the new Fallout, terrifying in that I got flashbacks of the the last two Fallout's which ran like absolute shit and game headaches trying to get them to run. I so hope that got handle of the engine this time around.

Also, I'm glad the dog companion is back. Hopefully you an turn it into a dog robot...which would require hit dying...but hey, you get dog robot out of it.
 
Well damn, that looks fantastic. Really digging the colour palette.

I especially love the shot of the guy walking down the alley as it rains with lightening in the background.
 

Cub3h

Banned
I must be completely out of the loop, because the trailer looked awesome to me. It looks much better than New Vegas and I'd rather time was spent creating a great world than on graphics only.
 

//ARCANUM

Member
Am I the only one not impressed by this trailer? The graphics.... don't look good (some of the wide shots in the middle look decent). But overall this looks like a PS3/360 game to me....
 

Xiraiya

Member
Well a lot of people take complaints to automatically mean "This game is shit and always will be shit" which while some people mean just that. For more sane people that's not really the case, that's being too extreme, the art direction looks really interesting and I'm all for playing it.
However it still looks like a game from 2012 though. I know Bethesda can do better than that.

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Durante

Member
So again - AO is missing because every object is moveable? Isn't AO working with "dynamic" objects?
Screen-space AO doesn't give a shit whether objects are static or dynamic.

It doesn't have any either because they didn't get to it yet or because they suck :p
 

Verger

Banned
You do realize there are performance tradeoffs right? Look up draw calls in relation to performance.

A Bethesda game has a massive amount of draw calls because almost every object is dynamic (meaning it is not baked into the environment thus saving draw calls).

Every single mesh that can be moved is a draw call and if they don't use texture atlasing then you can say that every single mesh is 2 draw calls (mesh and material). But wait then you have to add shadows which, depending on the method can add at least 1 more draw call.

So lets say they use texture atlasing for all the small objects. That still means that there are at least 2 draw calls per movable object. Remember that just about everything in the game can be moved (everything that isn't is likely batched into one big mesh to save on draw calls when possible).

Walk into a house in FO:NV and you might find 50 objects you can mess with. Thats at bare minimum 100 but more than likely closer to 200 draw calls, then you have to take into account the draw calls the house itself and all the non movable objects that are not batched. The UI itself is probable 3 or more draw calls.

Beyond that you also have the character and weapon (likely 10 draw calls) and any enemies which would be 4-10 draw calls each. Add into that the draw calls from outside the house which depending on LOD distance can balloon out into 2000+ easy if there is grass and trees.

Culling can help with some of the draw calls but it has its own performance cost.

Now with all of this we still haven't gotten to post processing, Textures sizes, AI, scripting, physics (Beth games have dynamic physics which eats the CPU like nothing), and the lighting engine.

Are there multiple lights in the house casting multiple shadows? Whelp if there are then you can go ahead and double your shadow draw calls.

Do you not see how a Beth style game balloons out into a performance nightmare?

How do other games look so good (Witcher 3)?

Well they use a hell of a lot of static assets that can be batched (combined in both mesh and texture) to vastly limit draw calls which allows them to have better "graphics". Ever notice how almost all loot in the witcher games is found in chests? Well, that is another way to limit draw calls, keeping dynamic objects off the map (lower draw calls, lower physics budget, ect).

People need to educate themselves on how games are made before they start frothing at the mouth over OMG bad graphics. Not every game has the same base, or even the same goals.
Quoting for new page and for truth. I doubt few will bother to read it though :(
 
Seriously guys, I had another look at the screenshots in the OP, and this does look terrible. Doesn't mean it can't be a good game, but graphically it's not even on the relative level Bethesda achieved on the previous consoles compared to the competition. I think we should all accept that.

(Then again, the competition has heated up)

This is the worst looking open word game this gen in it's current state.
 
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