More stunning? No. Match it, at least remotely? Yes.
This, right now, has worse textures, worse polygonal detail, far worse foliage, worse shadows, no AO, far worse character models, worse materials and worse aliasing than The Witcher 3. On consoles.
It can still get better, but for now it's a lot worse than merely not looking better than TW3.
Picture it, Bethesda on stage at E3 in less than 2 weeks. Fallout 4 gameplay demo, followed by "...and it's available for digital download RIGHT NOW!"
I can dream.
If it was post delay then it would be extremely early to be promoting it.You might be on the right track there, possibly pre announcement.
Will be sweet if this does come out this year.
Picture it, Bethesda on stage at E3 in less than 2 weeks. Fallout 4 gameplay demo, followed by "...and it's available for digital download RIGHT NOW!"
I can dream.
ugh....i cant even imagine how "good" the downgrade will look....
still super hyped for this, but come on, not this fucking engine again. the one with the creepy zoomed in textbox conversations.
Aah right, this does remind me:and at least we know it looks like shit instead of having it downgraded from 11/10 to 10/10 graphics!
On par with Dying Light was what people expected.All of these debbie downers. The game clearly looks better than Skyrim and Fallout 3. Did you guys really expect better graphics than the Witcher 3?
Picture it, Bethesda on stage at E3 in less than 2 weeks. Fallout 4 gameplay demo, followed by "...and it's available for digital download RIGHT NOW!"
I can dream.
Best looking Bethesda game ever! By far.
My worthless opinion on Fallout 4's graphics is, while technically it looks pretty low-end, it actually looks awesome with the art direction and colorfulness. I like it.
Hmm... if he's wrong he'll get a good roasting.
This coming in October would be so niceee!
How far in advance did the Destiny shit run before its release?
Where them texture mods when you need em. Already worse than modders have done with the previous games lol.
this is coming out this year
Aah right, this does remind me:
I mean, do we really, with 100% accuracy know the final game will look even as good as this trailer?
People take for granted that it's an "honest" trailer because it doesn't look like the prettiest thing ever, but I'm fairly sure Bethesda has a pretty smart marketing team. They'd not sabotage their first impressions
Hmm... if he's wrong he'll get a good roasting.
This coming in October would be so niceee!
Not needs magic to put better graphic compared this. Dying Light for example it's still better. And what it has to do better AI or physics with downgrade graphic?
Considering the dog in the trailer didn't even cast any type of shadow, yeah I actually believe that the full game will look better.
If I'm remembering things right the alpha was in March, then there were some promotions, and the game was out in September...
It must be pretty great to be a dev and have people willing to apologize and make up excuses for you all for free.
Valid criticisms are valid especially when the expectation is that a AAA title will have comparable graphics to other AAA titles released in the same time period.
I don't think anyone should shit all over a game or someone that made the game, but to be exempt from valid criticism is simply unreasonable.
You really need to go back and play some last-gen games
Or I could play this when it comes out and have the same graphical experience.
Why would the game looking better than a 360/ps3 game, which it doesn't, make it any more expensive? We're TLOU on ps4 or The Order more expensive just because they looked good?
I wouldn't expect this fallout to look like the order or TLOU remastered, but I certainly expect it to look better than a 360/ps3 game, which it does not.
So why didn't they wait a couple weeks for their press conference for the full reveal? Seems odd.
....
Post apocalypse man, dog got no shadow.
The Sims™ 4 Apocalypse Expansion Pack
Screen-space AO doesn't give a shit whether objects are static or dynamic.So again - AO is missing because every object is moveable? Isn't AO working with "dynamic" objects?
So why didn't they wait a couple weeks for their press conference for the full reveal? Seems odd.
Quoting for new page and for truth. I doubt few will bother to read it thoughYou do realize there are performance tradeoffs right? Look up draw calls in relation to performance.
A Bethesda game has a massive amount of draw calls because almost every object is dynamic (meaning it is not baked into the environment thus saving draw calls).
Every single mesh that can be moved is a draw call and if they don't use texture atlasing then you can say that every single mesh is 2 draw calls (mesh and material). But wait then you have to add shadows which, depending on the method can add at least 1 more draw call.
So lets say they use texture atlasing for all the small objects. That still means that there are at least 2 draw calls per movable object. Remember that just about everything in the game can be moved (everything that isn't is likely batched into one big mesh to save on draw calls when possible).
Walk into a house in FO:NV and you might find 50 objects you can mess with. Thats at bare minimum 100 but more than likely closer to 200 draw calls, then you have to take into account the draw calls the house itself and all the non movable objects that are not batched. The UI itself is probable 3 or more draw calls.
Beyond that you also have the character and weapon (likely 10 draw calls) and any enemies which would be 4-10 draw calls each. Add into that the draw calls from outside the house which depending on LOD distance can balloon out into 2000+ easy if there is grass and trees.
Culling can help with some of the draw calls but it has its own performance cost.
Now with all of this we still haven't gotten to post processing, Textures sizes, AI, scripting, physics (Beth games have dynamic physics which eats the CPU like nothing), and the lighting engine.
Are there multiple lights in the house casting multiple shadows? Whelp if there are then you can go ahead and double your shadow draw calls.
Do you not see how a Beth style game balloons out into a performance nightmare?
How do other games look so good (Witcher 3)?
Well they use a hell of a lot of static assets that can be batched (combined in both mesh and texture) to vastly limit draw calls which allows them to have better "graphics". Ever notice how almost all loot in the witcher games is found in chests? Well, that is another way to limit draw calls, keeping dynamic objects off the map (lower draw calls, lower physics budget, ect).
People need to educate themselves on how games are made before they start frothing at the mouth over OMG bad graphics. Not every game has the same base, or even the same goals.
Seriously guys, I had another look at the screenshots in the OP, and this does look terrible. Doesn't mean it can't be a good game, but graphically it's not even on the relative level Bethesda achieved on the previous consoles compared to the competition. I think we should all accept that.
(Then again, the competition has heated up)
So why didn't they wait a couple weeks for their press conference for the full reveal? Seems odd.