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Dirty Bomb open beta thread

mkenyon

Banned
I deliberately usually don't. Makes sense in something slower like BF, but the trade off of making it to the next person in time or not being caught off guard is better.
Well, ultimately, to be playing Medic properly, you want to have your paddles out almost constantly. There's almost zero reason to ever be trying to kill someone, unless for some reason you are the last person left alive.

Being able to bring back multiple people, or even more importantly, a Rhino/Fragger, is vastly more important than any other thing a Medic does. By like 100000000%. Bringing them back with full health is even better.
 

jediyoshi

Member
Being able to bring back multiple people, or even more importantly, a Rhino/Fragger, is vastly more important than any other thing a Medic does.

..you don't think there's a reverse correlation between bringing back multiple people versus bringing back people with higher amounts of health? :p
 
I didn't know this and I've played for a while now (~5 hours). Is this information in the menus somewhere?

No. But I put that in the OP among tips. Should have read it :p

Well, ultimately, to be playing Medic properly, you want to have your paddles out almost constantly. There's almost zero reason to ever be trying to kill someone, unless for some reason you are the last person left alive.

Being able to bring back multiple people, or even more importantly, a Rhino/Fragger, is vastly more important than any other thing a Medic does. By like 100000000%. Bringing them back with full health is even better.

Well, it depends on the encounter. If there's a big group fight in pub, then you might not have time to charge it and you also have to watch out for yourself.
 

mkenyon

Banned
..you don't think there's a reverse correlation between bringing back multiple people versus bringing back people with higher amounts of health? :p
Absolutely not. If you're following a Fragger around, the shit starts getting hairy, you charge up your paddles and start moving around like a fiend to stay alive. As soon as they drop, you blast them with the paddles at full charge. Rinse-repeat.

The only time you leave that Fragger/Rhino/Skyhammer (whoever is the top fragging class/pusher on your team) is when there is no threat to them, and you can safely go rez other people who have been downed but not gibbed out, before the spawn timer hits again.
 

jediyoshi

Member
Absolutely not. If you're following a Fragger around, the shit starts getting hairy, you charge up your paddles and start moving around like a fiend to stay alive. As soon as they drop, you blast them with the paddles at full charge. Rinse-repeat.

In no world is the medic TTK versus reviving >2 people, versus reviving a single people at full charge anywhere remotely similar, especially in the middle of a clusterfuck.
 

mkenyon

Banned
In no world is the medic TTK versus reviving >2 people, versus reviving a single people at full charge anywhere remotely similar, especially in the middle of a clusterfuck.
You're offering a situation that doesn't really exist in the game though. Or rather, if it does, then the class isn't being played optimally. If you left your main pusher, that's a mistake. If you didn't have a full charge paddle waiting when they die, that's a mistake.

If you're going to rez two people who aren't gibbed out, then likely the other team is at or near a full wipe, giving you plenty of time before the next spawn timer wave.
 

Miker

Member
No. But I put that in the OP among tips. Should have read it :p

Ha, my bad then. I do think the game could use a few more tips, mostly about secondary objectives. Something like Valve's arrows pointing towards stuff in L4D2 and Portal 2 would be perfect.
 

jediyoshi

Member
You're offering a situation that doesn't really exist in the game though. Or rather, if it does, then the class isn't being played optimally. If you left your main pusher, that's a mistake. If you didn't have a full charge paddle waiting when they die, that's a mistake.

You're overestimating the amount of people who only play competitive or are only going off idealized scenarios with perfect team makeups in your head. The difference in the timing balance literally exists to make this very distinction of a tradeoff as with any other tradeoff. If this wasn't a factor people wouldn't have to take into account, they wouldn't have bothered making it an actual mechanic to begin with.
 

mkenyon

Banned
You don't need perfect comp to be an optimal medic. Just try what I suggest for a few maps. Follow around that Fragger/Rhino like you are attached at the hip. If the other team doesn't, I promise you it should be enough of an impact in and of itself, you will win.
 
Being rezzed at 40hp as a Rhino is very frustrating, you can't really do much in that state. I also noticed very few medics are using the +25% to healing rate/+50% health when reviving augments when they're life changers as medic. Of course that's only if your teammates are competent and know how to make the best of it.
 
"You're overestimating the amount of people who only play competitive or are only going off idealized scenarios with perfect team makeups in your head. The difference in the timing balance literally exists to make this very distinction of a tradeoff as with any other tradeoff. If this wasn't a factor people wouldn't have to take into account, they wouldn't have bothered making it an actual mechanic to begin with."


It's obvious mkenyon is speaking mostly in a competitive context because honestly who gives a fuck about any kind of strategy in pub servers. You can literally do anything you want if you and one or two other people on your team have decent or better aim.
 

mkenyon

Banned
Yeah, 8v8/7v7 isn't really worth mentioning any sort of, "what do I do?".

The 6v6s though, strategies like that are enough to carry a pub team right now. If you didn't do that in a 5v5 matchmaking game, then you're going to have an upset team.

And also, this is your daily reminder to start using matchmaking as much a possible.

Maybe this isn't something I should be sharing, but I'm gonna do it anyway.

From what I understand, SD wants to focus on a specific gametype to be what DB is all about. Once the roster of mercs is fully fleshed out, the core game is going to be a pick/ban phase system (like Dota) before the Stopwatch map. 5v5. I'm so fucking hype for that.
 

jem0208

Member
I've had the same bug for a while.

The game is running at >100 FPS on a gsync monitor, yet it feels like it is running <10 FPS.

2500K
970
Win 10

Yeah same here, menus are a slideshow yet in matches I get locked 60 with maxed out settings.

---

Overall so far I'm really enjoying the game (Really like playing as Proxy). It's really fast paced and the movement feels really good (especially with lighter characters).

Only problem so far is for some reason a lot of rando medics do not know that you charge the defibs to give more health on revive =/

Alright, glad it's not just me then. Very odd issue.
 
From ranked MM only or from casual too? Because I have to highlight that in the OP then. Or maybe just remove that part altogether?
 
I agree, 8v8 is just trash. If it had an equivalent it would be a 32 slot 2fort 24/7 Multiplay server on TF2. I think 7v7 is alright most of the time but compared to 6v6 or 5v5 it really is messy sometimes.
 

Dr.Acula

Banned
Yup. They're going to force in-game settings. The low configs were banned from this weekend's round of DirtyCups.

ChickennWaffles super sad.

Shame. Low settings is such an oldskool pro gamer trick. I don't think it makes that much of a diff in this game, the player models pop enough as it is.
 

mkenyon

Banned
Shame. Low settings is such an oldskool pro gamer trick. I don't think it makes that much of a diff in this game, the player models pop enough as it is.
It removes a lot of foliage that is meant to exist to be visual cover. In addition, it removes smoke/explosions, and with RedEye coming soon, that would totally break the class.
 

Dr.Acula

Banned
It removes a lot of foliage that is meant to exist to be visual cover. In addition, it removes smoke/explosions, and with RedEye coming soon, that would totally break the class.

Removing objects and smoke is a no-no for sure. I didn't realise it broke that much stuff. In Quake the diff between high and low detail wasn't that game changing.
 
Attacking is way harder. It's almost always an uphill battle, except if the enemy team is really incompetent.

Yeah, my experience with Dirty Bomb was that each map generally had 1 or more objectives that would heavily favor a particular side. I'm not really a fan of that, but that does seem to be Splash Damage's style. If you've ever played one of their previous games, you probably know what you're getting into.

They keep making them like that, so they must have an audience.
 
So I only managed to play 1 Execution match the last time, what are the opinions on it? They said they're making changes based on feedback.
 

mkenyon

Banned
Yeah, my experience with Dirty Bomb was that each map generally had 1 or more objectives that would heavily favor a particular side. I'm not really a fan of that, but that does seem to be Splash Damage's style. If you've ever played one of their previous games, you probably know what you're getting into.

They keep making them like that, so they must have an audience.
FWIW, that hasn't really been the case in Comp. Almost every map ends up with attackers winning, it's just a matter of *when*. This is why Stopwatch is their primary game mode.

It's just that when you get to 7v7/8v8, that balance towards favoring attackers flips around.
 

mcz117chief

Member
Wolfenstein Enemy Territory 2 w0h00 !!

I really love this game, some maps are even re-designs of the maps from Enemy Territory, like Bridge is just Gold Rush with some adjustments and streamlining. I love that !
 
I deliberately usually don't. Makes sense in something slower like BF, but the trade off of making it to the next person in time or not being caught off guard is better.

Saves on medpacks big time. I usually charge for like a quarter of a second. With the revive aug it is almost full hp if not full hp.

The other thing new players do is miss the body thinking that if you're just in the general area you get it but you need to have the aim right on it.

Wolfenstein Enemy Territory 2 w0h00 !!

I really love this game, some maps are even re-designs of the maps from Enemy Territory, like Bridge is just Gold Rush with some adjustments and streamlining. I love that !

There is was a point in development where bridge was like double the length it is at right now. The escort part was about double the length (with a second barrier right below the bridge) and then there was a second escort part after you steal the "drugs", similar to gold rush.
 

mcz117chief

Member
There is was a point in development where bridge was like double the length it is at right now. The escort part was about double the length (with a second barrier right below the bridge) and then there was a second escort part after you steal the "drugs", similar to gold rush.

Wow, that is awesome. I hope they re-make fuel Dump, Siwa Oasis or Rail Gun. They could all work in this game with a bit of adjustments.
 
Sawbonez is love. Sawbonez is life.

Depending on how they balance Phoenix, that might be another medic worth playing. But as it is, Aura is terribad in the current meta.

Yeah I like using him a lot. I lay down a lot of the health packs whenever I'm in a room with a lot of people, always can do a quick revive. I also can take on 2 Aura's in same room as me and still win.

Before Sawbonez was in free rotation I used Fletcher. I also like Arty whenever the team needs some more firepower (got a bronze card of his).
 
FWIW, that hasn't really been the case in Comp. Almost every map ends up with attackers winning, it's just a matter of *when*. This is why Stopwatch is their primary game mode.

It's just that when you get to 7v7/8v8, that balance towards favoring attackers flips around.

I've actually suspected that the game is balanced around competitive level play, and there's nothing inherently wrong with that. But I play on a casual/PuG/whatever level, so in the end I get the unbalanced PuG experience, rather than the ideal competitive experience.

And that's fine. Not a ton of games take that approach so more power to them.
 
What's the best way to play this with GAFers? Is there a steam group set up?

Played my first few rounds this morning. 3v3 didn't seem ideal balance-wise, but I can see the potential for this to be a lot of fun.
 

mkenyon

Banned
I've actually suspected that the game is balanced around competitive level play, and there's nothing inherently wrong with that. But I play on a casual/PuG/whatever level, so in the end I get the unbalanced PuG experience, rather than the ideal competitive experience.

And that's fine. Not a ton of games take that approach so more power to them.
You'll get that in matchmaking 5v5. I honestly wish server browsers were a thing of the past.
 
You'll get that in matchmaking 5v5. I honestly wish server browsers were a thing of the past.

Is the skill level in competitive much higher compared too quick join? I'm level five but I don't want to ruin the game for my team if I'm not ready.
 

bounchfx

Member
had the most frustrating time playing this last night. Servers were never accurately showing the player count, even after many refreshes and joining fast. A lot of ones with 1-2 spots open were completely empty and a lot with many spots were already full.

I try joining a game my friend is in, it puts me in a different server. I find another one, join it, there's 4 spots open, but it tells him it's full. Spent 45 minutes simply just trying to play with my friend to no avail. Why is there no party system? if they're going to have a quick join.

once I understood we weren't going to be playing together I just did a normal match. I guess this isn't for me :(
 

NIN90

Member
had the most frustrating time playing this last night. Servers were never accurately showing the player count, even after many refreshes and joining fast. A lot of ones with 1-2 spots open were completely empty and a lot with many spots were already full.

I try joining a game my friend is in, it puts me in a different server. I find another one, join it, there's 4 spots open, but it tells him it's full. Spent 45 minutes simply just trying to play with my friend to no avail. Why is there no party system? if they're going to have a quick join.

once I understood we weren't going to be playing together I just did a normal match. I guess this isn't for me :(

There's a party system for 5v5 competitive matches.
And yeah servers seemed kinda busted last night. Launch woes and all that. That's probably why they are performing a maintenance right now.
 
You'll get that in matchmaking 5v5. I honestly wish server browsers were a thing of the past.

Well... Gotta admit I'm skeptical the lower player counts would be enough, but I haven't tried 5v5. I can see how it might help.

...

SERVERBROWSERS4LYFE!
 
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