backbreaker65
Banned
http://blog.us.playstation.com/2015/06/17/a-look-into-wayward-sky-on-project-morpheus/
The game switches between a third-person for movement with cameras hovering over a space and at times switch to a first-person view as Bess interacts with puzzles in the world. Theres also a scale change switch between the two perspectives thats only possible to do in VR. In third-person, we scale the player camera so it feels like you are a giant looking down on a miniature world. When switching to 1st person, we scale the camera to a standard human scale and you feel like you are standing in the space.
In VR, the camera is essentially your head so moving it around without the players consent like most traditional games can be uncomfortable to players when theres a disconnect between what your eyes see and what your body is experiencing. So character movement and exploration of a big environment can be tricky. To solve this, we do camera blinks between areas as the player guides Bess through it. During these blinks, we switch camera angles to allow you to explore the world thoroughly.
The game switches between a third-person for movement with cameras hovering over a space and at times switch to a first-person view as Bess interacts with puzzles in the world. Theres also a scale change switch between the two perspectives thats only possible to do in VR. In third-person, we scale the player camera so it feels like you are a giant looking down on a miniature world. When switching to 1st person, we scale the camera to a standard human scale and you feel like you are standing in the space.
In VR, the camera is essentially your head so moving it around without the players consent like most traditional games can be uncomfortable to players when theres a disconnect between what your eyes see and what your body is experiencing. So character movement and exploration of a big environment can be tricky. To solve this, we do camera blinks between areas as the player guides Bess through it. During these blinks, we switch camera angles to allow you to explore the world thoroughly.