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Project CARS 2 announced

Beast780

Member
Doesn't bother me. Love the first one, and they said they will continue to work on it. I am extremely happy that I know a second one is coming. I'll even back it.
 

Skyzard

Banned
Would have appreciated some more support to the game after release.

Will wait for a massive sale on pc2 and maybe chip in for PC3 instead when it becomes available straight after.
 
Just tried it out. Physics on loose surfaces are already very nice. Only problem right now is a sort of fake gravity effect dragging you down from big jumps, but that's a leftover from pCARS 1 and it seems to have been removed for the next build. Plays solidly of course, pretty much what you'd expect from being built on the existing engine. No AI since the "track" is just a surface testing area, but weather and ToD already work fine. It's worth noting that they probably announced this early for funding to gauge support, as opposed to developing for a while, hoping for money and receiving none. I'd rather support it right at the start this way, and I don't expect it out 2015/16 anyway.

The Lancer drives nicely and is already pretty well featured, has everything apart from working wipers as far as I can tell. I'd post screenshots but I'd like to keep in with the devs' wishes of withholding screenshots until they have at least one proper track in the game.
 

Hawk269

Member
I was one of the financial backers like many of you here. With that said I think they need to focus on fixing the existing game instead of announcing a sequel. The game still has many issues that they need to address
 

Fox Mulder

Member
I enjoy pcars, dont see an issue with this as it's years away. We know forza motorsports releases every two years like clockwork.
 

PtM

Banned
People doesn't get what WMD is yet, I feel.

Project CARS 1 opened for members back in Oct 2011. We had access to an early pre-alpha build. I don't remember the exact number, but I can tell you it probably was between 50 and 100. the game released in 2015.

This time around we're getting build zero with todays joining. It means this is as early as it gets. Which means that the game will not be launching tomorrow, not a year from now, probably not even two years from now.

And the announcement needs to be done as early as possible because the more they start developing, the less input the comunity will have (it's easier and faster to develop something from scratch than rebuilding something). So this is why the very early announcement: to have evryone on board as soon as possible to have the best and more community driven development possible.

Start developing now, funding your own game and two years from now, when the game is one year away from releasse, open it for the community just because makes zero sense.

I¡m in again. I would recommend anybody intereste in the gaming industry, even if he doesn't like driving games, to join in. It's truely a very interesting and eye opener experience seeing devs working from inside.
This is OP material.
 
Are starting a new game and continuing to update the old game mutually exclusive?

That's what everyone seems to think.

Remember posts like in the Driveclub threads, stuff like "why are you releasing DLC when there are network issues"? According to the internet, it's not possible to work on two separate parts of a game at the same time, or to work on two games at the same time.
 

NHale

Member
The reactions on this thread is one of the huge number of reasons, the video game industry never reveals when they greenlight a game. COD: Black Ops III was most likely greenlighted months before COD: Black Ops II even released. Do people really believe studios just sit on their chairs for months waiting for the team in charge of solving issues with their previous game, to start working on their next game?

I guess I may as well skip out on the first one and wait for this.

I guess you might as well skip Forza 6 and wait for Forza 7 in 2017.
 

Dilly

Banned
I don't see this releasing before early 2018.

Saying you can wait for pCARS2 because it is announced is as nonsensical as skipping Forza 5 because Forza 6 is coming out 2 years later.

2 year dev cycles is the norm in the game industry, but for some reason when it's effectively announced early in development stages everyone seems to lose common sense.
 

Noobcraft

Member
I guess you might as well skip Forza 6 and wait for Forza 7 in 2017.
If Apple announced the iPhone 6+ 2 months after they launched the iPhone 6 I bet it would harm iPhone 6 sales because there are people who would decide to wait. Everyone knows that the sequel coming eventually, but the fact that it's already officially announced makes it harder to justify purchasing the current title.
 
Not surprised they're working on it, but honestly they could've waited till summer next year for the announcement since this probably won't be coming out for a considerable amount of time anyway. It's not like a movie where you can announce the sequel after a successful opening weekend.
 
If Apple announced the iPhone 6+ 2 months after they launched the iPhone 6 I bet it would harm iPhone 6 sales because there are people who would decide to wait. Everyone knows that the sequel coming eventually, but the fact that it's already officially announced makes it harder to justify purchasing the current title.
Apple doesn't crowdfund their phones though. If you like the crowdfunding model of Project CARS then I think you need to be willing to accept that a sequel will need to be announced earlier so that it can be funded properly.
 

aliengmr

Member
Yeah, quite odd.

Its not odd at all to tell those backing your next project, that you want to start your next project. "Odd" would be laying off a whole bunch of people for the rest of the year (or when the support phase is complete) and then rehiring people to start the next project.

The reaction to this, is exactly why fabricated PR bullshit exists.

Isn't announcing the sequel a marketing mistake? I mean people that would've been otherwise inclined to buy it the 1st may decide to wait for the 2nd instead.

Not if you are crowd funding. The "crowd" has to be aware of something to "fund" it.
 
Isn't announcing the sequel a marketing mistake? I mean people that would've been otherwise inclined to buy it the 1st may decide to wait for the 2nd instead.
 

Azzawon

Member
Too soon imo. There are a bucketload of issues with the XB1 version in particular, never mind PC and PS4 too. They should focus their time on that first.

Still backed though, gimme dat off-road racing
 

fresquito

Member
Too soon imo. There are a bucketload of issues with the XB1 version in particular, never mind PC and PS4 too. They should focus their time on that first.

Still backed though, gimme dat off-road racing
They have 40 people working on Project CARS 1.

If anything, you will learn how a dev studio works out of your backing xD
 

ViciousDS

Banned
wow.....the first one just got sent me to me on gamefly...its only 2 months old....probably won't spend a whole ton of time then lol. How many companies announce a sequel to their game less than 2 months after release? That's insane.
 

Massa

Member
wow.....the first one just got sent me to me on gamefly...its only 2 months old....probably won't spend a whole ton of time then lol. How many companies announce a sequel to their game less than 2 months after release? That's insane.

It's a crowd funded game. They can't sit around for two years just so you feel good about your Gamefly rental being a fresh game.
 

ViciousDS

Banned
It's a crowd funded game. They can't sit around for two years just so you feel good about your Gamefly rental being a fresh game.

no, but others who had the feeling of buying the game, sure the fuck can. Why buy a game less than 2 months old when a new one is already guaranteed to come out and be better than the current product.

Sure you could say why by any game then.....but no other game I know of gets a sequel officially announced less than two damn months in.

Terrible marketing strategy.
 
no, but others who had the feeling of buying the game, sure the fuck can. Why buy a game less than 2 months old when a new one is already guaranteed to come out and be better than the current product.

Sure you could say why by any game then.....but no other game I know of gets a sequel officially announced less than two damn months in.

Terrible marketing strategy.
It's only a bad marketing strategy for people who don't know much about game development. Most sequels get started after the previous game ships whether we hear about them or not. It sounds like they're still going to put out updates and content for PCars so I don't see what the big deal is.
 
Sure you could say why by any game then.....but no other game I know of gets a sequel officially announced less than two damn months in.

Terrible marketing strategy.

Times are a changin. It's the age where lack of publisher support won't keep the games people want to be made from being made. (Slightly Mad, Cloud Imperium)

What if future investors require SM putting up the Kickstarter to gage interest in a sequel? Even without knowing the WHY or how it's going to impact PC1 development people are ready to complain based on...what, apprehension?

I understand the concern...but i don't think it's warranted yet.
 

fresquito

Member
no, but others who had the feeling of buying the game, sure the fuck can. Why buy a game less than 2 months old when a new one is already guaranteed to come out and be better than the current product.

Sure you could say why by any game then.....but no other game I know of gets a sequel officially announced less than two damn months in.

Terrible marketing strategy.
Tell me a game you have been inside the development proccess, have had access to daily builds and have participated in its development actively, either by sharing feedback directly with devs, voting internal polls or creating assets that were included in the final game.

Almost every sequel you can think of started development when, if not before, the prequel was released. Tell me why would you buy any game when you already know that after that, will come the next iteration sooner or later. After Forza 6 will come Forza 7, and after GT7, will come GT8. What kind of marketing plan is that? Having strong brands sucks! Why people would buy those games when they can skip them and get the next one? Or even better, why would they get the next when they can actually wait for the next to the next?

You know why they don't announce the next Forza or GT soon after releasing them? Because the development is not open to the community, because you can't have access to daily builds, because you can't take part in the development actively, either by sharing feedback with devs themselves, voting in internal polls or creating assets that will land in the final game.
 

artsi

Member
It's only a bad marketing strategy for people who don't know much about game development. Most sequels get started after the previous game ships whether we hear about them or not. It sounds like they're still going to put out updates and content for PCars so I don't see what the big deal is.

When most people don't know crap about game development then yeah, it absolutely is a bad marketing strategy.
Even this thread with all the backers defending the announcement has many people who now think that they should not buy the first one. Great success, huh?
 
When most people don't know crap about game development then yeah, it absolutely is a bad marketing strategy.
Even this thread with all the backers defending the announcement has many people who now think that they should not buy the first one. Great success, huh?
We'll see. I guess if everyone stops buying PCars, and no one funds PCars 2, all out of spite, then maybe you're right. I like to think that most people are reasonable though.
 

nikos

Member
SMS keeps upsetting me more and more. Almost wish I never bought PCARS. It still has issues and they're already working on a sequel instead of fixing their current game. Not sure I'll be supporting them next time around.
 

Skyzard

Banned
We'll see. I guess if everyone stops buying PCars, and no one funds PCars 2, all out of spite, then maybe you're right. I like to think that most people are reasonable though.

If they're going for that quick console sequel strategy instead of focusing on improving the game, I'll leave it to the original backers who get more value out of it. Seems reasonable to me.
 

aliengmr

Member
When most people don't know crap about game development then yeah, it absolutely is a bad marketing strategy.
Even this thread with all the backers defending the announcement has many people who now think that they should not buy the first one. Great success, huh?

Because people don't know crap about game development, they aren't aware the sales fall flat around shortly after release. Sales from here on out aren't going to make a huge difference.

Seriously, the only real concern here is how little passionate fans of this hobby understand it.
 

Hip Hop

Member
I don't see the problem. It's pretty normal for companies to start working right away to a new game after a game ships.

Since they are working on the crowdfunding model, they have to announce it now.

This doesn't mean they are abandoning the first game either, as they seem to be working on new content for it as well. Just like any other company working on sequels and post-launch support. The sequels is 2 to 3 years from being done most likely.
 

shinnn

Member
THE LARGEST TRACK ROSTER EVER - 50 unique locations and 200+ courses including 'loose surface racing' on dirt, gravel, mud, and snow. All will have dynamic time of day and weather allowing you to play anytime, anywhere

4801860_orig.jpg


That's awesome.
 

Arrage

Banned
Games as service > Buy to play every year or two.

All of those PC2 features look like the DLC of extra cars/tracks and content updates with co-op, matchmaking and network updates. They are describing an expansion for the game at best. I see nothing that requires a brand new game or the re-invention of the PC1.

Why isolate PC1 owners from PC2 when it is the same game with more content. It should have been a 40$ Season Pass/Expansion/DLC Bundle.

I don't care how good PR is for the game about the future of PC1: it is a game with dark future. All major updates that were possible for PC1 will be saved for PC2. Before any MMO expansion release there is a drought of content.

I am not completely against the franchise title every two years (Forza is milking it too), but the description of the PC2 sequel does not warrant one.
 

artsi

Member
Because people don't know crap about game development, they aren't aware the sales fall flat around shortly after release. Sales from here on out aren't going to make a huge difference.

Seriously, the only real concern here is how little passionate fans of this hobby understand it.

Because you lose only X amount of sales doesn't exactly convert it to a good marketing move, just a slightly less worse one than announcing even earlier.

Of course it's all good for the developer anyhow, they got everyone's money and instead of using it to fund the sequel they can ask for more, after which they collect the profits again.
The cycle can be continued as long as people are willing to pay for getting to play development builds and test them, it's genius from business perspective.
 
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