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Games that came out before their time?

1365908573820.jpg

SERIOUSLY held back by the limitations of the PS1. would have been game of the generation on PS2.
 
The first and third Crysis games....mainly due to the fact hardly any pc was powerfull enough to tun them on release. The 3rd Crysis game is still used to measure the new graphics cards even today
 

daTRUballin

Member
Conker's Bad Fur Day

If the game would've released sooner, it definitely would've been more successful and controversial. I'm surprised this game didn't get much attention.
 

morikaze

Banned
Chromehounds Neroimus War Mode.

Still to date the most engaging online multiplayer structure I've ever played.


You made a squad, customized your mech, and then chose an allegience to one of 3 countries.

THen you entered neroimus war mode.

28-7.jpg

here you can see Sal Kar (the green flag nation) getting absolutley fucked from both sides. This was usually the case for Sal Kar (less territory, more advanced weapons/money) But when my squad pledged allegience to Sal Kar for a season to get their gear, we ended up winning the war one of the VERY few times Sal Kar has done so.

Shown was a map of the region in REAL TIME. So the goal is for YOUR country to take over the other 2 capital cities. That is one season. You pick a battlefield (flag on the map) and fight other humans (if they were there) or AI. You get more points for beating humans. If players from your country got enough wins/occupation points they would take over that area and move to fight an adjacent area.

So you could log on, see that your country is making moves in the North and go help out. Log out. Go to sleep. Log back in, and you see that an enemy country is starting to get close to your capital from the south. Do you keep attacking and keep your progress up north or go defend?

Meanwhile you could vote to elect leaders of countries, donate to countries (when you log on it would give you lists of players by gamertag that donated a substantial amount) each country had its own style and excluisve weapons.

At the end of every season the map resets and a new war starts.



It was so cool and I still haven't seen it copied anywhere.

Not exactly the same but have you checked out Planetside 2? You might like it.
 

Garibaldi

Member
shenmue-dc-cover-front-45605.jpg


Open world. Day/night cycles. Tons of minigames like darts & arcade machines. Could enter a ton of buildings/ open all drawers & dressers in a house, etc..

I'll admit it was years and years ago so I'm probably wrong, but are you sure Shenmue was open world? I remember the mini games and that but I don't remember an open world or the ability to enter tons of buildings. I just vaguely remember a town street, some sailors and a forklift.
 
Metal Gear 2 is a 16 bit game on an 8 bit platform.

This is a really good one. I played this for the first time just a month or so ago and couldn't believe it. It puts other 8-Bit games to shame in just how advanced it is in its conceptual presentation and systems. A lot of 8-Bit games feel really prototypical that were better realized later in their "Super" 16-Bit iterations. But Metal Gear 2 really turns out something incredible out of 8-Bit format.
 

Glowsquid

Member
Star Luster. It's an open world space flight game featuring...

free-roaming open space exploration, a cockpit view where the cockpit controls could be seen (and where the cockpit bobs up and down), bases where the player can be refueled, a map and radar displaying the locations of enemies and bases, a warp ability that allows the player to be warped to anywhere on the map, and a date system keeping track of the current date which can change when warping long distances.

... released in 1985. For the NES. I'm sure it would've been considerably more successful a decade later : p.
 

Phyla

Member
I see a lot of games in this thread which I think don't really answer OP's question. To me, a game 'came out before their time' is a game which:

1) Introduced a relatively new idea, concept or mechanic and;

2) Was released in a time or environment where the right audience or market to which this idea appealed was hard to reach and consequently did not sell as intended/hoped and/or;

3) Was released on a platform of which the technology was not sufficient to flesh out the concerning idea leading to the game not performing as intended/hoped.
 
Although it wasn't a great game I would say Urban Chaos for the PS1, it was a game with an open world way ahead of it's time, I remember objects having some sort of physics on them as well
 

RedSwirl

Junior Member
I'd say Perfect Dark was, and still is. The campaign scaling objectives based on difficulty, co-op, counter op, guns with alternate fire and animated reloads, all the multiplayer modes and choices....it was a technical strain at release, but the amount of content rivals games today.

There was an article a while ago speculating that both the game and Nintendo would have been better off had Perfect Dark 1 been held off and released for the Gamecube launch.

Omikron the Nomad Soul

Screen1.JPG

For some reason that screenshot makes me want to play it.

Final Fantasy XII was a massive and open RPG, the likes of which we crave these days, that released in 2006 before everyone realized that was what they wanted. Years later after the disappointment of FFXIII and the massive success of open-world RPGs like Skyrim, Fallout 3, and The Witcher, we can look back and realize how ahead of the curve that game was (at least on consoles).

I think if FF12 and FF13 had their releases (and platforms) switched around they'd have been better received.

I'll admit it was years and years ago so I'm probably wrong, but are you sure Shenmue was open world? I remember the mini games and that but I don't remember an open world or the ability to enter tons of buildings. I just vaguely remember a town street, some sailors and a forklift.

Shenmue definitely wasn't open world in the sense of a sandbox game. In today's context it's a bit more similar to immersive sims like Bethesda games in terms of how the world works as a system of AIs and cycles. Western PC games had already been doing that kind of thing by 1999, but it was a shock to see this kind of thing attempted for a Japanese console game at the time.

Metal Gear 2 is a 16 bit game on an 8 bit platform.

I wanted to post this one. Metal Gear 2 (the 2nd MSX game) is pretty much MGS1 eight years before MGS1.

I really think it would have stood out as a classic had they released a Super NES version in the west. They could have just called it "Super Metal Gear."
 

bathsalts

Member
Call of Duty MW, if it waited 2 years or so, we couldve at least gotten a few Crysis and Stalker clones instead of 8 years of limp dick shooters.
 

BizzyBum

Member
Neocron

https://www.youtube.com/watch?v=l45Izp66QvM

A Cyberpunk MMOFPS that had actual FPS twitch like combat that came out all the way back in fucking 2002 for the PC.

Yeah it was buggy as fuck but to me it was wayyy ahead of its time and never a huge success. The original Devs left awhile ago but were nice enough to give the entire game to the community and it's actually still playable and being updated which is remarkable.
 

daTRUballin

Member
There was an article a while ago speculating that both the game and Nintendo would have been better off had Perfect Dark 1 been held off and released for the Gamecube launch.



For some reason that screenshot makes me want to play it.



I think if FF12 and FF13 had their releases (and platforms) switched around they'd have been better received.



Shenmue definitely wasn't open world in the sense of a sandbox game. In today's context it's a bit more similar to immersive sims like Bethesda games in terms of how the world works as a system of AIs and cycles. Western PC games had already been doing that kind of thing by 1999, but it was a shock to see this kind of thing attempted for a Japanese console game at the time.



I wanted to post this one. Metal Gear 2 (the 2nd MSX game) is pretty much MGS1 eight years before MGS1.

I really think it would have stood out as a classic had they released a Super NES version in the west. They could have just called it "Super Metal Gear."

I agree with this. I think if games like Perfect Dark and Conker were released as Gamecube launch titles, it would've helped both Nintendo and the games a lot. It also would've helped quiet down the whole "GC is kiddy" stigma that the console had. Perhaps Nintendo would've decided to keep Rare if those titles would've really helped them at launch.

The only problem with this is that Perfect Dark would've had to compete directly with Halo, and I'm not sure what the outcome would've been if that was the case.
 
Metal Gear Solid 3 was ahead of its time. It's got survival like so many games nowadays have, it's kind of 'open world', you have loads of gameplay depth in being able to do things like use animals against enemies, the plot centres around a really strong female character and you can play it as a stealth game or an action game. Edit - and it had online multiplayer. It's like the template for one of the most popular genres today, seven years before all the others.
 

gelf

Member
I feel Exhumed/ Powerslave on the Saturn and PS1 got unfairly labeled as a basic "Doom clone" shooter from many sources at the time. In reality it was less of a shooter and more like an ahead of its time Metroid Prime set in Egypt as the emphasis was more on exploration and picking up artifacts that grant you new powers to get to previously out of reach areas.

Thankfully a small number of places did sing its praises and I got to play it which I wouldn't have done if I thought it was just a shooter.
 

Mman235

Member
I think Mirror's Edge might have been this. It came out in an awkward transition period just before the Souls games and Indie revival made both unforgiving and/or arcadey time-trial type games accepted again. As it is it frequently got judged as a one and done story game, when it was actually something different. If it had come out 2-3 years later I think it would have been better understood and got a more positive initial reception. On the other hand ME was probably one of the games that contributed to that shift in perception in the first place...
 

Nosgotham

Junior Member
Chromehounds Neroimus War Mode.

Still to date the most engaging online multiplayer structure I've ever played.


You made a squad, customized your mech, and then chose an allegience to one of 3 countries.

THen you entered neroimus war mode.

28-7.jpg

here you can see Sal Kar (the green flag nation) getting absolutley fucked from both sides. This was usually the case for Sal Kar (less territory, more advanced weapons/money) But when my squad pledged allegience to Sal Kar for a season to get their gear, we ended up winning the war one of the VERY few times Sal Kar has done so.

Shown was a map of the region in REAL TIME. So the goal is for YOUR country to take over the other 2 capital cities. That is one season. You pick a battlefield (flag on the map) and fight other humans (if they were there) or AI. You get more points for beating humans. If players from your country got enough wins/occupation points they would take over that area and move to fight an adjacent area.

So you could log on, see that your country is making moves in the North and go help out. Log out. Go to sleep. Log back in, and you see that an enemy country is starting to get close to your capital from the south. Do you keep attacking and keep your progress up north or go defend?

Meanwhile you could vote to elect leaders of countries, donate to countries (when you log on it would give you lists of players by gamertag that donated a substantial amount) each country had its own style and excluisve weapons.

At the end of every season the map resets and a new war starts.



It was so cool and I still haven't seen it copied anywhere.

This man speaks the truth! And always being in a lobby with your clan mates was ace!
 

Frog-fu

Banned
Phantom Dust. Great concept, fun gameplay, and even a very interesting story - just not enough push behind it by MS.

:( Here's hoping MS weren't playing with us when they said the reboot is still on the table.
 
I think Mirror's Edge might have been this. It came out in an awkward transition period just before the Souls games and Indie revival made both unforgiving and/or arcadey time-trial type games accepted again. As it is it frequently got judged as a one and done story game, when it was actually something different. If it had come out 2-3 years later I think it would have been better understood and got a more positive initial reception. On the other hand ME was probably one of the games that contributed to that shift in perception in the first place...

Yeah, I think it's a shame that many people stopped playing Mirror's Edge after finishing the story mode. As far as I'm concerned, the story mode is one long tutorial before you start the real game.
 

Wozman23

Member
Psi-Ops. Amazing physics and gameplay. Received some great reviews, but sold poorly.

Came to post this. Bioshock and Infamous have done well in a somewhat similar vein.

The variety of powers in Psi-Ops really created a fun, albeit linear, sandbox. Outside of a few old-school inspired shooters, there aren't a lot of linear games that let you experiment with a bunch of different mechanics that way. Every mechanic was brilliant, but the freedom of options with telekinesis were really impressive, and no one has even come remotely close since.

I still hope that someday we'll see what's after that 'To be continued' screen.
 
Breath of Fire: Dragon Quarter. It's a hardcore story-based RPG set in a post-apocalyptic underground world with strategic grid-based combat & a lot of roguelike elements. Came out over 10 ago and nobody knew what to think of it (especially since the first 4 Breath of Fire games are pretty traditional JRPGs). If it came out now that roguelikes are all the rage, I think it would have been a huge hit.

speaking of roguelike resurgence, throw this in there:
SudcX0v.jpg



I don't think Druaga would be a huge hit, but it wouldn't have been met with so much "this is too hard waaaaa." It's a perfectly fun little roguelike, sitting at 57 metacritic. It'd also get some attention for how it goes to great lengths to make sure you don't cheat. It knows when you reset, turn off the console, do anything that quits you out of the game, then lectures you on it, threatens you, then corrupts your save if you do it too much, I think.
 

Lynx_7

Member
Breath of Fire: Dragon Quarter. It's a hardcore story-based RPG set in a post-apocalyptic underground world with strategic grid-based combat & a lot of roguelike elements. Came out over 10 ago and nobody knew what to think of it (especially since the first 4 Breath of Fire games are pretty traditional JRPGs). If it came out now that roguelikes are all the rage, I think it would have been a huge hit.

Good call. Dragon Quarter being released nowadays as a new IP in a time where people are way more receptive towards hardcore games and starved for JRPGs would have been much better received than it was back then. It came out at the wrong time attached to the wrong IP, sadly. Probably the most underrated game I've ever played.
 

Ferrio

Banned
Good call. Dragon Quarter being released nowadays as a new IP in a time where people are way more receptive towards hardcore games and starved for JRPGs would have been much better received than it was back then. It came out at the wrong time attached to the wrong IP, sadly. Probably the most underrated game I've ever played.

One of my top 5 rpgs that's for sure.
 
Vanquish: Short with no MP back when Gears of War was still popular and every game had to have MP.
Binary Domain: Tried to fix Vanquish's failings but everyone was sick of Gears and the bubble had burst on MP unless it was F2P.

SEGA got Vanquish and Binary Domain the wrong way around.
 
Sysshock.jpg


Was story-driven when shooters had excuse plots at best, had an emphasis on stealth and caution when shooter gameplay consisted of "run into room at 50 mph and blow everything up", had Thief-style emergent gameplay before Thief was a thing, combined shooter and RPG gameplay at a time when such a thing was unheard of, and had a stupendously advanced engine for a 1994 PC game.

But it's a pretty textbook case of coming out at the wrong time. It was myopically dismissed as a Doom clone, and its system requirements were too steep to reach as wide an audience as its contemporaries. But even shooter fans who could run it weren't interested in much more than running around shooting stuff in the face (not that that's not fun!), and in the end it sold pretty poorly. It's rather ironic in hindsight, since modern shooters take after SS far more than Doom. Hell, Doom 3 cribs more than a few concepts from it and SS2, and the new Wolfenstein is, well, a story-driven shooter with stealth elements and an RPG-ish upgrade system.
 
In a way, the original Deus Ex has never been matched in the stealth RPG genre, especially by its sequels.

Want to kill off a boss far earlier than expected, at a point where you're expected to believe said character is invulnerable? You can do that, and you get new cutscenes and dialogue in response.

Want to skip a mission, then go back to the same area immediately after despite having no discernible reason to? The game acknowledges that and has a character call you out on your screwup.

Kill NPC's before their role in the plot is revealed, and have people comment on it? Check.

Virtually every possible thing you can do in the game is accounted for, and the plot reacts accordingly. It still blows my mind how much content there is to see on repeated playthroughs - extra dialogue for people who access locations through routes not normally possible to take, sequence breaks (skipping the catacombs) reflected in a set of dialogue, characters having different dialogue depending on what point you met them in the story...
 

Wiktor

Member
EA's Seal Team
SEAL%20Team_6.png

The world just wasn't ready for tactical shooter back then and the technology severly limited how much of their vision the developers could acomplish.
 

Ushay

Member
Dragon's Dogma was just a generation too early.

Man, I really regret having missed this, makes hope for a remaster at some point.

OT: I think games that were well ahead of their generation of games would be Baldurs Gate 2/Planescape, Deus Ex, Morrowind, FEAR and WoW. Each did things that wildly surpassed what others of the same genre just had no answer to.
 

SuomiDude

Member
Body Harvest for the n64 was GTA3 before a console could do GTA3
I actually just yesterday played the game, bought it a month back. I was surprised how open world it was (and the map shows quite a big area), you could pick up any vehicle you saw, you can interact with objects, kill people etc. I might play it more at some point, but I just wanted to see if it works (got it for 5€),
 
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