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DF: Witcher 3 patch 1.07 negatively impacts framerate, up to 8fps lower on XB1

Overside

Banned
I don't think you have to be polite when you pay someone sixty dollars for them to fuck up your game and make it worse in the middle of the night.

I understand the outrage, especially for Xbox One owners.

Where the hell is the word polite in my post you quoted?

There is a gigantic line between 'you have to be needlessly polite' and 'You don't need to be screeching dick banshees'.

Because being outraged over 8 fps is totally justifiable cause for shitting in your hand and throwing it everywhere.

Worst.
Generation.
 

Durante

Member
I wonder if the measured differences are really significant. In an open world game like TW3, it must be extremely hard (if not impossible) to measure the exact same sequences without program support for that. It might be that the patch simply didn't affect performance one way or the other. In any case, between this and the delays it's not a particularly favorable showing for CDPR.

His thing is that CDPR is popular among PC gamers. So he's having a ball of time bashing them(calling them the joke of the generation even...), as he knows if he can knock down what he perceives as an important PC gaming developer, it makes console gaming better looking. He spends a vast amount of his time on this board trying to make PC gaming as a platform look bad in order to big up the PS4 and console gaming.
This sounds truly ridiculous written down like that.

The sad thing is that it is in fact exactly what is going on.
 

JohnnyFootball

GerAlt-Right. Ciriously.
And you'd think it should be easier to get competent products out because of the PC-like architecture, but NOOOOOO....

The way I see it, the more things change the more they will stay the same (for some at least). Capcom has been on a downward spiral, their portjobs have been woeful at best with cheap $5 budget projects for their remasters, and then, I'm mostly seeing PC devs struggling with consoles the most. I really thought it would be easier for them.

When TLOU Remastered was running below 30fps just a month or two before it released and it's released to a stable 60fps with several enhancements, it gives me perspective. GOW 3 runs at a stable 60fps also, these games are much more complicated to make run from PS3 code, yet they are the best remasters. Then we see remasters like Payday 2 that falls to 19fps on the PS4 ported from the PC version where the lower end PC hardware, less capable than PS4 runs it at 60fps. Then we have an even blander looking prototype collection that runs at 30fps with dips on consoles, again much easier to make the conversion to these consoles from PC. My goodness, if the PS4 was a Cell 2 with 4 PPE's and 32 SPU's, I really don't want to envision the state of some of these ports then.

Make the console easier to develop for.... says the devs... we still get garbage. The only devs who are not developing garbage are those who have always been stellar on more exotic hardware.
You hit the nail on the head, its quite possible that the architecture differences forces the developers to use more quality control because they have to change more things to get it running properly.
 

tbd

Member
I thought some people said they saw performance improvements in the ps4, what is this now?

And now that we actually know this isn't the case, people act like it's much worse than before and unplayable.

Kinda funny.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I wonder if the measured differences are really significant. In an open world game like TW3, it must be extremely hard (if not impossible) to measure the exact same sequences without program support for that. It might be that the patch simply didn't affect performance one way or the other. In any case, between this and the delays it's not a particularly favorable showing for CDPR.

This sounds truly ridiculous written down like that.

The sad thing is that it is in fact exactly what is going on.
Aside from the addition of the same v-sync used for ps4 to the xb1 version. I could see that being a possibility, because the game has constantly varying wind speeds, constantly different weather conditions etc affecting the world.
 

geordiemp

Member
Aside from the addition of the same v-sync used for ps4 to the xb1 version. I could see that being a possibility, because the game has constantly varying wind speeds, constantly different weather conditions etc affecting the world.

Its a cazy time we live in where a game has varying wind and weather conditions, lots of special graphical effects and then drops to 20 FPS.

What the hell is wrong with developer priorities these days.

Its like they are targeting high end PC's and dont give a rats about console.
 
Please understand...
Oof. Can we call a moratorium on that phrase for awhile?

I hope this isn't turning too many people off from even trying the game. If you have a capable PC by all means play it there, but if you don't and have an X1 or PS4 its a shame to miss this game because its performs poorly in a couple areas.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
This sounds truly ridiculous written down like that.

The sad thing is that it is in fact exactly what is going on.

Its not as if there aren't two sides to that argument in regards to who's agenda shows up where and in what form. There are plenty of people who have biases and show them very earnestly, its not really as ridiculous(or rather, uncommon) as you say in regards to forum posters.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Its a cazy time we live in where a game has varying wind and weather conditions, lots of special graphical effects and then drops to 20 FPS.

What the hell is wrong with developer priorities these days.

Its like they are targeting high end PC's and dont give a rats about console.
Well like with ACU, W3 was in development before the consoles had even close to finalized specs. And it's the start of the gen so everyone is super ambitious with what they wanna pull off because they technically can without completely unplayable levels of performance for extended periods of time, that being the 10fps range. And it's not just effects they're also doing stuff like npcs with schedules, more crowd stations, wild life, etc. even worse all of these things have much more detail than last gen to make them feel like actual places. So when the games don't well run 100% of the time it can be disappointing, but at the same time I can understand why. And it's not like things won't be improved as the gen goes on.
 

Mattdaddy

Gold Member
I played the PS4 version for about another hour again today and I would still swear the performance is improved. I don't know what to think Im so confused.
 
And you'd think it should be easier to get competent products out because of the PC-like architecture, but NOOOOOO....

The way I see it, the more things change the more they will stay the same (for some at least). Capcom has been on a downward spiral, their portjobs have been woeful at best with cheap $5 budget projects for their remasters, and then, I'm mostly seeing PC devs struggling with consoles the most. I really thought it would be easier for them.

When TLOU Remastered was running below 30fps just a month or two before it released and it's released to a stable 60fps with several enhancements, it gives me perspective. GOW 3 runs at a stable 60fps also, these games are much more complicated to make run from PS3 code, yet they are the best remasters. Then we see remasters like Payday 2 that falls to 19fps on the PS4 ported from the PC version where the lower end PC hardware, less capable than PS4 runs it at 60fps. Then we have an even blander looking prototype collection that runs at 30fps with dips on consoles, again much easier to make the conversion to these consoles from PC. My goodness, if the PS4 was a Cell 2 with 4 PPE's and 32 SPU's, I really don't want to envision the state of some of these ports then.

Make the console easier to develop for.... says the devs... we still get garbage. The only devs who are not developing garbage are those who have always been stellar on more exotic hardware.

I wouldn't call the console versions of Witcher 3 garbage but great post otherwise, completely agree.
 

FranXico

Member
6wERgyF.png


Should have believed Obi Wan... only a Sith deals in absolutes....

So, reduce the framerate all across the board, that's one way to fix framerate dips, I guess.
 

thelastword

Banned
Exactly. I have to say a big thanks for your educated posts. Ignore those guys calling you a fanboy or something, your only agenda here is against those devs and publishers not trying to do a good job and you are so right.

This isn't an hardware problem, at all.
Thanks, one thing I've realized having been on several forums over the years, is that persons who are quick to call persons fanboys are the embodiment of the word themselves. I pay little attention to such posts, especially those who take jabs because it's never about the topic at hand anyway. I like to keep on topic and discuss the issue, people who want to make things all about fanboyism and insults are really not fooling anybody. When one becomes highly sentimental and personal because they believe their ego was quashed by a dissenting opinion, it puts things into perspective.

I'm quicker to challenge gaping issues, because I want answers (with proof of course), pinpoint problems because I want solutions. If I see something that's persistent and worrisome then I'll point it out.

I'll let you know something......nobody would be happier about W3 if the port was done equally well on all platforms. You'll never see me asking that Witcher 3 perform better on PS4 than an 980GTX with hairworks on etc.....I'm simply asking that games run better on better hardware, that lesser hardware should not outperform better hardware. You'll also never see me going to the batman AK thread and (naa naaa na naa naaa...ing) the PC contingent because of the bad port, but people with their own agendas would paint their would be biased picture no less.

I get why you're upset and I honestly sympathize. I think many of us held out hope that the three platforms' common architecture would lead to smoother porting across all versions and that hasn't been the case so far. In fact it may have gotten worse since consoles have received some shockingly bad ports since the start of the generation.

My only objection is that Witcher 3 doesn't deserve to be considered as one of them. I find the framerate of the console versions completely unacceptable and it absolutely needs to be adressed, but many other people don't have a problem with it and there are a lot of other examples of console games that ran like crap and are still considered classics. The Witcher 3 is a massive, visually impressive game that does indeed run poorly on consoles. I like that you care so much about performance but you probably know you are in the minority among your fellow console gamers.
I'm not upset, but for all things I've pointed out, with the load times in general, texture loads and texture quality, inconsistent effects and below low settings.... Witcher 3 is very disappointing in light of that. I know the biggest issue is the framerate, but to me there's much more wrong with Witcher 3 on a technical basis on consoles. Like most of the other games I've highlighted as bad ports, W3 is yet another game that runs with worse assets on the PS4 where a weaker PC system has a better texture preset, faster load times of those textures and after deaths sequences, no effects below low, no inconsisitent Ao and Shadows and of course better filtering. There have been too many cases where such ports exists and we should not be seeing such efforts anymore.

The last I saw, W3 sold the most on PS4 (as per NPD) and looking at it's hardware specs it should handle many of these ports much better than these lower end PC machines. I think PS4 owners would be happier if Alien.Isolation, RE-R2, Remake and Xenoverse were 60fps as they should be on the PS4 with all the effects the i3/750ti combo had. Witcher 3 should run on PS4 with similar load times as the PC, better texture loads and after-death loads, ultra textures, no below-lows, better quality and consistent AO and Shadows and better filtering at 30fps, if it did that, everyone's perspective on CDPR would be different. The fact that it's taking this long not to even fix all these issues, but just get the framerate smooth grates persons even more. It just shows how messy it is, but I've said my piece on CDPR. I think their Band-Aid patching process speaks for itself. Somehow, that bandaid has made the sore worse though....

The CPU on both consoles suck really bad though. You cannot just compare a gpu that is roughly the same power and call it a day. The CPU plays a big part and that is one of the big issues both consoles have.
None of these games that were bad ports were shown to be cpu bound, look at the CPU resources used on any of the titles I mentioned on an i3/750ti combo or a slightly better rig. It's been proven time and time again that the CPU has not been the problem with parity multiplats or worse performing multiplats on PS4. GTA5, UNITY, BORDERLANDS (gained double digit performance boosts in instances), the PS4 CPU was not upgraded for the patch. The i3 is better than the PS4 CPU, why is it not pushing higher frames with 40 A.I cars in Project Cars, not only are we talking the AI of these cars, but all the physics being calculated in tandem as well. Comparing the consoles to each other and the i3, I have not seen one instance where the CPU was the limiting factor in getting the PS4 at a better framerate in light of it's specs.

Its easier to port games to the consoles we are often told.......sometimes I wonder if thats ALL they are doing. Maybe thats unfair but its how I see it sometimes when other devs spit and polish down to how bags of rice deform....

Ps4 optimisation....lol
Well it should be, but I always say, if a man complains of doing quadratic equations by the most thorough (hardest and longest) method, would he still not complain and try shortcuts when you show him the shortest and simplest method? It's his nature tbh,,,,,. I've realized that programming could become as easy as running any code through some genius compiler that gives you 1080p 60fps with the best assets per hardware spec and some dev would still mess that up. Things have certainly gotten much easier from the cell heyday, so it's very sad that we're having several similar conversations across so many bad ports, just so many......too many....

You hit the nail on the head, its quite possible that the architecture differences forces the developers to use more quality control because they have to change more things to get it running properly.
I'm assuming you mean more quality control on the PS3 side, that would be a yes, but you would think that you shouldn't be a heavy breather over people's shoulders this gen, since development is more like an open book exam, relative to early cell development, but boy were they wrong assuming that, the results from certain third parties on even simple remasters are just sad......
 

Clear

CliffyB's Cock Holster
Did the Xbone version suffer from screen tearing?

I kinda got the impression that was the case, with the mention of it now sharing the proper vsyncing of the PS4 version.

If true, I once again must admit to finding myself shaking my head in disbelief at the junk science DF are peddling. It would be hilarious if it wasn't stirring up such a tragic amount of drama.

Word to the wise: Removing vsync may produce better numbers, but its not a reflection on actual code-performance and optimization
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Witcher 3 should run on PS4 with similar load times as the PC, better texture loads and after-death loads, ultra textures, no below-lows, better quality and consistent AO and Shadows and better filtering at 30fps, if it did that, everyone's perspective on CDPR would be different. .
I think you're vastly overestimating what the console is capable of if you think that it this game should be running not only better effects but also ultra textures.
 
Did the Xbone version suffer from screen tearing?

Damn shame CDRP hasn't been able to lock up either version to 30fps after all these patches.

Not as far as I know. I don't remember DF mentioning it, nor do I remember seeing it happening in the DF framerate videos.

Very strange...
 

Blastoise

Banned
The performance has definitely improved on my side. The draw distance has decreased a bit but the framerate is on par with Batman ~90% of the time.
 

Roldan

Member
A cursory glance suggests the visual settings remain the same between the two, up to and including foliage and shadow LODs.

And yet, the framerate is suffering more now. Weird lol

Anyway, the dips in Novigrad or other crowded areas didn't bother me much... 20fps during fights, though, it's another story.
 

HTupolev

Member
I don't have TW3, but all the anger toward double-buffering saddens me. More often than not, for games that target 30fps, I'd take it over triple-buffering. The framerate tends lower, but the vastly more even pacing can often be worth it. Can't stand having tons of janky judder.
 
And you'd think it should be easier to get competent products out because of the PC-like architecture, but NOOOOOO....

The way I see it, the more things change the more they will stay the same (for some at least). Capcom has been on a downward spiral, their portjobs have been woeful at best with cheap $5 budget projects for their remasters, and then, I'm mostly seeing PC devs struggling with consoles the most. I really thought it would be easier for them.

When TLOU Remastered was running below 30fps just a month or two before it released and it's released to a stable 60fps with several enhancements, it gives me perspective. GOW 3 runs at a stable 60fps also, these games are much more complicated to make run from PS3 code, yet they are the best remasters. Then we see remasters like Payday 2 that falls to 19fps on the PS4 ported from the PC version where the lower end PC hardware, less capable than PS4 runs it at 60fps. Then we have an even blander looking prototype collection that runs at 30fps with dips on consoles, again much easier to make the conversion to these consoles from PC. My goodness, if the PS4 was a Cell 2 with 4 PPE's and 32 SPU's, I really don't want to envision the state of some of these ports then.

Make the console easier to develop for.... says the devs... we still get garbage. The only devs who are not developing garbage are those who have always been stellar on more exotic hardware.

Payday 2 stays at 30fps 95% of the time on PS4. There were isolated drops releated to network bugs, or bugs at weird areas(like the top of a building on Shadow Raid). Server issues caused a lot of problems. The servers were very unstable at launch, but have gotten better since.
 

Javin98

Banned
I think you're vastly overestimating what the console is capable of if you think that it this game should be running not only better effects but also ultra textures.
I don't think ultra textures are a stretch when GPU's with 2GB VRAM can do it. Granted the memory set up on PC is vastly different to these current gen consoles, but I think it should be possible.
 
I wonder if the measured differences are really significant. In an open world game like TW3, it must be extremely hard (if not impossible) to measure the exact same sequences without program support for that.

I really wish they would come out with their own benchmark.
 
I stand by feeling that the PS4 version performs better after the patch. Reading that this isn't due to frame rate increases, I'm guessing that the more responsive control scheme makes the frame drops less noticeable. In other words, I was previously blaming the slowing character turning to frame rate when that was the case.
 

Biker19

Banned
The current-gen is showing to be more complicated for third parties than I thought.

One step forward and two steps back.

And you'd think it should be easier to get competent products out because of the PC-like architecture, but NOOOOOO....

The way I see it, the more things change the more they will stay the same (for some at least). Capcom has been on a downward spiral, their portjobs have been woeful at best with cheap $5 budget projects for their remasters, and then, I'm mostly seeing PC devs struggling with consoles the most. I really thought it would be easier for them.

When TLOU Remastered was running below 30fps just a month or two before it released and it's released to a stable 60fps with several enhancements, it gives me perspective. GOW 3 runs at a stable 60fps also, these games are much more complicated to make run from PS3 code, yet they are the best remasters. Then we see remasters like Payday 2 that falls to 19fps on the PS4 ported from the PC version where the lower end PC hardware, less capable than PS4 runs it at 60fps. Then we have an even blander looking prototype collection that runs at 30fps with dips on consoles, again much easier to make the conversion to these consoles from PC. My goodness, if the PS4 was a Cell 2 with 4 PPE's and 32 SPU's, I really don't want to envision the state of some of these ports then.

Make the console easier to develop for.... says the devs... we still get garbage. The only devs who are not developing garbage are those who have always been stellar on more exotic hardware.

I don't think it's the hardware's fault (& I do agree that the CPU's on both consoles are shit), it's more likely that they're doing this on purpose because they want to push us for a all digital future.

And this isn't the first game that 3rd party publishers had done this to, it's many others like this.
 

Futurematic

Member
I don't think ultra textures are a stretch when GPU's with 2GB VRAM can do it. Granted the memory set up on PC is vastly different to these current gen consoles, but I think it should be possible.
Keep in mind Sony and MS reserved 3 GB of RAM for the OS (a baffingly large amount, honestly). I'd love for both companies to release a GB or more. Dunno about Xone OS but FreeBSD should not need 3 GB of memory, unless Sony is doing some terrible practices.
 

impact

Banned
aaaaaand it's going back to Gamefly. Combat is not doing it for me at all, story is typical fantasy video game meh, graphics are average at best and performance is really bad. Was waiting to see if this patch would help, but only makes things worse. Hopefully they send me Batman AK this time -_-
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I don't think ultra textures are a stretch when GPU's with 2GB VRAM can do it. Granted the memory set up on PC is vastly different to these current gen consoles, but I think it should be possible.
I just can't imagine it happening and having a positive effect on performance, I mean i'm sure that the must've tried at some point to see how ultra runs.

IINM Witcher 3 "ultra" does nothing but increase space for texture streaming
Yes but with better shadows and other effects as well?
 
Yeah I really did feel like things ran worse on PS4 yesterday with the patch. One area in Skellige in particular ran at like 15fps for no apparent reason. Really annoying. Getting some annoying vignette effect in darkened areas too which I really hate.

Especially since the changes to the inventory are so damn good too (I prefer the old movement system though, options are a good thing!).
 

mosdl

Member
Keep in mind Sony and MS reserved 3 GB of RAM for the OS (a baffingly large amount, honestly). I'd love for both companies to release a GB or more. Dunno about Xone OS but FreeBSD should not need 3 GB of memory, unless Sony is doing some terrible practices.
Consoles always reserve way more mem than needed in case they need it down the line. Plus this gen they need mem for share, voice commands, streaming, etc.
 

Jimrpg

Member
Can we get a big 20fps stamp on the store pages for this game? It's important info for consumers!

/s

see I think this is much more important when a big game releases with subpar performance then when a little game comes out on PC and is locked to 30fps because of the way it was originally coded.
 

KaoteK

Member
Well I've just finished the main quest in Novigrad, I've been playing all Friday night and yesterday, so had a fairly good before /after snap shot on PS4.

-Before running around Novigrad, I would get pretty bad texture streaming issues on occasion, with roads and houses taking a few seconds to fill in. That has gone.

However...

-Now when I run around, the screen will blur for a few seconds and pause (exactly the same happens when you mash square during long dialogue) I can only assume it's loading assets during the pause, but it's annoying and I prefer the texture streaming being slow as at least it was comical at times.

Neither happened outside Novigrad, even the bogs.

-Also had a weird glitch after patch where x didn't work on Roach. Fixed it by restarting the game.

I thought by picking up the game a couple of months after release would mean better performance, seems we'll have to wait longer, though the gameplay tweaks are very welcome.
 
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