Green Yoshi
Member
Could be the last game I will buy on Xbox 360. Depends on the quality of the port.
Where has someone shit on the Xbox One version? All I have seen are observations that the game is not meeting the targeted specs right now. That happens for ALL games.You are being hyper-sensitive.
Maybe some GAFers could pixel count it. I doubt NXGamer would get it wrong. My guess is Brian is referring to the output resolution (which is always up-scaled to 1080p), and not the native rendering resolution, which I think is very misleading by the way. Unless NXGamer got it wrong. But pixel counting the difference between 900p and 1080p isn't something that is generally confused.
With almost 4 months before release...it still on 900p...and Uncharted 4 still 8 months away already hit 1080p with much greater graphic and physic...
So whats the targeted spec? Were you in the dev team? 900p is disgusting so will you be playing at 4k on PC master race? Or whatever PS4 will do will be godlike for you?
So whats the targeted spec? Were you in the dev team? 900p is disgusting so will you be playing at 4k on PC master race? Or whatever PS4 will do will be godlike for you?
Yikes.
Interesting response .
Presumably the one's the dev's told us they were targeting? Eg, 1080p/30fps. Personally I think 900p would be fine as well.
Maybe some GAFers could pixel count it. I doubt NXGamer would get it wrong. My guess is Brian is referring to the output resolution (which is always up-scaled to 1080p), and not the native rendering resolution, which I think is very misleading by the way. Unless NXGamer got it wrong. But pixel counting the difference between 900p and 1080p isn't something that is generally confused.
What was his point ? Enlighten me.
1. Port begging - No its widely understood its coming to other things was how i understood....Maybe I am wrong...
2. Shitting on XB1 version - He did not do that. Game looks fine to me as well.
3. I will get it for Ps4 comments - Cant see what the issue is here, just an intention to buy.
Game looking good. I like snow. Seems more stealth focus in this game.
This does not look like 1080p to me, I thought they were going 900p to target 60fps or run unlocked since it's the same definitive edition engine. There are instances in that trailer where the cutscenes/sizzle looks a higher rez than 900p though, but gameplay does not look native as per the playable demo.
There was a bit of dynamic scaling in TR-DE on the XB1, so I'm pretty sure it's the same thing here.
Maybe some GAFers could pixel count it. I doubt NXGamer would get it wrong. My guess is Brian is referring to the output resolution (which is always up-scaled to 1080p), and not the native rendering resolution, which I think is very misleading by the way. Unless NXGamer got it wrong. But pixel counting the difference between 900p and 1080p isn't something that is generally confused.
- Dynamic day and weather system
- Certain animals only available at certain times of the day
- Fully deformable snow, snow tracks can be used to stalk or be stalked, but given the dynamic weather, tracks can be covered up
You doubt a guy that's gotten resolution wrong in the past could be wrong again? OK.
Oh, so you're getting it on the Xbox One?I'm hoping they keep it at 900p. I don't want assets and graphical effects to be turned down to get it to 1080p.
In which analysis did he get the resolution wrong in the past?
I do recall one instance, where he said the game was 900p and while it was indeed subnative, just about 900p, he got the directions wrong(1300x1000 something). I want to say Mortal Kombat but i can't say for sure.
wow graphics and xbox one thread will not end well.
Yea, I thought the Gamersyde version looked crisp too, but then again, I think the same of Batman Arkham Knight.I'm sorry, but when I watched the conference, videos of this game it was obviously 1080p. I've got this video on my big TV now, and it's obvious.
So based on that, taking anything this guy says with a grain of salt.
Not going to lie, I think the IQ on Batman on the X1 is appalling. I thought it wasn't even 900p when I first saw it. It's a mix of jaggies and vaseline.Yea, I thought the Gamersyde version looked crisp too, but then again, I think the same of Batman Arkham Knight.
Yep, I've come to learn that Xbox One titles apparently don't use any graphics at all. They use its far less known, and notably inferior, cousin known as 'ungraphics.'
Sounding salty lads, no need for this.
Yea, it's got a boatload of post processing dumped on it, but often times, especially indoors, you can see the crispness of objects even with all that post processing. Brick walls, chalkboards with stuff on them, for example, look really good for 900p.Not going to lie, I think the IQ on Batman on the X1 is appalling. I thought it wasn't even 900p when I first saw it. It's a mix of jaggies and vaseline.
True but the snow tracks still look better than in any other game that I've seen.The snow tracks are like another player on an iPad playing make snow tracks for the player in real time with your finger. Looks weird and not in sync with her movements.
I do love snow environments. Hope they have neat game play ideas and less of a similar roller coaster ride of the last game. It all looks terribly similar right now.
With almost 4 months before release...it still on 900p...and Uncharted 4 still 8 months away already hit 1080p with much greater graphic and physic...
Well, engines get better, things become more efficiently done with maturity. Remember how taxing tressfx was at first, here it is now on the beard of Tenzin (Jonah) and on animals. TRDE was capped at 30fps on XB1 at 1080p for gameplay, same engine here...scaling it back to 900p they can leave it unlocked just like the PS4 version of TRDE, they won't get a rock solid 60fps, but I really don't think they will want to do 720p 60fps for PR purposes at this point. It's either 900p unlocked or 1080 30fps.You're crazy if you think 900p would get the game to 60 fps with all the added effects we're seeing here. Also, I don't believe TR had dynamic scaling. It just changed to 900p in cut-scenes.
He never made a definitive statement, he said it was in the ball park, and he was right. The DF guy for F1 however said that it was 900p on the XB1 and went on a whole apologist tirade about how he doesn't see much difference between 1080p on PS4 and the 900p which he thought the XB1 version was running at, typical really.....even if it was truly (900p), he would have said the same thing in typical DF fashion... but yeah, the resolution was higher than 900p and therefore crisper as per evidence.....the writer was so quick to to minimize the difference between 900p and 1080p that he didn't even bother to think that it was running at a higher resolution on XB1. Hook line and sinker....You doubt a guy that's gotten resolution wrong in the past could be wrong again? OK.
Somehow, I suspect some people are just waiting in the wings to tear NXgamer a new piehole if he gets a stat wrong, quite funny tbh.
the irony of you posting this when you literally just jumped out of the wings to drag DF in a thread that has nothing to do with them
Yea, I think he mentioned in the video that the facial animations capture uses that new spray technology instead of those dots placed manually.Facial animation tech is so damn impressive, small muscular naunces really sell her actions, she's doesn't really need to say much with how they're implementing this. And damn it looks pretty, hope I can finish Witcher 3 and Batman before this hits. Day 1 regardless.
Yea, I think he mentioned in the video that the facial animations capture uses that new spray technology instead of those dots placed manually.
http://www.gamespot.com/articles/rise-of-the-tomb-raider-will-use-much-more-detaile/1100-6421618/As she explained on her Twitter account, whereas normal motion capture uses dots placed on the actor's face for points of reference (about 90 points, according to Luddington), Mova, a performance facial capture company for feature film and games, uses a fluorescent paint that is sprayed all over, resulting in more than 7000 points of reference.
This allows for a much more realistic capture, Luddington says, and can conveniently also only be seen under a blacklight.
Not siding with either sides here, but DF also got the resolution of the XB1 version of F1 2015 wrong. So I guess we can't trust DF either.Yep, and then he used the lame excuse "Well I wasn't really doing a thorough analysis at the time."
Not siding with either sides here, but DF also got the resolution of the XB1 version of F1 2015 wrong. So I guess we can't trust DF either.
Well, engines get better, things become more efficiently done with maturity. Remember how taxing tressfx was at first, here it is now on the beard of Tenzin (Jonah) and on animals. TRDE was capped at 30fps on XB1 at 1080p for gameplay, same engine here...scaling it back to 900p they can leave it unlocked just like the PS4 version of TRDE, they won't get a rock solid 60fps, but I really don't think they will want to do 720p 60fps for PR purposes at this point. It's either 900p unlocked or 1080 30fps.
He never made a definitive statement, he said it was in the ball park, and he was right. The DF guy for F1 however said that it was 900p on the XB1 and went on a whole apologist tirade about how he doesn't see much difference between 1080p on PS4 and the 900p which he thought the XB1 version was running at, typical really.....even if it was truly (900p), he would have said the same thing in typical DF fashion... but yeah, the resolution was higher than 900p and therefore crisper as per evidence.....the writer was so quick to to minimize the difference between 900p and 1080p that he didn't even bother to think that it was running at a higher resolution on XB1. Hook line and sinker....
As per MKX, it's 1344*1080 on XB1, that's pretty much par with 900p pixel wise, so NXgamer was right in his assumption, his eyes are definitely sharper and better than the F1 DF guy. There are only 11,520 pixels between 1344*1080 and 1600*900. On the flipside there's a 115,200 pixel difference between 900p and 1440*1080p. One is much larger and should more of a noticeable difference.
Somehow, I suspect some people are just waiting in the wings to tear NXgamer a new piehole if he gets a stat wrong, quite funny tbh.
the irony of you posting this when you literally just jumped out of the wings to drag DF in a thread that has nothing to do with them
Not siding with either sides here, but DF also got the resolution of the XB1 version of F1 2015 wrong. So I guess we can't trust DF either.
Yea, how exactly does pixel counting work? Do you feed a computer program a direct capture and it tells you how many pixels it sees?
What's funnier are people that feel the need to defend him when he clearly gets stuff wrong, and yet can't wait to jump all over DF when they do. Agendas everywhere.
Then pull them up directly, or shove them on ignore. These 'ooh, some people... ' posts are just as annoying.
Remember when tech threads were about discussing the technical aspects of the game?
Good times.
Imagine how boring this place would be if both consoles had identical specs. We'd be discussing the actual merits of the game itself. Actual game discussion.
Imagine how boring this place would be if both consoles had identical specs. We'd be discussing the actual merits of the game itself. Actual game discussion.