DownGrader
Member
I don't know why, but I just remembered how strange were Black and White buttons on original Xbox controllers. First of all, they were never given some distinctive name - they were literally "Black Button" and "White Button". Secondly, on the Duke, they were placed just like C and Z on Sega controller...
...which does make sense since they were substituting missing shoulder buttons. Why they were so small and asymmetrical, though? The size was fixed in Controller S, but the placement was fucked up really hard.
They became symmetrical to Back and Start buttons and practically felt like another service buttons. But they were still face buttons which functionally belonged to ABXY zone! But physically they went far from the diamond, and their relative placement was switched cardinally - Black moved from B to A, White moved from Y to X.
I mean, damn. These buttons were weird.
Another interesting button is Z button on GameCube controller. IMHO, while being placed (and treated by many developers) as a shoulder button, its strange form, small size and tight and clicky feel make me believe it was meant to actually be a second service button - SELECT button,if you want, to accomodate START/PAUSE button.
Honorable mention - L/R buttons of Wii Classic Controller, first revision. They were actually analog triggers with the click at the end, just like GameCube Controller triggers. But there is not a single Wii game which uses analog trigger functionality! This, alongside with analog triggers being dropped in Classic Controller Pro and not being implemented in any Wii U controller makes me think something dark, horrible and involving analog triggers had happened at Nintendo, so they are not making them anymore.
Still, Wii Menu switches screens at full pressing of Classic Controller shoulders while Wii U Menu switches them on light pressing. That's weird.
So, can you remember some other buttons on various controllers which felt, functioned or was placed in some mind-boggling way?
...which does make sense since they were substituting missing shoulder buttons. Why they were so small and asymmetrical, though? The size was fixed in Controller S, but the placement was fucked up really hard.
They became symmetrical to Back and Start buttons and practically felt like another service buttons. But they were still face buttons which functionally belonged to ABXY zone! But physically they went far from the diamond, and their relative placement was switched cardinally - Black moved from B to A, White moved from Y to X.
I mean, damn. These buttons were weird.
Another interesting button is Z button on GameCube controller. IMHO, while being placed (and treated by many developers) as a shoulder button, its strange form, small size and tight and clicky feel make me believe it was meant to actually be a second service button - SELECT button,if you want, to accomodate START/PAUSE button.
Honorable mention - L/R buttons of Wii Classic Controller, first revision. They were actually analog triggers with the click at the end, just like GameCube Controller triggers. But there is not a single Wii game which uses analog trigger functionality! This, alongside with analog triggers being dropped in Classic Controller Pro and not being implemented in any Wii U controller makes me think something dark, horrible and involving analog triggers had happened at Nintendo, so they are not making them anymore.
Still, Wii Menu switches screens at full pressing of Classic Controller shoulders while Wii U Menu switches them on light pressing. That's weird.
So, can you remember some other buttons on various controllers which felt, functioned or was placed in some mind-boggling way?