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Strange and weird buttons on controllers

I don't know why, but I just remembered how strange were Black and White buttons on original Xbox controllers. First of all, they were never given some distinctive name - they were literally "Black Button" and "White Button". Secondly, on the Duke, they were placed just like C and Z on Sega controller...

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...which does make sense since they were substituting missing shoulder buttons. Why they were so small and asymmetrical, though? The size was fixed in Controller S, but the placement was fucked up really hard.


They became symmetrical to Back and Start buttons and practically felt like another service buttons. But they were still face buttons which functionally belonged to ABXY zone! But physically they went far from the diamond, and their relative placement was switched cardinally - Black moved from B to A, White moved from Y to X.

I mean, damn. These buttons were weird.


Another interesting button is Z button on GameCube controller. IMHO, while being placed (and treated by many developers) as a shoulder button, its strange form, small size and tight and clicky feel make me believe it was meant to actually be a second service button - SELECT button,if you want, to accomodate START/PAUSE button.


Honorable mention - L/R buttons of Wii Classic Controller, first revision. They were actually analog triggers with the click at the end, just like GameCube Controller triggers. But there is not a single Wii game which uses analog trigger functionality! This, alongside with analog triggers being dropped in Classic Controller Pro and not being implemented in any Wii U controller makes me think something dark, horrible and involving analog triggers had happened at Nintendo, so they are not making them anymore.

Still, Wii Menu switches screens at full pressing of Classic Controller shoulders while Wii U Menu switches them on light pressing. That's weird.

So, can you remember some other buttons on various controllers which felt, functioned or was placed in some mind-boggling way?
 
The select button on every controller. That button doesn't select shit.

Glad it got removed from the DS4. Fuck you, select button.
 
I've hears that Need for Speed Nitro on Wii may support analog. I got the game recently but now I can't find my original classic controller that was clipped to my Pink Wii Remote.

I haven't looked hard though and I was using it like two months ago. It's just not where I thought I would put it.
 
The select button on every controller. That button doesn't select shit.

Glad it got removed from the DS4. Fuck you, select button.

Well, it selected menu items in NES era... but yeah, I agree. Kinda understand why Nintendo uses "+" and "-" while referring to these buttons in Wii/Wii U games... START and SELECT names are mostly for Virtual Console.

I've hears that Need for Speed Nitro on Wii may support analog. I got the game recently but now I can't find my original classic controller that was clipped to my Pink Wii Remote.

I haven't looked hard though and I was using it like two months ago. It's just not where I thought I would put it.

I might need to check it out, thanks!
 
Even though I love the DS4 to bits, I think the "options" button is silly.

I mean, it's used as a "start" button, so why not call it so? It's also recessed in to the point where you have to press your finger fairly hard to actuate it.
 

oneida

Cock Strain, Lifetime Warranty
...which does make sense since they were substituting missing shoulder buttons.
Were they? I always figured the XB controller had heavy SEGA influence. Makes more sense as a C and Z substitution, placement makes sense that way too.
 

Pinky

Banned
The GC controller is ergonomic perfection and feels like butter in my hands. However, I wasn't too fond of the face buttons.
 
Were they? I always figured the XB controller had heavy SEGA influence. Makes more sense as a C and Z substitution, placement makes sense that way too.

And C and Z buttons of Genesis controllers functioned like L and R buttons of SNES ones... but were more influenced by arcade machines.
 

joecanada

Member
Even though I love the DS4 to bits, I think the "options" button is silly.

I mean, it's used as a "start" button, so why not call it so? It's also recessed in to the point where you have to press your finger fairly hard to actuate it.

it may be used as a start button but then why wasn't start button renamed "pause" button long ago....

the options button on Ps4 literally calls up options screens in the UI ... and most games are press any button to start now even when they say otherwise.
 

oneida

Cock Strain, Lifetime Warranty
And C and Z buttons of Genesis controllers functioned like L and R buttons of SNES ones... but were more influenced by arcade machines.

I'm not sure what you mean by this... In Streets of Rage for example, C is jump. are you saying that would be R on SNES? Or are you only talking about Street Fighter 2.
 

Brashnir

Member
I never understood why there was an Analog button on the early Playstation controllers.

Those were actually late Playstation controllers. The early controllers didn't even have analog sticks.

And the reason was that the analog sticks were just kind of grafted on there halfway through the generation, so there were some potential compatibility issues with early games. That's why they put a button on there so you were able to turn them off.
 
it may be used as a start button but then why wasn't start button renamed "pause" button long ago....

the options button on Ps4 literally calls up options screens in the UI ... and most games are press any button to start now even when they say otherwise.

Yes, that is correct. Perhaps they should have put the options button on the left side and replace the share button, then put a start button on the right.

I never use the share button anyways, but I suppose some do.
 
The GC controller is ergonomic perfection and feels like butter in my hands. However, I wasn't too fond of the face buttons.

Face buttons are my favorite thing in GameCube controllers! The big one for "yes" or some main action, the small one for "no" or some temporary action, the bean-shaped ones for functions you use from time to time.

I'm not sure what you mean by this... In Streets of Rage for example, C is jump. are you saying that would be R on SNES? Or are you only talking about Street Fighter 2.

Yeah, I was mostly thinking of 6-button fighting games.
 

tbb033

Banned
I never understood why there was an Analog button on the early Playstation controllers.

On the Dual Shock? So you can play games that aren't compatible with analog mode without getting out another controller.

I've never seen analog buttons on pre-Dual Shock PSX controllers, and I got my PSX well before the Dual Shock era (well, there was the Dual Analog, but that was around for what, a month?).

I know there were things like the NegCon/JogCon for driving, but those aren't a standard controller (and I dont' know if they even had a button for analog mode or not).
 

Lijik

Member
PlayStation symbols actually have meaning, like "square - piece of paper - submenu" or "triangle - point of view"... These? These look like Wingdings symbols.
It looks like they were trying the same "1,2,3,4 lines" idea as the PS icons and then just gave up on the 4th button.
 

Eila

Member
The "Z" button was pretty weird back in the day, then again, the N64 controller in general was weird.

It's paired with the analog stick, while L is paired with the D-pad, which was very underused in the console because there were hardly any 2D games.
I never understood why people think the N64 controller is weird. Maybe it's weird now after having experienced the evolutions, but I think it still works very well. Nintendo also did without the Select button first, though they kept it on the portables, I guess because of the lack of buttons.
 

Mobius 1

Member
Why is their a number keypad? Was the Jaguar originally a home phone?

Games used to include a plastic overlay for the numpad, they were used as shortcuts. On Doom, you selected your weapons using them.

Like everything else with the Jaguar... it wasn't terribly clever.
 

zewone

Member
Games used to include a plastic overlay for the numpad, they were used as shortcuts. On Doom, you selected your weapons using them.

Like everything else with the Jaguar... it wasn't terribly clever.

I can't imagine playing Street Fighter II on this.
 

Pinky

Banned
Face buttons are my favorite thing in GameCube controllers! The big one for "yes" or some main action, the small one for "no" or some temporary action, the bean-shaped ones for functions you use from time to time.

Oh, don't get me wrong. It certainly wasn't a deal breaker for me. They worked pretty well for most of the games I played/owned. I remember seeing the controller for the first time and thinking "How the hell am I supposed to play fighting games with THOSE buttons???" Lol, yeah. I also remember Mega Man Anniversary Collection being a pain to control because of the way the buttons were positioned.
 
Even though I love the DS4 to bits, I think the "options" button is silly.

I mean, it's used as a "start" button, so why not call it so? It's also recessed in to the point where you have to press your finger fairly hard to actuate it.

I actually think that an "options" button makes more sense than a "start". The problem here is that most developers still make UI as if they were making arcade games. "Press start" screens that actually require you to press start make absolutely no sense nowadays. It should be "press X" or something, and then Options should be relegated to accessing options in a game, pretty much like the Start button used to.

But yeah, the positioning, force required to press and size aren't very good.
 
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