Thanks, didn't know that the health left made a difference.It's both
Thanks, didn't know that the health left made a difference.It's both
Isn't it the opposite with most games? I know matches ended up being faster later on in SFxT and MvC3 at least.SFV isn't out yet. Matches are fast because the game is new. Wait and see when people learn to defend, space and move better and all parts are in the game.
I know all of that, that's what I was saying. People were asking for 3/5 Marvel before even EVO 2011 yet it was implemented in EVO 2013 (and even then it was kinda of a fuck up).That Evo fiasco was 2013, not 2012. 2012 they still ran pools 2/3 without switching.
Final Round in 2012 was ran 2/3 all the way. The switch to 3/5 didn't start to happen until around May, when Curleh Moustache and UFGT8 ran it that way. By July, every tournament was running 3/5 for all matches, apart from Final Round—which ran pools 2/3 in 2013 before making the switch in 2014—and Evo—which ran pools 2/3 in 2012 and from 8am-10am in 2013. (And obviously those tournaments would be the last to make the switch, since they're the ones with the most entrants.)
And I'm not talking about a special Top 8 format here, I'm talking about standard format. The standard format for all open-entry tournaments for SF4 is 2/3 for all matches up to Top 8 or later. That shouldn't change for SFV until at least a year into the game's life.
EDIT: Also the Tekken community tends to be one of the most adamant at requesting Bo5 for their game as the standard format.
MVC3 is the opposite, match length ended up slower compared to what it was in its first few months. That's because stuff like XF1 to kill the first character then kill the other 2 characters was pretty easy to do and hard to comeback from because of lack of stuff like aerial XF. Neutral game from the players was worse overall as well... it was unthinkable back in the day for there to be 40 Marvel seconds of neutral between the point characters. Defense was also a lot worse and people got away with a lot more gimmicks into kills.I know matches ended up being faster later on in SFxT and MvC3 at least.
It's been awhile since I bought Tekken, definitely getting the next one (although excessive juggle combos killed it for me originally). I was actually pissed when I couldn't kneejerk buy it during Evo.
Hnnnng.mp4
My brother and I start vacation at the same time this week so maybe he'll want to do the 3 hour drive with me to try out T7. I doubt it just because he hasn't seemed that interested and neither of us have played a Tekken game since the first one on PS1.
hmmmmmmmmm...A particle emitter for sparks and then a water ripple distortion applied around it on hit. Damned sexy in action.
I wonder if that would work in a cel shaded atmosphere? Probably not with the particle emitter but I'm betting that ripple would look damned sexy coupled with some of the Marvel 3 style hit sparks.
I know whats on my wishlist for Capcom in more VS games
Those T7 gifs are fire
There was absolutely no issues with the SFV beta..
Oh, finally finished your reports? Were you writing your report?
Sayah made cool T7 gifs.
And the beta has zero issues. That's all.
Because it's Yams fault I started reading Prison School again. I forgot about that series until he brought that filth into the purity of fighting games.
Final one
Plus, bonus demonstrations of:
Slowdown
http://gifyu.com/images/Tekken-7-4.gif
Power Crush
http://gifyu.com/images/Tekken-7-5.gif
Rage Art
http://gifyu.com/images/Lili-4.gif
Reports? I'm scared now...Had a job interview and nailed it. Start work pretty soon in IT.
SFV isn't out yet. Matches are fast because the game is new. Wait and see when people learn to defend, space and move better and all parts are in the game.
Supposedly it's done because your eyes are usually focused near the middle of the screen, so for characters low on life you can see small changes in the lifebar at a glance. When they're near full health, the lifebar changes are near the edge of the screen so they have a more pronounced visual change in health values.
I know all of that, that's what I was saying. People were asking for 3/5 Marvel before even EVO 2011 yet it was implemented in EVO 2013 (and even then it was kinda of a fuck up).
And I already said that 3/5 should be standard for SFV all the way (in its current state, game could definitely change over time) based on what the average length of the game is going to be. Honestly speaking having 2/3 for semis and then 3/5 top 8 is a bit bizarre... normally it's fine to have longer sets for GFs but having different set numbers in semi vs top 8 is definitely not the norm. You kinda have to ask yourself why it's happening for SF4 and not for other games (ie. 2/3 semis then 3/5 top 8).
People are lapping up the Illuminati/white list conspiracy stories in that other thread...
They did it
I'm glad your crystal ball is working.Not going to happen with that damage output and white health damage on guarding normals.
People are lapping up the Illuminati/white list conspiracy stories in that other thread...
I know that which is why I am thinking... "why is Capcom doing it 3/5 and not 2/3?" "why doesn't the tournament follow suit and make everything else 3/5 as well for consistency?"It's happening that way because Capcom mandates that all CPT premier events have to have 3/5 for Top 8s. The rest of the tournament is 2/3 because that's the actual standard for fighting game tournaments.
Xrd anyone?
Isn't that a separate issue? How you depict the remaining life (do you weight it or not) is not the same as special damage scaling kicking in at certain health thresholds.
i.e.,
Magic pixel style health bars- the graphic of the health bar doesn't directly coincide with actual percentage of remaining health (just a visual gimmick).
Guts style damage scaling- attacks actually do different amounts of damage (numerically) depending on the opponent's remaining health.
I thought of the guts thing as sort of an extension of the magic pixel system. But yeah they work a bit differently.
Doesn't every street fighter game does this? Hell, Blazblue and Perosna does this too, no?
I know that which is why I am thinking... "why is Capcom doing it 3/5 and not 2/3?" "why doesn't the tournament follow suit and make everything else 3/5 as well for consistency?"
I thought you were in med school?
You playing any time tonight? I'd be up for a xrd lobby.
I'm compiling a list of all the winquotes for the beta characters. I'm only missing three at this point.
I need the winquotes for the following:
Birdie def. Chun Li
Birdie def. M. Bison
Cammy def. M. Bison
If you can point me to a video where these quotes are shown, or if you knew them offhand it'd be a big help. A lot of videos like to cut off right when the KO happens, and it's super annoying.
Because no 16-man pool for SF4 would finish in 2 hours if you made it 3/5 the whole way. As it stands 16-man UMvC3 pools don't even finish in 2 hours with 3/5 (usually like 2 hours 15 minutes).
And having 3/5 for Top 8 only as arbitrary as having 3/5 only for WF, LF, and GF. I don't think Capcom cares about whether it's 3/5 is better from a competitive standpoint. They want 3/5 for Top 8 so that there's more SF4 to watch.
Long story short, no more. Comp sci dude now.
beta thread hurts my brain.
beta thread hurts my brain.
Has any tournament done 3/5 16 man pools for SF4 and seen how much longer it would be?Because no 16-man pool for SF4 would finish in 2 hours if you made it 3/5 the whole way. As it stands 16-man UMvC3 pools don't even finish in 2 hours with 3/5 (usually like 2 hours 15 minutes).
SFV isn't out yet. Matches are fast because the game is new. Wait and see when people learn to defend, space and move better and all parts are in the game.
Hey guys, I'm new to Ultra Street Fighter. Just started learning the game for the past couple weeks. Anyone on gaf want to play a few games tonight on PS4?
Guys. NYCFurby stream right now. Persia is blowin up everybody lol. I'm dying.
I know that which is why I am thinking... "why is Capcom doing it 3/5 and not 2/3?" "why doesn't the tournament follow suit and make everything else 3/5 as well for consistency?"
If going forward Capcom mandates 3/5 for SFV then I would hope that tournament makes the rest of the event 3/5 as well. I know there's always the issue of time but that was also the reason giving for Marvel back in the day (too much time, too many players) but the quicker it's done the better off it is in the long run IMO.
Standards change. What was standard a while back isn't standard now. MVC2 was 2/3 standard, MVC3 is 3/5 standard now. Japan has started to change its tournament standards as well. With a lot of money and investment being put into a game like SFV... I would say that if I were a TO I would try to accommodate 3/5 SFV as much as I possibly could if the community was ok with it.
MarkMan has been teasing one but he just keeps telling people to wait.