Kenzodielocke
Banned
Kickstarter, huh ?
half-joking.
He also creates Fox Engine and addition updates on it so Konami can make new games on the engine more efficiently.
So in the end, Kojima isn't just about MGS.
Konami will profit a lot from Kojima Fox Engine.
The thing about Silent Hills is that it even had non gamers very interested in it. Just based on P.T. alone it looked like a big comeback for that franchise and it looked like Kojima was about to give it the proper attention it deserved.
So, Kojima is now bad guy?
"The main reason for the falling out, at least in her opinion..."
I don't know if this is newsworthy. She obviously didn't work on MGS V herself so the only knowledge she really has is that he didn't use a lot of her songs back in the day. Everything else simply seems to be her jumping to conclusions because of her past experiences (which happened over 10 years ago).
How involved was he in that though? Can you honestly say it couldn't have been created without him? Because I highly doubt that he was anywhere near as integral to the process as the lead programmers and people like that
Huh.Why do you care so much about publishers profits? You're a gamer first of all. Kojima was sacked because he was trying to stand up for you and all us gamers. That's why fuck Konami.
Has a MGS game ever flopped?
How involved was he in that though? Can you honestly say it couldn't have been created without him? Because I highly doubt that he was anywhere near as integral to the process as the lead programmers and people like that
This doesn't really change anything... he's the director, he has to have the creative freedom and it's expected of him to know where to take things. Sure it sucks if he's going over budget, but fucking hell, if a person creates a series like Metal Gear Solid, which made huge amounts of money for Konami and by now is the only worthwhile franchise they have left that hasn't been left in the dust, he's probably still worth it. I'm very surprised to hear that Kojima didn't even ask for a larger cut of the profit his games made.
And yeah, sometimes you create work during development that just doesn't come together and then you ditch it, that's a natural part of the process. A painter puts down a couple of brushstrokes and if he doesn't like them, he paints over them. The same applies to everything art-related. How many pages does a writer write and then throws them away only to come up with something better. The trick is in keeping the process going, you keep doing it to get that idea that you've been looking for.
On Ori, I designed countless levels and decided they weren't good enough. Our composer also created quite a few tracks that weren't good enough for us, so they were re-made. It's all good and throw-away work is ALWAYS part of the creative process.
If a publisher doesn't understand that there's throw-away work, then they just don't get how the development process works. Disney used to throw out twice the amount of animation that'd actually go into their final films, simply because you HAVE TO fuck around with things a little in order to move things forward.
In the end, I always think that the only thing that matters is the final output - and business wise, the only thing that matters is what the games make, bottom-line. I just fancy a guess, but I'm thinking even with his budget-overruns, the MGS series probably still is very, very, very profitable for Konami. Ditching Kojima, who's been the director of their most lucrative series for almost 20 years is just not a good move.
ssssssh S4nic, no tears now
Apparently Kojima was super expensive, he was getting payed a fixed rate regardless of how much the game sells.
Not like ordinary people suffer when a company is doing poorly, mirite. Who cares if one man's poor business decisions might lead to a bunch of people losing their jobs as a way of dealing with the costs. I mean, screw compassion for other human beings as long as we get an awesome game. I'm not even siding with Konami in particular in this case so much as saying that a business trying to make money isn't evil. Businesses making money is what drives the economy, and ultimately that can come back to other people as well.
It's super entitled to think businesses shouldn't care about making money so that you can have a product you like for entertainment. Real people can suffer from that. As is, companies like Konami are moving away from games because it hasn't been making as much money as it used to, and I honestly think part of that is because consumers like us often make demands that aren't really reasonable
Yeah but they disbanded his entire team, not just him......unless no one at KojiPro worked on the engine at all, which is highly unlikely.
You do realize videogames aren't their main source of income right? They have plenty of money.
If Sony does end up picking up Kojima after this, does anyone think they'd be willing to give him the budget and schedule he'd want for his next game, considering this is the reason why he got fired?
Because now you MGS fans will never get another Kojima MGS game. I can only hope the games I enjoy are produced with at least some business sensibility, so that they don't become non-viable.Why do you care so much about publishers profits? You're a gamer first of all. Kojima was sacked because he was trying to stand up for you and all us gamers. That's why fuck Konami.
Yeah, but that's how businesses work in all honesty. Not saying that's right either, but f course they'll fire a team if they have nobody else to lead them. Especially since Konami isn't captivated by the industries prospects anymore in general. Konami certainly isn't blameless, but if Kojima's been making poor business decisions for the sake of perfectionism, he also has a good share of the blame for getting all the people on his team fired. When you get to a position like that, you are responsible for the people under you, not just yourself. So yeah, I feel that makes parading Kojima's "artistic vision" kind of bad, since your applauding actions that got a lot of people fired, many of whom probably had no fault of their own
This doesn't really change anything... he's the director, he has to have the creative freedom and it's expected of him to know where to take things. Sure it sucks if he's going over budget, but fucking hell, if a person creates a series like Metal Gear Solid, which made huge amounts of money for Konami and by now is the only worthwhile franchise they have left that hasn't been left in the dust, he's probably still worth it. I'm very surprised to hear that Kojima didn't even ask for a larger cut of the profit his games made.
And yeah, sometimes you create work during development that just doesn't come together and then you ditch it, that's a natural part of the process. A painter puts down a couple of brushstrokes and if he doesn't like them, he paints over them. The same applies to everything art-related. How many pages does a writer write and then throws them away only to come up with something better. The trick is in keeping the process going, you keep doing it to get that idea that you've been looking for.
On Ori, I designed countless levels and decided they weren't good enough. Our composer also created quite a few tracks that weren't good enough for us, so they were re-made. It's all good and throw-away work is ALWAYS part of the creative process.
If a publisher doesn't understand that there's throw-away work, then they just don't get how the development process works. Disney used to throw out twice the amount of animation that'd actually go into their final films, simply because you HAVE TO fuck around with things a little in order to move things forward.
In the end, I always think that the only thing that matters is the final output - and business wise, the only thing that matters is what the games make, bottom-line. I just fancy a guess, but I'm thinking even with his budget-overruns, the MGS series probably still is very, very, very profitable for Konami. Ditching Kojima, who's been the director of their most lucrative series for almost 20 years is just not a good move.
I can see where you are coming from, but then again my role as a gamer is to demand the very best for my money's worth. Gaming is expensive these days alike for both creators and consumers. While I concede that companies primarily try to make the most profit they can that doesn't mean they should hold back on features or shipping broken/incomplete games. Maybe Kojima wanted more and more but can we really blame him? He's an old school developer always trying to outdo himself. He's main priority was to make the best game possible for us and as a result he was punished for it.
If Sony does end up picking up Kojima after this, does anyone think they'd be willing to give him the budget and schedule he'd want for his next game, considering this is the reason why he got fired?
Not like ordinary people suffer when a company is doing poorly, mirite. Who cares if one man's poor business decisions might lead to a bunch of people losing their jobs as a way of dealing with the costs. I mean, screw compassion for other human beings as long as we get an awesome game. I'm not even siding with Konami in particular in this case so much as saying that a business trying to make money isn't evil. Businesses making money is what drives the economy, and ultimately that can come back to other people as well.
It's super entitled to think businesses shouldn't care about making money so that you can have a product you like for entertainment. Real people can suffer from that. As is, companies like Konami are moving away from games because it hasn't been making as much money as it used to, and I honestly think part of that is because consumers like us often make demands that aren't really reasonable
If Sony does end up picking up Kojima after this, does anyone think they'd be willing to give him the budget and schedule he'd want for his next game, considering this is the reason why he got fired?
Great post just one thing, he worked on the Metal Gear series for almost 30 years and not 20.
tldr: this is all kojimas fault and konami are completely blameless.
No, Konami isn't blameless. But neither is Kojima. Konami has done a lot of things poorly in the situation, like trying to get rid of all traces of Kojima's name. But just because Konami is wrong doesn't mean Kojima is right either. Sometimes both sides are in the wrong.
TLG never had a big budget.After The Last Guardian? Nope.
It was always painfully obvious that Kojima was basically burning money over at Konami. 5-7 year development time, massive investment into an MGS online mode that nobody will give 2 fucks about, hiring Hollywood voice actors instead of talent that would probably work for scale.
But there was a subset of fans who were content to stick their heads in the sand over the whole thing. "Konami just hates Kojima 'cause Konami is stupid and doesn't know what they are doing!" As if they would kill the goose that laid the golden egg out of stupidity or spite or something?
Then the business shouldn't be in an artistic industry.
If they want to move product, they should go move product in either the AAA or mobile space. But if they're making money off of making art, there are sacrifices that have to be made in terms of profitablility.
no, It him almost 7 years to make a mgs5, no game company in the planet would allow him to do that.
After The Last Guardian? Nope.
It's as if they're unfamiliar with MGS 1, 2, 3, AND 4.
If you count the NES series, sure. It's part of the whole deal, but there were a good 10 or so years where he didn't work on Metal Gear and then he just rebooted it - I always felt like MGS really started and became successful with Solid.