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Batman: Arkham Knight Spoiler thread (THERE WILL BE UNMARKED SPOILERS)

I just finished it and watched the 'real' ending on Youtube.

The story was really good, but surely between the next two DLC's we will learn more? Do we do if the one starring Batman is a prequel?
 

Corpekata

Banned
I just finished it and watched the 'real' ending on Youtube.

The story was really good, but surely between the next two DLC's we will learn more? Do we do if the one starring Batman is a prequel?

Pretty sure all the story DLCs are prequels but just "Here's what Killer Croc was up to during AK that we just didn't mention at all for some reason." Nothing significant.

And it sounds like the others are just side missions where we control the sidekicks.
 
Random thought on the ending:

I was reading a random old issue of Batman (Detective Comics 503) last night and in it, Scarecrow injects Batman with a toxin that causes everyone who sees the person who was injected to become deathly afraid of him. I wonder if that might be what's going on here?

In the issue it obviously seems like a good thing at first because he's extra effective at scaring criminals but he starts scaring people as Bruce Wayne too. It slowly starts to drive him crazy when it gets to the point that Alfred and Robin are deathly afraid to be in the same room as him and he has to lock himself in an isolation chamber. Of course he beats Scarecrow and gets the antidote in the end.

I wonder if Batman is using this toxin? They could actually go two ways with it: He's using it intentionally but it ends up going wrong or Scarecrow injected him with it at the end of AK and he's trying to find a way to deal with it. Just a random thought because my mind immediately went to the end of AK after reading it.
 

Corpekata

Banned
I think the ending is just not meant to be too literal. He looks exactly like he did to Scarecrow at the end. It's just about him reclaiming his mantle and being the terror for the criminals of the world.
 

Luke_Wal

Member
I'm having some troubles with the Riddler trophies where you have to use the Voice Synthesizer on the robots... I've done everything in the game up to the point where Riddler won't let you fight him unless you get the trophies, but I still don't have Riddler's voice for the Synthesizer. What do I have to do to get that?
 

Creamium

shut uuuuuuuuuuuuuuup
I'm having some troubles with the Riddler trophies where you have to use the Voice Synthesizer on the robots... I've done everything in the game up to the point where Riddler won't let you fight him unless you get the trophies, but I still don't have Riddler's voice for the Synthesizer. What do I have to do to get that?

you need to destroy one and take its chip iirc
 
Pretty sure all the story DLCs are prequels but just "Here's what Killer Croc was up to during AK that we just didn't mention at all for some reason." Nothing significant.

And it sounds like the others are just side missions where we control the sidekicks.

The description of one of them definitely mentioned what happened to characters after the game - does that mean it is just pointless stuff? I thought it might tie in and show us what actually happened to Batman:(
 

Hoarr

Neo Member
I was about 99% sure that Jason Todd was the Arkham Knight before I started playing the game just based on what we knew about the Arkham Knight, as soon as they did a Jason Todd flashback I was 100% sure. I imagine most comic fans were the same, there's just no other character he could of been unless it was a completely new character.

I thought the same given how Jeff on The Bombcast said he figured out who The Knight was immediately (he doesn't strike me as someone who can go deep into Bat-lore), but once the Joker video played of Todd's murder I was thrown off.

Loved the eventual Red Hood helmet being incorporated into the character though near the end.
 

Corpekata

Banned
It was easy enough to tell it was Todd just because of his voice and dialogue style. Angry young tough guy. As soon as he spoke it was clear why they had him barely speaking in trailers.

It'd be like if they tried to hide it was Joker and they had him constantly doing a maniacal laugh.
 
Asked in the OT figured i'd ask here, anyone have the hardcover of the prequel comic and not want the included Batman INC suit code?
Probably my 2nd favorite suit in the series so far and didn't know it came with that.
 

Turnstyle

Member
Given the huge promotion around the Arkham Knight for this game, I thought he would be the ultimate nemesis of Batman, but I came away feeling like he was nothing more than a lackey of Scarecrow. It felt to me like it was Scarecrow who was the main villain, the Arkham Knight stuff just a diversion. Once you unmasked him I thought he would fight alongside you, but you barely see him again after that.

Also, for anyone like me who skipped City, there were some real 'WTF?' moments in this game. My fault, I should have played it. Prime example being why Bats had a rogues gallery of crap Jokers locked up in the Batcave. I had to do a bit of reading around that for context.

For anyone interested, we recorded a special Spoilercast to accompany our original episode on Arkham Knight, to chat about endings, boss fights and more:

Spoilercast: http://quitorcontinue.com/batman-arkham-knight-spoilercast/
Original podcast review: http://quitorcontinue.com/batman-arkham-knight-podcast-review/
 
The whole Arkham Knight/Jason Todd arc felt massively unresolved by the end. The last we saw of him was when he freed Batman from that contraption, and then... nothing. Bit anti-climactic.
 
Yeah, the Arkham Knight was pretty underwhelming and IMO the only mystery to it is how Bruce couldn't figure it out because I and many others did way back around when the character was introduced and IMO the first meeting with him pretty much confirms it.

Where did he get the army again? Where did the Joker get all these resources when he's been busy with Batman?
 
Is there any way for me to know (in the map ) which mines i've disarmed ? The map has so much shit but it doesn't seem to have a simple filter for the stuff we did. I'm just missing one.

Also the game sucks donkey ass. My favorite thing in the franchise was the challenge maps and its mostly gone.

Racing with the tumbler ? Why the fuck would i buy a game of Batman to go racing ?
 

vladdamad

Member
I just remembered this, in Harley Quinn's Revenge (Arkham City DLC) it was really strongly hinted that Harley was pregnant with Joker's child (something along the lines of a pregnancy test in her office if I remember correctly). Then during the ending Joker nightmare in this game, there is a newspaper talking about Harley being pregnant as well. Nothing has come of this, right? Maybe it's going to be resolved in the DLC? I remember being certain when AK was announced that the Arkham Knight was going to be Joker's son.
 

Rogan

Banned
I just don't get why Arkham Knight is the title of the game, he was just underwhelming and did not feel that important.
 
It was resolved in the Harley's Revenge DLC for AC, she lost the baby.
Still no clue why they bothered bringing that up in AC's ending just to immediately throw it out just a couple months later in the DLC. Can't tell if there was a sequel hook idea they had to abruptly scrap or if it was always meant to be a red herring.

I just don't get why Arkham Knight is the title of the game.
The 'Arkham' part of the series is bankable I guess. Name similarly seems out of place in Arkham Origins. Kinda makes me think pressure from higher-ups wanting that name kept in the title may have been why Jason got so much build up and hype despite being such an obvious reveal and not even the biggest part of the game's plot.

Despite being a joke Batman Project Gotham Racing literally would've been a more accurate representation of the game.
 

Rogan

Banned
The 'Arkham' part of the series is bankable I guess. Name similarly seems out of place in Arkham Origins. Kinda makes me think pressure from higher-ups wanting that name kept in the title may have been why Jason got so much build up and hype despite being such an obvious reveal and not even the biggest part of the game's plot.

That must be it.

Really loved the game, maybe me favorite on the current gen but the title feels out of place.
 
I'm up to the Barbara suicide scene in my New Game+ and the more I think about it, the more it doesn't make any sense.

Alfred calls you up and says that Scarecrow is broadcasting and you see Barbara behind the glass at the safehouse with Scarecrow goading you to go save her. So if Barbara isn't actually there, then did Scarecrow really even broadcast anything?

So you get there and Scarecrow is taunting you on the screens the whole time while you watch him pump fear gas into the room, but if Barbara isn't actually there then what is he taunting you with? Is he just taunting Batman with an empty room hoping that Batman's reaction to the fear toxin is to hallucinate that Barbara is in there? Or did none of that actually happen either?

But if you go back to the safehouse after Barbara is revealed to be alive you see that her wheelchair is behind the glass, even though the last time you saw it was when you visited the clock tower after learning about her kidnapping. So it wasn't 100% a hallucination, the wheelchair must have been placed there to lure Batman but Batman wouldn't know to check the safehouse if not for the broadcast, but if the broadcast is real then was Scarecrow just broadcasting an image of an empty wheelchair? Wouldn't Alfred see that in the broadcast instead of what Batman saw? If Barbara wasn't really there then Scarecrow's whole plan at that moment hinged on Batman seeing what he wanted him to see but how could he possibly predict Batman's reaction to the fear toxin? The whole thing just makes no sense.

That entire part of the plot rubbed me the wrong way anyways. Classic woman in the refrigerator after making her the damsel in distress for most of the game up until that point robbing her of all her agency. I get that one of the themes of the story is Batman failing and his allies being hurt because of him, but why not have Robin be the one kidnapped instead? If you're going to tell what is essentially a Jason Todd/Red Hood story anyways then putting Robin in danger and having Batman relive the horror of losing another as a result of that would have been a much more organic way to introduce the Jason Todd backstory and eventually the Arkham Knight reveal.
 
I think the reasoning was Barbara WAS there during the suicide scene (you can see her skeleton in detective mode) but you'd already unknowingly inhaled a ton of fear toxin and she was unable to get you to not freak out. I don't believe they say they broadcasted her actual death? I'm replaying New Game + too and didn't pick up on that if they did.

Only real plot hole is her skeleton still shows up in the safehouse long after Scarecrow must've taken her again to strike a deal with Gordon.

Also Robin was kidnapped in a major way during the ending and you saw Jason get tortured. In comparison momentarily tricking you into thinking the same thing happened with Barbara doesn't seem as bad, especially since ahe immediately goes back to actively helping you once that's resolved.
 
Is there a way to continue the story beyond knightfall protocol for Rocksteady? The combat,visuals, and audio are so sublime, I want more out of the game.
 
Is there a way to continue the story beyond knightfall protocol for Rocksteady? The combat,visuals, and audio are so sublime, I want more out of the game.

If you return to your game, everything resets back to before the protocol. There's also New Game+ which lets you retain all your upgrades when replaying through the game — difficulty is upped to the hardest though, and counter icons don't appear during combat.

Upgrades, skill points and Riddler trophies/riddles/breakables are all shared between NG and NG+.
 

OSHAN

Member
Do I have to do every goddamn thing to initiate Knightall? I just want to get to that point and trade it in. Main story is done, and Man-bat, Two Face, Hush, that knife dude, and Penguin are behind bars. It says I have to bring in 3 more people, so I assume that is Pyg, Slade, and Riddler, but that says to me I have to do everything. Argh!
 
Do I have to do every goddamn thing to initiate Knightall? I just want to get to that point and trade it in. Main story is done, and Man-bat, Two Face, Hush, that knife dude, and Penguin are behind bars. It says I have to bring in 3 more people, so I assume that is Pyg, Slade, and Riddler, but that says to me I have to do everything. Argh!

and its not worth it
 
The game is solid but quite meh as a complkete package. Too unfocused, except the batmobile, which could hgave been fine but it's a continoius nuisance. Also, lamest, whinest, antagonist ever...
 
If you return to your game, everything resets back to before the protocol. There's also New Game+ which lets you retain all your upgrades when replaying through the game — difficulty is upped to the hardest though, and counter icons don't appear during combat.

Upgrades, skill points and Riddler trophies/riddles/breakables are all shared between NG and NG+.

I haven't started my second playthrough(preferably through new game +) as I am still at 201 riddler trophies and I have another 40 or so left. So if I start new game+ will the game Continue from 201 trophies or reset it to zero? I dont want to lose the 51 hours that I have put on the game from the very start.
 
I haven't started my second playthrough(preferably through new game +) as I am still at 201 riddler trophies and I have another 40 or so left. So if I start new game+ will the game Continue from 201 trophies or reset it to zero? I dont want to lose the 51 hours that I have put on the game from the very start.

It will continue from 201 trophies, and you can finish collecting them in NG or in NG+. NG and NG+ are separate options on the main menu (after the "save file" menu).

I collected them all before starting NG+ and the only Riddler stuff left were the puzzle rooms/tracks and the boss fight.
 
Pacing is terrible, side missions aren't incorporated very well, becomes a real fucking grind at the end because of it.

Pacing was fine though. It's the same formula from past games (fight, travel, predator sequence, travel, etc.) with other stuff thrown in. Pacing only gets "terrible" if you're doing side missions you don't want to do, or when they're not appropriate. I commonly see that Asylum had great pacing, but I just don't buy it that the pacing in City, Origins or Knight is any worse than it was in AA — there's just no possibility of getting distracted by sidemissions in AA since there are none.

I definitely don't think the side missions are great overall, but they're sadly the best they've been in this series, except for the Riddler stuff, but that's still the second-best. Riddler was great in City, probably the best possible approach. The other side missions in City just weren't substantial (thematically they were mostly cool though) — find Azrael, race to telephones, follow bullet-trails in detective mode, etc. Knight's are more like themed challenge maps, except when they're really basic gameplay-wise (Hush, Man-Bat). Challenge maps are still a step up from other games though.

Side-missions being optional means they're incorporated just fine, as far as I'm concerned. Not sure what you mean by them not being incorporated well. It's silly to have a basic ending locked behind any completion (would've been better if the post-Scarecrow ending was more substantial, maybe actually wrapped up Jason's arc). However, all it is is an extra cutscene, and there's no way I'm playing content that ruins a game for me just for that.
 

stn

Member
The side missions were decent at best. Some of them were just awful and way too repetitive. Take the Two-Face missions. You do the same thing at three or four different banks, then have an encounter with Two-Face that portrays him just like any other enemy in terms of skill. Lame "boss" fight. The watchtower and land mine missions were absolutely tedious. The Azrael missions were just AR challenges in disguise.

I would have MUCH rather preferred 4-5 side missions with detective work and real boss fights. Now that I think about it, Scarecrow is the main co-antagonist and you don't even get to have a final battle with him.

I don't even want to talk about the Arkham Knight, who just disappears after becoming all emotionally confused, only to help you escape due to unexplained reasons. No resolution there.

This is actually one of those games that started out as a 10, with me being hyped beyond belief. By the end of it I'd honestly say the game is deserving of a B+/7.5 at most. It still gets the combat, graphics, and lore down. And its always awesome to be Batman. The story is just a mess and the game lacks memorable encounters.
 
The side missions were decent at best. Some of them were just awful and way too repetitive. Take the Two-Face missions. You do the same thing at three or four different banks, then have an encounter with Two-Face that portrays him just like any other enemy in terms of skill. Lame "boss" fight. The watchtower and land mine missions were absolutely tedious. The Azrael missions were just AR challenges in disguise.

I would have MUCH rather preferred 4-5 side missions with detective work and real boss fights. Now that I think about it, Scarecrow is the main co-antagonist and you don't even get to have a final battle with him.

I don't even want to talk about the Arkham Knight, who just disappears after becoming all emotionally confused, only to help you escape due to unexplained reasons. No resolution there.

This is actually one of those games that started out as a 10, with me being hyped beyond belief. By the end of it I'd honestly say the game is deserving of a B+/7.5 at most. It still gets the combat, graphics, and lore down. And its always awesome to be Batman. The story is just a mess and the game lacks memorable encounters.

I agree that the less substantial side-missions should've either had more of a spin put on them or be shortened.

I also would've appreciated more memorable boss encounters, but Rocksteady have only provided two (maybe three) good boss battles so far (Freeze, Clayface, and maybe Ra's). I definitely would prefer Two-Face be as easy to defeat as any other goon if he's coming right for you, but maybe a hostage situation or something could've made it more substantial.

However, the basic combat and predator gameplay scenarios have been improved, especially the latter. I of course would like good boss battles over none, but I have to consider there was a good chance actual boss battles would be tedious and awful. I'd prefer AK's approach over what we got in Asylum by far. A boss encounter just for the hell of it is not what I wanted. I definitely didn't want a boss fight with Scarecrow, and the PS-exclusive thing looks exactly like what I wouldn't want. Titan Joker was the worst thing ever to happen to the series, terrible in every way.

Like I said before, all the side-missions with actual gameplay are challenge maps with twists on them, which is fine considering I'm playing the game for its gameplay. There still should've been some stuff like the crime scene investigation from the main game, but more substantial for each of them to break up the more repetitive parts.
 

MGrant

Member
Pacing was fine though. It's the same formula from past games (fight, travel, predator sequence, travel, etc.) with other stuff thrown in. Pacing only gets "terrible" if you're doing side missions you don't want to do, or when they're not appropriate. I commonly see that Asylum had great pacing, but I just don't buy it that the pacing in City, Origins or Knight is any worse than it was in AA — there's just no possibility of getting distracted by sidemissions in AA since there are none.

I definitely don't think the side missions are great overall, but they're sadly the best they've been in this series, except for the Riddler stuff, but that's still the second-best. Riddler was great in City, probably the best possible approach. The other side missions in City just weren't substantial (thematically they were mostly cool though) — find Azrael, race to telephones, follow bullet-trails in detective mode, etc. Knight's are more like themed challenge maps, except when they're really basic gameplay-wise (Hush, Man-Bat). Challenge maps are still a step up from other games though.

Side-missions being optional means they're incorporated just fine, as far as I'm concerned. Not sure what you mean by them not being incorporated well. It's silly to have a basic ending locked behind any completion (would've been better if the post-Scarecrow ending was more substantial, maybe actually wrapped up Jason's arc). However, all it is is an extra cutscene, and there's no way I'm playing content that ruins a game for me just for that.

"Pacing" might be the wrong word to describe what I didn't like about the story missions. It's more the lack of variety in the missions that got me, and yes, I'm one of the people who wasn't too hot on the tank combat. I'm not even an AA guy, though (I prefer City), but AA seems much tighter to me. I didn't do too many side missions in AK (wanted to see the story's conclusion before it was spoiled for me), but the final missions were heavily weighted towards Batmobile use and not what I liked about the first three games.

Arkham Asylum's final "act" (Botanical Gardens through the end) was structured like this:

Combat > Predator > Puzzles/Traveling > Combat > Predator > Combat > Puzzles/Traveling > Combat > Boss Fight (Ivy) > Puzzles/Traveling > Combat > Boss Fight (Titan Joker)

Decent variety which plays to the game's strengths, even if it's a little light on Predator gameplay.

The last act of Arkham Knight (gas-covered Gotham through the end) plays like this:

Predator > Interrogate Stagg > Travel (put Nimbus device in Batmobile) > Travel (drive to the underground tunnels) > Tank Battle > Travel (drive through the tunnels) > Batmobile Puzzle > Tank Battle > Tank Battle vs. Cloudburst > Travel > Talk to guy at GCPD > Travel > Batmobile Puzzle > Combat > Batmobile vs. Excavator > Predator vs. Arkham Knight > Combat > Talk to Scarecrow > LOL I got another Batmobile > Tank Battle > Predator > Travel back to GCPD > Batmobile Puzzle > Combat > Tank Battle > Travel > Ending

That's a lot of time spent controlling things that aren't Batman. I feel that Rocksteady should have realized somewhere in development that the Batmobile was either not compelling enough to support so many consecutive objectives, or that it needed to be retooled to be more satisfying to play for long periods of time. Only three combat segments and three predator segments and no on-foot detective mode puzzles after locating Stagg was hugely disappointing to me.

And look how drawn out it is; did we really need to drive all the way back to GCPD just to learn that we need to drive somewhere else to find Gordon? Or revisit the clocktower? Was the generator puzzle at GCPD necessary? Should the final challenge of the game have been a tank battle, which had been used as filler during pretty much every other mission in the game? I dunno. I loved the game up through Panessa Studios, but it just ran out of steam after that.
 
"Pacing" might be the wrong word to describe what I didn't like about the story missions. It's more the lack of variety in the missions that got me, and yes, I'm one of the people who wasn't too hot on the tank combat. I'm not even an AA guy, though (I prefer City), but AA seems much tighter to me. I didn't do too many side missions in AK (wanted to see the story's conclusion before it was spoiled for me), but the final missions were heavily weighted towards Batmobile use and not what I liked about the first three games.

Arkham Asylum's final "act" (Botanical Gardens through the end) was structured like this:

Combat > Predator > Puzzles/Traveling > Combat > Predator > Combat > Puzzles/Traveling > Combat > Boss Fight (Ivy) > Puzzles/Traveling > Combat > Boss Fight (Titan Joker)

Decent variety which plays to the game's strengths, even if it's a little light on Predator gameplay.

The last act of Arkham Knight (gas-covered Gotham through the end) plays like this:

Predator > Interrogate Stagg > Travel (put Nimbus device in Batmobile) > Travel (drive to the underground tunnels) > Tank Battle > Travel (drive through the tunnels) > Batmobile Puzzle > Tank Battle > Tank Battle vs. Cloudburst > Travel > Talk to guy at GCPD > Travel > Batmobile Puzzle > Combat > Batmobile vs. Excavator > Predator vs. Arkham Knight > Combat > Talk to Scarecrow > LOL I got another Batmobile > Tank Battle > Predator > Travel back to GCPD > Batmobile Puzzle > Combat > Tank Battle > Travel > Ending

That's a lot of time spent controlling things that aren't Batman. I feel that Rocksteady should have realized somewhere in development that the Batmobile was either not compelling enough to support so many consecutive objectives, or that it needed to be retooled to be more satisfying to play for long periods of time. Only three combat segments and three predator segments and no on-foot detective mode puzzles after locating Stagg was hugely disappointing to me.

And look how drawn out it is; did we really need to drive all the way back to GCPD just to learn that we need to drive somewhere else to find Gordon? Or revisit the clocktower? Was the generator puzzle at GCPD necessary? Should the final challenge of the game have been a tank battle, which had been used as filler during pretty much every other mission in the game? I dunno. I loved the game up through Panessa Studios, but it just ran out of steam after that.

Thanks for breaking down the gameplay sequences in each game — haven't replayed Asylum after trying a long while ago. And thanks for actually laying out your experience.

---

I don't think a lack of variety is what you don't like about it either. If you just don't like tank battles, then that's where your issue lies. It's not a matter of poor pacing when there's only four tank battles in that stretch, it's that you don't enjoy them. Even for me, someone who's not crazy about the tank gameplay, I'm done with each in a couple minutes, five for the Cloudburst boss, at most. It's over so quick, and by that point, I wasn't hurting for and combat or predator scenarios, the latter of which generally take me much longer than any tank fight — the sequences that are there were more substantial for me than any of the tank fights. The rooftop fight was the first time I died in the main game, giving me some much needed challenge. The four-part predator sequence against Arkham Knight almost killed me because of the heat shielded enemies. Even that late in the game, new enemy types were introduced — City almost managed to do this, and Asylum didn't at all (the latter only tossing more and more enemies with no gameplay twist as part of the climax).

The events for AK you list can be condensed (or the AA list expanded to include getting into specific buildings and other gating/loading screens). As it is, it suggests stuff like the six drones in the tunnels before the excavator are a real fight, similar to saying the two guys with the stun rods in AK's base count as a fight (I blew up four of them on-foot with the disruptor my first time through).

Stuff like:

Interrogate Stagg > Travel (put Nimbus device in Batmobile) > Travel (drive to the underground tunnels)

Is all of 5 minutes, similar to having to walk through one area of Arkham Asylum to another, but eventful. Skipping endnotes to gameplay segments/skippable cutscenes (i.e. talking to Stagg), that could just be:

Predator > Travel > Travel (through the tunnels) > Puzzle > Tank Battle > Cloudburst > Travel > Puzzle > Combat > Excavator > Predator (four part predator sequence, if we want to be meticulous) > Combat > Tank Battle > Predator > Travel > Puzzle > Tank Battle > Combat (two waves on the roof)

And then you have the Joker fight scene (combat), and the Joker scenario at the end which doesn't fit into any established gameplay. The last stretch is back-loaded with tank three tank fights close together, yet that's after a campaign that definitely has more predator sequences than in AC (which had like six-seven main ones), and as many combat scenarios as past games.

My stance is from a perspective that a puzzle segment involving the Batmobile is no more obtrusive than running through the underground areas that don't allow the grapnel in AA, or the ice/glue raft parts in AC and AO, respectively. If those pop up, it's not time that could be spent on predator scenarios, it's just inoffensive filler at worst. That stuff, the tank fights outside the Cloudburst and just going from point-to-point on the map never stand out to me, but I understand how they could get in the way for others.

That said, I was worried about variety going into this game since at this point, I've played through three whole games consisting of gated fights and predator sequences (AA having the more transparent "fight -> hallways -> predator -> repeat" formula). Having the Batmobile provides that variety on top of variety in approach to predator scenarios (militia checkpoints/towers possibly showing off the potential of the gameplay systems the best in the series). That last, long stretch of the game gave me the variety I was looking for.

EDIT:

I really would've been bummed to get a repeat of any of the existing games, which at the time of release of each, I found to be the best realization of Batman in video game form, yet always thought there's was so much room to grow. Each Rocksteady game did grow, including Knight.
 

paolo11

Member
Beat the game and got all riddler trophies. I love this game. I think AC is the best IMO but I got all love for the Arkham trilogy.
 
It will continue from 201 trophies, and you can finish collecting them in NG or in NG+. NG and NG+ are separate options on the main menu (after the "save file" menu).

I collected them all before starting NG+ and the only Riddler stuff left were the puzzle rooms/tracks and the boss fight.

Thank you for your sincere response sir!!
 
What was unfocused, and what does that mean exactly?
Maybe not the best term to describe the game, but that's what comes to mind when the game stops me from mastering he controls and mechanics continously changing game scenarios and objectives. You get into a predator mission, then you are moved to a brawl, then a chasing sequence, now it's car stealth, oh wait it's predator again. how does this work again? You end up settling for "what works" and limit your possibilities.
Asylum had this progression where in the end you really mastered the combat and the stealth, because it was built to challenge you while teaching you how to become a better player. I think this game lost this vibe.
 
Maybe not the best term to describe the game, but that's what comes to mind when the game stops me from mastering he controls and mechanics continously changing game scenarios and objectives. You get into a predator mission, then you are moved to a brawl, then a chasing sequence, now it's car stealth, oh wait it's predator again. how does this work again? You end up settling for "what works" and limit your possibilities.
Asylum had this progression where in the end you really mastered the combat and the stealth, because it was built to challenge you while teaching you how to become a better player. I think this game lost this vibe.


Granted, City and Knight throw a lot of mechanics at you, but i'd argue that Asylum's campaign didn't teach you how to master its mechanics any more than those two did. I still remember when i first played Asylum, i've been looking forward to it for the longest time as a Batman fan, and when it also turned out to be a great game in its own right i couldn't have been happier, i absolutely loved it. However, after beating it i was sure that i would probably never platinum it, because i just couldn't wrap my head around the combo scoring system. Sure, i knew how to use all the basic attacks, which more than sufficed for beating the story, but stringing them together in a way that would allow me to beat the scores on the more difficult challenge maps was another matter. Same goes for the predator challenges, it was easy enough to get through SP predator scenarios by using the basic techniques, but doing so with certain requirements proved to be much more challenging.

Because of that i gave up on ever getting the platinum for the game. It wasn't until a year and a half later during the PSN outage, when i had nothing else to play, that i decided to finally properly learn the mechanics of Asylum. The easier part was the predator challenges, with the use of some online guides for specific setups, combat challenges still seemed daunting though. After reading up on the scoring system first, it took me a week of playing nothing but challenge maps to be able to fluidly string Batman's whole arsenal into combos on a regular basis and beat the required scores, and even then it was a huge struggle on some maps (Shock and Awe Extreme was the toughest for me). I finally got the platinum soon after that, which spurred a friend of mine into action to do the same. Yet another friend, who is a very capable player, more so than me, still hasn't completed the challenges to this day, because they seem so daunting to him.

All of which is to say, while this is of course purely anecdotal evidence, i don't think that Arkham Asylum's campaign did a better job teaching the player how to master its mechanics. While it's true that it had a higher concentration of combat and predator scenarios to the mechanically more varied sequels, that alone didn't guarantee your mastery of its systems at all. The game could still be beaten by just coasting on the basic moves for the most part (like so many people still do and then complain about it), but the real test always came in form of the challenge maps and how much you as a player are willing to put into it.
 
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