El Pescado
Member
Am I missing something. How do I do the Riddler trophies where you have to line stuff up on your screen to solve a riddle in this one?
The actual riddles? Hold up on the d pad.Am I missing something. How do I do the Riddler trophies where you have to line stuff up on your screen to solve a riddle in this one?
I just finished it and watched the 'real' ending on Youtube.
The story was really good, but surely between the next two DLC's we will learn more? Do we do if the one starring Batman is a prequel?
I'm having some troubles with the Riddler trophies where you have to use the Voice Synthesizer on the robots... I've done everything in the game up to the point where Riddler won't let you fight him unless you get the trophies, but I still don't have Riddler's voice for the Synthesizer. What do I have to do to get that?
Pretty sure all the story DLCs are prequels but just "Here's what Killer Croc was up to during AK that we just didn't mention at all for some reason." Nothing significant.
And it sounds like the others are just side missions where we control the sidekicks.
So, did this glitch happen to anyone else during the Deathstroke fight? https://youtu.be/H0mpiSoUPMc
I was about 99% sure that Jason Todd was the Arkham Knight before I started playing the game just based on what we knew about the Arkham Knight, as soon as they did a Jason Todd flashback I was 100% sure. I imagine most comic fans were the same, there's just no other character he could of been unless it was a completely new character.
It was resolved in the Harley's Revenge DLC for AC, she lost the baby.
Still no clue why they bothered bringing that up in AC's ending just to immediately throw it out just a couple months later in the DLC. Can't tell if there was a sequel hook idea they had to abruptly scrap or if it was always meant to be a red herring.It was resolved in the Harley's Revenge DLC for AC, she lost the baby.
The 'Arkham' part of the series is bankable I guess. Name similarly seems out of place in Arkham Origins. Kinda makes me think pressure from higher-ups wanting that name kept in the title may have been why Jason got so much build up and hype despite being such an obvious reveal and not even the biggest part of the game's plot.I just don't get why Arkham Knight is the title of the game.
The 'Arkham' part of the series is bankable I guess. Name similarly seems out of place in Arkham Origins. Kinda makes me think pressure from higher-ups wanting that name kept in the title may have been why Jason got so much build up and hype despite being such an obvious reveal and not even the biggest part of the game's plot.
Is there a way to continue the story beyond knightfall protocol for Rocksteady? The combat,visuals, and audio are so sublime, I want more out of the game.
Do I have to do every goddamn thing to initiate Knightall? I just want to get to that point and trade it in. Main story is done, and Man-bat, Two Face, Hush, that knife dude, and Penguin are behind bars. It says I have to bring in 3 more people, so I assume that is Pyg, Slade, and Riddler, but that says to me I have to do everything. Argh!
and its not worth it
What was unfocused, and what does that mean exactly?The game is solid but quite meh as a complkete package. Too unfocused, except the batmobile, which could hgave been fine but it's a continoius nuisance. Also, lamest, whinest, antagonist ever...
If you return to your game, everything resets back to before the protocol. There's also New Game+ which lets you retain all your upgrades when replaying through the game difficulty is upped to the hardest though, and counter icons don't appear during combat.
Upgrades, skill points and Riddler trophies/riddles/breakables are all shared between NG and NG+.
I haven't started my second playthrough(preferably through new game +) as I am still at 201 riddler trophies and I have another 40 or so left. So if I start new game+ will the game Continue from 201 trophies or reset it to zero? I dont want to lose the 51 hours that I have put on the game from the very start.
What was unfocused, and what does that mean exactly?
Pacing is terrible, side missions aren't incorporated very well, becomes a real fucking grind at the end because of it.
The side missions were decent at best. Some of them were just awful and way too repetitive. Take the Two-Face missions. You do the same thing at three or four different banks, then have an encounter with Two-Face that portrays him just like any other enemy in terms of skill. Lame "boss" fight. The watchtower and land mine missions were absolutely tedious. The Azrael missions were just AR challenges in disguise.
I would have MUCH rather preferred 4-5 side missions with detective work and real boss fights. Now that I think about it, Scarecrow is the main co-antagonist and you don't even get to have a final battle with him.
I don't even want to talk about the Arkham Knight, who just disappears after becoming all emotionally confused, only to help you escape due to unexplained reasons. No resolution there.
This is actually one of those games that started out as a 10, with me being hyped beyond belief. By the end of it I'd honestly say the game is deserving of a B+/7.5 at most. It still gets the combat, graphics, and lore down. And its always awesome to be Batman. The story is just a mess and the game lacks memorable encounters.
Pacing was fine though. It's the same formula from past games (fight, travel, predator sequence, travel, etc.) with other stuff thrown in. Pacing only gets "terrible" if you're doing side missions you don't want to do, or when they're not appropriate. I commonly see that Asylum had great pacing, but I just don't buy it that the pacing in City, Origins or Knight is any worse than it was in AA there's just no possibility of getting distracted by sidemissions in AA since there are none.
I definitely don't think the side missions are great overall, but they're sadly the best they've been in this series, except for the Riddler stuff, but that's still the second-best. Riddler was great in City, probably the best possible approach. The other side missions in City just weren't substantial (thematically they were mostly cool though) find Azrael, race to telephones, follow bullet-trails in detective mode, etc. Knight's are more like themed challenge maps, except when they're really basic gameplay-wise (Hush, Man-Bat). Challenge maps are still a step up from other games though.
Side-missions being optional means they're incorporated just fine, as far as I'm concerned. Not sure what you mean by them not being incorporated well. It's silly to have a basic ending locked behind any completion (would've been better if the post-Scarecrow ending was more substantial, maybe actually wrapped up Jason's arc). However, all it is is an extra cutscene, and there's no way I'm playing content that ruins a game for me just for that.
"Pacing" might be the wrong word to describe what I didn't like about the story missions. It's more the lack of variety in the missions that got me, and yes, I'm one of the people who wasn't too hot on the tank combat. I'm not even an AA guy, though (I prefer City), but AA seems much tighter to me. I didn't do too many side missions in AK (wanted to see the story's conclusion before it was spoiled for me), but the final missions were heavily weighted towards Batmobile use and not what I liked about the first three games.
Arkham Asylum's final "act" (Botanical Gardens through the end) was structured like this:
Combat > Predator > Puzzles/Traveling > Combat > Predator > Combat > Puzzles/Traveling > Combat > Boss Fight (Ivy) > Puzzles/Traveling > Combat > Boss Fight (Titan Joker)
Decent variety which plays to the game's strengths, even if it's a little light on Predator gameplay.
The last act of Arkham Knight (gas-covered Gotham through the end) plays like this:
Predator > Interrogate Stagg > Travel (put Nimbus device in Batmobile) > Travel (drive to the underground tunnels) > Tank Battle > Travel (drive through the tunnels) > Batmobile Puzzle > Tank Battle > Tank Battle vs. Cloudburst > Travel > Talk to guy at GCPD > Travel > Batmobile Puzzle > Combat > Batmobile vs. Excavator > Predator vs. Arkham Knight > Combat > Talk to Scarecrow > LOL I got another Batmobile > Tank Battle > Predator > Travel back to GCPD > Batmobile Puzzle > Combat > Tank Battle > Travel > Ending
That's a lot of time spent controlling things that aren't Batman. I feel that Rocksteady should have realized somewhere in development that the Batmobile was either not compelling enough to support so many consecutive objectives, or that it needed to be retooled to be more satisfying to play for long periods of time. Only three combat segments and three predator segments and no on-foot detective mode puzzles after locating Stagg was hugely disappointing to me.
And look how drawn out it is; did we really need to drive all the way back to GCPD just to learn that we need to drive somewhere else to find Gordon? Or revisit the clocktower? Was the generator puzzle at GCPD necessary? Should the final challenge of the game have been a tank battle, which had been used as filler during pretty much every other mission in the game? I dunno. I loved the game up through Panessa Studios, but it just ran out of steam after that.
Interrogate Stagg > Travel (put Nimbus device in Batmobile) > Travel (drive to the underground tunnels)
So, did this glitch happen to anyone else during the Deathstroke fight? https://youtu.be/H0mpiSoUPMc
It will continue from 201 trophies, and you can finish collecting them in NG or in NG+. NG and NG+ are separate options on the main menu (after the "save file" menu).
I collected them all before starting NG+ and the only Riddler stuff left were the puzzle rooms/tracks and the boss fight.
Maybe not the best term to describe the game, but that's what comes to mind when the game stops me from mastering he controls and mechanics continously changing game scenarios and objectives. You get into a predator mission, then you are moved to a brawl, then a chasing sequence, now it's car stealth, oh wait it's predator again. how does this work again? You end up settling for "what works" and limit your possibilities.What was unfocused, and what does that mean exactly?
Just got the platinum. Is the NG+ full ending different in any way?
Maybe not the best term to describe the game, but that's what comes to mind when the game stops me from mastering he controls and mechanics continously changing game scenarios and objectives. You get into a predator mission, then you are moved to a brawl, then a chasing sequence, now it's car stealth, oh wait it's predator again. how does this work again? You end up settling for "what works" and limit your possibilities.
Asylum had this progression where in the end you really mastered the combat and the stealth, because it was built to challenge you while teaching you how to become a better player. I think this game lost this vibe.