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Mighty No. 9 Officially delayed - No new date, "aiming for Q1 2016"

stryke

Member
So they denied that the game would be delayed, just so they can announce the delay at Gamescon??? What kind of decision is that??

Maybe they thought it could fly under the radar being buried by all the other news coming out.

So stupid.
 

K.Sabot

Member
Just about everything after the Kickstarter has been bad bad bad news for this game.

Long revoked any sort of excitement I could have even had for this game, I just want it done so we don't have to deal with this anymore.
 

AniHawk

Member
True, this game is coming out on like every platform so that probably makes things even tougher than normal. There's no way they just started Q&A though so this represents 3+ additional months not 3+ total months. I wonder if there was no option to perhaps delay the handheld versions of the game to focus attention on the other versions to maybe still make the holiday season?

if you can put all of your marketing out for one product all at once, it's best for exposure of all the skus within said product. handheld games have some of the highest minimum order quantities, so delaying just those games could make it difficult to reach the moq, at least from the contacting retailers aspect of things.

i don't think they just started qa. i do think they are about knee-deep in it though, and might be getting hit left and right with changes. the decision could have come down being - either delay this to november, or just make sure things are ready for next year.

in addition to qa, there's about a month of time needed to submit art work, get it approved, printed, assembled, and shipped to retailers. some companies won't even look at submitted art work until they have a rom to test. each company has their own way of shipping things too. nintendo famously had a queue for games production, where it could take several weeks from when an order was placed to when it would arrive in the assembling facility, especially in the busy season. of course, nothing can get made if the game hasn't passed the approval stage.
 
A delay is bad enough news but the fact that they denied it recently makes this really dumb. The fact that they were probably waiting for Red Ash to get funded also makes it super gross.
 
I very much regret backing this project.

A delay is fine, but saying that it's partially because they didn't get responses from all the backers is BS. I wont be giving Comcept any money again.
 

Parakeetman

No one wants a throne you've been sitting on!
i believe it.

first, there are several platforms to do qa for. i don't know what microsoft is like, but sony and nintendo can be fairly strict, especially in europe. so consider that they're submitting 14 roms to about 6 companies and that's a fucking nightmare.

and the problem is, if one fails, everything gets delayed. so you have to make sure that all products are working right with all their quirks. the 3d on the 3ds has to respond in the right settings. the color of the ps4 controller can't be fucking up in weird ways. stuff like that. it's also a busy period when everyone is submitting their stuff for testing, so it makes the time necessary for feedback even harder.

it's possible that a date was desired for october or even early november, just before the holiday season because a cheap game for christmas is potentially a goldmine. but at the same time, they probably couldn't guarantee it out in time. it's possible the game could be ready for december, but that's almost suicide. so instead it gets pushed to q1 where it won't be drowned out so much by noise.

MS isnt as strict as they used to be these days.
 

antonz

Member
Good old Q1. Could be as late as March of next year while people are saying January. Was a completely scummy move to try another Kickstarter for another game when they have trouble finishing their first one.

Inafune continues to live up to the words of Kamiya
 

AniHawk

Member
Good old Q1. Could be as late as March of next year while people are saying January. Was a completely scummy move to try another Kickstarter for another game when they have trouble finishing their first one.

Inafune continues to live up to the words of Kamiya

isn't making a game while you're making a game kind of normal?
 

hohoXD123

Member
Can't say I cared much about the previous MN9 controversies but screw these guys for withholding the announcement because of the Red Ash kickstarter which was most likely going to fail from the start. No wonder they didn't wait until after MN9's release to beg for more money.
 

Froli

Member
Couldn't they just turn off the online features for now and release the single player experience to backers?
 

antonz

Member
isn't making a game while you're making a game kind of normal?

For a normal studio sure. This is a studio that lives pretty much solely on fan donations. Obviously it makes business sense to be lining up the next projects etc but when you are doing crowdfunding you need to be delivering before you go to the well again
 

Crocodile

Member
if you can put all of your marketing out for one product all at once, it's best for exposure of all the skus within said product. handheld games have some of the highest minimum order quantities, so delaying just those games could make it difficult to reach the moq, at least from the contacting retailers aspect of things.

i don't think they just started qa. i do think they are about knee-deep in it though, and might be getting hit left and right with changes. the decision could have come down being - either delay this to November, or just make sure things are ready for next year.

in addition to qa, there's about a month of time needed to submit art work, get it approved, printed, assembled, and shipped to retailers. some companies won't even look at submitted art work until they have a rom to test. each company has their own way of shipping things too. Nintendo famously had a queue for games production, where it could take several weeks from when an order was placed to when it would arrive in the assembling facility, especially in the busy season. of course, nothing can get made if the game hasn't passed the approval stage.

I can understand some of that logic. I'm not sure that works the best for every scenario, I think there are pros and cons to releasing everything at once as well releasing versions at different times (digital version console versions > physical console versions > handheld versions could have been something they could have done) but here they chose to go with release everything at once. Hope it works out for them.

With regards to artwork and what not, isn't that already all done at least? Like there was already box art and what not.

isn't making a game while you're making a game kind of normal?

Extremely normal, especially since MN9 and Red Ash would share little development staff.
 

Kysen

Member
That's the problem with kickstarter zero accountability. Inafune taking the piss and there is nothing backers can do about it. No developer will see a penny from me until the product is in my hands.
 

Weiss

Banned
At this rate we're going to see a new Mega Man game before this comes out.

I was really excited for this too, but I can't hold on to just excitement for years. The product needs to deliver eventually.
 

V_Arnold

Member
So they are asking for crowdfunding but serve themselves and themselves first - because otherwise, it should not matter when the game releases, what matters is that you promised a product for which the backers paid for... in which case market concerns should be either secondary or calculated into the initial release target in the first place.

Combine this with Red Ashes, and it is just a mess. I have zero faith in this team as of now.
 

Oddduck

Member
How is that Inafune's fault?.

How is it not his fault? It was his first project since leaving Capcom. Inafune's studio Intercept was handling the project.

The project was in development since 2011. It gets cancelled in 2015. Marvelous loses millions of dollars.

Has Marvelous explained why the game was cancelled? Did Inafune explain why it was cancelled?
 

AniHawk

Member
I can understand some of that logic. I'm not sure that works the best for every scenario, I think there are pros and cons to releasing everything at once as well releasing versions at different times (digital version console versions > physical console versions > handheld versions could have been something they could have done) but here they chose to go with release everything at once. Hope it works out for them.

With regards to artwork and what not, isn't that already all done at least? Like there was already box art and what not.

you can have the packshots (the front of boxes) approved way in advance, but those aren't representative of the final product. what you need to submit to a first party would be stuff like the disc label, coversheet, and in some cases, manuals and other inserts. that's when the testing comes in, because a lot of it is checking the rom against features mentioned on the back of the box, etc. There's also proofing after the art work has been approved, which also takes a little bit of time, depending on the company and the project.
 
That's the problem with kickstarter zero accountability. Inafune taking the piss and there is nothing backers can do about it. No developer will see a penny from me until the product is in my hands.

Again, please don't let this one project taint your opinion of all of Kickstarter. There are some projects which have been going really well according to backer updates and are looking really promising, such as Cosmic Star Heroine (the devs are regulars here too), Hyper Light Drifter, Kingdom Come: Deliverance and Ghost Song (made by Gaffer Jobbs).
 

Bluth54

Member
And they were probably doing the Red Ash Kickstarter knowing this.

These guys, man.

I wouldn't be surprised if they were planning on using the money from the Red Ash kickstarter to fund the extra development time for Mighty No. 9 then use the profits from Mighty No. 9 to fund the development of Red Ash.
 
This reminds me of the ending chorus of a song: chorus: "I want my money back! I want my money back!" singer "Just enjoy the show!" With backers being the chorus and Inafune the singer:( Unless your name is Obsidian I'm not blindly hyping into nostalgia ever again!
 
How is it not his fault? It was his first project since leaving Capcom. Inafune's studio Intercept was handling the project.

The project was in development since 2011. It gets cancelled in 2015. Marvelous loses millions of dollars.

Has Marvelous explained why the game was cancelled? Did Inafune explain why it was cancelled?

Marvelous was paying the bills, it was a multimedia project and not only a game. From this and the stuff you said, I'm not sure how can you conclude it was Inafune's fault.
 
why would they want to hide it? it's fairly embarrassing, but i would assume they'd want as many people to know when it was coming out as possible.

To be fair, if they wanted as many people to know when it was coming out as possible, there would be a ks update rather then just a note in their private forums which most backers don't even use.
 
That's the problem with kickstarter zero accountability. Inafune taking the piss and there is nothing backers can do about it. No developer will see a penny from me until the product is in my hands.

Its truly sad that Kickstarter will be defined by the few high profile failures and not by its many, many success stories.
 
Sigh

1. Lying about it originally (or having PR people willing to make statements that they don't know are true or not)

2. Starting the Red Ash Kickstarter when their first project should have been their main priority

3. Doing the Kickstarter really really badly in the first damn place

I used to think "eh, it'd be cool if I had backed", but damn am I thankful that I didn't. Such an embarrassment. I still think it'll be a solid game when all's said and done, but yeah.
 
Kickstarter = the saving grace, something something. Yeah, right.

I disagree, the fact that there's even been one success validates crowdfunding as a viable platform, and there's more then one - Wasteland 2, Tex Murphy, Shadowgate, Quest For Infamy, The Book of Unwritten Tales 2, Xenonaut, Shovel Knight...

Bottom line is we have great games that we wouldn't have had without it. And this is coming from someone who backed MN9 at a fairly high tier and now expects to get garbage in return.
 

Oddduck

Member
Marvelous was paying the bills, it was a multimedia project and not only a game. From this and the stuff you said, I'm not sure how can you conclude it was Inafune's fault.

The multimedia project failed to materialize because the game failed to materialize.

After four years of development, Inafune failed to deliver a game.

Every single year, from 2011 to 2014, Inafune promised journalists that game development on Kaio was "going well" and they would show something soon. Even in May 2014, he stated in an interview that the game was still in development.
 

cj_iwakura

Member
Kickstarter = the saving grace, something something. Yeah, right.

There's good and bad ones, like anything else. Funny how the Shadowrun team have no problem keeping to goals and delivering but others keep stumbling. It almost feels like a western specialty, but who knows. Come to think of it, I don't think I've ever backed a Japanese KS. (Bubblegum Crisis comes close, but it was done by someone here.)
 

daegan

Member
I very much regret backing this project.

A delay is fine, but saying that it's partially because they didn't get responses from all the backers is BS. I wont be giving Comcept any money again.

While I don't feel that's a good reason to delay the entire game, they've been very up front about the issues they've had getting people to declare a platform. I know I've gotten a bunch of emails about it and even had some friends remark that they needed to do their survey still.
 
There's good and bad ones, like anything else. Funny how the Shadowrun team have no problem keeping to goals and delivering but others keep stumbling. It almost feels like a western specialty, but who knows. Come to think of it, I don't think I've ever backed a Japanese KS. (Bubblegum Crisis comes close, but it was done by someone here.)

Plenty of western projects with both good and bad intentions have floundered too. This is just really on inafune.
 

Danji

Member
As a high-tier backer, it really burns my ass that they were silent about the delay for as long as they were, even staff members said it was fine, and then have the audacity to say "we wanted to deliver this news to our backers before it is officially announced." You means minutes before you announced it at Gamescom? Get fucked.
 

cj_iwakura

Member
While I don't feel that's a good reason to delay the entire game, they've been very up front about the issues they've had getting people to declare a platform. I know I've gotten a bunch of emails about it and even had some friends remark that they needed to do their survey still.

I think the situation is scummy, but at least they communicate unlike a certain other KS with almost nothing to show after a year+. (Kind of hard not to when it's so high profile.)
 

Kiske

Member
I think it's working. All the big sites have gamescom news on their front pages.

Don't worry, the news makes its way through Gamscom news. (Gamekult, main french gaming website)

mn9.jpg
 

Zomba13

Member
So what are the online features of the game? Leader Boards?

Like, I have backed the game but haven't been glued to it but what sort of online features does it have that directly affect the enjoyment of the base game, the running and jumping through levels? Does it have a Dark Souls style thing with messages and ghosts? Is it just leaderboards and challenges you can send to friends?

Or is it that they can't get the DLC implemented well and they want that done so they can get money for that DLC level right away?
 

lord_lad

Banned
God damn, Inafune....all these talk and no action to prove it.

What the hell happened?

I sincerely hope that Bloodstained will not have a similar situation.
 
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