ViewtifulJC
Banned
So, people who are having a conniption...maybe you should like, I don't know, play the game first before jumping off the bridge?
Give them the $60 dollars to try it out
So, people who are having a conniption...maybe you should like, I don't know, play the game first before jumping off the bridge?
I'm sick and tired of people stating their opinions as facts.
Because it was a typo and the reviewer's intended score was 9.3.
editing wouldn't make the ending of mgs4 any less awful
As someone who has played every MGS game to completion, no. It wasn't the frequency or even the length of cutscence that have been MGS's problem. It was that the writing was only ever average at its best, impenetrable, overwrought nonsense at its worst.
MGS4 was a brilliant game, wrapped around the worst film ever made. Less of an attempt to be a (bad) film director and more focus on being an (excellent) game director is a good thing.
honestly maybe there will be more than 2 environments, maybe reviewers had to sign a NDA to not mention anything like that in their reviews.
Because it was a typo and the reviewer's intended score was 9.3.
If kojima would accept some western style localization in editing and rewriting dialogue, your issues would be non-existant.
MGS2's meta-narrative puts it far above all other metal gear's story. However 3 is good simply because it's a well executed, straightforward plot.
I doubt that very much. I can count the number of videogame with well written stories and dialogue on the figure of one hand. The convoluted backstory in MGS games have always been a negative. Not just the endless cut-scenes, but the ham-fisted Codec exposition as well.
Hideo Kojima has always needed brutal editing of his script, not simple touching up of the dialogue. Less is more.
No point getting your hopes up for something like that. At the very least, reviews have mentioned there is interesting infrastructures in the 2 maps so we'll have plenty to find. I do wonder if there will be a few smaller linear areas like the hospital throughout the story.
so is metal gear online getting a separate review entirely when it's released? Or is it somehow going to be retroactively factored into the the review?
This might sound like a ridiculous complaint but the game sounds too long. I felt like games like MGS3 and RE4 have perfect length, 15-20 hrs, that lend themselves to easy replayability. After a 120 hr trek through Witcher 3, I'm a bit exhausted with long games.
A series like this resorting to missable collectibles to get the meat of the story sounds bad.
What was the score before?
First boss fight is spoiled in this video. I knew what it was, but seeing it in motion, goddamn. :OHere is another one of Greg's Let's Plays. This is different from the one he uploaded to YouTube.
http://www.gamespot.com/videos/metal-gear-solid-v-the-phantom-pain-kinda-funny-le/2300-6426643/
I'm sick and tired of people stating their opinions as facts.
Ah, not much difference, so hopefully people who don't realize it's a typo don't flip out.
First boss fight is spoiled in this video. I knew what it was, but seeing it in motion, goddamn. :O
First boss fight is spoiled in this video. I knew what it was, but seeing it in motion, goddamn. :O
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment. It's not really that game. That was MGS4, for better or for worse. The story in this game isn't necessarily bad, and I'll certainly take it over the character assassination of Solid Snake present in MGS4 (one of the main reasons why I hate that particular game), but it's not like there's a whole lot here. The truth is, all of this extra content detailing the exact nature of Big Boss's journey is superfluous.damn man, I think I'm going to feel the same. Reason I love MGS games is definitely for the story, crazy/funny/weird codec conversations and overall epic boss battles and cinematography. I knew Kojima wanted to go open world since the moment he start praising GTA all the time. Still I thought this would be a very epic conclusion to the franchise with all the characters here. I mean story wise we kinda know what's going to happen, so was hoping for the most epic scenes and boss battles of the series, not just endless replayability.
so is metal gear online getting a separate review entirely when it's released? Or is it somehow going to be retroactively factored into the the review?
If kojima would accept some western style localization in editing and rewriting dialogue, your issues would be non-existant.
HhhnnnggMGSV a better sequel to Chaos Theory than any Splinter Cell game that came after it.
It's the only one we'll see since he's only going to mission 5. Just don't watch past 42:00 to be safe."No real spoilers in my Let's Play" my fucking arse, Greg.
As someone who has played every MGS game to completion, no. It wasn't the frequency or even the length of cutscence that have been MGS's problem. It was that the writing was only ever average at its best, impenetrable, overwrought nonsense at its worst.
MGS4 was a brilliant game, wrapped around the worst film ever made. Less of an attempt to be a (bad) film director and more focus on being an (excellent) game director is a good thing.
So it's pretty good?
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment.
I'm not sure why anyone would think this in the first place. It's a prequel.
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment. It's not really that game. That was MGS4, for better or for worse. The story in this game isn't necessarily bad, and I'll certainly take it over the character assassination of Solid Snake present in MGS4 (one of the main reasons why I hate that particular game), but it's not like there's a whole lot here. The truth is, all of this extra content detailing the exact nature of Big Boss's journey is superfluous.
...
Still, though. Seven years for this. Kind of sucks really to feel this way.
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment. It's not really that game. That was MGS4, for better or for worse. The story in this game isn't necessarily bad, and I'll certainly take it over the character assassination of Solid Snake present in MGS4 (one of the main reasons why I hate that particular game), but it's not like there's a whole lot here. The truth is, all of this extra content detailing the exact nature of Big Boss's journey is superfluous.
I feel MGS3 alone was good enough, and it would've been great to just have that. It's nice to leave things to the imagination sometimes, and I feel this whole journey is a testament to that. MGSV's story kind of feels unfinished if someone tries to take it as some kind of conclusion, because it's not. Not necessarily in the sense that there's a lot more to tell, but just that it's not a conclusion to the saga. And it's not necessarily a good way to bring things full circle since it doesn't really do that in some great way either.
Basically, it's a story in the life of Big Boss. That's about it. It really doesn't do anything thematically important for Big Boss's journey nor does it provide some greater understanding of his character that we didn't already have. So superfluous I feel is the best way to describe it. That doesn't mean it's bad, but in a game which is probably 2-3 times longer than the previous main entry, there really isn't that much there, and the crappy pacing kind of hinders it in that sense.
I think MGS5 is a game that gets a lot right, and a lot wrong. And how much you like it is going to depend on the type of design you like in games, and what made you a fan of the franchise. It really does kind of jump to the other end of the spectrum in comparison to MGS4.
With MGS4, I feel if there had been a better balance in the game design, it really could've been something special (even though I hated that story). With MGS5, I don't really think that way. I don't dislike it more than MGS4, but MGS4's disappointment for me was because it really could've become something far greater than what it was. Even if you were to rectify some of the issues I have with MGS5, I don't think it could become that, since you'd have to pretty much overhaul it. Then you basically have a different game.
Plus, I was kind of blindsided by the length of this game. I really didn't expect that. That's a backfire of a blackout I guess. Although I likely would've enjoyed it far more if the pacing wasn't the way it was. It does get very repetitive.
Still, though. Seven years for this. Kind of sucks really to feel this way.
It also had some of the most insufferable dialog to ever come out of a Japanese game.
Guessing you're going to dislike this game!
Nah, I do hope you end enjoying it, but MGS5 does have more similarities to PW than any other entry. It always sucks to be disappointed so I wouldn't want that for anyone.
Is the GameTrailers review full of spoilers?
Woah what do you mean character assassination of Solid snake in MGS4. MGS4 is his best moment and it shows he is the hero all other characters only wish he could be. The entire game is about snake basically being tortured in every way a man could be tortured but because he is the greatest soldier, because he is the ultimate hero he still puts the fate of the world on his shoulders. He does it not for country or control but because of love of his friends and to do what is right. He represents everything The Boss actually wanted to represent.
MGS4 is snakes shining moment.
And the last Kojima Metal Gear game
Woah what do you mean character assassination of Solid snake in MGS4. MGS4 is his best moment and it shows he is the hero all other characters only wish he could be. The entire game is about snake basically being tortured in every way a man could be tortured but because he is the greatest soldier, because he is the ultimate hero he still puts the fate of the world on his shoulders. He does it not for country or control but because of love of his friends and to do what is right. He represents everything The Boss actually wanted to represent.
MGS4 is snakes shining moment.
Makes no difference, chronologically it's just another filler installment story wise. If this were set after 4 that'd be another thing but I'm not sure how a prequel could provide resolution. It can be informative ala Snake Eater but that's about it. 3 and 4 answered pretty much every question pertaining to the Patriots and all that. MGSV is just more of what happened to Big Boss.
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment. It's not really that game. That was MGS4, for better or for worse. The story in this game isn't necessarily bad, and I'll certainly take it over the character assassination of Solid Snake present in MGS4 (one of the main reasons why I hate that particular game), but it's not like there's a whole lot here. The truth is, all of this extra content detailing the exact nature of Big Boss's journey is superfluous.
I feel MGS3 alone was good enough, and it would've been great to just have that. It's nice to leave things to the imagination sometimes, and I feel this whole journey is a testament to that. MGSV's story kind of feels unfinished if someone tries to take it as some kind of conclusion, because it's not. Not necessarily in the sense that there's a lot more to tell, but just that it's not a conclusion to the saga. And it's not necessarily a good way to bring things full circle since it doesn't really do that in some great way either.
Basically, it's a story in the life of Big Boss. That's about it. It really doesn't do anything thematically important for Big Boss's journey nor does it provide some greater understanding of his character that we didn't already have. So superfluous I feel is the best way to describe it. That doesn't mean it's bad, but in a game which is probably 2-3 times longer than the previous main entry, there really isn't that much there, and the crappy pacing kind of hinders it in that sense.
I think MGS5 is a game that gets a lot right, and a lot wrong. And how much you like it is going to depend on the type of design you like in games, and what made you a fan of the franchise. It really does kind of jump to the other end of the spectrum in comparison to MGS4.
With MGS4, I feel if there had been a better balance in the game design, it really could've been something special (even though I hated that story). With MGS5, I don't really think that way. I don't dislike it more than MGS4, but MGS4's disappointment for me was because it really could've become something far greater than what it was. Even if you were to rectify some of the issues I have with MGS5, I don't think it could become that, since you'd have to pretty much overhaul it. Then you basically have a different game.
Plus, I was kind of blindsided by the length of this game. I really didn't expect that. That's a backfire of a blackout I guess. Although I likely would've enjoyed it far more if the pacing wasn't the way it was. It does get very repetitive.
Still, though. Seven years for this. Kind of sucks really to feel this way.