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Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

As someone who has played every MGS game to completion, no. It wasn't the frequency or even the length of cutscence that have been MGS's problem. It was that the writing was only ever average at its best, impenetrable, overwrought nonsense at its worst.

MGS4 was a brilliant game, wrapped around the worst film ever made. Less of an attempt to be a (bad) film director and more focus on being an (excellent) game director is a good thing.

I think the graph is slightly off, as it does not consider stuff like Pre-Mission briefings and tends to consider a cutscene as "done" when it switches to another cutscene when in fact, it's just the same cutscene continuing.

Most of MGS4 can be summed up with the folowing type of sequence.

Watch a 20 minute mission briefing, followed by a ten ish minute cutscene, followed by a codec call, then 20 seconds of gameplay, then another codec call, followed by a new cutscene... Bascially, yes, on paper it's a series of short cutscenes, but it reality, it feels like a long cutscene that's been broken into smaller chunks so you can skip parts and giving you the illusion of interractivty by giving you a small gameplay segment in between bouts of cutscene.
 
honestly maybe there will be more than 2 environments, maybe reviewers had to sign a NDA to not mention anything like that in their reviews.

No point getting your hopes up for something like that. At the very least, reviews have mentioned there is interesting infrastructures in the 2 maps so we'll have plenty to find. I do wonder if there will be a few smaller linear areas like the hospital throughout the story.
 

CLEEK

Member
If kojima would accept some western style localization in editing and rewriting dialogue, your issues would be non-existant.

I doubt that very much. I can count the number of videogame with well written stories and dialogue on the figure of one hand. The convoluted backstory in MGS games have always been a negative. Not just the endless cut-scenes, but the ham-fisted Codec exposition as well.

Hideo Kojima has always needed brutal editing of his script, not simple touching up of the dialogue. Less is more.
 
This might sound like a ridiculous complaint but the game sounds too long. I felt like games like MGS3 and RE4 have perfect length, 15-20 hrs, that lend themselves to easy replayability. After a 120 hr trek through Witcher 3, I'm a bit exhausted with long games.
 
MGS2's meta-narrative puts it far above all other metal gear's story. However 3 is good simply because it's a well executed, straightforward plot.

Exactly, MGS2's story is insane in the best way possible. MGS3 was incredibly executed, and the most coherent because it's the first game chronologically.
 

sjay1994

Member
Reading some of the reception on the story, it seems Kojima really took inspiration from Mad Max when it comes to TPP. Max doesn't talk much in those movies, but his actions speak for him.

So I guess there are 2 mad max games releasing on the first of september, and this is the one that looks more appealing.
 

MAX PAYMENT

Member
I doubt that very much. I can count the number of videogame with well written stories and dialogue on the figure of one hand. The convoluted backstory in MGS games have always been a negative. Not just the endless cut-scenes, but the ham-fisted Codec exposition as well.

Hideo Kojima has always needed brutal editing of his script, not simple touching up of the dialogue. Less is more.

I agree. Kojima was at his best on ps1 when he was working under severe limitstions. Put that man on a blu-ray disc and he will fill it with shit

I agree about him needing harsh editing. I was just trying not to step on toes.
 

Imm0rt4l

Member
so is metal gear online getting a separate review entirely when it's released? Or is it somehow going to be retroactively factored into the the review?
 

23qwerty

Member
No point getting your hopes up for something like that. At the very least, reviews have mentioned there is interesting infrastructures in the 2 maps so we'll have plenty to find. I do wonder if there will be a few smaller linear areas like the hospital throughout the story.

Pretty sure someone confirmed
that it is just the two maps
 

Gaz_RB

Member
so is metal gear online getting a separate review entirely when it's released? Or is it somehow going to be retroactively factored into the the review?

I'd imagine, using the previous example of GTAO's late release, that coverage will be separate and not play into the initial review.
 
This might sound like a ridiculous complaint but the game sounds too long. I felt like games like MGS3 and RE4 have perfect length, 15-20 hrs, that lend themselves to easy replayability. After a 120 hr trek through Witcher 3, I'm a bit exhausted with long games.

Although it won't appease the people who are tired of long games in general, when it comes to replaying this one, it will probably be reasonably quick once you have everything unlocked like Peace Walker. You'll have all the best weapons and all the story missions will be available without doing side ops that replays down the line probably won't be close the initial 40-50 hours. But yea, I can see why that is daunting right now coming off of The Witcher 3.
 

sjay1994

Member
A series like this resorting to missable collectibles to get the meat of the story sounds bad.

Missable? I don't think you are locked out of them. They should still be around in the open world or in the mission.

And I think I do prefer the style of story telling shown in GZ opposed to how its been done in previous games. Those tapes conveyed a lot of information I highly enjoyed playing the MGS games, but asides from the Big Boss games, story elements in the Solid Snake games have kinda flown over my head. Also, I barely made codec calls, because I knew it would remove me from playing the game. The tapes don't do that. You can listen to them as you play, or at your own leisure.
 

braves01

Banned
As someone who loves the codec calls and cutscenes from 1, 2, 3, and 4, it's disappointing to hear much of the story-telling comes through audio tapes I might not come across. I'm also not thrilled about the prospect of mother base grinding, but the core stealth is so good I suspect it will make up a bit for the shortcomings.
 

Verendus

Banned
damn man, I think I'm going to feel the same. Reason I love MGS games is definitely for the story, crazy/funny/weird codec conversations and overall epic boss battles and cinematography. I knew Kojima wanted to go open world since the moment he start praising GTA all the time. Still I thought this would be a very epic conclusion to the franchise with all the characters here. I mean story wise we kinda know what's going to happen, so was hoping for the most epic scenes and boss battles of the series, not just endless replayability.
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment. It's not really that game. That was MGS4, for better or for worse. The story in this game isn't necessarily bad, and I'll certainly take it over the character assassination of Solid Snake present in MGS4 (one of the main reasons why I hate that particular game), but it's not like there's a whole lot here. The truth is, all of this extra content detailing the exact nature of Big Boss's journey is superfluous.

I feel MGS3 alone was good enough, and it would've been great to just have that. It's nice to leave things to the imagination sometimes, and I feel this whole journey is a testament to that. MGSV's story kind of feels unfinished if someone tries to take it as some kind of conclusion, because it's not. Not necessarily in the sense that there's a lot more to tell, but just that it's not a conclusion to the saga. And it's not necessarily a good way to bring things full circle since it doesn't really do that in some great way either.

Basically, it's a story in the life of Big Boss. That's about it. It really doesn't do anything thematically important for Big Boss's journey nor does it provide some greater understanding of his character that we didn't already have. So superfluous I feel is the best way to describe it. That doesn't mean it's bad, but in a game which is probably 2-3 times longer than the previous main entry, there really isn't that much there, and the crappy pacing kind of hinders it in that sense.

I think MGS5 is a game that gets a lot right, and a lot wrong. And how much you like it is going to depend on the type of design you like in games, and what made you a fan of the franchise. It really does kind of jump to the other end of the spectrum in comparison to MGS4.

With MGS4, I feel if there had been a better balance in the game design, it really could've been something special (even though I hated that story). With MGS5, I don't really think that way. I don't dislike it more than MGS4, but MGS4's disappointment for me was because it really could've become something far greater than what it was. Even if you were to rectify some of the issues I have with MGS5, I don't think it could become that, since you'd have to pretty much overhaul it. Then you basically have a different game.

Plus, I was kind of blindsided by the length of this game. I really didn't expect that. That's a backfire of a blackout I guess. Although I likely would've enjoyed it far more if the pacing wasn't the way it was. It does get very repetitive.

Still, though. Seven years for this. Kind of sucks really to feel this way.
 
If kojima would accept some western style localization in editing and rewriting dialogue, your issues would be non-existant.

Wait, MGSV cuts down on cutscene length and frequency and you *don't* think he was influenced by "western style localization in editing"? It's pretty clear that's exactly what happened- he listened to the criticisms of the over indulgence in cutscenes from the previous games (especially 4) and responded accordingly.
 

naib

Member
MGSV a better sequel to Chaos Theory than any Splinter Cell game that came after it.
Hhhnnngg

This is what has me. Zeroes feels like what a current gen Clancy game could be.

Edit: not just SC but parts of what made GR fun. A few games back, when it still was.
 

denshuu

Member
As someone who has played every MGS game to completion, no. It wasn't the frequency or even the length of cutscence that have been MGS's problem. It was that the writing was only ever average at its best, impenetrable, overwrought nonsense at its worst.

MGS4 was a brilliant game, wrapped around the worst film ever made. Less of an attempt to be a (bad) film director and more focus on being an (excellent) game director is a good thing.

This is the exact thing that made me completely disinterested in this game until these reviews came out. I've always wanted a modern VR Missions, with all the sneaking and stealthing without Kojima's inane half hour ramblings every playsession. Also one of those reviews shows Snake sliding around in a little mech thing. This is actually the first time I've been genuinely excited for a Metal Gear game since Sons of Liberty.
 

Alienous

Member
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment. It's not really that game. That was MGS4, for better or for worse. The story in this game isn't necessarily bad, and I'll certainly take it over the character assassination of Solid Snake present in MGS4 (one of the main reasons why I hate that particular game), but it's not like there's a whole lot here. The truth is, all of this extra content detailing the exact nature of Big Boss's journey is superfluous.

...

Still, though. Seven years for this. Kind of sucks really to feel this way.

So basically you're saying this is Metal Gear Solid's Assassin's Creed: Revelations?
 
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment. It's not really that game. That was MGS4, for better or for worse. The story in this game isn't necessarily bad, and I'll certainly take it over the character assassination of Solid Snake present in MGS4 (one of the main reasons why I hate that particular game), but it's not like there's a whole lot here. The truth is, all of this extra content detailing the exact nature of Big Boss's journey is superfluous.

I feel MGS3 alone was good enough, and it would've been great to just have that. It's nice to leave things to the imagination sometimes, and I feel this whole journey is a testament to that. MGSV's story kind of feels unfinished if someone tries to take it as some kind of conclusion, because it's not. Not necessarily in the sense that there's a lot more to tell, but just that it's not a conclusion to the saga. And it's not necessarily a good way to bring things full circle since it doesn't really do that in some great way either.

Basically, it's a story in the life of Big Boss. That's about it. It really doesn't do anything thematically important for Big Boss's journey nor does it provide some greater understanding of his character that we didn't already have. So superfluous I feel is the best way to describe it. That doesn't mean it's bad, but in a game which is probably 2-3 times longer than the previous main entry, there really isn't that much there, and the crappy pacing kind of hinders it in that sense.

I think MGS5 is a game that gets a lot right, and a lot wrong. And how much you like it is going to depend on the type of design you like in games, and what made you a fan of the franchise. It really does kind of jump to the other end of the spectrum in comparison to MGS4.

With MGS4, I feel if there had been a better balance in the game design, it really could've been something special (even though I hated that story). With MGS5, I don't really think that way. I don't dislike it more than MGS4, but MGS4's disappointment for me was because it really could've become something far greater than what it was. Even if you were to rectify some of the issues I have with MGS5, I don't think it could become that, since you'd have to pretty much overhaul it. Then you basically have a different game.

Plus, I was kind of blindsided by the length of this game. I really didn't expect that. That's a backfire of a blackout I guess. Although I likely would've enjoyed it far more if the pacing wasn't the way it was. It does get very repetitive.

Still, though. Seven years for this. Kind of sucks really to feel this way.

Woah what do you mean character assassination of Solid snake in MGS4. MGS4 is his best moment and it shows he is the hero all other characters only wish he could be. The entire game is about snake basically being tortured in every way a man could be tortured but because he is the greatest soldier, because he is the ultimate hero he still puts the fate of the world on his shoulders. He does it not for country or control but because of love of his friends and to do what is right. He represents everything The Boss actually wanted to represent.

MGS4 is snakes shining moment.
 

Sami+

Member
It also had some of the most insufferable dialog to ever come out of a Japanese game.

Yeah I don't disagree, but I can look past it.

Besides that I thought MGS4 was worse in that regard, frankly. "You were the lightning in that storm". Ugh.
 
Guessing you're going to dislike this game!

Nah, I do hope you end enjoying it, but MGS5 does have more similarities to PW than any other entry. It always sucks to be disappointed so I wouldn't want that for anyone.

I'm really hope that's not true when I play it. I really did not like Peace Walker :(
 

Alienous

Member
Woah what do you mean character assassination of Solid snake in MGS4. MGS4 is his best moment and it shows he is the hero all other characters only wish he could be. The entire game is about snake basically being tortured in every way a man could be tortured but because he is the greatest soldier, because he is the ultimate hero he still puts the fate of the world on his shoulders. He does it not for country or control but because of love of his friends and to do what is right. He represents everything The Boss actually wanted to represent.

MGS4 is snakes shining moment.

mgs4_soldout_snakechange.gif
 
And the last Kojima Metal Gear game

Makes no difference, chronologically it's just another filler installment story wise. If this were set after 4 that'd be another thing but I'm not sure how a prequel could provide resolution. It can be informative ala Snake Eater but that's about it. 3 and 4 answered pretty much every question pertaining to the Patriots and all that. MGSV is just more of what happened to Big Boss.
 
Woah what do you mean character assassination of Solid snake in MGS4. MGS4 is his best moment and it shows he is the hero all other characters only wish he could be. The entire game is about snake basically being tortured in every way a man could be tortured but because he is the greatest soldier, because he is the ultimate hero he still puts the fate of the world on his shoulders. He does it not for country or control but because of love of his friends and to do what is right. He represents everything The Boss actually wanted to represent.

MGS4 is snakes shining moment.

Somehow him shooting himself in the end is what the character is all about or worse yet, getting executed for war crimes with Otacon lol.
 

sjay1994

Member
Makes no difference, chronologically it's just another filler installment story wise. If this were set after 4 that'd be another thing but I'm not sure how a prequel could provide resolution. It can be informative ala Snake Eater but that's about it. 3 and 4 answered pretty much every question pertaining to the Patriots and all that. MGSV is just more of what happened to Big Boss.

People are getting "Kojima's swan song" confused with "Metal Gear Solid's swan song"
 

Roronoa

Banned
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment. It's not really that game. That was MGS4, for better or for worse. The story in this game isn't necessarily bad, and I'll certainly take it over the character assassination of Solid Snake present in MGS4 (one of the main reasons why I hate that particular game), but it's not like there's a whole lot here. The truth is, all of this extra content detailing the exact nature of Big Boss's journey is superfluous.

I feel MGS3 alone was good enough, and it would've been great to just have that. It's nice to leave things to the imagination sometimes, and I feel this whole journey is a testament to that. MGSV's story kind of feels unfinished if someone tries to take it as some kind of conclusion, because it's not. Not necessarily in the sense that there's a lot more to tell, but just that it's not a conclusion to the saga. And it's not necessarily a good way to bring things full circle since it doesn't really do that in some great way either.

Basically, it's a story in the life of Big Boss. That's about it. It really doesn't do anything thematically important for Big Boss's journey nor does it provide some greater understanding of his character that we didn't already have. So superfluous I feel is the best way to describe it. That doesn't mean it's bad, but in a game which is probably 2-3 times longer than the previous main entry, there really isn't that much there, and the crappy pacing kind of hinders it in that sense.

I think MGS5 is a game that gets a lot right, and a lot wrong. And how much you like it is going to depend on the type of design you like in games, and what made you a fan of the franchise. It really does kind of jump to the other end of the spectrum in comparison to MGS4.

With MGS4, I feel if there had been a better balance in the game design, it really could've been something special (even though I hated that story). With MGS5, I don't really think that way. I don't dislike it more than MGS4, but MGS4's disappointment for me was because it really could've become something far greater than what it was. Even if you were to rectify some of the issues I have with MGS5, I don't think it could become that, since you'd have to pretty much overhaul it. Then you basically have a different game.

Plus, I was kind of blindsided by the length of this game. I really didn't expect that. That's a backfire of a blackout I guess. Although I likely would've enjoyed it far more if the pacing wasn't the way it was. It does get very repetitive.

Still, though. Seven years for this. Kind of sucks really to feel this way.


So it seems like Kojima didn't want this to be the last MGS game, afterall.

I feel like this is an expansion to PeaceWalker, going by the interviews and videos. Peacewalker was very different from MGS4 so I can see where you're coming from. I enjoyed both games, but MGS4 felt tighter. Then again, I also immensely enjoyed a lot of things in Peacewalker like the RPG aspect of the game. I also felt compelled to go through missions over and over in PeaceWalker to get the S-rank, simply because missions were shorter and more self-contained.
 
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