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Sega Saturn Appreciation and Emulation Thread

I don't have the same game on both systems (just the first SF collection on Saturn and SF Collection 2 on PS1), but comparing say, HF on PS1 and ST on Saturn, the difference in aspect ratio is noticeable, even if things like stage graphics aren't identical.
Is the aspect ratio messed up on the Alpha/Zero 2 Gold on disc 2 aswell?
 
Is the aspect ratio messed up on the Alpha/Zero 2 Gold on disc 2 aswell?

I believe most all capcom fighters on saturn, characters will look a bit "chunky" due to the output resolution of the console. I could be wrong on this though.
Honestly it's not a big deal at all, and I kind of prefer it in some games. There are some other things like health bar placements etc that are affected as well.
 

Ōkami

Member
Trying out Saturn emulation for the first time in a long time.

Only got two games, Enemy Zero and Die Hard Arcade, got up until the first puzzle in the first, the emulator works great, really like the option for scan lines.

Tried out Die Hard Arcade but ran into a problem, there's no music on the game at all, also al cutscenes bar the first one are silent too.
 

piggychan

Member
I love the consistency of the CD art on the SF games, each in a shade of colour. Since these are SF games I can afford, anybody have a pic of Zero 3's disc?

CNbeKVNUcAAAIZW.jpg

F17F7F18-1556-46AE-904D-A07C4352E1DB.jpg


Also if you want secret codes for SFA2

http://www.gamewinners.com/SAT/StreetFighterAlpha2.htm
 
I believe most all capcom fighters on saturn, characters will look a bit "chunky" due to the output resolution of the console. I could be wrong on this though.
Honestly it's not a big deal at all, and I kind of prefer it in some games. There are some other things like health bar placements etc that are affected as well.
I see, thanks for the info!


So jelly! Want to swap it for a worn out Daytona USA Championship Circuit Edition?!


Cool, thanks!
 
Old Famitsu issues had cheat codes / tips, for example there is a statue in Daytona if you make a button combination it will change shape, I don't know if they are known, I remember back in the 90's those kind of things were very popular
 

MikeMyers

Member
Die Hard Arcade can be played in Japanese pretty easily (well when I played the Ages version, though I have the English Saturn version), worst case the only thing you'd have to memorize is the Katakana for Jump(ジャンプ), Punch (パンチ), and Kick (キック).

Actually, come to think of it, does the game always use the same sequence for those moves or is randomly done? If its the former, I can just memorize the pattern.
 

MrHoot

Member
Bringing this back up a bit about SSF, but today I tried to run SSF, wanting to run some saturn games, but i get a "?????CD????????" type error on boot, and scouring the net (and diagonally through this thread although i didn't dare go through all the pages) i didn't find a suitable fix.

Yabause does it a bit better, although no sound plays at all wether I try Daytona USA, Sega Rally or Sonic 3D blast

EDIT: Neeeevermind about the SSF error, forgot to launch my Daemon Lite....hurr. Although the sound thing is still a problem
 

MrHoot

Member
You don't have the sound tracks as compressed sound files right? Cause that might not work...

I got better isos and it's all good now ! Seems Yabause is better at running them than SSF for the most part too

Man it feels weird going back to the saturn after all these years. I didn't have it for super long as a kid, but I have a fondness for the distinct end 90's sega arcade era
 
lol - or 108 yen from Japanese bargain buckets :/

Burning Rangers actually is 10x than 108yen...
prices spiked up in the latest years, I remember that I bought BR around 6 years ago and it was really cheaper (but not 100yen), but since I live in Tokyo (Jan.2013) I never found it at less than 1,000yen
the time for retrogaming bargain bucket is over, now you can just find Virtua Fighter, Virtua Fighter 2, Virtua Fighter Remix or Kids, some baseball title or crappy games for that price

but of course if you merely want the disc and nothing else (and I mean no manual, no inlay, nothing, just a cd and its case) maybe you can find it for 1-200yen somewhere
 

AniHawk

Member
only about an hour and a half into panzer dragoon saga. it has a lot i thought would work against it but damn. i can't believe how well it holds up.
 
only about an hour and a half into panzer dragoon saga. it has a lot i thought would work against it but damn. i can't believe how well it holds up.
It's damned good.

Only real problems I can think of are the relatively high encounter rate (although the combat is involved enough that it typically manages to remain fun in spite of that), how it's kinda easy overall (it has its moments but I think I only Game Over'd once in the entire playthrough), that it's really short (as mentioned earlier in the thread), and the usual "Fifth Console Generation graphics are kinda shit" issues you'd get with most PS1/N64/Saturn games (and let's not mince words, the on-foot segments look a fair bit worse than contemporary PS1 games do - fortunately, though, that's the part of the game you spend the least amount of time with, while the flying and battle segments still look pretty decent).

Well, there's another issue I have, I suppose, but it's pretty heavily plot-related and I don't want to say it outright just yet.
 
Did some research of Mortal Kombat on Saturn. Apparently the ports weren't too good. A shame, I would have loved a MK2 port that took advantage of Saturn's 2D Power.
UMK3 on Saturn is great for the time. It's better than MK3 on the Playstation, certainly. MK2 isn't as good, sure, but UMK3 is good... not a perfect port of the arcade game, yes, and based on MK3 for PS1 more so than UMK3 the arcade game if I got that right, but it looks and plays great, the load times are acceptable, they improved it over PS1 MK3 in various ways, etc. It's as good a console MK game as you'll find from when it released.

I don't know about MK Trilogy for Saturn, it's surely a quick port but it's probably not much worse than the PS1 version I'd think... though I know MKT in general isn't exactly loved anymore.

Not bad then.

No, it's pretty bad. Messing up on the QTEs will get you into extra fights, have you take damage, etc. It'll make the game a lot harder and more annoying. Remember, you have limited continues in this game, you can't just continue as much as you want. You definitely want to get the QTEs right.
 

MikeMyers

Member
Well, this is where I read about the Saturn versions of the three MK games. They don't seem too content.

I also lurked around the Test Your Might forums, which is a popular MK forum. Here's what an admin had to say regarding UMK3 on Saturn:

I remember back when MK3 and UMK3 were new reading that Sega bought exclusivity rights to UMK3 for the 5th generation consoles. The version for the Saturn is identical to MK3 for the PSX and Windows (but not DOS ;-)) with the Ultimate content added on haphazardly. Gravity is wrong, move properties are removed, Noob Saibot is an all black Kano. Overall it's quite messy.

I mean, I imagine the game is playable and those criticisms are only noticeable to die hard fans of the series, but given that its available on modern consoles for cheap, I just don't think it would be worth it. Oh and I like Trilogy, but I already have the PlayStation version.
 

AniHawk

Member
It's damned good.

Only real problems I can think of are the relatively high encounter rate (although the combat is involved enough that it typically manages to remain fun in spite of that), how it's kinda easy overall (it has its moments but I think I only Game Over'd once in the entire playthrough), that it's really short (as mentioned earlier in the thread), and the usual "Fifth Console Generation graphics are kinda shit" issues you'd get with most PS1/N64/Saturn games (and let's not mince words, the on-foot segments look a fair bit worse than contemporary PS1 games do - fortunately, though, that's the part of the game you spend the least amount of time with, while the flying and battle segments still look pretty decent).

Well, there's another issue I have, I suppose, but it's pretty heavily plot-related and I don't want to say it outright just yet.

i am trying to go in with an open mind. i was for a little bit thinking that because the amount of people who have played it in the united states is limited to a shrinking amount of originally 40,000 copies, that perhaps the quality of the game was overstated. instead, i'm loving the music and art direction kind of a lot, and i'm impressed with the presentation, and how much the game goes into voiced fmv cutscenes. and of course the battle system is actually pretty good, like a more fleshed out skies of arcadia ship battles except for the entire game.

the one thing i actually hated most from games from this gen were long load times. while nowadays things seem to have gotten worse, the load times in saga seem really snappy, especially from what i remember on playstation contemporaries like final fantasy vii and final fantasy viii.

it's definitely intriguing. something that definitely came from a different era of sega.
 

AniHawk

Member
Yeah, back when Sega was actually good. :(

well not even that. sega was 'good' through about 2010, but the style of games changed. their sega saturn stuff is pretty neat because they're experimenting in 3d space at this point, and doing it in ways that wasn't being done on playstation or n64. nights evokes the same reaction from me, which is another game on the saturn from them that i feel holds up remarkably well.
 
Well, this is where I read about the Saturn versions of the three MK games. They don't seem too content.

I also lurked around the Test Your Might forums, which is a popular MK forum. Here's what an admin had to say regarding UMK3 on Saturn:



I mean, I imagine the game is playable and those criticisms are only noticeable to die hard fans of the series, but given that its available on modern consoles for cheap, I just don't think it would be worth it. Oh and I like Trilogy, but I already have the PlayStation version.

Of course a modern console can do a perfect arcade port, but if you want MK3 or UMK3 on a classic console, the fact is that the Saturn version is the best one that exists. Sure it has some issues, but it's the best MK3/UMK3 home version on a '90s system.

Like, just because you can get perfect arcade versions of the early MK games doesn't mean I don't like having MK1 for SCD or MK2 for 32X, they also have a place.
 

MikeMyers

Member
Sucks we don't get Noob Saibot and Rain like in Genesis UMK3 though.

An arcade perfect MK2 that took advantage of Saturn's 2D Powerhouse would be a godsend. I'm actually surprised Saturn even has MK2. Was it just ported everywhere?
 
They were great until the end. (By that I mean Dreamcast.) Even post-DC era had some gems, like Panzer Dragoon Orta(I love it) and JSRF.

and Yakuza and Valkyrie Chronicles and SEGA Allstars Racing saga and if you mention 2 classic Xbox games you can't forget Outrun 2006
 
i was for a little bit thinking that because the amount of people who have played it in the united states is limited to a shrinking amount of originally 40,000 copies, that perhaps the quality of the game was overstated.
Ignoring the surrounding context of the post here, I do sometimes wonder if I think more highly of my more expensive purchases (in general; not just Panzer Dragoon Saga, but Earthbound, Xenoblade before Gamestop lowered the price, Snatcher, Radiant Silvergun, etc.) just because I spent that much money on them and feel like I have to justify that fact, or if the games I decided to spend that much money on really were good enough to have warranted the higher price tags in the first place.
 

MikeMyers

Member
Hang-on GP and Manx TT Superbike thoughts? Super Hang-On on Genesis/Megadrive is one of my favourite games of all time, mostly due to the soundtrack though.
 
i am trying to go in with an open mind. i was for a little bit thinking that because the amount of people who have played it in the united states is limited to a shrinking amount of originally 40,000 copies, that perhaps the quality of the game was overstated.

I felt this way about Radiant Silvergun around the time that Ikaruga was (briefly) the last Dreamcast game and again with the GameCube port.

$600-$800 for a 2D rail shooter that wasn't as fun as the then underrated Soukyugurentai or the still underrated RayForce/Layer Section seemed a bit much. Still does.


But yeah, Panzer Dragoon Saga is still amazing. Its age shows more now than it did ten years ago. Still, I had fun playing it again with InfiniteNine, and I think it might have the most straightforward and well written story in a JRPG to date.

Shame that my CDs are dying. I wonder how many working English NTSC copies are left.
 

oneida

Cock Strain, Lifetime Warranty
I felt this way about Radiant Silvergun around the time that Ikaruga was (briefly) the last Dreamcast game and again with the GameCube port.

$600-$800 for a 2D rail shooter that wasn't as fun as the then underrated Soukyugurentai or the still underrated RayForce/Layer Section seemed a bit much. Still does.


But yeah, Panzer Dragoon Saga is still amazing. Its age shows more now than it did ten years ago. Still, I had fun playing it again with InfiniteNine, and I think it might have the most straightforward and well written story in a JRPG to date.

Shame that my CDs are dying. I wonder how many working English NTSC copies are left.
Souky and LS are way better than Ikaruga imo
 
Does anybody have any tips on how to beat the Clawz boss on Nights? It's the stage with a bunch of mice w/rockets. I know it's probably incredibly easy, but for some reason I can't get a good rhythm down. Or am I missing something?
 

MikeMyers

Member
Does anybody have any tips on how to beat the Clawz boss on Nights? It's the stage with a bunch of mice w/rockets. I know it's probably incredibly easy, but for some reason I can't get a good rhythm down. Or am I missing something?

You have to destroy the mice when they are lighted up.
 
I felt this way about Radiant Silvergun around the time that Ikaruga was (briefly) the last Dreamcast game and again with the GameCube port.

$600-$800 for a 2D rail shooter that wasn't as fun as the then underrated Soukyugurentai or the still underrated RayForce/Layer Section seemed a bit much. Still does.

I think RS is not a bad shmup, just overpriced considering it sold more than 10k back then...
something similar happens to Gamecube's Kirby Air Ride, more than 300k sold but it's one of the most expensive game for the system (I remember I sold to Trader for $55 2 years ago, selling price was around $80......)


Regarding the price spiking, it's normal, see what's happening to Shenmue titles after E3...
 
Souky and LS are way better than Ikaruga imo

I have Souky and Galactic Attack, and no way, Ikaruga is a far, far better game. While that kind of lock-on system works great in rail shooters (Panzer Dragoon, Star Fox 64, etc.), in a top-down game it's kind of limiting and gimmickey, I've thought ever since I first played Galactic Attack. Souky is maybe a slightly better game than that one, but it's still the same basic not-that-great concept. I have never liked Xevious-style games with two buttons, one for a very limited ground attack at a specific point in front of you, and that is exactly what both of those games are. There are some games with separate air and ground targeting that I like -- most notably, I absolutely love Raptor for the PC -- but the system works differently, and in my opinion much better, there -- you just have different weapons that target air, ground, or both, and fire ahead (or home in on enemies, for the homing ones). No annoying targeting cursor.

I have no idea why I actually got Souky earlier this year, given my lukewarm opinion of Galactic Attack I didn't think I'd like it all that much... but it was semi-affordable, something that can't be said for most of the other top Saturn import shmups, so I got it anyway. At least it has nice visuals.

Hang-on GP and Manx TT Superbike thoughts? Super Hang-On on Genesis/Megadrive is one of my favourite games of all time, mostly due to the soundtrack though.
They are okay but flawed games. Hang-On GP is an early Saturn game, so it has somewhat rough graphics. The game also has no multiplayer and while there are like six or so tracks, they are quite short. The game has some challenge, but in visuals and content it is a bit limited. The game is fun, though; Hang-On GP has a somewhat poor reputation, but I at least do like the game. There is a catch, though, and it's a big one -- if you don't have a Saturn racing wheel, I don't know if I can recommend the game. You see, Hang-On GP and Virtua Racing (Saturn version) both have Arcade Racer wheel-only analog, neither game will work at all with the 3D Controller or Mission Stick joystick. Most analog games work with at least two of the three analog control types, but not those two, sadly. And it's a big problem because both games are designed for analog, and have very, frustratingly touchy controls if you're playing them with just a d-pad. So yeah, sure, get Hang-On GP, it's cheap and fun... but make sure you have a wheel too.

As for Manx TT, it has better visuals, 3D Controller and Arcade Racer analog support, and plays a lot like the arcade game, with the expected visual downgrade... but that's all it is. I have two issues with the game. First, the game still has only "two" tracks, almost half of one of which is copied from the other, so there's still an inexcusable lack of content, much like the first Ridge Racer game on the PS1. Games like Daytona USA, Sega Rally Championship, or Hang-On GP have more stuff to race on than this game! It's disappointing; I much prefer racing games to have actual variety, instead of just one and a half tracks and that's it. And second, I never was a big fan of Manx TT in arcades anyway, so 'it's a good port of the arcade game' isn't a great draw for me. I love its futuristic (and tragically arcade-only) spinoff game Motor Raid, but Manx TT itself... I mostly played it because it was there and had that cool motorcycle, not because I liked the gameplay all that much, I think. :p

Oh, and as much as I love the Genesis... Super Hang-On, seriously, that game is barely playable for me thanks to the horribly choppy graphics! Sega's head-hurtingly-bad software scaling that you see in games like Super Hang-On, Space Harrier II, Outrun, and Super Thunder Blade on the Genesis is awful stuff and I dislike all of those games because of it. The system can do so much better with better programming, as games like RoadBlasters or Outrun 2019 show; it's really unfortunate that a bunch of Sega's major first-party titles play so poorly. I'd much rather play the Master System Hang-On game than the Genesis one, the scaling in the SMS game isn't nearly as painful to look at even if the graphics are obviously far worse.

Sucks we don't get Noob Saibot and Rain like in Genesis UMK3 though.
Are those two Genesis-exclusive? Huh. It's kind of interesting to have two exclusive characters in what's otherwise probably the weakest console version (SNES should have better graphics, Saturn better everything)... but at least they made a Genesis version, the system wasn't getting much third-party support anymore in 1996.

An arcade perfect MK2 that took advantage of Saturn's 2D Powerhouse would be a godsend. I'm actually surprised Saturn even has MK2. Was it just ported everywhere?
Yeah, MK2 was ported to a lot of systems. There's even a Japan-exclusive (yes, really) PS1 version. I don't have Saturn MK2; I'm not a MK fan so I don't want all the versions, and I got the 32X version, so getting a version with load times and probably not THAT much better gameplay didn't seem worth the expense.
 

MikeMyers

Member
The Genesis and SNES versions are mostly the same. They lose out on Sheeva, but gain Noob Saibot and Rain. Mileena, Ermac, and Sub-Zero don't need to be unlocked in the 16-bit versions, and its even possible to unlock either Motaro or Shao Khan. Saturn version has more stages though.

Apparently Shang Tsung can morph into more characters in the Genesis version than the SNES one. Don't quote me on that, though.

Oh and boo at Super Hang-on hate.
 

oneida

Cock Strain, Lifetime Warranty
how are the lock on lasers limiting? or gimmicky? calling LS gimmicky in the face of Ikaruga seems so backwards to me.
 
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