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Super Mario Maker |OT| Miyamoto Simulator 2015

Core Zero

Member
I had an idea to create a level in which to practice some harder platforming segments in a low-stress level: no enemies, no pits, no dying (except to the timer, unfortunately). Thus I have come up with the...

Advanced Platforming Tutorial
Code: 676A-0000-0049-171B
Style: NSMBU

CPKR8_XWgAAcyTH.jpg


This level covers 4 Mario platforming concepts, and is meant to be as straightforward and non-trolly as possible.
-Distance and precision jumping over gaps
-Wall-jumps
-Vertical platforming
-Single-block platforming (and note-blocks)

It is intended to be difficult, but allow for quick retries in the different sections, and includes a few hidden secrets for the exploring types. The only thing that can kill you in this level is the timer, which I would have disabled if I could. I would very much appreciate feedback on this level from people on how useful and interesting they find it as a tutorial. Is it too hard? Too easy? Too long? Is it clear what's intended? Is there anything else that could be included? Is this a worthwhile idea?

I'll definitely be looking at more GAF levels over the weekend as well. I am fully addicted to this game right now. As much as it is missing I still feel like there's so much to play with, it's exactly what I wanted.
 

TheJoRu

Member
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

Would love to see you try this stage I made:

WVW69iYLnuc5K4Lk0u


Outside The Box - 49C6-0000-0021-8D2B

It has proven to be quite tricky (only 3,82% completion rate), but figuring out what to do and then doing it I think (hope) should be very rewarding.
 

Seiniyta

Member
Is the New super mario style in 30 fps? Or are it just the animations of some of the enemies that seem lower? Epecially the the lakitu's it's pretty noticeable.
 
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)
2F61-0000-004A-7347

Also a link to your stream please :)
 
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)


I would love to get a play of my little SMW level with a chain chomp theme. It's just meant to be fun with a bit of challenge and the ability to find a couple (semi) hidden paths.

Chompin' at the Bits
3DD4-0000-003D-783B
 

PSqueak

Banned
Is the New super mario style in 30 fps? Or are it just the animations of some of the enemies that seem lower? Epecially the the lakitu's it's pretty noticeable.

Just the enemies and objects.

I guess is to prevent slowdown from placing a bajillion goombas accompanied by a bajillion lakitus spawning more goombas.
 

cyba89

Member
Just the enemies and objects.

I guess is to prevent slowdown from placing a bajillion goombas accompanied by a bajillion lakitus spawning more goombas.

When you place a bajillion fire flowers you still get pretty big slowdowns. I got a stage like that in 100 mario mode.
 

Seiniyta

Member
Just the enemies and objects.

I guess is to prevent slowdown from placing a bajillion goombas accompanied by a bajillion lakitus spawning more goombas.

Figured it was something like that as Mario himself seemed to be fine. Still a bummer though, although understandable.
 

Zodzilla

Member
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

Hey, would love to hear your thoughts on mine. 0B01-0000-0046-3974

Thanks!

 

RagnarokX

Member
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

Boo's Plumbing Nightmare: 4569-0000-0038-8CF2

If you still want levels :)
 

Nohar

Member
Guess who just got 8 automated levels in a row during the 100-Mario Challenge (Easy)? One of those was an Animal Crossing song by the way.

As a level editor, I understand that it is a fun challenge to make one.
As a player, it is just downright boring.
 

(mat)

Member
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

Bob-omb Shooting Gallery:
C159-0000-0039-1DA0
 

jnWake

Member
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

If you're still receiving codes, try mine:

WVW69iZZpm0idZo2In


Name: Mystery House Bounce.
ID: 15EA-0000-0048-B42C.
Quickly clear a set of cannon ball bouncing challenges! Difficulty is between easy and medium.

It's based on the Mystery Houses from Super Mario 3D World so it's actually pretty short and quick.

If anybody else wants to try it I'd be happy too. I'm working on a second Mystery House since the few people that have played this first one seemed to enjoy it.
 

Jucksalbe

Banned
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

If there's still room:
House of Horrors
500C-0000-004B-4DCC

It's a rather short level, so it shouldn't take up much time.
 

Danielsan

Member
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)
If the list isn't full I'd love for my new stage to be featured:

Dark Paths, Cold Nights

1D8B-0000-004A-D321
 

McNum

Member
I made a water stage that I believe is pretty good. Has a few stars and it's been well received so far. I didn't have all the materials unlocked, so I settled on a theme that I was able to make happen.

Kelp Assembly!


Try it out and maybe it'll inspire you some!
You made an autoscrolling underwater stage work. Impressive. Not quite the style I was going for, but I might want to use the wall of fish technique you did.

Water levels are hard...
 

Crisium

Member
My fifth map is my most straightforward level. It is Cape Challenge.

2040-0000-004B-A1EF

wiiu_screenshot_gamep4ruh8.jpg


The level map that you see is for the optional training room where you don't have to do much maneuvering. Down the pipes lie the challenge. If you have good control of the cape's left button timing then you should get through. I have also made it very, very unlikely to die unless you get confused or just act foolish. That way people who find it in the 100mc can hopefully give it a fair shake and not just skip from mass deaths.

Feedback appreciated!
 

RagnarokX

Member
I made a water stage that I believe is pretty good. Has a few stars and it's been well received so far. I didn't have all the materials unlocked, so I settled on a theme that I was able to make happen.

Kelp Assembly!


Try it out and maybe it'll inspire you some!

Coral* Assembly!

Good level :D
 

Peltz

Member
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)
CFD2-0000-004A-128F

Enjoy!
 

Nohar

Member
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

Thank you for your offer! If you are interested, I would suggest this stage:

Name: 1-6 Janus' House Diff: ★★★☆☆
World: Super Mario Land (Ghost House)
ID code: 113E-0000-0046-D305
Notes: Two hidden 1UP
 

Kyzon

Member
Raiders of the Lost Coin: (9B89-0000-003F-247B)

Here's one of my levels!

WVW69iZO4iMvgXslOv


266D-0000-0044-90F6

Thanks!

Fire Coins (652B-0000-0040-56F5)

Pretty simple, short level. I had fun making it and I think it's a fun play through.

How about my new level, Caramel Cliffs?

WVW69iZb3P0Y5Frhuy


F7F6-0000-0049-5E19

Nintendo Land - 2F52-0000-004A-3B6C -


Please try to find the hidden exit!

My latest could use some attention.

Raccoon Fun - DD54-0000-004A-70DE

Going to work soon so I'll miss the stream. I'll watch the replay tomorrow.

Easy, Medium or Hard?: 68E5-0000-004B-064F

Many thanks! I'll try some of your stages tomorrow :D

Please try my stage!

zQ1vDqO.png


Thanks! I'll tune in to the stream :D Where can I find it?

Would love to see you try this stage I made:

WVW69iYLnuc5K4Lk0u


Outside The Box - 49C6-0000-0021-8D2B

It has proven to be quite tricky (only 3,82% completion rate), but figuring out what to do and then doing it I think (hope) should be very rewarding.

2F61-0000-004A-7347

Also a link to your stream please :)

I would love to get a play of my little SMW level with a chain chomp theme. It's just meant to be fun with a bit of challenge and the ability to find a couple (semi) hidden paths.

Chompin' at the Bits
3DD4-0000-003D-783B

Hey, would love to hear your thoughts on mine. 0B01-0000-0046-3974

Thanks!

Boo's Plumbing Nightmare: 4569-0000-0038-8CF2

If you still want levels :)

Bob-omb Shooting Gallery:
C159-0000-0039-1DA0

If you're still receiving codes, try mine:

WVW69iZZpm0idZo2In


Name: Mystery House Bounce.
ID: 15EA-0000-0048-B42C.
Quickly clear a set of cannon ball bouncing challenges! Difficulty is between easy and medium.

It's based on the Mystery Houses from Super Mario 3D World so it's actually pretty short and quick.

If anybody else wants to try it I'd be happy too. I'm working on a second Mystery House since the few people that have played this first one seemed to enjoy it.

If there's still room:
House of Horrors
500C-0000-004B-4DCC

It's a rather short level, so it shouldn't take up much time.

If the list isn't full I'd love for my new stage to be featured:

Dark Paths, Cold Nights

1D8B-0000-004A-D321

Alright. I'm gonna cut it off right here.

http://www.twitch.tv/xindicate_gaming
 

Thud

Member
Made a new level today, hope you guys like it. :)

Title: Bowser's Castle 64
Description: Castle theme in SMB style, based on 'Bowser's Castle' from Mario Kart. 64. It has shortcuts and secrets. Let me know your fastest time :p.
ID: 4DE0-0000- 004B-3A7D

WVW69iZhyVQIY_m9jS



I also have another level, which needs some finetuning. Should be up either today or tomorrow.

I'm gonna play a shit ton of levels this weekend got a bit burned out, so I went back to designing yesterday. Let me know if there's anything I need to play ;-).
 

ohNOitsRO

Member
Well, I tried those two levels (I wanted to try the others, but it took too much time). Here are my thoughts:
  • Castle Siege: The first screen is constantly shaking because of the Twomps on the upper floor, which I find a little annoying. There may be a little too many things in the first room too. The concept is good, but I'd rather move it to another room further in the level (I tend to think that the first room/screen should be easy and danger-free, but it may be a pet-peeve of mine).
    The second room: it can be tricky to time the jump for the cannonball because of the flamethrower, since they don't share the same activation timer, making the player wait for the perfect time to make their jump. As a result, the players can't advance until there is a perfect window to jump, and there is nothing they can do about it. Now, when there is a window, the time to act can be rather large. Mixed feelings about this one.
    The third room is the one with the Twomps and the music blocs. I find music blocs and trampolines/bumpers annoying to use for jumps, since the timing is rather strict, and this is made worse because we are standing right above lava. Thanksfully, we can just jump over the Twomps to proceed further, so I'd say that part is fair.
    The part with the P block on bumpers: same problem as mentioned above. Miss the jump to enter the part where blocks are turned into coins, and the bumper will send you straight into lava.
    Room with the circling Boos and the rotating flames line in the middle: same as the second room, but much worse. The player is forced to wait for the opportunity to pass through, while dodging the flames coming from the right (the player can't really run and crounch: the flames are just long enough to hit Mario if he crounches right under them). And it happens not once, but twice in a row. I stopped there after 10 tries or so, since I wanted to try other levels and I don't have hours to spend on a single level.
    Overall, the flow of the level is quite slow, preventing the player to move around, and the screens are cramped with hazards and traps. Now, you advertized your level as being hard, and this is not Kaizo level, but I find this level just frustrating to play, not really fun. May be interesting for players who are looking for a challenge of course.
  • The Path Less Taken: Upper path (to the trap room): too many sound effects. The one when you arrive in the room should be enough. You also can't move through the room without shrinking down (the lower path is impossible to pass as Adult Mario, you are forced to get hit). In all, a trap room which seems solely designed to make the player lose their Adult form. Not really something I like.
    Path up the vine, with the Dry Bones: too much of them, it is very difficult/impossible to see the bones the bigger ones are throwing since they are "off-screen". This whole section should be moved down a few blocks.
    Grandfather clocks: too many sound effects. I guess you wanted to re-create a tick-tock or something similar, but it is not really enjoyable. If you free too many Boos, there are little to no space to move to get Yoshi, not to mention the jump needed to reach him is difficult because the platform is not long enough to make a running jump easily (since only this kind of jump can help us reach the upper layer of blocks, and we also have the armada of Boos restricting our movements). I would make the platform where the grandfather clocks are longer, or lower the upper blocks, and remove a couple of Boos (unless you want the player to die to memorize where the Boos are and thus not free them the next time, but that is called Trial-and-error gameplay, which is a big no-no by my book).
    Addendum: with some retrospection, I now understand what you wanted to do: indicate which were the good blocs and which were the bad ones, which is a good idea all things considered, but sadly the sound effects remain annoying.
    Nothing to say about the Yoshi section, it is OK.
    After entering a door further on the level, you must make jump above hazards while on a moving skeleton platform. However, the timing can be tricky, and you only have one chance, since the skeleton platform will disappear. What's worse is that you can't go back whence you can from, so if you miss your window, the only thing you can do is die. I would replace the skeleton platform with normal ones which don't despawn, and/or move the door to ground level.
    Last section: not enough breathing room to use the shell to free the passage. It is doable (I did complete this level), but needlessly annoying (I equipped the shell a couple of times by accident instead of bouncing back on it and throwing it away again). You may want to use Koopas instead.

Overall, I think you should maybe dial down the difficulty. While I certainly make too easy levels (I make them for family members who didn't play Mario in ages), I think you are doing the opposite. Not to mention that if you make your levels a little easier, more people will complete them, and you will win more Stars. It is all about balancing challenge and fun, and avoid frustration.

Recap post of my levels.

Dude amazing feedback seriously thanks a lot. I went back and retooled both courses and I think they're a lot more accessible now. Would really love to have you try them again or anybody else for that matter, would love to know if it's any better now.

Castle Siege
ID: 771B-0000-004B-BAC1
Took out flames in the beginning and redid the whole P switch section, ghost section, and thwomp section and edited some minor details

The Path Less Taken
ID: DB70-0000-004B-6314
Redid everything you said mostly and made the trap room less devilish and a little more rewarding. Also switched the skulls on the tracks to the infinite ones, I honestly always wanted it like that and just forgot the blue ones are forever. Took out the sound effects on the clocks except for the two correct ones and took out all the ghost sounds in the trap room except for the first one and left all the dizzy effects cause fuck that it's a trap room :p

Also as a side note, I would love to hear some feedback on this course... Probably my easiest one, has a decent 36% completion rate with 10 plays but no stars D: is it boring?? Lmao

Mushroom Rise
ID: 8071-0000-0043-F087
Tried making a World 1 vertical level

Send me some levels folks, I'm going through some from the past couple of pages. 3 more stars for 50!!
 

Wayoshi

Member
Here's the second level I've ever made... kinda made it in only 90 minutes but I think it's a decent challenge.

Yoshi's Floating Shoe Valley: 0A01-0000-004B-C0A3
nf7iquz.jpg
 
Just going to share a couple of my levels:

The White Dimension (72FC-0000-0028-D4F2) (Difficulty: Normal)
Preset backgrounds are quite limiting. I wanted to make a different looking level, so I used objects and enemies of a single "color".

ny3HzDp.png


Chain Chomp Factory (5009-0000-0030-704B) (Difficulty: Normal-Hard)
I experimented with enemy combinations and SMW tilesets in this. Putting Chain Chomps on tracks is the funniest thing ever.

0rhs4Dt.png
 

NetMapel

Guilty White Male Mods Gave Me This Tag
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

Happy Swimming: 70D8-0000-0049-889F

Enjoy :) It's not that hard !
 

Xhorder

Member
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

Super Mario Challenge Rooms: AE16-0000-0042-FE9A
 
A friend of mine who is a huge Xenoblade fan has made some Xenoblade inspired levels, he has hidden 2-3 secret lives in each level:


[Xenoblade X] Welcome to Mira
5021-0000-003E-7433

[Xenoblade X] Neo Los Angeles
1682-0000-0041-A98C

[Xenoblade X] A New Frontier
FB1B-0000-0042-9A73

[Xenoblade X] Avalanche at Work
F6DA-0000-0043-C347

[Xenoblade X] Secret of Noctilum
52AA-0000-0046-D962

[Xenoblade X] Oblivia Rendezvous
BD1B-0000-004A-2FCB

Another friend of mine has made a traditional Mario level which I found to be really great (my favourite level so far), it's quite challenging and creative, too:
8E6F-0000-0038-5C3B

I enjoyed some of those Xenoblade ones, but I love the last one that is a more traditional Mario level. Really well balanced for skill and fun.
 

chrono01

Member
Just played it! I was especially curious because I've been thinking about making an escort level. I was wondering what I was going to "need" the Goomba for, so when I got to the end I got it.

I liked what you had planned out here, and I actually got through most of the level, until the goomba and a bob-omb got stuck on the VERY LAST spring, just before the exit. Since I got stuck, the next time I just killed the first Koopa and carried him to the end of the level, not even letting the Goomba out of the box. XD
So if you needed somebody to break your level, there you go :p

I actually enjoyed it quite a bit either way though, and the little Goomba house with mom and dad at the end was a nice ending touch.
Thank you for the play, as well as for the advice.

Yeah, if the block holding the Bob-omb's in is broken, and they fall down into the hole with the Goomba, it kind of messes up the timing of the spring/bounce which can cause them to get stuck. Thanks for this! I'll look into making the barricade something that a Bob-omb can't destroy [Pipe maybe?] to stop this from happening.

As for carrying the turtle to the end of the level...I really didn't think of that, haha! Nicely done. I'm almost tempted to leave it in to give the clever people an alternate way to clear the level and, at least this way, the poor Goomba doesn't need to die.
You'll still end up killing both his parents, though ;_;].

Thanks again for posting your experience. I'll look into making a few changes.
 

Aiii

So not worth it
My latest level is called Greenleaf and is a level that requires bit of plotting before making your move, obstacles, gaps and enemies will attempt to block your quick progress as you navigate this stage, timing is key.

ID: 317F-0000-004B-CEAC
 
Alright Neogaf, I just uploaded a course. I spent more than 16 hours on this, so I'm going to be absolutely devastated if it doesn't get any plays. It's called:

FIRE BENEATH THE MUSHROOM FOREST

This is very much a classic Mario course. If you're looking for something that plays like it came from an actual Mario game, I really hope you'll try this level.

Course ID: E8BD-0000-004B-D274

Feedback, criticism, etc. is much appreciated, although please do remember to use spoiler tags. Thanks!
 

octopiggy

Member
This stage looked really great on the stream. Nice bonus!

Thanks! I wasn't anticipating the player bouncing on the goomba. I spent so long making sure the level couldn't be exploited in anyway but I missed that one.

I guess if you know that there is a secret then it's pretty obvious.
 

OmegaDL50

Member
I tried something different. Hope you all like this.

WVW69iZi1i0e2FtvV6


.sorB Oiram Repus (Bizarro 1-1)

AC67-0000-004B-C457


Please check it out. Critique or comments are welcome.
 

Portalbox

Member
Hi everyone!

First time posting in the OT. I just finished a level I'd like to share with you guys. Comments are more than welcome. :p

WVW69iZi6S4m4gnz1e

Bowser's Assembly Plant
6F1B-0000-004B-CC79

I tried to make it challenging without relying on cheap tactics.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
Hi GAF!

I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.

Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.

Model 500: C664-0000-0047-837E

That will be the first stage, then it's first come first serve after that :)

I would but my gauntlet kills :(
 

Ulvion

Neo Member
I made this one after being really tired of seeing autoplay levels. Let me know what you think.

8237-0000-0049-760C

Also, if you go through any more of my stages, look around for secrets. I love making multi-tiered stages or just ones with stuff you won't find unless you try everything. Thanks everybody :D Tell me if there's anything you'd like me to make, change, or fix!
 

daydream

Banned
So I finally finished up my SMB3 Ghost House level. I've spend way, way too much time creating this level. It's probably one of my densest levels yet (I actually ran out of items and blocks for the warp section of the map) and it has a bunch of alternate paths. One section that I'm quite fond of in particular can be easily missed. So please check it out and try to hit up as many paths as you can. Any feedback would be much appreciated. Did I put in too many mushroom, or too few? Too many enemies, or is the level not challenging enough? Any sections not working for you? Let me know!

Dark Paths, Cold Nights

1D8B-0000-004A-D321


TLzCqPE.png

this is a fantastic stage that more people oughta experience. make sure to make your feedback quotable *wink* *wink*
 

RGamer2009

Neo Member
Me and my bro created a level. Warning...this level is not for the faint of heart. Short and brutal.

We call it...Method to Madness: 1DE3 0000 0048 D02A
 
D

Diggeh

Unconfirmed Member
Brand new level hot off the presses! Infiltrate the Bone Kingdom by scaling massive towers, pagodas, and other hazardous architecture! If you want to finish the level as a true sneak king, find the secret door and enter it before the P-Switch runs out.

aontjGl.jpg
 

Nohar

Member
Dude amazing feedback seriously thanks a lot. I went back and retooled both courses and I think they're a lot more accessible now. Would really love to have you try them again or anybody else for that matter, would love to know if it's any better now.

Castle Siege
ID: 771B-0000-004B-BAC1
Took out flames in the beginning and redid the whole P switch section, ghost section, and thwomp section and edited some minor details

The Path Less Taken
ID: DB70-0000-004B-6314
Redid everything you said mostly and made the trap room less devilish and a little more rewarding. Also switched the skulls on the tracks to the infinite ones, I honestly always wanted it like that and just forgot the blue ones are forever. Took out the sound effects on the clocks except for the two correct ones and took out all the ghost sounds in the trap room except for the first one and left all the dizzy effects cause fuck that it's a trap room :p

Also as a side note, I would love to hear some feedback on this course... Probably my easiest one, has a decent 36% completion rate with 10 plays but no stars D: is it boring?? Lmao

Mushroom Rise
ID: 8071-0000-0043-F087
Tried making a World 1 vertical level

Send me some levels folks, I'm going through some from the past couple of pages. 3 more stars for 50!!

Always happy to be helpful :D I'll take a look at your new stages right away :)

Also, I finished a new stage. It's an underground one this time (still Classic/Traditional Mario by the way):

Name: 1-7 Diff: ★★★☆☆
World: Super Mario Bros 3 (Underground)
ID code: F85D-0000-004B-E9D1
Notes: One hidden 1UP + 102 coins in total


Recap post
 
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