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Elite: Dangerous |OT| Every Man's Sky

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I hope you don't mind my little disclaimer. ;) I really wouldn't want any new players to feel screwed over simply because they weren't aware of the pricing structure Frontier is adopting. (Yay! When did I become a momeber? ^^)

Nope, I didn't even think of that--thanks!
 
Still waiting on my HOTAS but I've put about 10 hours into the game over the weekend and I'm having a ton of fun. Just cruising around in space is awesome and really relaxing, and planning out trade routes/deliveries has been pretty fun. I haven't really messed with combat yet as I feel like you need to upgrade yourself before that becomes a real possibility.
 

Hylian7

Member
Game is 40% off on Steam and official store. For a second I wanted to buy it, then I remembered about Horizons, lol :)

You still have to have the base game to play Horizons. Honestly I think it's totally worth it, then you can decide later if you want Horizons or not. When Horizons comes out, the base game isn't disappearing or going anywhere, people will still be there whether they have Horizons or not. Just the ones with Horizons will be doing stuff like planetary landings and things like that.
 
You still have to have the base game to play Horizons. Honestly I think it's totally worth it, then you can decide later if you want Horizons or not. When Horizons comes out, the base game isn't disappearing or going anywhere, people will still be there whether they have Horizons or not. Just the ones with Horizons will be doing stuff like planetary landings and things like that.

One of the things that's pissed people off is if you buy Horizon's you get the base game, you just don't get it until the day Horizon's launches.
 
Yeah, FD is waaaaay behind the curve on that. Can't remember any game + expansion bundle I've bought that doesn't immediately make the base game available.
 

DrBo42

Member
They don't want people getting burnt out lolol

Even if that was meant as a joke, it's true. If I'm a casual player looking to jump into Elite for Horizons and have access now, I'm done within a week. Takes a very particular person to play this game for a long stretch since there's so little here.
 

Burny

Member
Even if that was meant as a joke, it's true. If I'm a casual player looking to jump into Elite for Horizons and have access now, I'm done within a week. Takes a very particular person to play this game for a long stretch since there's so little here.

What is a casueal gamer to you? I would call myself a casual gamer - getting maybe an hour of Elite in per week on average atm. To see everything the game has to offer though, meaning following every profession to a certain level, getting a number of permits, it'd take me months at that pace.

Edit: Sure, if I was looking for a narrated campaign or some meaningful narration through the currently implemented missions, I'd be done with the game in the blink of an eye. :p
 

frontieruk

Member
What is a casueal gamer to you? I would call myself a casual gamer - getting maybe an hour of Elite in per week on average atm. To see everything the game has to offer though, meaning following every profession to a certain level, getting a number of permits, it'd take me months at that pace.

Edit: Sure, if I was looking for a narrated campaign or some meaningful narration through the currently implemented missions, I'd be done with the game in the blink of an eye. :p

Casuals are usually looking for quick fix pew pew games, or something that makes you feel very OP in a world, Elite does neither so I think the holding back is probably as they are implementing more game structure to appeal to that gamer than let them burn out before hand.
 

DrBo42

Member
What is a casual gamer to you? I would call myself a casual gamer - getting maybe an hour of Elite in per week on average atm. To see everything the game has to offer though, meaning following every profession to a certain level, getting a number of permits, it'd take me months at that pace.

Edit: Sure, if I was looking for a narrated campaign or some meaningful narration through the currently implemented missions, I'd be done with the game in the blink of an eye. :p

There is absolutely nothing compelling or interesting about that. That's just some completionist craziness.
 

Hylian7

Member
Elite is often a hard sell on people. I'm not going to lie, there totally should be more to do, but there is still plenty out there, you have to go find it. However one of the aspects of it is enjoying the space simulation aspect of it. If you can't enjoy that, you might not enjoy Elite. If you're looking to basically play something like the CQC and nothing else, you'll probably be disappointed.

In CQC, you don't ever get moments like engaging a wing of Anacondas with your wing in a Strong Signal Source.
 

Burny

Member
There is absolutely nothing compelling or interesting about that. That's just some completionist craziness.

That's a pretty absolute statement for something that's entirely up to personal perception. Just the premise of having an open ended space game and the flying for me is stupidly fun is giving me enough motivation to come back for the time being.

Not that that Elite doesn't severly lack features to even give depth and meaning to some of the already implemented ones. For instance, I probably won't touch mining before there's no meaningful crafting and possibly player trading system behind it.

But it's not quiet as black and white as you make it out to be.
 
Elite should implement something like a "New Player Checklist" that offers rewards.

Something like:
  • Discover a system
  • Find a first discovered planet
  • Play a round of CQC TDM
  • Play a round of CQC CTF
  • Clear a Strong Signal Source
  • Bounty hunt at a High Intensity Resource Extraction Site
  • Contribute to a Community Goal
  • Pledge to a Power
  • Etc
Not so much an "achievement" but something that encourages players to play the different aspects of E:D while also informing them on what the game includes.
 

Mengy

wishes it were bannable to say mean things about Marvel
There is absolutely nothing compelling or interesting about that. That's just some completionist craziness.

While it may not be interesting to you, for many people the game is very engaging. I liken it to Euro Truck Simulator 2, many people think it's the most boring game with zero to do, but conversely a lot of people (myself included) simply love playing the every loving shit out of it. Sandbox style games, and simulators as well, are not games that everyone can enjoy, but many people love them and play them simply for the immersion and simulation of being in a world that we will never get to experience in real life.

Elite Dangerous is like this. There are nights where I simply fly around exploring star systems I've never been to before. I have no compelling in game reason to do this other than the long and slow grind to Elite Explorer, and possibly the incredibly slow accumulation of credits, yet I find exploring to be damn fun and relaxing. Some nights I just go out sightseeing looking for a good screenshot or two for my computer's screensaver. Some people would find that in game goal to be stupid and ridiculous, but I enjoy it.

Different strokes for different folks man.
 

DrBo42

Member
That's a pretty absolute statement for something that's entirely up to personal perception. Just the premise of having an open ended space game and the flying for me is stupidly fun is giving me enough motivation to come back for the time being.

Not that that Elite doesn't severly lack features to even give depth and meaning to some of the already implemented ones. For instance, I probably won't touch mining before there's no meaningful crafting and possibly player trading system behind it.

But it's not quiet as black and white as you make it out to be.

I'd agree it's up to personal opinion in pretty much any other case. You're talking about getting to a certain level in a grinding mechanic being something to see. Seeing every profession? Sure, absolutely agree that's worth it. Getting to X rank in every profession? Getting X rank with the military to get every permit that unlock the exact same types of systems etc you already have access to? God no.

While it may not be interesting to you, for many people the game is very engaging. I liken it to Euro Truck Simulator 2, many people think it's the most boring game with zero to do, but conversely a lot of people (myself included) simply love playing the every loving shit out of it. Sandbox style games, and simulators as well, are not games that everyone can enjoy, but many people love them and play them simply for the immersion and simulation of being in a world that we will never get to experience in real life.

Elite Dangerous is like this. There are nights where I simply fly around exploring star systems I've never been to before. I have no compelling in game reason to do this other than the long and slow grind to Elite Explorer, and possibly the incredibly slow accumulation of credits, yet I find exploring to be damn fun and relaxing. Some nights I just go out sightseeing looking for a good screenshot or two for my computer's screensaver. Some people would find that in game goal to be stupid and ridiculous, but I enjoy it.

Different strokes for different folks man.

We're not talking about the same thing.
 

Hylian7

Member
Honestly I have mostly ignored exploration (save for getting a Diamondback Explorer and going exploring once or twice) and trade. I hit Dangerous in combat the other day while flying in my Fer-De-Lance. Just flying between a Vulture and FDL for combat, the feel is very different both ships. FDL is basically "set phasers to fuck shit up mode" while sacrificing some maneuverability, yet in my Vulture it's all about how easy it is to position myself wherever I want to be around enemies, using my Beam and Pulse lasers to do the work. I have to say I enjoy flying the FDL more as it simply has more power in combat, and I enjoy the momentum based movements you have to calculate with it.

I still enjoy the game even having largely ignored trade and exploration. I can still rake in the big bucks farming RES with Lavigny-Duval. I really want to get a wing together to take on Strong Signal Sources, and when 1.4 hits, Hazardous RES.
 

Burny

Member
Elite should implement something like a "New Player Checklist" that offers rewards.

Something like:
  • Discover a system
  • Find a first discovered planet
  • Play a round of CQC TDM
  • Play a round of CQC CTF
  • Clear a Strong Signal Source
  • Bounty hunt at a High Intensity Resource Extraction Site
  • Contribute to a Community Goal
  • Pledge to a Power
  • Etc
Not so much an "achievement" but something that encourages players to play the different aspects of E:D while also informing them on what the game includes.

A checklist system would be a rather heavy handed and clumsy incentive system. Don't try to encourage players to do things just for the sake of having done them. If they're not already doing them by themselves, because they enjoy them, a meta checklist would likely only appeal to compulsive achievment hunters.

A more clever way to get players into all the implemented features would be to implement a mission system, that provides a cohesive narration and requires the player to dabble in the various tasks within a rewarding context. Or other game mechanics that provide palpable ingame rewards and incentives. Like a crafting system requiring player mined artifacts, providing effective gear that's otherwise hard to obtain. Possibly with player trading of ships/rovers and gear. Create shortages of resources for the players, that they can however overcome by mining/aquiring the resources themselves - for a rewarding price of course. That might help to create a much more player driven dynamic.

I'd agree it's up to personal opinion in pretty much any other case. You're talking about getting to a certain level in a grinding mechanic being something to see. Seeing every profession? Sure, absolutely agree that's worth it. Getting to X rank in every profession? Getting X rank with the military to get every permit that unlock the exact same types of systems etc you already have access to? God no

There are people even here who think the game is fun, even with its basic bar filling mechanics implemented so far. So it's unarguably up to personal perception. Unless you'd like to question other people's perception. That much of the implemented mechanics outside of the actual flying lack depth and some ingame context is not up to personal perception. That's a very far cry from your negative hyperbole though.
 

DrBo42

Member
There are people even here who think the game is fun, even with its basic bar filling mechanics implemented so far. So it's unarguably up to personal perception. Unless you'd like to question other people's perception. That much of the implemented mechanics outside of the actual flying lack depth and some ingame context is not up to personal perception. That's a very far cry from your negative hyperbole though.

I'm not saying the game isn't fun. Not sure where you think the hyperbole is, being able to hit X rank by grinding for hours upon hours in a game that at its core is repetitive just shouldn't be in a + column. I get that people sink hours upon hours in this game like a chill Euro Truck game when exploring or trading etc but setting an arbitrary goal of rank for each profession does not create a compelling gameplay loop. It's mostly a glorified achievement (outside of missions being more lucrative). I think you're doing a disservice to anyone interested in picking up the game when saying otherwise.

There are things I absolutely love about the game like the flight model, the UI being tied to panels in the cockpit, sense of scale etc. But it's content anemic.
 

Mengy

wishes it were bannable to say mean things about Marvel
There are things I absolutely love about the game like the flight model, the UI being tied to panels in the cockpit, sense of scale etc. But it's content anemic.

Oh I would agree that the game is content anemic, there isn't any denying that. However, some games can get away with it if there is enough "atmosphere" or world to keep a player occupied. Players who love sandbox games, with no defined story arc or progression path, it's these types of gamers who can enjoy an anemic game like Elite Dangerous. People who have no issues making their own goals, setting their own objectives, etc. I've been playing Flight Simulator X for ten years now, and that game has ZERO actual gameplay in it. No missions, no progression, no role playing defined in game, it's just a pure simulator through and through. Yet I simply love flying the different planes, practicing ariel navigation, takeoffs and landings, challenging weather and bush gravel strips in hard to reach places. It's not a game in any sense of the word yet the community around FSX even to this day is huge. Hundreds of thousands of people play it regularly.

Anemic content with some games isn't always as harsh a negative as it with most games, as long as the player can make their own objectives and goals. Not everyone can do that though, certainly. An FPS fanatic would probably be bored to tears by FSX and call it absolute rubbish! :)

Honestly the original Elite was fairly anemic on content too, it took a bit of imagination to call that game "realistic". But then most games did back in the '80's....
 
A checklist system would be a rather heavy handed and clumsy incentive system. Don't try to encourage players to do things just for the sake of having done them. If they're not already doing them by themselves, because they enjoy them, a meta checklist would likely only appeal to compulsive achievment hunters.

A more clever way to get players into all the implemented features would be to implement a mission system, that provides a cohesive narration and requires the player to dabble in the various tasks within a rewarding context. Or other game mechanics that provide palpable ingame rewards and incentives. Like a crafting system requiring player mined artifacts, providing effective gear that's otherwise hard to obtain. Possibly with player trading of ships/rovers and gear. Create shortages of resources for the players, that they can however overcome by mining/aquiring the resources themselves - for a rewarding price of course. That might help to create a much more player driven dynamic.

Yeah, that would be great.

I guess I'm saying that relying on the average player to know what is "out there" to do in E:D is a stretch. The mission system only covers so much, so when I hear players say "there is nothing to do", I don't really get upset, even though in the back of my head I'm thinking, "Have you had the opportunity to try everything in the game yet?"
 

Wreav

Banned
Fixed my crash to desktop issue on keybind, took a full reinstall in Steam to do it!

Now...to wait for VR and Horizons...

I've been putting off my big exploration venture for both of these things for a year now, what's a few more months.
 

elyetis

Member
"Have you had the opportunity to try everything in the game yet?"
If only the game didn't make it "hard" to do so ( at least far less friendly than it should be ) with the lack of ship shipping and module storage/transport.
And with a good balance in the income between the different aspect of the game.
 

Hylian7

Member
If only the game didn't make it "hard" to do so ( at least far less friendly than it should be ) with the lack of ship shipping and module storage/transport.
And with a good balance in the income between the different aspect of the game.

Honestly the income is fairly balanced across all professions. I'd say the only truly lacking one is Exploration, but I think that one can even be lucrative if you have the ship for it. There used to be a huge gap of income between Trading and Bounty Hunting. Bounties were barely shit, even for high rank ships. They buffed them some time around the Wings update I think.

Module storage and ship shipping needs to be added ASAP though. Fortunately though ship modules sell at 100%, so you aren't buying and selling at a loss at all.
 

Burny

Member
How is this game (pc) using an Xbox controller? I plan to play it on my TV, away from my keyboard. Is it a viable way to play it?

Yes, it is. Even more so when the 1.4 update launches, which includes the Xbone's control scheme. In contrast to the existing control scheme, it includes on screen prompts showing the buttons and a long-press shift function, which turns ABXY into shift buttons when pressed longer, so you get all the necessary functions on the D-pad. Atm, controlls are good with a controller, but I'd still recommend keeping a keyboard handy to activate the less critical and less used functions.
 

Hylian7

Member
Yes, it is. Even more so when the 1.4 update launches, which includes the Xbone's control scheme. In contrast to the existing control scheme, it includes on screen prompts showing the buttons and a long-press shift function, which turns ABXY into shift buttons when pressed longer, so you get all the necessary functions on the D-pad. Atm, controlls are good with a controller, but I'd still recommend keeping a keyboard handy to activate the less critical and less used functions.

Yeah, it's playable. I used to play it that way before I got my HOTAS, but I also had a TrackIR so I didn't have to map any headlook functions to the controller. Going to either panel on the left or right was just as simple as turning my head, and still is.
 

Burny

Member
Yeah, it's playable. I used to play it that way before I got my HOTAS, but I also had a TrackIR so I didn't have to map any headlook functions to the controller. Going to either panel on the left or right was just as simple as turning my head, and still is.

Headtracking is great in Elite and I would highly recommend any PC player to look into it. I still prefer "locking" onto the panels though, even with TrackIR. When I just turn my head to look at them, I need to keep it relatively still to keep the panels activated and even need to lean in to zoom in to the same level as when locking onto them.

Unfortunately, trackIR isn't much of a valid option for couch gaming for me. The couch is pushed up to the wall, so mounting the camera behind the head (which TrackIR supports) is not possible. Mounting it above, which would require some axis remapping, is not supported. Despite being told in the Naturalpoint forums it would be suggested as feature when I asked, I doubt it'll ever get implemented. The last release of TrackIR is too far back (2012?). So I'd either have to jump through hoops to mount the camera somewhere in front of me or I'll look for another option. Vive together with a GPU upgrade might be interesting in a year or so, but I might have to look at the EDTracker until then.
 

Hylian7

Member
Headtracking is great in Elite and I would highly recommend any PC player to look into it. I still prefer "locking" onto the panels though, even with TrackIR. When I just turn my head to look at them, I need to keep it relatively still to keep the panels activated and even need to lean in to zoom in to the same level as when locking onto them.

Unfortunately, trackIR isn't much of a valid option for couch gaming for me. The couch is pushed up to the wall, so mounting the camera behind the head (which TrackIR supports) is not possible. Mounting it above, which would require some axis remapping, is not supported. Despite being told in the Naturalpoint forums it would be suggested as feature when I asked, I doubt it'll ever get implemented. The last release of TrackIR is too far back (2012?). So I'd either have to jump through hoops to mount the camera somewhere in front of me or I'll look for another option. Vive together with a GPU upgrade might be interesting in a year or so, but I might have to look at the EDTracker until then.

I haven't used EDTracker, but I would say that TrackIR is really nice, but if you're only planning on using it for Elite, EDTracker should do the job. I know EDTracker doesn't have all the axes TrackIR has, but you honestly don't need all of them for Elite. If it can pitch and yaw, that should be plenty. I originally got my TrackIR for Arma 2 & 3, but it does have a bit more functionality there as I can move my head left or right to lean while playing as infantry or in a vehicle. I can also zoom in and out by moving my head closer and further to the camera.
 
Good work this week, Hylian. We got our queen back up to #2. :D

I haven't used EDTracker, but I would say that TrackIR is really nice, but if you're only planning on using it for Elite, EDTracker should do the job. I know EDTracker doesn't have all the axes TrackIR has, but you honestly don't need all of them for Elite. If it can pitch and yaw, that should be plenty. I originally got my TrackIR for Arma 2 & 3, but it does have a bit more functionality there as I can move my head left or right to lean while playing as infantry or in a vehicle. I can also zoom in and out by moving my head closer and further to the camera.

also, you can DIY a TrackIR for $45 like I did and get all the axes, compatibility with every game TrackIR works for, and the satisfaction of saving like $120.
 

Burny

Member
I'm not saying the game isn't fun. Not sure where you think the hyperbole is, being able to hit X rank by grinding for hours upon hours in a game that at its core is repetitive just shouldn't be in a + column. I get that people sink hours upon hours in this game like a chill Euro Truck game when exploring or trading etc but setting an arbitrary goal of rank for each profession does not create a compelling gameplay loop. It's mostly a glorified achievement (outside of missions being more lucrative). I think you're doing a disservice to anyone interested in picking up the game when saying otherwise.

There are things I absolutely love about the game like the flight model, the UI being tied to panels in the cockpit, sense of scale etc. But it's content anemic.

The hyperbole is in claiming that a newcomer would be done within a week, as many players play the game for far more than that and enjoy what's there for longer, despite the lack of features and content. Others meanwhile get bored when they don't get to blow up something within the first ten minutes or after 200 hours, when they realize there's little end game content in which to engage with their high end ships.

From the outside, it's hard to tell in which group a potential newcomer would fall and you'd be doing a disservice to anyone interested in the game by making up their mind for them whether the implemented features are compelling and for how long, based on your own, personal evaluation.
 

elyetis

Member
Honestly the income is fairly balanced across all professions. I'd say the only truly lacking one is Exploration, but I think that one can even be lucrative if you have the ship for it. There used to be a huge gap of income between Trading and Bounty Hunting. Bounties were barely shit, even for high rank ships. They buffed them some time around the Wings update I think.
In the general sense yeah I meant Exploration and Mining.
But I am not only speaking of the balance between Exploration/Commerce/Combat; but also how you make money within those categories.

Say combat can be about interdiction, missions, RES, or conflict zones; but out of those, RES farm reign supreme ( and doesn't scale that well with getting better ships ).

I don't know trading that well so I don't know the current balance between smugling, rare trade, and the usual trading, and missions. But I wouldn't be really surprised to hear that missions aren't really worth looking into.
Module storage and ship shipping needs to be added ASAP though. Fortunately though ship modules sell at 100%, so you aren't buying and selling at a loss at all.
Yeah, it's definitly a good thing they didn't make us loose money when selling modules like they intended with the powerplay update. But it still mean that you need to waste quite some time to go to a system where you can rebuy the modules you need if you want to change your ship.

IMHO the game need a big amount of work when it comes to the income balance, a huge work about mission, incensive to play in multiplayer/wings ( might come with the harder RES of 1.4 ? ); and quality of life improvement like ship shippings and module storage.
 

Pomerlaw

Member
Yes, it is. Even more so when the 1.4 update launches, which includes the Xbone's control scheme. In contrast to the existing control scheme, it includes on screen prompts showing the buttons and a long-press shift function, which turns ABXY into shift buttons when pressed longer, so you get all the necessary functions on the D-pad. Atm, controlls are good with a controller, but I'd still recommend keeping a keyboard handy to activate the less critical and less used functions.

I should be able to start with the Xbone control scheme and edit it right? I already play with a pad and don't want to learn it all over again.. But the long press option really interest me!
 

DrBo42

Member
The hyperbole is in claiming that a newcomer would be done within a week, as many players play the game for far more than that and enjoy what's there for longer, despite the lack of features and content. Others meanwhile get bored when they don't get to blow up something within the first ten minutes or after 200 hours, when they realize there's little end game content in which to engage with their high end ships.

From the outside, it's hard to tell in which group a potential newcomer would fall and you'd be doing a disservice to anyone interested in the game by making up their mind for them whether the implemented features are compelling and for how long, based on your own, personal evaluation.

Many casual players would be and have been done within a week as I said originally. I've said nothing about making up someone's mind for them, just that listing rank grind as a + is absurd and that the game has very little content while being heavily repetitive in what it does offer.
 
Many casual players would be and have been done within a week as I said originally. I've said nothing about making up someone's mind for them, just that listing rank grind as a + is absurd and that the game has very little content while being heavily repetitive in what it does offer.

Honestly I think that's true of any game. You'll always have a segment of gamers who purchase a game and play it for less than 7 days and rarely if ever go back to it. I don't think that is as much an indictment on the game itself as it is a recognition that not every game will satisfy every purchaser. I think ED like any other game has that minority experience. I was in that minority for many games including Elder Scrolls. That's just how life is.

Whether ED is deep enough or not is also in the eye of the beholder. It is, however, quite repetitive if you're just playing PvE. Coming from a ARPG background (Diablo, Borderlands, Path of Exile), I'm to the point where repetition is just fine for me. And for me personally, combat in RES sites and conflict zones never gets old to me. CZs in particular, as the music ramps up and I go to work in a smaller ship where you really may get rekt.

But that's no different to me than Diablo or Path of Exile, where I've been seeing the same 10-20 enemy types and damage types for the last 3 years and don't really get especially bored. YMMV, because again not every game style and concept will satisfy every gamer.
 

Pomerlaw

Member
When you love the basics of a game, that's when it can last for a long time.

Content is WIP for that game. They will support it for 5 to 10 years. It is DB's baby.

I LOVE the basics, which are the flight model and galaxy simulation. I just lose myself in it, sometimes I'm just flying around and taking pictures. I'm still having fun docking lol
 
I'm still undecided about getting this, I have until the 28th to decide as it's 40% off until then. Does this game run well? I have a 2600k, 8gb ram and a 970. Planning to run it at 1080.

If steam didn't have a two week limit on their refunds I'd jump on it, but I have quite a few games I'm playing already. I doubt I'd touch it in that time.
 

Burny

Member
I'm still undecided about getting this, I have until the 28th to decide as it's 40% off until then. Does this game run well? I have a 2600k, 8gb ram and a 970. Planning to run it at 1080.

If steam didn't have a two week limit on their refunds I'd jump on it, but I have quite a few games I'm playing already. I doubt I'd touch it in that time.

As I said in the other thread: Don't get it now, if you're not in hurry to play it! Get the Horizons season (2) when you can spare the time to play it, as that'll include everything from season 1 (the main game currently on sale), while you'd have to buy Horizons separately if you bought the main game now.
 
I'm still undecided about getting this, I have until the 28th to decide as it's 40% off until then. Does this game run well? I have a 2600k, 8gb ram and a 970. Planning to run it at 1080.

If steam didn't have a two week limit on their refunds I'd jump on it, but I have quite a few games I'm playing already. I doubt I'd touch it in that time.

I will say you won't have any trouble running it. My old rig is:

i7-920
12GB ram
970 FTW+

I'm running at 1200p with sweetFX post-processing, game essentially maxed out and smooth 60fps with head tracking. I don't expect you'd have any problems at all. If you buy, you can be confident that you'll run it like a champ.

As I said in the other thread: Don't get it now, if you're not in hurry to play it! Get the Horizons season (2) when you can spare the time to play it, as that'll include everything from season 1 (the main game currently on sale), while you'd have to buy Horizons separately if you bought the main game now.

Well...I don't think it's that simple.

Get it now if you want a 3-month head start on the people who don't buy in until Horizons and an opportunity to make some progress towards the money and rankings you'll need to buy those big, badass ships coming in 1.5.

Indeed, you can get some badass ships in 3 months. And you could justify it by it being sort of a trial run to see if you want to invest more via Horizons. Better to spend $28 now and end up spending an extra $13 total later if you're happy with the game than spending $60 in December and potentially being disappointed.

Really with the base game he'll have enough content, missions and shit to play until Horizons hits discounted pricing. I've got probably 700 hours in and still find stuff to do.

Went across the inhabited galaxy to pick up some extra C3 gimbaled beams and finally turn in all of my bounty money from kill warrant scans. I think it was about $20 mill in total.

I love this game, tbh.
 

jeemer

Member
I picked this up in the steam sale - I've had a little play around in it and am enjoying myself so far (played frontier back on atari st but I was just a kid really)

My biggest frustration so far is being forced to abandon missions. Couple of quick examples:

- Had to ship 4 containers of green, hydroponic "tobacco" - i did the full smuggling run but as i was docking i ran out of heatsinks (while trying to turn round 180) and during this my ship jettisoned 2 containers onto the actual station.

- Tried to smuggle 4 slaves to another system but was unable to engage frame shift to ANYWHERE due to the additional weight. I couldn't plot a course or select any nearby points, they were all out of range for my frame shift drive.

That's resulted in a few questions

-Can you pick up cargo jettisoned onto a station surface? My mate implied I might be able to use the cargo scoop to pick it back up, but I couldn't seem to see it when I took off.

-How do you tell which way you need to face when docking? This is hugely frustrating as I can't seem to tell visually until I'm actually docking and can see on the display whether my ship is facing backwards or forwards, and turning is painfully slow especially when silent running and building heat.

-Is there an easy/quick way to tell where you enter/dock on a station after requesting docking other than just flying round looking at it?

-Is there any way to activate alternate/external cameras of some sort to help with things like docking or cargo scooping?

-Is there no way to turn in a part-complete mission? In the first example I had two containers left, but when I tried to hand it in the option was to hand in 2 containers, and it was in red and unavailable to select. The only other option was abandon.

-How can I see what my range will be when I take on a mission? For example in the slaves mission, how could I see how much they would weigh? I know in the galaxy map I can plot a course and then amend my cargo weight, but all I could see when accepting a mission is quantity, there never seems to be mention of distance or weight.

-Is there a good place to look up the meanings of the stats available on ship upgrades? It seems to be very vague in-game.

If anyone can help with these I'd be most grateful!
 

Burny

Member
EGX Elite Dangerous live stream is running.

I'm only half listening/watching, but they've already mentioned launching smaller fighters from bigger ships as a coming feature.

Oh, and multi-crew just now!

Edit:

  • Player multi-crew, that is. One flies the ship, the others control turret weapons. And may man the smaller fighters carried by bigger ships. They don't know how many players they'll let into a multi-crew ship, yet Sounds like they're still somewhere in the design stage.
  • Launching fighters from ships
  • Human faces Trailer! Faces are looking good imo, pretty varied, but there's no hair, yet. Hair will be in there though, according to Braben.
  • Crafting mentioned. Changing laser color for weapons. But it'll apparently have other effects as well.
  • Some crafting ingredients will be exclusively found on planets.
  • Viper MkIV - (1.5 update) trades speed and manoeverability for toughness.
  • Bobbleheads are returning. They have to be bought in the store, apparently. There'll be a David Braben bobblehead.
 

Reckheim

Member
EGX Elite Dangerous live stream is running.

I'm only half listening/watching, but they've already mentioned launching smaller fighters from bigger ships as a coming feature.

Oh, and multi-crew just now!

Edit:

  • Player multi-crew, that is. One flies the ship, the others control turret weapons. And may man the smaller fighters carried by bigger ships. They don't know how many players they'll let into a multi-crew ship, yet Sounds like they're still somewhere in the design stage.
  • Launching fighters from ships
  • Human faces Trailer! Faces are looking good imo, pretty varied, but there's no hair, yet. Hair will be in there though, according to Braben.
  • Crafting mentioned. Changing laser color for weapons. But it'll apparently have other effects as well.
  • Some crafting ingredients will be exclusively found on planets.
  • Viper MkIV - (1.5 update) trades speed and manoeverability for toughness.
  • Bobbleheads are returning. They have to be bought in the store, apparently. There'll be a David Braben bobblehead.

Watching it as well, i'm surprised they didn't mention how you are gonna move between the different places within the ship, i.e from being a co pilot to flying one of the smaller planes in the hold.
 

Burny

Member
Watching it as well, i'm surprised they didn't mention how you are gonna move between the different places within the ship, i.e from being a co pilot to flying one of the smaller planes in the hold.

I'm guessing the same way you're moving between your ship and SRV: a fade-out-fade-in screen. That was mentioned somewhere for the SRV, but I don't know where anymore.
 
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