• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Super Mario Maker |OT| Miyamoto Simulator 2015

eltercero

Member
Don't Trust The Coins! - (453F-0000-004C-10A9)
For 30 years, we've relied on coins to guide us and tell us the way. What happens when they revolt? What happens if they try to kill us?
A SMB3 styled castle level with (once again) three hidden 1up mushrooms, and a twist: if you see coins, be aware. They may be trying to lure you.

I had so much fun playing this one. Sometimes I found myself following, unconsciously, the trail of coins, only to die in the end. I loved that in the secret area you did not put any coin. Nice touch!
 

Kyzon

Member
Holy Shit! I finally did it! I beat my level and can upload it now.

Precise Movement
9A6A-0000-006F-A8C9

Prepare-To-Die Edition.

So if you want some tough-as-nails super precise platforming challenge without any blind jumps or 'five stacked hammer bros'-crap feel free to give it a try. ;)
You can of course also try my other way easier levels: http://www.nintendolife.com/super-mario-maker/users/cyba89

Trade? You try my hardest new stage, and I try yours first thing in the morning? :)

WVW69ibILp80XUtbyo
 

Jocchan

Ὁ μεμβερος -ου
I had so much fun playing this one. Sometimes I found myself following, unconsciously, the trail of coins, only to die in the end. I loved that in the secret area you did not put any coin. Nice touch!
Thanks!
Fun fact: while testing the level I, too, sometimes happened to unconsciously follow coins to a trap I had created myself. Speaks volumes on how used we are to coins showing the right way.

EDIT:
vvvv Also thanks!
 

Naar

Member
Don't Trust The Coins! - (453F-0000-004C-10A9)
For 30 years, we've relied on coins to guide us and tell us the way. What happens when they revolt? What happens if they try to kill us?
A SMB3 styled castle level with (once again) three hidden 1up mushrooms, and a twist: if you see coins, be aware. They may be trying to lure you.

put a smile on my face :)

i played a few stages posted on this page but everyone should try the quoted level :)
 

cyba89

Member
Well I'm the farthest X so far, lol

I got to the fourth Yoshi egg a few times. Was a bit unclear for me what to do there. I guess you have to spill it onto the next blue platform with the third Yoshi and then jump on him. How far is that into the level?
I don't have the time right now, but I probably give it another try later today or tomorrow. It's super-challenging but still fun and motivating (unlike my level which mostly consists of frustrating pixel-precise movement). It makes good use of the NSMB movement set.

I'm curious how long it took you to beat your own level? Mine took me probably around three hours.
 

Addi

Member
I really enjoyed the gimmick of this stage, especially the way you used platforms and burners to represent ships. It felt like it lost a little steam towards the end though.

Thanks :) I'm aware of the end, I got a bit lazy since it started to get late :S the issue was that since mario/fox has to be on the moving platform, I had to play through the entire sequences each time I made changes. I couldn't just put mario where I wanted to try a part out. Glad you played it :)
 

Chopper

Member
Holy Shit! I finally did it! I beat my level and can upload it now.

Precise Movement
9A6A-0000-006F-A8C9

Prepare-To-Die Edition.

So if you want some tough-as-nails super precise platforming challenge without any blind jumps or 'five stacked hammer bros'-crap feel free to give it a try. ;)
You can of course also try my other way easier levels: http://www.nintendolife.com/super-mario-maker/users/cyba89
I will definitely be giving this a go a bit later. Looks good to me!
 
Ok I'm going to play through all of the 1-1 levels in round 2 and some randoms that I choose from above. Please take a look at my latest offering.

Polar Perils
2CDA-0000-006F-E2B9
Difficulty: Medium (time could be an issue to see everything)

Exploring the Polar Region of the Mushroom Kingdom is always treacherous, due to the risk of ice fall and the local fauna. Even the locals are not foolhardy enough to venture beneath the ice however. Very Few have dared. Rumours abound of secret ice caves, treasure, haunted wrecks and an infernal machine from the underworld. The truth is not known. Nobody has ever returned.

ribkslmm.jpg
 

OwlyKnees

Member
Left Miiverse feedback on many of the levels posted on the last two pages. Great selection!

Here are three SMW-themed levels. Made for my girlfriend who prefers more pleasant level layouts, aesthetics, and secrets over challenge. Recommended if you're looking for a break from the challenging levels!

Sunlit Saunter - (8F89-0000-006C-A26A)

WVW69ibFyoo3c43F3U


Maritime Diversion - (FD6F-0000-006C-A957)

WVW69ibF3e48WDMZtd


Ghostly Retreat - (58CF-0000-006C-B724)

WVW69ibGBbANUrYjXX
 

Neoweee

Member
New level:

Here's the 4th Super Mario Planets level AKA Bowser Jr's Bob-ombastic Castle! Finally done! I playtested it to hell and back. Spent 15 hours on it, dressing it, designing a fair first boss fight, first castle level, biggest level I've made yet. All in all I think it feels quite like a traditional Mario level.

Code: FF1F-0000-006C-6378

Who is controling Bowser Jr?

0CNWZDq.jpg


Here's the first three levels :

Planet 1-1
D5CF-0000-0059-461C

cGJif0n.jpg


Planet 1-2
DF9E-0000-0062-85F4

Fb2sqrk.jpg


Planet 1-3 AKA Planets & Rockets!
BF98-0000-0059-D03C

RIGtBkE.jpg

All of them are too long to feel like traditional Mario levels. There's also a lot more gimmicky backtracking, or waiting for spawns than there is in a Mario game. Getting most of the way through a level and then having to suicide because I lost Yoshi sucks =(

More specifics:
1-1: I think the map could be a bit shorter, or deal with the issue of needing a one-shot-only Yoshi to suicide a jump.
1-2: Too long, gimmicky, and the gimmick is basically insta-death because it depends on having small Mario. No room for error, even near the end of a long level.
1-3: The best of the bunch, IMO. It's a stealth water level, but that's okay. If you lose the flower, you are boned.
1-4: Didn't beat it, as I don't want to redo the Bob-omb sections just to get to the platforming section. You're kind of mixing a puzzle level with a platformer level, but something I hate in pretty much any game is having to redo puzzles to get back to where I died.
 

NotLiquid

Member
tcWC9Qh.jpg


Hazard Vault (And Other Regrets)
2C73-0000-0070-254E

This was an attempt at a single plane level restrained with no vertical scrolling (similar to many SMB3 levels), however it also has a deal of hazard filled sub-areas which involve some verticality.
 

Neoweee

Member
----------------------------------------------------------------------------
Don't Trust The Coins! - (453F-0000-004C-10A9)
For 30 years, we've relied on coins to guide us and tell us the way. What happens when they revolt? What happens if they try to kill us?
A SMB3 styled castle level with (once again) three hidden 1up mushrooms, and a twist: if you see coins, be aware. They may be trying to lure you.

Other than coins indicating danger rather than safety, this is easily one of the most Mario-like levels I've seen in this thread. It's about the length of a late-game Castle, yet is still shorter than most levels I see (which is a good thing!)

Very well done.
 

-shadow-

Member
First post, hope you like the levels.



Spade Land - (DE48-0000-0046-7F99)

WVW69iZUuWQA-A0iYa


A level designed in classic SMB3 design. I tried to make it an easy and accesable level for beginners. Posted it a few days ago in a stream of a fellow gaffer, so you might have seen it already.



Burn it down! - (5385-0000-0018-2E71)

WVW69iX9Xh4oIz3Z9-


A level designed just for me to a dick. So far only one completion besides myself. So good luck!
 

Farmboy

Member
GAF, please check out my new level, Vine Line. Not many plays yet but those that have tried it tend to like it. I'd say it's my best one yet! It's also my third one total, so...

Tileset: SMB3 (Airship & Underground)
Difficulty: Tough but fair (please give it multiple tries)
Code: 58EA-0000-0065-0FAB
WVW69ibRc6EgI8mm_N


(Also, in case you haven't, please try Honorable Mansion: 6298-0000-0043-30D2)
 

Jocchan

Ὁ μεμβερος -ου
The official post is going up in a few minutes, but I've just released an official Super Mario Maker level for Dudebro II.

Super Dude Bros.™ II Chapter 1-1: Dawgs of War - (625F-0000-0070-42F1)
It is the year 2015. Supah Mariobro, a heroic plumber from B.R.O. Alliance, embarks on a grand adventure to rescue his beloved Brincess Beach from the greedy paws of the KooPro professional terrorist organization.
Will he triumph, or will his addiction to mushrooms spell his doom? Will he find the three 1up mushrooms hidden across the land? Will he beat his high score?
tOkx5Vd.png


Feedback would be incredibly appreciated.












My other levels:

Welcome to Retroland 1-1 - (546B-0000-0022-5E73)
A simple opening level, with a few secrets and three hidden 1up mushrooms to find.
----------------------------------------------------------------------------
The Cube: 9 Rooms, 9 Challenges - (36A3-0000-0038-EC1B)
Featured here: http://kotaku.com/20-excellent-mario-maker-courses-you-should-play-1731659732
It's loosely inspired by the movie The Cube, and features nine 1-screen rooms arranged in a 3x3 square with different traps inside.
I wanted to make a puzzley level with small, self-contained rooms, and experiment with backtracking and permanent changes to the environment. Which proved itself to be quite the challenge.
Not all rooms are mandatory to complete, some lead to the three 1up mushrooms hidden around, and one features an optional puzzle whose completion can make your life a bit easier later on.
----------------------------------------------------------------------------
Don't Trust The Coins! - (453F-0000-004C-10A9)
For 30 years, we've relied on coins to guide us and tell us the way. What happens when they revolt? What happens if they try to kill us?
A SMB3 styled castle level with (once again) three hidden 1up mushrooms, and a twist: if you see coins, be aware. They may be trying to lure you.
----------------------------------------------------------------------------
Groundhog Day v3 - (1550-0000-0056-E34C)
Mario is stuck in a time loop, and the same day is repeating endlessly. Can you find a way to escape the loop and fix time?
As usual, there are three hidden 1up mushrooms to find.
----------------------------------------------------------------------------
The Quintessence of Mario Maker - (9333-0000-0057-AB90)
It has everything a level seemingly needs: super short, automatic, musical notes, dancing Bowser, disco effect, and a golden shower of coins... which makes it effectively the ultimate Super Mario Maker level you will ever play in less than one second.
 

kinggroin

Banned
The atmosphere was surely there, and I'd say the difficulty as well, it's more difficult than what you say. Also
in the vertical section where there are several Skull Koopas on platforms, I happened to be stuck on the platform on the door, after jumping a bit too much by hitting a Skull Koopa. You should put a solid block platform over the door
. Very good job.

And that's it for now. Don't know if I'll play other Gaffer's levels later in the day, hopefully I can. :p

If you want, you can play and feedback my levels as well. Here's the whole selection where you can choose from

http://www.mariomakerhub.com/makers/MarcoP90

OH! Darn it. I've done that before. I'll remedy it and re-upload, thanks!

I'm surprised to hear there's challenge in this level. Hope then its a fun kind with no cheap deaths. I feel like I've given ample screen space for obstaes, and time to see them.
 
GAF, please check out my new level, Vine Line. Not many plays yet but those that have tried it tend to like it. I'd say it's my best one yet! It's also my third one total, so...

Tileset: SMB3 (Airship & Underground)
Difficulty: Tough but fair (please give it multiple tries)
Code: 58EA-0000-0065-0FAB

I'm missing something because I keep just going into some spikes on the right. There arrows pointing up but nothing to jump on?
 
bpRMiso.jpg


The Legend of Peach

3672-0000-006D-EC92

Theme: Super Mario World

Anyone like Zelda games will enjoy this level, give it a try :D


I just tried your level, but didn't get very far. I got past the first puzzle (getting the mushroom) but not the second (getting Yoshi with the P-block). Overall I think the puzzles are a little too obsure / execution heavy. For example with the mushroom, you need to get a shell, jump and launch in the exact spot to hit the block so it falls. Making the block a little lower will help. Also, you are relying on the player knowing the Big Mario spin can break the yellow blocks, and a lot of players won't know this. You can also lose the mushroom to the turtles from the cannon, and be stuck.

For the P-block where I got stuck, I'm not sure if there's a trick to it. I saw 2 potential solutions. One, hit the P-block, go up the vines, and around so you can drop down to Yoshi. But I pretty much ran out of time halfway. 2, toss P block back across the one way, so you can take your time getting back. Problem is the P-block de-spawns by then. So I got stuck till time ran out.


Re-quoting, since this thread moves quickly:

Well the idea was that you'd have minimal idea of where to go until the coin shower comes, so the trail of coins would be counter-productive. But that is an interesting idea I might work into a level.

In the mean time, here are 2 short/medium levels I designed. Both are pretty standard mario levels that are fairly forgiving, with a couple of paths and hidden areas. Any feedback is welcome! I'll probably start playing through everyone else's level when the weekend comes

VSiTWei.png


5dQNg2b.png


And also Ground-Squid Day, a short and gimmicky level

82AA-0000-003D-9F8E
 

pringles

Member
Just started playing this, seems absolutely amazing. But how do I unlock more things in the creator? I see people using all kinds of crazy stuff and I can't even create warp pipes from what I can see. Is 10 Mario Challenge what I should be playing to unlock stuff ?
 

Farmboy

Member
I'm missing something because I keep just going into some spikes on the right. There arrows pointing up but nothing to jump on?

Strange... There should be black flying Buzzy Beetles there! There usually are.

(There's also a short cut hidden somewhere, but please try the regular way, which is through the warp pipe.)
 

Seiniyta

Member
WVW69iZHLNgPH21LMh


Goomba 1-3: 4A72-0000-0041-25FC

Difficulty: Easy-medium

Whoever plays this level will get a visit from me tot their uploaded levels and will give them a shot and star them :)

You can leave a comment on miiverse or here so I know you're from Neogaf!
 

KingBroly

Banned
Another Expert run completed, another Isabelle costume for my...lots of trouble. Sigh.

Anyway, here's my list of uploaded levels again, with a new Joke level at the bottom. If it takes you more than 2 tries...yeah, that's kinda on you, lol.

Easy Does it
ID: 395F-0000-0012-8C2B

Where’s Yoshi?
ID: 2B78-0000-001B-369B

Big Baby
ID: 997D-0000-001F-0267

Dead Sea
ID: 2FA8-0000-0034-F726

I Wanna Be The Mario
ID: 4D94-0000-0040-E45B

Koopa Fleet
ID: 6A4F-0000-005B-F54B

Screen Dynamics
ID - 41A8-0000-006D-02D2
 

Naar

Member
i have played a few levels from this page and since you asked for feedback here is my feedback on the dudebro level

it was really fun and well thought out. the whole level felt it flowed really well and. loved the koopa tanks lol

the parts where you added comments in the level gave it a nice touch (how do you do that btw?)

i honestly dont know what you should add or remove as the stage looks great as is right now.

look forward to more dudebro levels :)

also can someone tell me what they recommend so i stream on wii u? (setup/equipment)
 

aidan

Hugo Award Winning Author and Editor
Thanks for playing my level last night, NetMapel! I thought it was great that you downloaded it afterwards to examine how it was built. Lots to learn that way.

It definitely seems like Stars are cumulative, and once a level hits its stride, it must start appearing more often in 100 Marios. My second level, Koopa Heights, has been getting a lot of attention lately, especially for a straight-forward, low-difficulty level with no gimmicks.

Koopa Heights (4F9C-0000-005F-2DFE)

WVW69iaYuSIcO27ioK


A new level in the spirit of mid-game SMB3. Speed and confidence will get you through this gauntlet!

Difficulty: ★★☆☆☆

I'd love to hear what you think of my latest level, Vines 'n Eggs (F2FD-0000-006E-4306)

WVW69ibLRA86u5Bc_X


It's a straight forward, early-game SMW level. Will you bring Yoshi along, or leave him behind and reap the benefits? Difficulty: ★★☆☆☆

I also have a remake, based on feedback from GAF, of my first level, Goomba Jail (FC41-0000-005A-C55F).
 

wvw69iblh7umg_dnzukwsh9.jpg


Fight-Flight Mountain V2 ★★★★☆

(A678-0000-006F-81C8)

I tweaked the map a little based on feedback to make it a tiny bit fairer and also to make it clearer once you hit the checkpoint, that you've actually hit a checkpoint. Go ahead and give it a shot! It's a tough stage, but the first guy here who played it beat it on his first attempt, it's by no means impossible. You just gotta be careful :p

A lot going on in this level. Not too many cheap shots, I think. Good challenge, but I got through it first try. I felt like the area with the floating bricks was the toughest part. I need to give this one another play sometime. Seems like there are a lot of places to go. I did end up going through a section backwards though I think. Popped out of a pipe and into
two piranha plants sitting on top of it.

Thanks for playing my map. I'm surprised you beat it in one go, lol. There is a branching path toward the end, as well as a couple of unconventional ways to progress through the map in general. That dangerous pipe you found was actually a checkpoint. Makes it so that once you realize its there you can cheese past that half of the map upon death. I've fixed the checkpoint so that
the enemies aren't right on top of you when you emerge anymore.
 

Stopdoor

Member
Just started playing this, seems absolutely amazing. But how do I unlock more things in the creator? I see people using all kinds of crazy stuff and I can't even create warp pipes from what I can see. Is 10 Mario Challenge what I should be playing to unlock stuff ?

You have to use the editor to unlock things - was originally going to be you got new parts every day, but they patched it so if you use all the new items and place lots of blocks you'll get the next selection of parts. I think warping parts is the last unlock.
 

Xscapist

Member
Is anyone else starting to get a little bored of Super Mario Maker already, or just me?

- It's so hard to get levels seen and played that I'm losing my enthusiasm to put work into them.

- 99% of 100 Mario Challenge levels aren't fun, so it feels like a grind when trying to unlock characters. And it turns out the final 30 characters can only be unlocked by beating it on Expert 30 times (!). Not interested.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
OH! Darn it. I've done that before. I'll remedy it and re-upload, thanks!

I'm surprised to hear there's challenge in this level. Hope then its a fun kind with no cheap deaths. I feel like I've given ample screen space for obstaes, and time to see them.

Don't worry, I didn't find the deaths cheap at all.

Btw, the 13th level I load

https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFKCjt3CQ


Name: Sottoterra, a vostra scelta
ID:D434-0000-0070-D8A6
Brief description: Pick your poison: A or B? Two paths, two ways to reach the pole...not the top, though. What's with that blocks? Maybe a secret path that leads to the top of the pole awaits to be played?!?

Yep, this is another attempts of mine at doing levels with multiple ways to be played + a secret one across the main ones. The idea is not that dissimilar from the last level I loaded, "Un inizio, tre vie...o una sola?", but since I still didn't feel satisfied completely after seeing other playing it / hearing feedback on it,I've tried to improve myself...by making things a bit easier, both in terms of possibilities (there are just two main paths, contrary to three), it's quite less difficult than other courses I made in terms of frustration. It took several hours between yesterday and today to try to see where things could've been improved, simplified, or just had to be edited for the level's own good.

Feedbacks would be very, very helpful if possible, just to see if there are improvements in how the level feels compared to the others
 
WVW69iZHLNgPH21LMh


Goomba 1-3: 4A72-0000-0041-25FC

Difficulty: Easy-medium

Whoever plays this level will get a visit from me tot their uploaded levels and will give them a shot and star them :)

You can leave a comment on miiverse or here so I know you're from Neogaf!

Just tried your level. I liked it quite a lot, especially the secret area on top. One thing is that most players will get the coins on their way up, so they won't find it. I had to download the level to figure out how to get up there. Also near the end the falling goombas from the pipe were irritating, as the hidden question blocks were a bit too high to hit easily. Probably have either the goomba pipes of the 4 firebars (I prefer the firebars). Otherwise, great job!
 

Kebiinu

Banned
Is anyone else starting to get a little bored of Super Mario Maker already, or just me?

- It's so hard to get levels seen and played that I'm losing my enthusiasm to put work into them.

- 99% of 100 Mario Challenge levels aren't fun, so it feels like a grind when trying to unlock characters. And it turns out the final 30 characters can only be unlocked by beating it on Expert 30 times (!). Not interested.

I actually might be a little addicted, lol. Creating stages are a blast, and seeing feedback/stars/comments on the stages you've genuinely worked hard on, really places a warm feeling in my heart.

Playing the stages posted here helps broaden your understanding of the games mechanics, what's possible, and what's bad game design. Watching streams of others playing your level to hear their commentary.

Or even just shifting through the stars of your favorite designers, discovering new stages that really flourish in design and tight gameplay.

The game is what you make it, and I love it.
 

cyba89

Member
Is anyone else starting to get a little bored of Super Mario Maker already, or just me?

Not at all for me. I play less 100 Mario mode because I have to play expert mode to unlock more costumes, but that gives me more time to play all the amazing GAF levels and contest entries.

I did not get bored of Mario games in the past 20 years and I'll not get bored of it now. Platformers are by far my favorite genre and this game is like my childhood dreams coming true. The gameplay is just perfect an insanely fun for me (even when playing mediocre levels).
 

Hyoukokun

Member
Neat! I played both paths (not the secret exit to the bonus area though). The ground path seems to be easier than the underground one. Maybe even quicker, but it could be just me. Still, good: a decent challenge on the ground, a more intense one underground. The castle you built with blocks looks good as well. Nice.

Thanks for playing! The upper path is intentionally a bit on the easier side; I felt like the more ridiculous death-traps were more thematically appropriate for the castle interior.
 
Just hit 60 stars this morning! I think this means it's time to take some time off from this game and start focusing on school (but I give myself a day max...)
Anyway here's a stage I made yesterday called Retro Avengers! that involves various retro game characters teaming up to take on some tricky platforming and some crazy enemies! Hope you guys like it :)
WVW69ibGRLo8HgFsaD

CA54-0000-006C-CC01
 

DaBoss

Member
Beat the stage. Took about 30 minutes.

The most "unfair" part of the stage was probably the 5th Yoshi that was in egg on the railing with a single platform next to it. You can't really see it until you are on the platform.

The blind jump would probably be like this too, but that was the easiest part lol. Just had to do a leap of faith and air stall as much as possible.

Now beat my level which is much easier than yours lol.
tumblr_nvakr07wna1ux7li8o1_540.jpg

2B92-0000-006C-38A2
 

Sephzilla

Member
WVW69iZHLNgPH21LMh


Goomba 1-3: 4A72-0000-0041-25FC

Difficulty: Easy-medium

Whoever plays this level will get a visit from me tot their uploaded levels and will give them a shot and star them :)

You can leave a comment on miiverse or here so I know you're from Neogaf!
Played and left a miiverse comment! I enjoyed this level, it felt well thought and short but sweet
 

Tempy

don't ask me for codes
74 plays from 2 people and 1 clear. There's only 2 Xs on the map. I don't even know.

★-3 T. Yoshisaur Munchakoopas (F932-0000-006F-0C6A)
supermariomakerscreen5jqr1.png

Heh, odd. I played it twice and completed it on my second try. It was really easy to just eat everything and spit it back out.
 

AdanVC

Member
What do you guys prefer? Short levels with a core/creative concept that leaves you with a good taste once you finished them or long levels with a main concept that increases in challenge as you progress? Sorta like a classic Nintendo level.
 

Kebiinu

Banned
Posting this for the new page. Got cursed at the bottom of the page last night, and I really think it deserves to be played by y'all!

Feedback is appreciated.

Chomp-Chomp Ruins
nS9oZCB.jpg
bAGD6Q2.jpg

What was once a proud city of fortune, is now a place of legend. Beyond the sprawling forests and rugged mountains of Mushroom Kingdom, you can find the former city now known to locals as, Chomp-Chomp Ruins. Overwrought with Munchers and stray Chain-Chomps, Mario must have a constant guard if he wants to make it through the ruins alive. Narrow passageways, glistening rocks, abandoned railways, and a slew of dangerous creatures greet our hero, as he continues further and further into the ruins. Can you see it through?

Stage ID: 0ED3-0000-006F-488E

Took me two days to finish this baby. A tad bit more difficult than my previous stages, but the scope is there, and fair challenge is good! Be patient, but be nimble as well!

Enjoy!
 

jholmes

Member
Just did my 1-1 voting. Some great levels there that really aren't 1-1 material, a lot of fun all the same though.

Finally completed my new stage, and I'm extremely happy about it. Feedback would be appreciated!
‎
Chomp-Chomp Ruins

Stage ID: 0ED3-0000-006F-488E

Took me two days to finish this baby. A tad bit more difficult than my previous stages, but the scope is there, and fair challenge is good! Be patient, but be nimble as well!

I didn't think there was all that much you could do with chomps, but there's tons of variation here. Really good design, maybe a bit too long a stage though. Worth a play for those who aren't too faint of heart.

Please take a look at my latest offering.

Polar Perils
2CDA-0000-006F-E2B9
Difficulty: Medium (time could be an issue to see everything)
ribkslmm.jpg

WOW. Tremendous stage. Not everyone is going to want a Gradius-style boss in Mario but I loved it. Highly recommended. Everyone give this a shot!

Name: Sottoterra, a vostra scelta
ID:D434-0000-0070-D8A6
Brief description: Pick your poison: A or B? Two paths, two ways to reach the pole...not the top, though. What's with that blocks? Maybe a secret path that leads to the top of the pole awaits to be played?!?

Feedbacks would be very, very helpful if possible, just to see if there are improvements in how the level feels compared to the others

Feedback on multiple path levels is tough because you're asking for feedback on two different stages, really. I took a peek up top but for the most part just played the Yoshi path. It was fun, but you probably don't need to give the player a second Yoshi. I liked the flying platforms, good reveal. Would have liked to get a mushroom a bit earlier.

WVW69iZHLNgPH21LMh


Goomba 1-3: 4A72-0000-0041-25FC

Difficulty: Easy-medium

Whoever plays this level will get a visit from me tot their uploaded levels and will give them a shot and star them :)

You can leave a comment on miiverse or here so I know you're from Neogaf!

If you jump up below the thwomps, they hit you blindly but then the level lasts like five seconds. Maybe not how you want the player to proceed, I don't know though.

Anyone looking to play mine, these are my latest two and of course you can see all of my levels if you check my profile on either of these:


Peach's Great Escape (4C90-0000-006E-CBBD)


WVW69ibM3n0qQMwTW1


4-1 Remix (Big Enemies) (C9A5-0000-006E-E1DC)

WVW69ibNHnw7XNPsQl
 
What do you guys prefer? Short levels with a core/creative concept that leaves you with a good taste once you finished them or long levels with a main concept that increases in challenge as you progress? Sorta like a classic Nintendo level.

I much prefer the former but weirdly enough, all the levels I make are like the latter.
 
Top Bottom