Guysssssssssssssss, I'll be streaming in about an hour and a half
Quote this message for a link to the spreadsheet where you can add a stage.
1 per gaffer please until I've gone through the list.
I'll probably be streaming for about 3-4 hours so that's 1:30pm PST to about 4:30pm or 5:30pm
Can't wait to see what ya have for me this time.
As usual, I'll give levels about 10 or so tries before moving on if I can't beat it right there.
Well, they're the best I've heard at least although I don't really go looking for them. I checked out the Totaka's song that's near the top of the charts today since I hid the same song in one of my levels. I couldn't believe how badly someone could mess up such a simple melody. The timing was just completely off.
Looking forward to it ! Loved your previous streamsJust submitted my stage, Chain Chomp Palace (0A00-0000-007B-F75E) so I can watch you destroy that stage like the Mario pro you are !
If you would really like to see your sub area death data, I suggest playing your level yourself and dying in various areas to look at the X's. In some ways it's much better because it's such a close up. Really interesting to look at. You can even take a screenshot!
Except that skip doesn't tell the same story as someone saying "I don't like this thing." There are plenty of levels that also throw you a hundred stars and enemies on the screen that take no effort to beat. Kind of shitty that a level like that gets thrown into certain rotations more because people are simply able to clear it while well designed levels get buried among some practically unplayable "expert" levels that few people are going to care to wade through. If people aren't even getting a chance to be exposed to a level to even give it a star (because we know everyone isn't going to star something they appreciate even if they skip it), then it's the same case of more accessible and "easy" levels getting better opportunities in the current system so over time, I'd imagine that not only would most traditional Mario levels tend to get overlooked, but people will start to feel like it's not even worth making levels like that if say an automatic level gets more attention, stars, and makes it into easy/normal 100 mario rotations more.I don't think they need an actual thumbs down sort of thing, they should simply use the number of skips from 100 Mario Challenge as a measure of that. And not count it as a skip if the person also starred the level, meaning they recognize that it's a good level and went out of their way to star it despite the skip.
Davy Jones' Bones
(EE4E-0000-007C-B083)
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I'm back, this time with a rather unique level. I wanted to make two levels today: a vertical level and a water level people won't hate. Instead of doing both, I combined the ideas into one. What I came up with is Davy Jones' Bones. This is a speed running level, giving you only 150 seconds to get to the top of the level. Using the Airship and Underwater tilesets, I was able to really give off the illusion of progressing higher and higher. I made it so the player will know exactly how high they are, and it all feels very cohesive. It's, in my opinion, normal difficulty, as the dry bones encounters are mixed up pretty well, but I do throw you a bone in the way of power ups.
I think it all feels very natural, climbing upwards underwater. It makes me wonder why there has never been an official Nintendo made level doing this. I wanted it to autoscroll up... but given there is no option, I used a short timer to give that sense of urgency. If you play my level and throw me some feedback (optional) I'll gladly play any of yours! Just send me a code via quote or PM.
Hope you enjoy this one guys. It's not my usual style, but it's actually pretty cool!
Guysssssssssssssss, I'll be streaming in about an hour and a half
Quote this message for a link to the spreadsheet where you can add a stage.
1 per gaffer please until I've gone through the list.
I'll probably be streaming for about 3-4 hours so that's 1:30pm PST to about 4:30pm or 5:30pm
Can't wait to see what ya have for me this time.
As usual, I'll give levels about 10 or so tries before moving on if I can't beat it right there.
I added a level to your listIt is a simple classic stage, so it should work well as a "mise en bouche" for your stream. I guess you will post a link to your stream later? I think I'll watch you play a little.
Looking forward to it ! Loved your previous streamsJust submitted my stage, Chain Chomp Palace (0A00-0000-007B-F75E) so I can watch you destroy that stage like the Mario pro you are !
Guysssssssssssssss, I'll be streaming in about an hour and a half
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Guysssssssssssssss, I'll be streaming in about an hour and a half![]()
I have made a puzzle oriented level. I'll be thankful for any feedback. The level is called "Can you find the exit", the id is D377-0000-0072-73B3.
Me too. I've submitted my Polar Perils stage this time with it's Gradius-style underwater boss fight!
This has me genuinely stumped! I got past the big thwomp but I can't figure out the next part. I've starred it because it has me intrigued.
I think your id is missing something, I can't find the level.If you like puzzle levels try my level A Mario Between Worlds. It's a dual world level that I'm quite proud of.
7BB-0000-003E-1757
Guysssssssssssssss, I'll be streaming in about an hour and a half
Quote this message for a link to the spreadsheet where you can add a stage.
1 per gaffer please until I've gone through the list.
I'll probably be streaming for about 3-4 hours so that's 1:30pm PST to about 4:30pm or 5:30pm
Can't wait to see what ya have for me this time.
As usual, I'll give levels about 10 or so tries before moving on if I can't beat it right there.
You have to turn the blocks into coins, then grab the pow and activate it where only the two blocks-turned-into-coins above the door would fall
I think your id is missing something, I can't find the level.
Not to put words in his mouth, but I don't think Neki gave so many power ups only to "maintain theme", but more as a way to simulate checkpoints. That's the sense I got anyway, from playing and discussing with him, that he's big on player agency and not forcing the player to start over if they've made good progress. Given the generous length and challenge level of each section, I'd say the difficulty is balanced really well with the multiple power ups.
Except that skip doesn't tell the same story as someone saying "I don't like this thing." There are plenty of levels that also throw you a hundred stars and enemies on the screen that take no effort to beat. Kind of shitty that a level like that gets thrown into certain rotations more because people are simply able to clear it while well designed levels get buried among some practically unplayable "expert" levels that few people are going to care to wade through. If people aren't even getting a chance to be exposed to a level to even give it a star (because we know everyone isn't going to star something they appreciate even if they skip it), then it's the same case of more accessible and "easy" levels getting better opportunities in the current system so over time, I'd imagine that not only would most traditional Mario levels tend to get overlooked, but people will start to feel like it's not even worth making levels like that if say an automatic level gets more attention, stars, and makes it into easy/normal 100 mario rotations more.
I added my level to the mix, looking forward to it!
I added my latest level to your list, I don't really need the exposure but I appreciate getting a look at how others react to my levels, and having a recording I can share with others.
Awesome, thank you. I put my last level in. It's aquatic, but doesn't have that much diving![]()
My levels so far, tried to stick with a theme and create progression.
1-1: Gold Mountain Foothills
1-2: Golden Mountain Ascent
1-3: Gold Mountain Chasm
1-4: Gold Mountain Horde
World 2 finished! Hope you enjoy it!
2-1: Ghost House in the Sky
2-2: A Tall Glass of Revenge
2-3: Race Through the Clouds
2-4: Goomba's Galley
Interesting idea, butYou have to turn the blocks into coins, then grab the pow and activate it where only the two blocks-turned-into-coins above the door would fall
Maybe instead of an overt thumbs down system, you could put in a thing like "how would you classify this level?" and you could call it easy, medium, hard, auto, music, puzzle etc. like some of the categorization sites are doing. Then you could say, "don't show me levels that most users have tagged Star Run," or whatever. Of course you would still have to see some, for ones that haven't really been categorized yet, but that would help a lot without needing to be explicitly negative.
Thanks for the feedback! I fixed everything that you mentionedThis is a nice level, but there are a few things to take into consideration:
- Mario can clip through thwomps and get stuck on top of them (putting bullet bill blasters on top of thwomps prevents this).
- Yoshi can get stuck in the Yoshi path in the alcove you made to trap the koopa shell and the fire bar pit.
- If you don't get to the coins blocking the pipe before the p-switch timer ends the only way forward is to go back for a koopa shell to knock out the bottom bricks and duck slide under them to break the rest. You can only ground pound if you bring yoshi, and most players probably won't think Yoshi can get up there.
- Magikoopas can destroy one-way walls. Players can access your bonus Yoshi and fire flower very easily when the wall gets destroyed. To prevent this, put the yoshi and fire flower on the other side of the pipe and make the exit pipe one-way by placing a perpendicular pipe inside it.
- Getting past the thwomp and munchers only requires yoshi and a helmet. Following that the player is trapped in a room with a big bob-omb with no way to hit it unless they also happen to have fire mario. Why is the one-way wall here?
Wow. I was so frustrated trying to figure this out but I did it! Cool design, though you have to know the mechanics of certain items to get through it. Starred and commented!I have made a puzzle oriented level. I'll be thankful for any feedback. The level is called "Can you find the exit", the id is D377-0000-0072-73B3.
I couldn't clear this LOL. I still starred it for you.If anyone is up for a challenge, try my level Trash Compactor. It's a compact 2 screen obstacle course and it currently has a clear rate of 0.95%.
Let me know what you think and I'll be happy to try one of yours.
174C-0000-006C-D1F1
Finished and starred it but I think it needs refining. A lot of different ideas that end rather quickly. Some areas are too small to have room to jump on enemies. There are also some random things like that spring in the beginning, not sure what it was for but I thought I needed it so I brought it with me almost halfway through the level until I realized it was useless. Overall some good ideas but it needs more focus on a theme.A new one from me. A bit tricky but hope you enjoy it.
Tower Trials of Powers
829C-0000-007D-39F0
Yeah I can usually get through my stage only getting hit once. It's funny the only area I ever get hit is the platform area with fire bars and cannon balls even though the fire and cannon balls are always in the same place. But looking at my completion rate (below 10%) and the areas where people die, its surprising to me how often people struggle.
I wish I could see deaths in sub areas because there are more deaths in all the other areas before the platform area, where the platform area is definitely the hardest. Maybe it's because once you get to that area, you must be good at the level but who knows. It's really interesting to think about.
Not to put words in his mouth, but I don't think Neki gave so many power ups only to "maintain theme", but more as a way to simulate checkpoints. That's the sense I got anyway, from playing and discussing with him, that he's big on player agency and not forcing the player to start over if they've made good progress. Given the generous length and challenge level of each section, I'd say the difficulty is balanced really well with the multiple power ups.
Thanks! I'm about to go live in a couple minutes
www.twitch.tv/xindicate_gaming
Restarting my computer in hopes that my microphone works, lol
So...I dunno the best way to make posts like this. I don't want to seem braggy in the least, if anything I'm kind of embarrassed...
I've somehow made it up to #4 on the North America all time chart, and I think #22 worldwide. It's pretty nuts!
You can see by the dates on here, it took 9 days to get the first 5000 stars, then the next took only 5, then 2, then 2 again, just now:
I really don't deserve it, because I've seen and played so many great levels here and on other forums, that I'm just like...dude that is a GENIUS idea, and then it's got like 15 stars at most. It's not fair.
I'm so sad I watched it and you had trouble with my level.Thanks for everyone who watched my stream. Played a lot of levels and pretty much every single one was a lot of fun and/or very creative.
If anyone missed the stream, wants to rewatch it or both, you can do so on YouTube:
https://www.youtube.com/watch?v=lUgXNztdJs4
At the time of this writing the video is currently being processed and will probably take a bit of time (it's a bit over two hours long), so you might wanna F5 that tab in a few minutes or hours.![]()
That could help for avoiding types of levels you don't want to play, but I think that would be more geared towards search filters than really fixing 100 Mario challenge. Though I do like the idea of players giving their own ranking, I still don't think it captures everything. Including a very easy and a brutal/punishing difficulty level would do more to really sort out more consistent difficulty at least.
Maybe I just would like to tell people I don't like their design in one simple click that is less harsh than leaving a comment, while also not forcing me to give them a star I don't feel the deserve. But that's just me.
New Super Mario World 1-1
97E5-0000-0052-4858
This one is a good attempt. The only thing I didn't like wasAside from that, it was good and interesting enough.how the final pipe brings the player directly on top of the ending pole. There should be a small challenge at the end, to see if the player is good enough to reach the top of the pole, without punishing him/her if he/she can't reach it. By putting the final pipe there, you erase that small final challenge
Finished and starred it but I think it needs refining. A lot of different ideas that end rather quickly. Some areas are too small to have room to jump on enemies. There are also some random things like that spring in the beginning, not sure what it was for but I thought I needed it so I brought it with me almost halfway through the level until I realized it was useless. Overall some good ideas but it needs more focus on a theme.
Thanks! I'm about to go live in a couple minutes
www.twitch.tv/xindicate_gaming
Restarting my computer in hopes that my microphone works, lol
All a thumbs down is really going to do is promote people spamming them and shitting on levels for no reason because right now if you do not like levels they do not get starred and they do not have positive comments. I also in general find that you don't really need people to tell you they don't like your level if you are not going to say why. I personally don't wanna see a bunch of thimbs down on my levels for no listed reason. Serves no purpose. For reference if you exit a level without staring and then comment from the played courses list they do not get a star as far as I'm aware.
Thanks for everyone who watched my stream. Played a lot of levels and pretty much every single one was a lot of fun and/or very creative.
If anyone missed the stream, wants to rewatch it or both, you can do so on YouTube:
https://www.youtube.com/watch?v=lUgXNztdJs4
At the time of this writing the video is currently being processed and will probably take a bit of time (it's a bit over two hours long), so you might wanna F5 that tab in a few minutes or hours.![]()