Mister_Bubbles
Member
So, how many of you (early-game, like chapter 2 or 3?)walked up the stairs without pressing "enter" just to see if something would happen?
Yup ¬_¬
So, how many of you (early-game, like chapter 2 or 3?)walked up the stairs without pressing "enter" just to see if something would happen?
So, how many of you (early-game, like chapter 2 or 3?)walked up the stairs without pressing "enter" just to see if something would happen?
No I think you're right the more I think about it.Finished a few minutes ago... from the 'comments' onwards was hitting me pretty hard.
As a general rule, just don't read any spoilers until you've played the whole game... and given yourself some time to reflect.
***ACTUAL SPOILERS***
My current thinking is that Coda (absolutely not real, or virtually real) was a part of Davey's personality that he thought was holding him back from integrating with the world as a 'perfect' (read: normal) person.
He tried to drag it out of himself and show the world so that side of him could be validated, and he could reconcile a part of him that he considers a failure and thus be a 'perfect' person.
But the games weren't for anyone else - nobody was supposed to see them. He might not have known it at the time, but he was making the games to collect his thoughts and reflect (door gap, maze floating etc) on his mind.
So, after Davey showed his games to the world, he felt like he betrayed their purpose, and himself. He couldn't accept part of who he was, so how could anyone else? At this point he shut himself off again, leaving his troubles unresolved, and unable to reconnect with the creative outlet that at least kept him sane, even if it didn't make him happy.
That's my interpretation after one play-through and only a few minutes reflection before I forget everything. Probably got the wrong idea entirely and forgot stuff. Interested to read thoughts of others.
I did a bunch of that stuff early on because after The Stanley Parable I wasn't sure if we should 'trust' the narrator. But I never found anything in the game worlds that was hidden or contradictory to the suggestions of the narrator. (Obv. I mean actual things in the game world. Whether or not you think the narrator's interpretation of events is trustworthy is a very different conversation...)
Read something on Reddit that might or might not have anything to do with the overall meaning. Why did he add the bridge over the maze and give us the code for the bridge? Prior to that he just teleported us or brought us to a place. Its also the first time he added something to "Coda"s game. Like I said I don;t know if there is any significance to it, just thought it could potentially be interesting.
There is actually one message from Coda at the end of the game going something like "Did it feel great adding all those lampposts into my games?" Not an exact quote but something along those lines. So that seems to be another example of Davey's manipulation with the game's code to further conform them to his own interpretation of a "good game".
Will i miss out on anything if I play with a controller?
man I have no idea how you come up with some of your theories
Coda was just into making abstract, closed spaces, experimenting with space and mechanics, but Davey wanted it to mean more, because if he could tell others that, he'd feel some sense of validation. So he started making stuff up, connecting dots to try and make up a narrative. And when that wasn't enough, he started messing with the games themselves, first in seemingly innocuous ways, with the cheats, removing the walls and all that. And then, when that wasn't enough, he added the lampposts, to make his narrative that much more impressive.
Isn't that the point of most of those games though? That the player is meant to come up with their own narratives about them? Not saying you're wrong about artists getting driven out because of this, but...It's reminded me of a number of conversations we had over the last year or so. Like, we've seen people so desperate for the validation they get from games they're getting violent at any percieved threat. We've seen artists driven out of the medium because they were tired of the stories we made up to explain them.
The game does so much with very simple ideas and elements, it's just fucking impressive.
Not at all.
No I think you're right the more I think about it.I think that's what makes the game so powerful. Maybe I got the wrong idea, but thinking that Coda was real up until the Tower really made it hit a whole lot harder when I actually realized that Coda wasn't real.
Read something on Reddit that might or might not have anything to do with the overall meaning. Why did he add the bridge over the maze and give us the code for the bridge? Prior to that he just teleported us or brought us to a place. Its also the first time he added something to "Coda"s game. Like I said I don;t know if there is any significance to it, just thought it could potentially be interesting.
Anyway anyone on the fence about this, BUY IT! Its the first game that really made me think and is actually sticking in my mind. I can see myself thinking and pondering it for quite a while.
The big question is - who added the dialog sections? "Davey", or Coda? Because those certainly point to a troubled mind beyond someone just experimenting with level design.
Isn't that the point of most of those games though? That the player is meant to come up with their own narratives about them? Not saying you're wrong about artists getting driven out because of this, but...
I think thatThere is actually one message from Coda at the end of the game going something like "Did it feel great adding all those lampposts into my games?" Not an exact quote but something along those lines. So that seems to be another example of Davey's manipulation with the game's code to further conform them to his own interpretation of a "good game".
Stories of games, certainly, but when you're trying to make actual people part of your fanfictions and headcanons, there's a messed up part there. It's, I think, part of why, for instance, Phil Fish cancelled Fez 2.
I will say that thespoke to me in a very personal and possibly unintentional way. I'm off to have a drink and stare pensively into the fireplacehousecleaning level
Well, that was kind of shit. Didn't expect to pay $8 CAD to hear some dude'sfictional apology to his fictional friend.
I mean, I understand why people like it but the entire thing felt like it wastrying a little too hard.
Its not a fictional friend, its the creator in him. Coda is another side of himself and hes trying to deal with hiw to appreciate his work.
For meThe man says something along the lines of "a clean house is a clean soul"... And the house never gets clean. That part really got me too.
BIG SPOILERS
I absolutely did not get Coda was another side of Davey at all. Is there anything that points toward that? I didn't get anything to show that Davey had a split personality.
I assume it was a reference to a musical coda.
So uuuuh... worth?
I'd uh, just read the posts below yours and you should have your answer.
The game released so this became the OT, at least until there is an official one.What's with all the introspective redacted blocks? I thought this was just about game development
Not mocking btw, legitimately asking