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Sony Playstation: First Party Studios & their Current Projects

if Hideo wants to keep doing AAA, I think he'll open an independent studio and seek funding from someone like Bethesda (like Mikami) or 2K or something.

I could absolutely see him doing weird mobile shit for the next few years though.

I wouldn't be shocked if he stays clear of AAA budgets for good


I totally see him going the "start own studio but get backing from Publisher X" thing a lot of big names do. Dude just got crushed by one corporation. Of course he will want to own his next gig. Could see Sony backing him... I could also see just about any other publisher doing the exact same.

But I wouldn't be shocked if he also just does some small projects and collaborations like Mikami and Inafune did while that gets going. If I was a betting man I could totally see Kojima + Platinum Games + Nintendo happening in a one off scenario like Vanquish was with Mikami. Nintendo always pulls a few things out when they got hardware cooking.

But I totally see him getting the PT band back together and fleshing those ideas out again but on a smaller scale then what Silent Hills probably was. Something more in line with your typical horror indie game. That Kickstarter pitch practically writes itself.
 
I don't see Sony hiring a guy that makes $80 million budget games.

Sony have shown in the past that they have absolutely no issue at all giving their games very high budgets, they don't seem to give a shit with some franchises. GT5 was $60 million or so, Stig in an interview said GOW3 cost $60 million or something along those lines, Killzone 2 was expensive as fuck, Horizon ain't looking cheap, UC4 has such a big team working on it and by the time of release it will have been in development for 4 or so years including Hennigs scrapped work etc.

I could go on but the point is that Sony don't seem to have any issue at all spending big. But it's not like giving GT5 or GOW 3 a huge budget was much of a risk though, they have shown to sell big numbers in the past. UC4 could end up costing $90 million (just using this figure as an extreme example) but I doubt Sony would be worried, I can't see how the game would sell any less than a couple million WW first month at absolute worst.

To spend money on Kojima would be such a waste for Sony though, I hope they never do something so stupid then to give the most overrated developer in gaming a huge budget to piss away. Hell, would be better giving the money to Adam Sandler to make Pixels 2, would still be better than what Kojima produces.
 

GnawtyDog

Banned
I can't think of any that are even close to that.

Yeah I agree.

Run the salary for the staff and add some miscellaneous expenses on top. Even the wildest of estimations do not come off anywhere near that. The cancelled game for SSM didn't even have a marketing budget "spent" per say.
 

BadWolf

Member
Sony is the most logical choice for Kojima since that is where the vast majority of his fanbase is, worldwide.

Either that or setting up his own studio ala Platinum Games and doing collaborations.
 
Sony spend big with certain type of games and big IP .
There is no doubt in my mind that UC4 going to cost around 100 million when including marketing .
So they would have no problem spending that type of money on Kojima .
 
Kojima has to learn to make games with a smaller Budget. Simple as that. Sony games doesn't look cheap although they don't have an 80 million budget. So it's possible.
 
This is already the year of dreams. Why not end the year with a crazy cherry on top?

Either way, I am interested in whatever Kojima may make next. Especially if it isn't in the stealth genre.
 
doesn't the 80 mill fig including multi platform development, cost of a new engine and setting up a new koj pro western studio. remove that and the budget would be much lower.
 

Corpsepyre

Banned
I wonder what Uncharted 4, Horizon and the next God of War cost. Surely more than 80m for each, or about there? Isn't 80m standard AAA cost these days, or am I wrong?

Just for curiosity's sake, what does GTA cost these days?
 
I wonder what Uncharted 4, Horizon and the next God of War cost. Surely more than 80m for each, or about there? Isn't 80m standard AAA cost these days, or am I wrong?

Just for curiosity's sake, what does GTA cost these days?

Publishers rarely release budgets. And the marketing budgets are usually larger than the games development
 
I don't see Sony hiring a guy that makes $80 million budget games.
The cost so much certainly wouldn't be an issue. Sony has a lot of studios that are pretty cheap as far as AAA development goes, but they are certainly willing to spend that kind of money.
Provided of course that the studio can make that money back.


And a sizeable chunk of that was no doubt covered by sales of Prologue.
Actually I think all of it was covered by Prologue.
Prologue sold some 5 million.

I always thought games like GOW,Uncharted, TLOU had those kind of budgets

http://www.eurogamer.net/articles/uncharted-sequel-costing-usd-20-million
Uncharted
1-20 million
2 - 20 million

http://www.cinemablend.com/games/Heavy-Rain-Cost-40-Million-Make-Made-100-Million-Sales-54813.html
Heavy Rain was 40 million.

http://kotaku.com/5479974/kojima-productions-on-mgs4-budget-claims
MGS IV was claimed to have cost 60m, but it apparently didn't cost near that much.

GT5 is likely the most expensive game Sony has made thus far.
 
Plus, how much money was it that they blew on that Sony Santa Monica project before cancelling it? (It wasn't 80 million but I remember it being a relatively high figure and that game supposedly hadn't even been in a state where it was ready to be shown off when it got canned.)

I don't think we have an exact number, but SSM's games aren't cheap. We know for a fact that God of War 3 cost 44m to make. When you look at that budget and compare it to MGSV, I don't really think there's anything alarming or surprising about its budget. MGSV is an open-world game that released on five different platforms, including two current-gen platforms, while GoW3 was an exclusive title that's extremely linear.
 
Kojima goes to Sony
Shu mentions that hey, we don't have a cyberpunk franchise at the moment
Kojima + Sony Japan make a spiritual successor to Snatcher using the Killzone SF / Horizon engine
 

viHuGi

Banned
I wonder what Uncharted 4, Horizon and the next God of War cost. Surely more than 80m for each, or about there? Isn't 80m standard AAA cost these days, or am I wrong?

Just for curiosity's sake, what does GTA cost these days?

Didnt Destiny cost 500m?
 

Boke1879

Member
doesn't the 80 mill fig including multi platform development, cost of a new engine and setting up a new koj pro western studio. remove that and the budget would be much lower.

It's a rumor. No one knows the development of MGSV but people keep parading the number like it's fact. I have no doubts it's their most expensive game to make though and with the development of a new engine I'm sure bumped up costs quite a bit.

If Kojima went on to work with Sony he'd have access to all their tech and he seems to have a great working relationship with them. I'm sure they'd get on fine.
 

bombshell

Member
Is it happening ?

CQPE1QwUwAAhGYB.jpg:large


The Missing Link ? The Phantom Knack.

Oh shit, just saw this post. Quiet Mountains, a Kojima + Del Toro + Sony collaboration incoming.
 
Sony allows Polyphony to take their time while the competition cranks out game after game. They allowed Ueda to fuck around for years where any other company would have cancelled the game. I don't think Kojima would be an issue.
 

Nameless

Member
Hire Kojima under Japan Studio. He could direct his own games while producing/consulting on others. Like Suzuki or Miyamoto in their prime, his mind for design could be an invaluable asset to a number of projects, not just his own.
 

Oneself

Member
Knack 2: Zone of the Phantom Hills Solid


Seriously though, having Kojima on board for a new MGS or the revival of PT would top this year's E3. Almost. Probably.
 
Kojima has to learn to make games with a smaller Budget. Simple as that. Sony games doesn't look cheap although they don't have an 80 million budget. So it's possible.

Yeah, cause MGSV is the first game Kojima's ever developed. People are being ridiculous about that figure, it means nothing without context.

Kojima goes to Sony
Shu mentions that hey, we don't have a cyberpunk franchise at the moment
Kojima + Sony Japan make a spiritual successor to Snatcher using the Killzone SF / Horizon engine

They're not going to use an engine with no Japanese documentation or support. And if they did, development would probably be a mess. UE4 is the logical choice if they want a relatively quick turn around.
 
Hire Kojima under Japan Studio. He could direct his own games while producing/consulting on others. Like Suzuki or Miyamoto in their prime, his mind for design could be an invaluable asset to a number of projects, not just his own.

That would be amazing. Im afraid hes going to make mobile games or movies though.
 
Yeah, cause MGSV is the first game Kojima's ever developed. People are being ridiculous about that figure, it means nothing without context.



They're not going to use an engine with no Japanese documentation or support. And if they did, development would probably be a mess. UE4 is the logical choice if they want a relatively quick turn around.

There is no such thing as a Sony first party engine that doesn't have support. One of the main things Sony does with its internal WWS teams is share tools and code and ideas ad breakthroughs. If Sony Japan requested the SF engine code from GG it would no doubt have " Japanese documentation " within a week and fully supported
 

FranXico

Member
People are getting all hyped up over very little.

A meet up between Cerny and Kojima does not necessarily mean a hire.
He probably will start a new studio with the best people he could bring from Kojima Productions and work on something else entirely new. He would have the kind of creative freedom that neither Microsoft nor Sony would ever give him (and certainly not Konami).
 
I wonder what Uncharted 4, Horizon and the next God of War cost. Surely more than 80m for each, or about there? Isn't 80m standard AAA cost these days, or am I wrong?

Just for curiosity's sake, what does GTA cost these days?
Highly unlikely any of those 3 exceed 60 million in just dev cost.
 
People are getting all hyped up over very little.

A meet up between Cerny and Kojima does not necessarily mean a hire.
He probably will start a new studio with the best people he could bring from Kojima Productions and work on something else entirely new. He would have the kind of creative freedom that neither Microsoft nor Sony would ever give him (and certainly not Konami).

Sony let ueda mess around with the last guardian for a decade.
 

FranXico

Member
If Cerny even sees a game developer, a PC/PS4 'exclusive' is on the cards babay.

Provided said developer agrees, of course.

Sony let ueda mess around with the last guardian for a decade.

And more recently, had lay offs in SSM, Sucker Punch and Evolution. Ueda is no longer a Sony employee, he is now a third party partner. They just don't don't do that sort of thing any more.
 
I don't get why people are making the $80M argument. If he was snatched up by Sony, he would be developing for 1 platform, not 5 like in MGSV.
 
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