IAmRandom31
Banned
Provided said developer agrees, of course.
Kojima and Sony have been tight since the PS1. Which is why most think him going to Sony would be the most likely scenario
Provided said developer agrees, of course.
I don't get why people are making the $80M argument. If he was snatched up by Sony, he would be developing for 1 platform, not 5 like in MGSV.
Which would be the dream for me. Open world games are exhausting.Yeah, it's not like he has to make a large scale open world game again, after 7 years he probably doesn't even want to any time soon.
Isn't Sony known for giving their devs a great deal of freedom?People are getting all hyped up over very little.
A meet up between Cerny and Kojima does not necessarily mean a hire.
He probably will start a new studio with the best people he could bring from Kojima Productions and work on something else entirely new. He would have the kind of creative freedom that neither Microsoft nor Sony would ever give him (and certainly not Konami).
Isn't Sony known for giving their devs a great deal of freedom?
Isn't Sony known for giving their devs a great deal of freedom?
Sony epitomizes giving developers creative freedom.People are getting all hyped up over very little.
A meet up between Cerny and Kojima does not necessarily mean a hire.
He probably will start a new studio with the best people he could bring from Kojima Productions and work on something else entirely new. He would have the kind of creative freedom that neither Microsoft nor Sony would ever give him (and certainly not Konami).
Provided said developer agrees, of course.
And more recently, had lay offs in SSM, Sucker Punch and Evolution. Ueda is no longer a Sony employee, he is now a third party partner. They just don't don't do that sort of thing any more.
They are, but there are limits. And we all know Kojima would challenge them. Sony certainly is not going to repeat the mistakes they made with Ueda.
They are, but there are limits. And we all know Kojima would challenge them. Sony certainly is not going to repeat the mistakes they made with Ueda.
There is no such thing as a Sony first party engine that doesn't have support. One of the main things Sony does with its internal WWS teams is share tools and code and ideas ad breakthroughs. If Sony Japan requested the SF engine code from GG it would no doubt have " Japanese documentation " within a week and fully supported
Provided said developer agrees, of course.
And more recently, had lay offs in SSM, Sucker Punch and Evolution. Ueda is no longer a Sony employee, he is now a third party partner. They just don't don't do that sort of thing any more.
You guys know Fukushima ? He was a writer on Metal Gear and left after MGS3. Guess where he works now, yeah at Sony Japan.
Yes, because it's that easy. Sony waves their hand and it magically happens within a week. Do you have any idea what you're talking about? We're talking about a complex engine with millions of lines of code, not relatively simple pieces of code or tools. Even if the documentation exists (my guess is it's currently fairly limited, because there's no point creating a lot for an engine that's almost entirely used by the same two internal studios), translating that would take a shitload of time. And as for support, unless Kojima's team are going to give Guerrilla or Xdev a call every time they run into a problem (from a different time zone and in a different language, two major problems with that idea), how are Japan Studio going to build a support team that has intricate knowledge of the engine that quickly?
UE4 provides fantastic Japanese documentation and support because that's one of its main selling points and they've poured a lot of money and time into it. They're the only major engine that offers those and even then it still took Epic years to do (just look at how much of a mess Japanese UE3 games were last gen, Japanese devs had no idea how to use it).
Provided said developer agrees, of course.
And more recently, had lay offs in SSM, Sucker Punch and Evolution. Ueda is no longer a Sony employee, he is now a third party partner. They just don't don't do that sort of thing any more.
Oh? What is he doing there? Writing? What games has he worked on at SCEJ?
^
Using an engine like UE4 is completely pointless and unnecessary within WWS. They have the ICE team for a reason ( ICE stands for Initiiative for Common Engines ). The tools that GG uses for Killzone SF are the same as the ones for Polyphony or Sony Japan or whom ever. Of course the studios will go in and customize the tools already available to them to make them work for their games specific purposes but what GG is doing with their engine is not some foreign mystery to Yoshida and other teams internally within the studio. They all collaborate together which is why the first party studios are so frequently able to raise the bar no matter the size of the team.
The week thing was an exaggeration of course but no doubt if Kojima requested the ability to use that toolset they would have it ready for him in relatively short time. It's not like the tools are being written with some foreign programming language. They are all using the same programming language no matter the country.
Yeah, I'm gonna need a source for the bold text.
Yeah, I'm gonna need a source for the bold text.
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows®. ATF has been used by most Sony Computer Entertainment first party game studios to make many custom tools such as Naughty Dog's level editor and shader editor for The Last of Us™, Guerrilla Game's sequence editor for Killzone™ games (including the Killzone: Shadow Fall™ PS4™ launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others. ATF has been in continuous development in Sony Computer Entertainment's Worldwide Studios central tools group since early 2005.
What is the ICE Team?
Naughty Dog is home to the ICE Team, one of Sony’s World Wide Studios central technology groups. The ICE Team focuses on creating core graphics technologies used by all PlayStation developers. The ICE Team has been involved with the development of the PlayStation®4 since its inception, including hardware design, graphics libraries, performance analysis tools, and developer support (hardware evangelism).
People seem to forget that Sony is usually on board for helping out new independent studios such as Wild Sheep, Ovosonico, Heavy Spectrum Entertainment Labs and have them make few exclusive games for them. I could see that to be a case for kojima. He may go independent and partner with Sony.
Using an engine like UE4 is completely pointless and unnecessary within WWS. They have the ICE team for a reason ( ICE stands for Initiiative for Common Engines ). The tools that GG uses for Killzone SF are the same as the ones for Polyphony or Sony Japan or whom ever. Of course the studios will go in and customize the tools already available to them to make them work for their games specific purposes but what GG is doing with their engine is not some foreign mystery to Yoshida and other teams internally within the studio. They all collaborate together which is why the first party studios are so frequently able to raise the bar no matter the size of the team.
The week thing was an exaggeration of course but no doubt if Kojima requested the ability to use that toolset they would have it ready for him in relatively short time. It's not like the tools are being written with some foreign programming language. They are all using the same programming language no matter the country.
People seem to forget that Sony is usually on board for helping out new independent studios such as Wild Sheep, Ovosonico, Heavy Spectrum Entertainment Labs and have them make few exclusive games for them. I could see that to be a case for kojima. He may go independent and partner with Sony.
Agreed, especially considering how well the Miyazaki's partnership worked out.A Kojima SCE studio is a match made in heaven.
Which is something I think they may want to avoid in the future.Sony let ueda mess around with the last guardian for a decade.
Yeah this seems like the most likely scenario. It's a nice trend Sony has started and I expect to see similar announcements made at PGW.People seem to forget that Sony is usually on board for helping out new independent studios such as Wild Sheep, Ovosonico, Heavy Spectrum Entertainment Labs and have them make few exclusive games for them. I could see that to be a case for kojima. He may go independent and partner with Sony.
Team siren would be a good team for him to join at Sony, be closest we'll ever get of Silent Hills.
People seem to forget that Sony is usually on board for helping out new independent studios such as Wild Sheep, Ovosonico, Heavy Spectrum Entertainment Labs and have them make few exclusive games for them. I could see that to be a case for kojima. He may go independent and partner with Sony.
Kojima's designing the PS5 with Cerny.
It's the only other explanation.
Too bad they are Team Gravity now. If GR2 is a success on PS4 I bet they will keep working on the IP
Great point, its prob the most likely scenario. And speculating even more, Sony allowed Heavy Spectrum to work on the Shadow Of The Beast IP, which one you guys think Kojima could revitalize for Sony? Syphon Philter is a very obvious one.
Words and deeds will be shamed.Kojima's next game is the ps5
Minds will not comprehend nor will they deserve to
Great point, its prob the most likely scenario. And speculating even more, Sony allowed Heavy Spectrum to work on the Shadow Of The Beast IP, which one you guys think Kojima could revitalize for Sony? Syphon Philter is a very obvious one.
Oh man, as much as I want Kojima to make a Syphon Filter game, my intuition tells me he wants to something other than another 3rd person TPS stealth game. Kinda what Toyama did after they made siren and silent hills.
Oh man, as much as I want Kojima to make a Syphon Filter game, my intuition tells me he wants to something other than another 3rd person TPS stealth game. Kinda what Toyama did after they made siren and silent hills.
It looks like he is up to something. Almost devious!
this is proof how FUD spreads, man, the internet is a gift and a curse, I've seen this so many times before in connection with Destiny costing this much to make. It's ridiculous.Didnt Destiny cost 500m?
Kojima's designing the PS5 with Cerny.
It's the only other explanation.
Wow! kojima pro and sony on production Wow. LolJumpman Jumpman Jumpman
Dem boys up to something
GTA V cost THAT much? Mind blown. Well, it shows too though.
How is game budget divided? Where does the money go mainly and what costs the most? Never really thought about this.
I wonder what Uncharted 4, Horizon and the next God of War cost. Surely more than 80m for each, or about there? Isn't 80m standard AAA cost these days, or am I wrong?
Just for curiosity's sake, what does GTA cost these days?
Uncharted 4 is likely to be Naughty Dog's most expensive game. For reference, Uncharted 1 had about 70 developers, 2 had about 90, 3 had about 110, Last of us about 150 and arne confirmed over 200 working on Uncharted 4. That combined with the longer than usual development time for Naughty Dog titles, I can imagine this one costing quite a bit. However, past naughty dog titles have been very cheap relative to other studios so not sure it will get close to that 80m number.
Horizon again has been in development a long time and similar to Naughty Dog, the studio have had a rather rapid increase in employees over the last year and a bit. Added to the fact that the game is supposed to be a giant open world I imagine this too will be guerrilla's most expensive game.
GoW4 I have no idea about but you can be damn sure that Sony sunk a lot of money into Stig's cancelled IP.