BrahReally
Member
My initial reactions after playing on the ol' bone.
The overall presentation is spectacular (resolution on the Xbox One notwithstanding, it REALLY bothers me more than it should). I'm far from the biggest Star Wars fan, but I instantly felt immersed in what was going on in the game. The top of the line sound design is present as expected, and the in-game engine ran extremely well my whole playtime aside from an obscure crash and certain issues with hit detection.
I'm not going to waste post space by going over the positives, so I'll just list my gripes with the game to make it short and sweet.
The Walker game type seriously seems, "unwinnable" for the Rebels at this point in time it seems. There were many matches where my team definitely should have lost, but we still were able to reach the win state somehow.
Hipfiring is ridiculously effective to the point where holding LT down to aim in 3P is just a bother most of the time; and speaking on 3P, I don't know why anyone would prefer to play this game in first person other than for the immersion factor. I feel bad for all the players who don't realize they can switch the camera.
The Blaster Pistol is absolutely nuts. Once I unlocked it, it was hard to have a game where I achieved less than 30 kills. The ROF coupled with the damage makes the gun capable of killing groups, and I'm not quite sure if that seems right.
On the other hand though, the Cycler Rifle (attainable through the card system) feels useless most of the time. Even accounting for any possible ballistics physics, I found myself cursing under my breath as I tried to use the rifle as a sniper. Even when I was crouched and completely planted, I found myself missing mid-range shots on targets that were barely moving. The rifle also seems to have an odd point of origin when it comes to the shot too, even when my aiming cursor and the barrel of the gun cleared any obstructions, I kept noticing certain instances in which I'd be shooting the wall in front of me at an unreasonable angle.
The game is fun though, and I'm now considering renewing my EA access to play it even more near release.
The overall presentation is spectacular (resolution on the Xbox One notwithstanding, it REALLY bothers me more than it should). I'm far from the biggest Star Wars fan, but I instantly felt immersed in what was going on in the game. The top of the line sound design is present as expected, and the in-game engine ran extremely well my whole playtime aside from an obscure crash and certain issues with hit detection.
I'm not going to waste post space by going over the positives, so I'll just list my gripes with the game to make it short and sweet.
The Walker game type seriously seems, "unwinnable" for the Rebels at this point in time it seems. There were many matches where my team definitely should have lost, but we still were able to reach the win state somehow.
Hipfiring is ridiculously effective to the point where holding LT down to aim in 3P is just a bother most of the time; and speaking on 3P, I don't know why anyone would prefer to play this game in first person other than for the immersion factor. I feel bad for all the players who don't realize they can switch the camera.
The Blaster Pistol is absolutely nuts. Once I unlocked it, it was hard to have a game where I achieved less than 30 kills. The ROF coupled with the damage makes the gun capable of killing groups, and I'm not quite sure if that seems right.
On the other hand though, the Cycler Rifle (attainable through the card system) feels useless most of the time. Even accounting for any possible ballistics physics, I found myself cursing under my breath as I tried to use the rifle as a sniper. Even when I was crouched and completely planted, I found myself missing mid-range shots on targets that were barely moving. The rifle also seems to have an odd point of origin when it comes to the shot too, even when my aiming cursor and the barrel of the gun cleared any obstructions, I kept noticing certain instances in which I'd be shooting the wall in front of me at an unreasonable angle.
The game is fun though, and I'm now considering renewing my EA access to play it even more near release.