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Need For Speed (2015) - Review Thread

Dominator

Member
Played for over 2 hours so far, no technical issues yet. Rubberbanding would be my only complaint so far. The races are short enough where I don't need to pause in them so the always online aspect has yet to bother me.
 

Lebneney

Banned
Here is the worse problem. The automatic doesn't work right and there are videos everywhere of the cars not shifting down in many areas resulting in incredibly slow times depending on the location. Its actually missing manual and handles Automatically poorly as well.

That is insane.

giphy.gif


No lie though... this seriously explains so much from the beta.
 

BSpot

Member
The rubber banding isn't as bad as these reviews make it seem and it does work in your favor as well. It's definitely there, but I haven't lost a single race due to it. It keeps the tension up. I like it.

The rubber banding has had moments of being the worst thing in the world. Say when you are 100 yards from the finish line and a racing at top speed with no errors and 3 cars pass you going DOUBLE your top speed and you have zero chance to use skill or whatever to do anything about it.
 

darkinstinct

...lacks reading comprehension.
EA has destroyed countless developers and franchises in the past.
Don't see why we ever expected Criterion to be an exception to that rule.

Hopefully gamers will make a statement with their wallets here but I highly doubt it.

This is not a Criterion game.
 
Here is the worse problem. The automatic doesn't work right and there are videos everywhere of the cars not shifting down in many areas resulting in incredibly slow times depending on the location. Its actually missing manual and handles Automatically poorly as well.

This is one of the worst problem I faced from the beta. It makes the car go so slow, it's frustrating. :/ Might wait for the price to go down, or just hope next year's title is better.
 
Apart from the always online and no pause options, what are the other common complaints from all these 6 and 7 out of 10 reviews. Is the game like shorter than NFS:Rivals? Surprised at the 6/10 scores for this game. I almost thought we had the definitive NFS game on new gen platforms during the PS4 beta.
 

Gamezone

Gold Member
Is always online even a good DRM? I mean, didn`t people make Assassins Creed 2 offline when Ubisoft tried to do this on the PC version?
 

jesu

Member
Apart from the always online and no pause options, what are the other common complaints from all these 6 and 7 out of 10 reviews. Is the game like shorter than NFS:Rivals? Surprised at the 6/10 scores for this game. I almost thought we had the definitive NFS game on new gen platforms during the PS4 beta.

It's short, only 79 events in total, each of them quite short too.
No proper multiplayer, no lobbies, no matchmaking etc.
 

jesu

Member
So there's no menu to just search for multiplayer races?

Nope.
Best you can do is join someone elses game, start a race and hope other people in that game choose to join it.
Even if they do(which they don't in my experience) everyone just goes back to the game after the race.
 

Lord Error

Insane For Sony
So you definitely do need an EA account to play this game, even if you choose to "Play Alone" from the menu, correct?
 

Lima

Member
So you definitely do need an EA account to play this game, even if you choose to "Play Alone" from the menu, correct?

Yes and I told you a hundred times already to enable two step verification that EA offers since last year. Stop being so paranoid.
 

ItIsOkBro

Member
I mean, what would you do if you wanted to race people in real life?

You'd drive to a location, invite your friends to that location, wait for them to arrive, and then start the race.

Lobbies and menus, while efficient, are so unrealistic. The way multiplayer works in NFS2015 makes organizing a race an immersive experience.
 

willbsn13

Member
I mean, what would you do if you wanted to race people in real life?

You'd drive to a location, invite your friends to that location, wait for them to arrive, and then start the race.

Lobbies and menus, while efficient, are so unrealistic. The way multiplayer works in NFS2015 makes organizing a race an immersive experience.

But what if you don't have friends who play the game? Then what happens? You spam everyone in your lobby for invites they never accept. I've tried multiple times to invite people to races, they never ever accept the invite. So basically, I'm shit out of luck for any sort of PvP at all.

And I'd argue it's not even a immersive experience. It's just clicking on a button to invite people, they teleport to you and you got through a loading screen and your in the event. I don't get what's so immersive about that? Just less efficient and more annoying X10000 than any lobby system.
 

DirtyLarry

Member
Played for an 1 hour 46 minutes right now. I still suck at Drifting, always have, always will, but assuming I need to mess with my tuning to get it down.
On the PS4 and it looks pretty damn amazing. I did not notice any major framerate issues either.
I also think going all night was the way to go. The game just has a vibe as a result.

Just one question about the gameplay and since there does not appear to be an OT I need to ask here...
Is there really no way to quickly replay an event one has already tried?

In particular I am talking about the drifting even that happens down the "mountain," just a pain to keep driving up to try it again.

I am hoping I just missed something painfully obvious.
TIA,
DL
 

willbsn13

Member
Played for an 1 hour 46 minutes right now. I still suck at Drifting, always have, always will, but assuming I need to mess with my tuning to get it down.
On the PS4 and it looks pretty damn amazing. I did not notice any major framerate issues either.
I also think going all night was the way to go. The game just has a vibe as a result.

Just one question about the gameplay and since there does not appear to be an OT I need to ask here...
Is there really no way to quickly replay an event one has already tried?

In particular I am talking about the drifting even that happens down the "mountain," just a pain to keep driving up to try it again.

I am hoping I just missed something painfully obvious.
TIA,
DL


If you press start while you're still in the event, you can restart the race but you have to enter the event again. (It won't start you back in the event, kinda frustrating).

If you finish the event and want to retry it you have to drive back up to it or teleport and enter it again, AFAIK there is no quick retry button after you finish a event.

There is an OT up, btw
 

Karak

Member
giphy.gif


No lie though... this seriously explains so much from the beta.
It plus the rubberbanding means its just the oddest game to play with certain races feeling VERY different each time you race because one time you might not have the automatic lagging, the next you might, while the first time you were ahead and the second time you were in the pack. All of those different aspects resulting in just...oddities when racing. It puts so many variables into it that skill really at times doesn't seem to matter. Cue the people talking about some particular races being ultra insanely hard or insanely easy that seem odd in this thread. I personally think the reason is, because those races happen in particular sections that lend themselves to having or not having the problems with the automatic.

This is one of the worst problem I faced from the beta. It makes the car go so slow, it's frustrating. :/ Might wait for the price to go down, or just hope next year's title is better.

Oh ya its crazy its a legitimate massive f*ckup where the rubberband is a planned f*ckup.
It's short, only 79 events in total, each of them quite short too.
No proper multiplayer, no lobbies, no matchmaking etc.
Its a racing game with severe rubberbanding. Thats an instant no purchase for most. Might as well have a friggen fighting game that automatically has the announcer kick your ass if you have more life than the other guy.
The real shame is, deep down under all the mistakes there is some fun to be had. But not 60 bucks worth.
 

dickroach

Member
the last NFS game I played was Most Wanted ('12), and honestly this looks way less enjoyable. lame. was kind of looking forward to this when my friend was telling me there was a new Need For Speed coming out the other day.
 
But what if you don't have friends who play the game? Then what happens? You spam everyone in your lobby for invites they never accept. I've tried multiple times to invite people to races, they never ever accept the invite. So basically, I'm shit out of luck for any sort of PvP at all.

And I'd argue it's not even a immersive experience. It's just clicking on a button to invite people, they teleport to you and you got through a loading screen and your in the event. I don't get what's so immersive about that? Just less efficient and more annoying X10000 than any lobby system.
I think he/she was being facetious...
 

DonMigs85

Member
I guess they're gonna heavily rethink their next game and all the dumb policies they put in place. Actually why not just give us a 60fps Burnout again?
 

Lord Error

Insane For Sony
Yes and I told you a hundred times already to enable two step verification that EA offers since last year. Stop being so paranoid.
Well, I already replied with my thoughts on that. I don't care about making a useless account (to me) that I have to link to an important account, just so I can play one game that I may not even like - and one that doesn't justify having any kind of account in the first place. If I regularly wanted to play online EA games I'd consider it, but it just seems incredibly pointless even if it's 100% secure now.
 

_woLf

Member
It's depressing that this is probably the closest we'll get to an Underground sequel/remake, and it had to have so much useless shit shoehorned in that nobody wanted. Blargh.
 

BSpot

Member
I know this is not a very popular game, or a great one, but as I bought it digitally I am trying to get some fun out of it. I have moments where I enjoy it.

Question: Feels like 2/3rds of each Daily Challenge involve the cops, outrunning them, racking up fines, what have you...

... yet I have seen like ONE cop in several hours of playtime. Anyone got any tips for starting a pursuit, etc?
 
Graphics look pretty good to me, although I wish it wasn't always night and raining... It's my least favorite time in most of the games I play. Guess it's a style thing that influences the graphics.
 

BSpot

Member
So I've been playing and racing for a couple days now and I still have the first car I bought. How long, (or what do I have to do,) to get a second car to buy?
 

lem0n

Member
So I've been playing and racing for a couple days now and I still have the first car I bought. How long, (or what do I have to do,) to get a second car to buy?

You really have the option right away, and all cars are unlocked from the get-go. Go to your garage, before you select your starter car, scroll left to an empty parking spot. Select, then hit "buy car"
 
I can't take all the credit, in fact I can't take any. Ghost Games came up with that one around the time of NFS Rivals. In fact I'm surprised they didn't trot it out again for this game.
 

BSpot

Member
Do more body mods open up or is what you see what you get? I feel like there's way too little (of what I can see so far...)
 

Gamezone

Gold Member

NFS requires an online connection to play, even if you choose to play privately without any outside players populating your world. This can be important since the game is unplayable if your network connection drops or the servers are on the fritz. In my play time I had two instances where my progress wasn't properly saved after I was dropped from the game. One time it didn't properly save an event I already completed, and the other it skipped forward past a cutscene I was about to enter.

Sounds like Sim City all over again.
 

jesu

Member
NFS requires an online connection to play, even if you choose to play privately without any outside players populating your world. This can be important since the game is unplayable if your network connection drops or the servers are on the fritz. In my play time I had two instances where my progress wasn't properly saved after I was dropped from the game. One time it didn't properly save an event I already completed, and the other it skipped forward past a cutscene I was about to enter.

Sounds like Sim City all over again.

Sim City's launch was waaaaay worse than this.
 

Arttemis

Member
Sim City's launch was waaaaay worse than this.

SimCity's launch was also included blatant lies from EA, where they said the online connection was necessary to facilitate the AI within the game. Outright lies.

Here, they're forcing the same requirement, but they're not giving any justifiable reason for it whatsoever. So, the "lesson" they "learned" was to not lie about the reason for shoehorning always-online requirements, instead of not implementing always-online requirements.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
NFS requires an online connection to play, even if you choose to play privately without any outside players populating your world. This can be important since the game is unplayable if your network connection drops or the servers are on the fritz. In my play time I had two instances where my progress wasn't properly saved after I was dropped from the game. One time it didn't properly save an event I already completed, and the other it skipped forward past a cutscene I was about to enter.

Sounds like Sim City all over again.

Man this sounds terrible!
 
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