Here is the worse problem. The automatic doesn't work right and there are videos everywhere of the cars not shifting down in many areas resulting in incredibly slow times depending on the location. Its actually missing manual and handles Automatically poorly as well.
That is insane.
The rubber banding isn't as bad as these reviews make it seem and it does work in your favor as well. It's definitely there, but I haven't lost a single race due to it. It keeps the tension up. I like it.
EA has destroyed countless developers and franchises in the past.
Don't see why we ever expected Criterion to be an exception to that rule.
Hopefully gamers will make a statement with their wallets here but I highly doubt it.
Here is the worse problem. The automatic doesn't work right and there are videos everywhere of the cars not shifting down in many areas resulting in incredibly slow times depending on the location. Its actually missing manual and handles Automatically poorly as well.
Apart from the always online and no pause options, what are the other common complaints from all these 6 and 7 out of 10 reviews. Is the game like shorter than NFS:Rivals? Surprised at the 6/10 scores for this game. I almost thought we had the definitive NFS game on new gen platforms during the PS4 beta.
It's short, only 79 events in total, each of them quite short too.
No proper multiplayer, no lobbies, no matchmaking etc.
No single-player, no multiplayer, soon this game will have no players, period.It's short, only 79 events in total, each of them quite short too.
No proper multiplayer, no lobbies, no matchmaking etc.
So there's no menu to just search for multiplayer races?
So you definitely do need an EA account to play this game, even if you choose to "Play Alone" from the menu, correct?
I mean, what would you do if you wanted to race people in real life?
You'd drive to a location, invite your friends to that location, wait for them to arrive, and then start the race.
Lobbies and menus, while efficient, are so unrealistic. The way multiplayer works in NFS2015 makes organizing a race an immersive experience.
Played for an 1 hour 46 minutes right now. I still suck at Drifting, always have, always will, but assuming I need to mess with my tuning to get it down.
On the PS4 and it looks pretty damn amazing. I did not notice any major framerate issues either.
I also think going all night was the way to go. The game just has a vibe as a result.
Just one question about the gameplay and since there does not appear to be an OT I need to ask here...
Is there really no way to quickly replay an event one has already tried?
In particular I am talking about the drifting even that happens down the "mountain," just a pain to keep driving up to try it again.
I am hoping I just missed something painfully obvious.
TIA,
DL
It plus the rubberbanding means its just the oddest game to play with certain races feeling VERY different each time you race because one time you might not have the automatic lagging, the next you might, while the first time you were ahead and the second time you were in the pack. All of those different aspects resulting in just...oddities when racing. It puts so many variables into it that skill really at times doesn't seem to matter. Cue the people talking about some particular races being ultra insanely hard or insanely easy that seem odd in this thread. I personally think the reason is, because those races happen in particular sections that lend themselves to having or not having the problems with the automatic.
No lie though... this seriously explains so much from the beta.
This is one of the worst problem I faced from the beta. It makes the car go so slow, it's frustrating. :/ Might wait for the price to go down, or just hope next year's title is better.
Its a racing game with severe rubberbanding. Thats an instant no purchase for most. Might as well have a friggen fighting game that automatically has the announcer kick your ass if you have more life than the other guy.It's short, only 79 events in total, each of them quite short too.
No proper multiplayer, no lobbies, no matchmaking etc.
I think he/she was being facetious...But what if you don't have friends who play the game? Then what happens? You spam everyone in your lobby for invites they never accept. I've tried multiple times to invite people to races, they never ever accept the invite. So basically, I'm shit out of luck for any sort of PvP at all.
And I'd argue it's not even a immersive experience. It's just clicking on a button to invite people, they teleport to you and you got through a loading screen and your in the event. I don't get what's so immersive about that? Just less efficient and more annoying X10000 than any lobby system.
I think he/she was being facetious...
Well, I already replied with my thoughts on that. I don't care about making a useless account (to me) that I have to link to an important account, just so I can play one game that I may not even like - and one that doesn't justify having any kind of account in the first place. If I regularly wanted to play online EA games I'd consider it, but it just seems incredibly pointless even if it's 100% secure now.Yes and I told you a hundred times already to enable two step verification that EA offers since last year. Stop being so paranoid.
This is not a Criterion game.
Any info ps4 native resolution?
I read somewhere that it`s 1080p on PS4, and 900p on the Xbox One.
I don`t know how accurate this is: http://gamingbolt.com/need-for-spee...-ps4-leads-the-way-with-better-iq-performance
So I've been playing and racing for a couple days now and I still have the first car I bought. How long, (or what do I have to do,) to get a second car to buy?
I wonder if there will be an offline patch. Will depend on the sales I guess.
The proper nomenclature for this game is mingleplayer
When you reboot a franchise, it's done with the tacit understanding that it needs to move to a better space. Need for Speed checks off the boxes for the series, but unfortunately it's not a revaluation that necessarily improves on what's already come before.
No single-player, no multiplayer, soon this game will have no players, period.
I laughed harder than I should have at this. My kid asked me "what's so funny?"
The proper nomenclature for this game is mingleplayer
Gameinformer review: 7/10
http://www.gameinformer.com/games/n...1/03/game-informer-need-for-speed-review.aspx
NFS requires an online connection to play, even if you choose to play privately without any outside players populating your world. This can be important since the game is unplayable if your network connection drops or the servers are on the fritz. In my play time I had two instances where my progress wasn't properly saved after I was dropped from the game. One time it didn't properly save an event I already completed, and the other it skipped forward past a cutscene I was about to enter.
Sounds like Sim City all over again.
Sim City's launch was waaaaay worse than this.
NFS requires an online connection to play, even if you choose to play privately without any outside players populating your world. This can be important since the game is unplayable if your network connection drops or the servers are on the fritz. In my play time I had two instances where my progress wasn't properly saved after I was dropped from the game. One time it didn't properly save an event I already completed, and the other it skipped forward past a cutscene I was about to enter.
Sounds like Sim City all over again.
They definitely made some weird choices for this game.
No daytime racing or cockpit view...Why?