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MGSV in my opinion is a bad metal gear solid game.

Mexen

Member
I don't think Kojima had time to get the game truly finished, however you look at it. It's a great game to play but as a series fan, it's missing a lot. If I'm wrong and this was Kojima's original vision, then I'll go on a limb and say it was properly executed given his usual touch.

I'm not a fan of 4, for instance, but it even still felt like Kojima gave it his all given the plot and technology at the time. V felt a little off. Not my favourite MGS title, that would be 3, but not the worst game out there.
 

brau

Member
I get why some fans of Metal Gear might not like MGS5, just like how some Resident Evil fans didn't like RE4. But for me both are the best games in their series.

RE4 was a complete experience tho. Great story, memorable characters, a well established world with interesting lore and a moving story. It had pacing, awesome gameplay and amazing bosses. RE4 is one of my fav games not only because it revolutionized RE. But it reinvented the formula and set up a really high standard that has not been matched since.

MGSV sets the bar high on polish, quantity and gameplay options. But everything else as far as story, characters, no villain present, tapes, parasites and hamburgers make this game fall short.

As i have said. A lot of people claim we should be discussing the game for what it is, and that is exactly what people are voicing. Game is incomplete and it lacks. But the gameplay is good, still not enough to cover the deep cracks this game has.
 
It's the only game I've 100% in over a decade, so I enjoyed it enough to do that. Is it a bad MGS game? I don't know because I think every MGS is different from the last. But that's just my opinion. I also loved Peace Walker, so I'm sure someone will peg me as a Kojima fanboy.
 

ZangBa

Member
Cutscenes are so much of what make MGS MGS, that if you don't like them, at some point you need to ask if you like MGS at all, or just stealth action games.

Yeah, ok, whatever. Not a real fan, right? Heard this nonsense before. You can be a real fan of MGS and not care for the ridiculous amount and length of cutscenes, mind blowing I know.

I appreciate more subtly in my stories which Kojima has no profiencency in, if you take one look at MGS4.
 

Haunted

Member
Cutscenes are so much of what make MGS MGS, that if you don't like them, at some point you need to ask if you like MGS at all, or just stealth action games.
Even if one accepts this to be true (I certainly don't), there are good cutscenes (like the expertly choreographed, action-packed ones from Twin Snakes) and fucking shit cutscenes (like the 45-minute exposition "we can't write for shit so we have to explain all this to you" story dump cutscenes from 4).

Aside from one shitty decision (maybe born out of Kojima overriding the team's opinion/his editor?) with the jeep ride, V spendidly avoids the pacing-killing, shit story dump cutscene curse that plagued MGS in 4.
 

brau

Member
This right here would have fixed most people's issues with MGSV.

Phantom Pain has no business being open world. You do nothing fun in the open area, it's just lifeless terrain you have to waste time traversing to get to the meat of the game. The lack of significant story development I think is something most people can deal with, but the poorly designed open world just has no respect for your time. A large portion of the game is spent sitting in a helicopter, loading, and running/riding D-horse through a bland as fuck desert picking flowers along the way.

GZ was perfect. Wish TPP was 20 or so of those maps with a main mission with some side ops + Mother Base as is.

Agreed. Intricate levels that have attention to the space itself instead of it being a place to be filler. You can add layers of meaning, story, and events. A whole lot more interesting than walking on empty low poly wasteland.
 

RMI

Banned
I've been playing for just over 30 hours ( I know, not a lot by MGS V standards) but the story to gameplay ratio is just way too low for my tastes. Maybe I'm in the minority, but I want to watch MGS as much as I want to play it. At this point I'm considering just watching the rest of the story on youtube and forgetting about the game altogether.
 

CoG

Member
I think the mechanics are solid I just have no drive to
complete harder versions of the missions I already did in Part 1
.
 

Breakage

Member
Damn, I need to check this out for myself at some point. I'm starting to get the impression that the game was rushed out the door.
 

Mesoian

Member
Still a huge improvement over an hour of nanomachines and 0 becomes 1 then 0 again.

I won't lie though, I wanted some of that. There wasn't nearly enough of it in MGS5. The fact that you can trip over the ending in the game sucks a lot.

Damn, I need to check this out for myself at some point. I'm starting to get the impression that the game was rushed out the door.

I mean, let's not get it twisted, it's probably going to be the GOTY almost universally. The game is superb.

It's just....not a good metal gear game.
 
I dont understand why people keep posting saying how they really liked the game. I thought the topic was about how MGSV doesnt seem to be a good MGS game.

Not, "post if you liked it" lol

The fact of the matter is- the game doesn't play like a traditional MGS. MGS is popular because it was unique. Most everything that made it so has been changed.

So again- you liked it? Good for you, snowflake.

And you say you DIDN'T like the older, more widely accepted titles?

Well guess what. You aren't a MGS fan. Youre a...whatever this is fan. Repetitive sandbox faux "choices" kinda guy.

Doesn't seem like it'd take a AAA huge title like MGS to entertain such a simple taste, though.
 

AmuroChan

Member
Played every MGS game and MGSV is probably my favorite since MGS 2. The gameplay is addictive as crack. It's not the best by any means, but it's the most fun to play IMO. I do agree though about Keifer. David Hayter is far superior.
 

Alo81

Low Poly Gynecologist
I think the mechanics are solid I just have no drive to
complete harder versions of the missions I already did in Part 1
.

That's not actually required to continue seeing new unique content.
 

brau

Member
Damn, I need to check this out for myself at some point. I'm starting to get the impression that the game was rushed out the door.

No kidding. Not to mention the parting of ways between Kojima and Konami. Some bad blood. Obviously the game is incomplete,
since one of the resolving missions was left out and left in the bonus disc of the CE.

I dont understand why people keep posting saying how they really liked the game. I thought the topic was about how MGSV doesnt seem to be a good MGS game.

Not, "post if you liked it" lol

The fact of the matter is- the game doesn't play like a traditional MGS. MGS is popular because it was unique. Most everything that made it so has been changed.

So again- you liked it? Good for you, snowflake.

And you say you DIDN'T like the older, more widely accepted titles?

Well guess what. You aren't a MGS fan. Youre a...whatever this is fan. Repetitive sandbox faux "choices" kinda guy.

Doesn't seem like it'd take a AAA huge title like MGS to entertain such a simple taste, though.

You get it. The game is not an MGS game. You remove BB and MGS from MGSV and it might resemble something like far cry that is herald by its gameplay and thats that.
 
Damn, I need to check this out for myself at some point. I'm starting to get the impression that the game was rushed out the door.

Usually when games are rushed out the door they suffer from gameplay bugs and graphical issues. I didn't see either with MGSV. It could just be that they polished all that from the beginning and then put work into the rest though.

No kidding. Not to mention the parting of ways between Kojima and Konami. Some bad blood. Obviously the game is incomplete,
since one of the resolving missions was left out and left in the bonus disc of the CE.

Resolves what exactly? I think you're overvaluing what that single mission added. I watched it and it didn't really add much of anything for me.
 

mhayes86

Member
It has the best gameplay of the series, but I was slightly disappointed in the lack of MGSisms, like unique bosses, plot, and the occasional bits of Kojima comedy. The game was really fun, but it still fell victim to sandbox game repetitiveness with its missions.
 

Lunar15

Member
I can remove MGS complaints from the equation and I still have significant problems with the gameplay, but it's still a pretty fun game all things considered.

I honestly think that if this didn't have the MGS banner, people would have marked off even more points for some pretty outrageous nonsense, like the bullshit build timers at end game and the incredibly repetitive nature of the game at the end.

The gameplay is solid, but it all falls apart in the end. The foundation is solid, but it's definitely a game that was rushed out the door for far more reasons than just an incomplete story.
 
It has the best gameplay of the series, but I was slightly disappointed in the lack of MGSisms, like unique bosses, plot, and the occasional bits of Kojima comedy. The game was really fun, but it still fell victim to sandbox game repetitiveness with its missions.

Bold part is my only major disappointment with V. I wanted a silly elite unit of unique individual weirdos to fight. But it's not a big enough gripe for me to call the game a bad entry for the series.
 

Kazuhira

Member
I still can't make up my mind about the game.
I had a lot of fun with it(almost 300hrs of gameplay) even with those 157 shitty side-ops and the unfinished story.
It'a definitely a bad mgs game but i can't call it horrible as a whole.
Maybe i would prefer a more linear game with more bossfights and enemy variety while keeping the same gameplay mechanics.
 

Alo81

Low Poly Gynecologist
I dont understand why people keep posting saying how they really liked the game. I thought the topic was about how MGSV doesnt seem to be a good MGS game.

Not, "post if you liked it" lol

The fact of the matter is- the game doesn't play like a traditional MGS. MGS is popular because it was unique. Most everything that made it so has been changed.

So again- you liked it? Good for you, snowflake.

And you say you DIDN'T like the older, more widely accepted titles?

Well guess what. You aren't a MGS fan. Youre a...whatever this is fan. Repetitive sandbox faux "choices" kinda guy.

Doesn't seem like it'd take a AAA huge title like MGS to entertain such a simple taste, though.

Faux choices? If there is one thing that MGSV absolutely excels at its offering choices to the player, and allowing those choices to have a noticeable impact on the game.

There are a huge variety of ways of trying to tackle missions, and the game accounts for many of them. Look at something like the mission with the tank convoy protecting the truck as it leaves the Airport. That mission is SUPER divisive, and most of the impressions depend on how the particular player decided to tackle that mission, because it can end up going so many different ways.

My first time doing it, I ended up at the airport before the tanks, stealthed past the skull units, fultoned the truck, and ran out to get a mission complete.

Many others spent a long time trying to sabotage the tanks along the driving path. Others went in guns blazing and killing all of the skull units. Others alerted the truck, then hopped in a tank and killed the skulls. Others shot the truck driver. ETc etc etc.

Theres no faux choice about it, MGSV pulls off the open world sandbox "do whatever you want" better than any other game I can think of.

MGS3 is my favorite game because of gameplay. Will I like this?

You may or may not, but the gameplay can be very different. It varies a lot.
 

Arttemis

Member
This right here would have fixed most people's issues with MGSV.

Phantom Pain has no business being open world. You do nothing fun in the open area, it's just lifeless terrain you have to waste time traversing to get to the meat of the game. The lack of significant story development I think is something most people can deal with, but the poorly designed open world just has no respect for your time. A large portion of the game is spent sitting in a helicopter, loading, and running/riding D-horse through a bland as fuck desert picking flowers along the way.

GZ was perfect. Wish TPP was 20 or so of those maps with a main mission with some side ops + Mother Base as is.

I 100% disagree with the center paragraph. Mission 01 is all the justification for MGSV being open world, as I've never felt that kind of open-ended mission structure in any game before. You are dropped off in a desert, told to find a prisoner, and all you can do is start by looking for a local contact in a nearby village. Then you trek across the country side looking for a base to infiltrate, just to rescue a POW. That's fucking incredible, as none of it was linear down some narrow canyon path.

No one was meant to mosey across Afghanistan on D-Horse like it was RDR. The open world is designed to let you approach each of the bases from any direction you choose, and escape in any direction you choose. The game was never designed to be a chase-the-dot-on-your-minimap kind of open world, so it's ridiculous to treat it as such just because there's not an invisible wall at the edge of any given camp. Hell, we only got the cliff-edge of Omega in GZ, despite the game allowing us to escape via jeep out two other gates... that limitation wasn't present in MGSV.

That said, the game isn't perfect. I 100% agree with your desire for more intricate bases on the scale of Camp Omega, but they should have been in the same open world. I wish there were more interiors, too, like that tunnel that sure-as-hell-at-one-point connected the Power Station to OKB-0 before content got cut. Furthermore, Africa should have had square miles of forest, and not just a narrow sliver of it in the corner of the map.
 

johntown

Banned
I never finished the game because I realized I was no longer having fun and I was getting more and more annoyed with it. The first boss fight is great and the others are terrible (at least they were for me). The story is convoluted and the amount of repetition is insane.

How that game ever scored as high as it did I have no idea. I would score it about 7.5

The gameplay itself is superb and I love it. That is what kept me going through about half of the game.
 

brau

Member
Usually when games are rushed out the door they suffer from gameplay bugs and graphical issues. I didn't see either with MGSV. It could just be that they polished all that from the beginning and then put work into the rest though.



Resolves what exactly? I think you're overvaluing what that single mission added. I watched it and it didn't really add much of anything for me.

How does Eli transition to hate BB? Right now he just comes across as a brat. No reasons given.
What happens with Sehalanthropus? Eli steals it... then thats that. no resolution to that.
What happens to kid mantis?
This could've added tension between Kaz and BB, leading to a better explanation why Kaz decides to side with the clones rather than BB.
Ocellot could've had more insight on why he is supporting him through those events.

I can keep going.

Still, the fact is that Chapter 2 is a conglomerate of revisiting missions to unlock a handful of missions to move the story, unlocking cutscenes arbitrarily and without any setup. All of this is considered incomplete. Its not well paced like Chapter 1 is, or at least in the same way.

How come the truth mission is unlocked just like?
What happens to Diamond Dogs?
The time jump to Outerheaven in the last cutscene is so hidden that its not obvious and it doesn't give much insight. Even with speculation.
 
Faux choices? If there is one thing that MGSV absolutely excels at its offering choices to the player, and allowing those choices to have a noticeable impact on the game.

There are a huge variety of ways of trying to tackle missions, and the game accounts for many of them. Look at something like the mission with the tank convoy protecting the truck as it leaves the Airport. That mission is SUPER divisive, and most of the impressions depend on how the particular player decided to tackle that mission, because it can end up going so many different ways.

My first time doing it, I ended up at the airport before the tanks, stealthed past the skull units, fultoned the truck, and ran out to get a mission complete.

Many others spent a long time trying to sabotage the tanks along the driving path. Others went in guns blazing and killing all of the skull units. Others alerted the truck, then hopped in a tank and killed the skulls. Others shot the truck driver. ETc etc etc.

Theres no faux choice about it, MGSV pulls off the open world sandbox "do whatever you want" better than any other game I can think of.



You may or may not, but the gameplay can be very different. It varies a lot.

...lol no matter how you tackle it you end up fighting the skulls. Ya. I used C4 to kill em all. Ya. U ran away. cr-razay.

O wait- u fought em in the airport. I fought em in the intersection...even ca-razier

faux choice breh
 
Can you even call it a MGS game when it lacks franchise hallmarks such as story, cutscenes and boss fights.

Everything about the game is fantastic, if only the game had story and boss fights it would be an amazing MGS game.

In a couple years time people will return seeing MGS4 as the last MGS game and look at this as a spin off title like Peace Walker, a sequel to PW rather than a mainline game. Like the real MGS5 still need to happen. And it's only because it failed to leave its mark with fans being so unmemorable with no story.
 

Keihart

Member
The only MGS i like less is Peace Walker, because atleast MGSV has really good mechanics.
MGSV fails on production, it feels rushed, it is like a prototype of what it could have been.

It's a like a BETA in some way, it's playable but it's not content or feature complete.
 

213372bu

Banned
The sheer amount of people saying you can't consider this a great game if you're a "true" MGS fan is giving me aneurysms.
 

Ashura_MX

Member
I had a lot of fun with it(almost 250hrs of gameplay) even with those 157 shitty side-ops and the unfinished story.
It'a definitely a bad mgs game but i can't call it horrible as a whole.
Maybe i would prefer a more linear game with more bossfights and enemy variety while keeping the same gameplay mechanics.
This, I agree.
 

Alo81

Low Poly Gynecologist
...lol no matter how you tackle it you end up fighting the skulls. Ya. I used C4 to kill em all. Ya. U ran away. cr-razay.

O wait- u fought em in the airport. I fought em in the intersection...even ca-razier

faux choice breh

You don't. I didn't fight them. Others did. For some people it was a chase mission. For others it was a sneaking mission. For others it was a full on combat mission. For others it was a vehicle mission. For others it was a sabotage mission. For others it was a sniping mission.

All of those are valid approaches to the mission. And its not like that is the only mission. A huge portion of the missions allow for a variety of ways to tackle objectives.
 
I'm a huge MGS fan, and I LOVED MGSV, and yet I agree with the thread title.

It has fantastic gameplay, the loop is excellent (I just wish I could skip the helicopter sections), the missions were tight and quick enough that I wanted to keep playing and hit the next mission, the next side op, unlock the next thing.

But compared to what made the other games in the series "Metal Gear Solid" games? It was terrible. The story was a mess, the characters weren't compelling, the setting wasn't compelling, the bosses were stupid, and the dialog was non-existent unless you went to go dig through tapes. I didn't like it when I had to dig into the encyclopedia to figure out wtf was going on in FFXIII and I don't like it here.

MGSV is the game that convinced my friends of what I've known for several years now. Open world isn't always better. To be a good Metal Gear Solid game, MGSV would've needed a tightly controlled narrative, with linear (or semi-linear) gameplay, solid bosses, and interesting, likable characters. I greatly enjoyed my time with MGSV, but it had none of those things, and to me it's a failure as an MGS game.
 

Angry Fork

Member
The infiltration gameplay was awesome, the skulls were the worst piece of shit bosses in any game ever. Didn't care about the story/characters like I did previous games. Lack of Hayter sucks, I hate Sutherland and making Snake kinda-mute. It's not a bad game but I think the least interesting in the series because I just didn't care about what I was doing, even though it was fun.

3 > 2 > 1 > 4 > 5
 
You don't. I didn't fight them. Others did. For some people it was a chase mission. For others it was a sneaking mission. For others it was a full on combat mission. For others it was a vehicle mission. For others it was a sabotage mission. For others it was a sniping mission.

All of those are valid approaches to the mission. And its not like that is the only mission. A huge portion of the missions allow for a variety of ways to tackle objectives.

...What the hell are you talking about? With that logic there's equal or more variety/choice in a match of CoD multiplayer.
 

Sky Chief

Member
I'm a huge MGS fan and I think the game is absolutely brilliant. I'm only about 30% through but totally hooked and there's so much to do. I understand the sentiment of it not being like the others and not having as good a story but all the rest readily makes up for it. Also, I really loved Peace Walker and this is PW*100.
 
The sheer amount of people saying you can't consider this a great game if you're a "true" MGS fan are giving me aneurysms.

You're better off ignoring them. People can have their own opinions about the game, but the commentary of being a "true fan" comes from the gross part of an otherwise pretty cool and accepting fanbase.
 
It's a Metal Gear game in its creative gameplay and in the details. I loved Chapter 1 it's extremely fun and silent Snake felt fresh, a big improvement for me, also the story until that point was b-movie and I fucking loved it. But then Chapter 2 is random and should burn in hell (loved the ending tho).

Personally, as big fan of the series, I was starting to get tired of the talkie talkie formula.
 

Betty

Banned
Why do people complain about MGSV having a barren open world?

Isn't the opposite of that the very fucking reason we feel so much open world fatigue? Because these open world game litter the landscape with objectives and side quests and tasks to do?

I played Dragon Quest Inquistion and Witcher 3, great games, but boy oh fucking boy did the go overboard in giving you mindless, menial shit to do in those games.

At a certain point I just said fuck it and ran to the conclusion of both those games.

I'm not saying all games should be like MGSV in open world design, but it's IMPOSSIBLE to fully complete and enjoy all the games that are like Inquisition or Witcher 3, that shit feels so much like work it's ridiculous.

MGSV is open world for the sole reason of giving the player freedom to choose how they want to infiltrate and exfiltrate, that's it.

After more than 200 hours with the game the one thing I sure as shit do not feel is that same open world fatigue that so many other open world games caused.
 

Alo81

Low Poly Gynecologist
...What the hell are you talking about? With that logic there's equal or more variety/choice in a match of CoD multiplayer.

You surely recognize the difference between multiplayer deathmatch and highly polished and produced singleplayer content yes? Look at typical open world mission design in most games and think of the number of restrictions and fail states most have, then compare that to something like MGSV.
 
How does Eli transition to hate BB? Right now he just comes across as a brat. No reasons given.
What happens with Sehalanthropus? Eli steals it... then thats that. no resolution to that.
What happens to kid mantis?
This could've added tension between Kaz and BB, leading to a better explanation why Kaz decides to side with the clones rather than BB.
Ocellot could've had more insight on why he is supporting him through those events.

I can keep going.

I felt like all these questions save for the second have pretty clear answers laid out in the previous entries. And I don't recall Mission 51 answering the second either.
 
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