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Fallout 4 PC Ultra screenshots

I'd rather Bethesda focus on ambience, world building, and creating a fun open world over prioritizing graphics. I think they're engine is garbage, but all I know is is that they've made really good games over the years

Serious question, will you still accept gamebyro engine for TES VI and Fallout 5?
 
Serious question, will you still accept gamebyro engine for TES VI and Fallout 5?

Why is that something to get worked up about?

The rendering aspect of the engine's been gutted at least once and every part of it's probably been modified by this point. At what point do we just accept that it's become a different engine?

How would one even play the game this early on PC? It has to be activated on Steam, correct?

Different SKU for the Steam key, i.e. not "Fallout 4 Retail Key."
 
Getting it on PS4 but I plan to jump on the PC train in year or two to get the modded experience for the game. Been doing that since 3.
 

JaseC

gave away the keys to the kingdom.
How would one even play the game this early on PC? It has to be activated on Steam, correct?

Individual packages rather than the app itself can have a release state override. These days, when an app is uploaded to Steam, the backend automatically generates three packages: a store/retail key package for regular users, a beta testing package, and a developer package; the latter two have release state overides.

https://steamdb.info/sub/69992/
https://steamdb.info/sub/69993/
 

Yasae

Banned
My problem is not that this game looks ugly, but that it looks like what I've played twice already before and looks bad enough to take me out of the experience. Its ugliness is distracting and cripples whatever art direction is left.

A game does not have to look like AC:Unity or Ryse or ______ to pass commercial muster (the belief otherwise has popped up here as a common lie), I just feel this is rather far in the other direction. I could forgive considerably more if there were major gameplay changes. Unfortunately this is a good example of Bethesda's design rut since Oblivion, and it's become the elephant in the room. Alternatively if this had superb visuals, it still wouldn't be on my buy list.

It's been almost ten years since ES IV. Time to branch out.
 
Why is that something to get worked up about?

The rendering aspect of the engine's been gutted at least once and every part of it's probably been modified by this point. At what point do we just accept that it's become a different engine?

I'm quite aware of that. I'm no tech expert, but I believe no matter how much improved it is from the original engine, there'll be some kind of limit at how much it can do. I mean, we can still easily spot Bethesda games' trademark bugs and jankiness from these leaks.
 

Arulan

Member
Serious question, will you still accept gamebyro engine for TES VI and Fallout 5?

I'd take a game that looked like Morrowind (no mods) if it could meet or surpass what it achieved, but that isn't even realistic anymore. Something as simple as quest markers are now seen as a given. When such things are no longer questioned, but viewed as necessary qualify of life and convenience factors, there is little to be done to change it, despite the serious repercussions they bring.
 
I'm quite aware of that. I'm no tech expert, but I believe no matter how much improved it is from the original engine, there'll be some kind of limit at how much it can do. I mean, we can still easily spot Bethesda games' trademark bugs and jankiness from these leaks.

Truly, the blood quantum law of game development.
 

Krabboss

Member
My PC has an i7 5820k and a 970, so I should be able to match this come release date.

How is the game running though with that hardware?

Well you exceed Bethesda's own recommend specifications and the game's graphics are utter garbage.

I can only speculate but my guess is that you'll get 20 fps on low settings.
 

sirap

Member
My PC has an i7 5820k and a 970, so I should be able to match this come release date.

How is the game running though with that hardware?

I have a 5960x and 3 Titan X's myself, I don't think I'll get past medium, what with all the advancements they've made in the graphics.
 

Drazgul

Member
If we're only judging by the image quality of the streams then a toaster should be sufficient.

Yeah but it better be a kickass toaster:

maxresdefault.jpg
 

Impulsor

Member
My PC has an i7 5820k and a 970, so I should be able to match this come release date.

How is the game running though with that hardware?

I have a 4790K, 16gb of RAM and a 980ti. Also I plan on playing on a 3440x1440 screen.

I'm worried Im gonna be playing a slideshow at maybe 13 fps max with this crappy computer.

WTF dude? Seriously?
 
I do not play the fallout games beyond having tried out the first 2 (and I once rented brother hood of whatever for og xbox).

I'd urge you to fix this. FO3 and new vegas can run on toasters these days, both are worth playing if you are interested in FO4 at all (which I guess you are, since you are posting in here).
 

nOoblet16

Member
This game probably has the most useless implementation of PBR that I've ever seen. PBR gives materials definition, and it works even on games with a rather cartoony style (such as R&C or Sunset Overdrive). So it should work with Fallout 4 too even with it's sort of cartoony retro look, but it doesn't.

The lighting still feels flat and areas lit up by your flashlight just look wrong, what good is PBR if it cannot even make the materials look like what they are suppose to look when under a direct lightsource? Then there is the issue of how objects are lit when there is little lighting available.

Lighting and shadowing (and by extension AO) should be the first thing developers should think of when making a game these days as it can make or break the game's look in an instant. I mean this isn't 2005 anymore so expecting objects and characters to look like they belong on the surface they are resting on is not an extraordinary thing to ask for.

Then we have the animations...uughh
 
I'd urge you to fix this. FO3 and new vegas can run on toasters these days, both are worth playing if you are interested in FO4 at all (which I guess you are, since you are posting in here).

I am mainly interested in graphics regarding this game atm and have a pc that is hopefully better than a few toasters.

But you are right. One day I will probably play NV as that seems more my kind of game design than fo3 vanillia.
 

Grassy

Member
My PC has an i7 5820k and a 970, so I should be able to match this come release date.

How is the game running though with that hardware?

As long as you overclock that shitty CPU to 5ghz+ and overclock the core of the 970 to 1600mhz then you should be good for 1080p/30fps at Ultra Low settings.
 

OtisInf

Member
Well... I mean... that car factory level DOES look terrible. I don't even care about how the real-world one looks. This game seems to be suffering from low-poly everything.
It more and more looks like they used the same strategy as with skyrim: build for console and in their case, Xbox) and release the same assets on PC with a specific build of the engine for PC (so it runs on windows and has win32 dialogs). With skyrim they shipped simply the 360 assets on PC and it looks like they did the same here (XBO/PS4 assets on PC). It's cheaper of course, but also doesn't really utilize the extra power / memory available on PCs. I wouldn't be surprised if it doesn't need more than 4GB memory as well. (except perhaps when their leaky memory manager spills enough beans to keep the pool growing)

Perhaps they'll release a high-res texture pack later, but as consoles nowadays already have the ability to run reasonable high-res textures they'll likely skip it.
 
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