Did look disappointing for a remaster. Here's hoping things will improve, not like Nintendo never shows games with unfinished graphics.
Honestly looks exactly an hd remaster. Looking the trailer on the eshop make it look e pretty shiny and clean
Did look disappointing for a remaster. Here's hoping things will improve, not like Nintendo never shows games with unfinished graphics.
Idk man, gyro aiming seels so good. Playing MM3D right now and it's as good as pointing for me. But of course I play splatoon with gyro controls.
The lighting didn't really need a change. As for geometry, yes it could be better, but it's not like WW got a poly upgrade... it just didn't stand out as much due to the cel shading.
Or Mario kart 7...Remember when we first saw Hyrule Warriors lol, it looked kinda bad, on release it looks very good
Or Mario kart 7...
Or every Nintendo game for awhile now.
With all this Zelda hype I just have to say how much I love my WiiU in this regard. I mean, my console is loaded with six Zelda titles. Add to that my Wii discs of Twilight Princess and Skyward Sword and I have a single console where I can play eight Zelda titles from six different systems. And two more will join the fray next year. Marvelous.
I apologize for interrupting all the complaining. Carry on.
wait, phantom hourglass and spirit tracks is on the wii u vc, are you in europe?
With all this Zelda hype I just have to say how much I love my WiiU in this regard. I mean, my console is loaded with six Zelda titles. Add to that my Wii discs of Twilight Princess and Skyward Sword and I have a single console where I can play eight Zelda titles from six different systems. And two more will join the fray next year. Marvelous.
I apologize for interrupting all the complaining. Carry on.
ww hd launched 3 days after GTA V, and it sold around 1.5 million copies. I won't get every game, and you should get tp hd after you have time and budget for it
I never fully understood a lot of the criticism the two DS games got as I quite liked the controls (which seems to be the main issue for many). Phantom Hourglass is a clever little game that brought some actual puzzles and there was lots of them, too. Spirit Tracks took this to the next level with fewer, but more refined, puzzles. I even got stuck in the game! Spirit Tracks in particular is one of my favorite Zelda games and I love how Zelda herself got an actual role and personality in this game. The only issue I really had with it was one of the flute segments. I even enjoyed riding a train. >_<'I didn't expect to see Spirit tracks in your pic. But for all the shit that game got, I couldn't help but smile when I saw it. It may be flawed to hell and back but personally I absolutely loved it.
I didn't expect to see Spirit tracks in your pic. But for all the shit that game got, I couldn't help but smile when I saw it. It may be flawed to hell and back but personally I absolutely loved it.
I never fully understood a lot of the criticism the two DS games got as I quite liked the controls (which seems to be the main issue for many). Phantom Hourglass is a clever little game that brought some actual puzzles and there was lots of them, too. Spirit Tracks took this to the next level with fewer, but more refined, puzzles. I even got stuck in the game! Spirit Tracks in particular is one of my favorite Zelda games and I love how Zelda herself got an actual role and personality in this game. The only issue I really had with it was one of the flute segments. I even enjoyed riding a train. >_<'
I haven't played it before and seems like it's time to give it a shot. I wasn't exactly blown away by Phantom Hourglass when it was released but it was still a decent little game with fun controls. By the time ST came out I had already sold my DS. Feels nice to have all these different Zeldas in one place and be able to catch up on the once I missed.
I played Minish Cap for the first time on VC as well and I loved it. Hopefully Spirit Tracks will scratch some of the itch for new Zelda. At least until TPHD rolls around.
No. The reason it was mirrored at all was because they didn't want to redo the animations since they'd have to redo them for every single thing Link can do. So they mirrored it just to make it easy and completely destroy tradition. I am so glad Lefty Link is back! Stupid waggle controls.Didn't they have to reanimate cutscenes, though? Because Link was made right-handed? I swore I read that somewhere.
With all this Zelda hype I just have to say how much I love my WiiU in this regard. I mean, my console is loaded with six Zelda titles. Add to that my Wii discs of Twilight Princess and Skyward Sword and I have a single console where I can play eight Zelda titles from six different systems. And two more will join the fray next year. Marvelous.
I apologize for interrupting all the complaining. Carry on.
With all this Zelda hype I just have to say how much I love my WiiU in this regard. I mean, my console is loaded with six Zelda titles. Add to that my Wii discs of Twilight Princess and Skyward Sword and I have a single console where I can play eight Zelda titles from six different systems. And two more will join the fray next year. Marvelous.
I apologize for interrupting all the complaining. Carry on.
Double clawshot with gyro aiming + proper button controls for melee combat?double clawshot was something different though. there's a marked difference in the response time with skyward sword and twilight princess, but basically in the wii version you turn into spider-man, thwipping around the dungeon as quickly as you can aim and select. it's great.
DS_Zelda_on_Wii_U.jpg
Idk man, gyro aiming seels so good. Playing MM3D right now and it's as good as pointing for me. But of course I play splatoon with gyro controls.
Gyro is a nice compromise if you still want the traditional controller layout, but IR aiming is still far superior.
hehe yea. Im f5 mashing the ninty uk store but nothing there yet.
Double clawshot with gyro aiming + proper button controls for melee combat?
This game is going to have the GOAT Zelda gameplay.
Still wish they'd do a better job with the lighting.
the gyro aiming with the wii u gamepad would be garbage though.
The edition with the Amiibo would be gone by then
the gyro aiming with the wii u gamepad would be garbage though.
Gyro aiming works great in the 3DS Zelda games.
That's what z-targeting is for.it's fine when making slight adjustments. i can't use it for rapid fire, which is the best part of double clawshots.
That's what z-targeting is for.
That would be a nice addition, along with adding an option to the fortune teller to help you find Poes.What the Poe Soul quest really needed was a way for you to manually make it night. You can manually make it day by going to the City in the Sky, but it's the only Zelda with a day/night system where you can't manually make it night, which is odd considering such a heavily involved quest requires it.
The Guardian said:Twilight Princess HD remake
The first Zelda game to be released on the Wii is now coming to the WiiU in an HD remake. That leaves just one Zelda game left to remake 2011s Skyward Sword before the company will have officially run out of games to remake. Will it be forced to release the remake of the (currently untitled) WiiU Zelda before the actual game comes out? Only time will tell.
:lolWhaaat
I think it would be pretty great. But I'm a gyro aiming fanboy.the gyro aiming with the wii u gamepad would be garbage though.
Personally I enjoyed PH. It had a lot of clever and different puzzles and mechanics. I felt the touch controls brought an interesting and different game play style. It was a bit basic but I guess I also had tempered expectations given it was a 3D(sort of) DS title. I mean did people see Mario 64 DS and all other 3D DS titles and see how "ambitious" they could be. I felt the developers took the best advantage of the system with a 3D title as they could. Although they did have a habit of occasionally leaning on to the side of intrusive with some of the gimmicks. Having to constantly return to the central dungeon actually didn't bother me. I thought it was fun and although a little tedious at times, it can't be any more tedious than having to backtrack throughout the Metroid Prime Trilogy. I thought the story was cute and Linebeck especially was great.I never fully understood a lot of the criticism the two DS games got as I quite liked the controls (which seems to be the main issue for many). Phantom Hourglass is a clever little game that brought some actual puzzles and there was lots of them, too. Spirit Tracks took this to the next level with fewer, but more refined, puzzles. I even got stuck in the game! Spirit Tracks in particular is one of my favorite Zelda games and I love how Zelda herself got an actual role and personality in this game. The only issue I really had with it was one of the flute segments. I even enjoyed riding a train. >_<'
Whoops I thought I had the link in there. It's The Guardian's Five Things Learned from the Direct.wat am I reading? ^^
Whaaat
One of the reasons why I love City in the Sky as a dungeon. It was quick, fun and made you feel like a badass.double clawshot was something different though. there's a marked difference in the response time with skyward sword and twilight princess, but basically in the wii version you turn into spider-man, thwipping around the dungeon as quickly as you can aim and select. it's great.
If you aren't using the ball and chain against every enemy after you get it, clearly there's a problem on your end.Actually most of the items in your inventory was relatively useless. Gale Boomerang? Used like 3 times after the first dungeon. Ball and Chain? Used it like once after the dungeon you got it in. Spinner is quite obvious. They really needed to utilize the inventory items more. Pretty much just hack/slash and occasional clawshot and B&A.