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NPD Sales Results for October 2015 [Up1: Xbox #1]

I still have one.

Stop living in the future. Only because technological advanced people have some wireless server achitechture at home, streaming all shit from their fridge to their tv and back doesn't mean this is the standard for the masses.
A box under the TV that plays games is simple and for that good.

Thing is, with Chromecast, smart TVs and so on, the focus of the Xbox as an all-in-one-blah is an anachronism now.

Exactly. Microsoft got so enamored of the whole all in one entertainment stuff that it missed the fact that the only reason to spend more than $50-100 on a computer to hook up to your TV is if it plays games.

Honestly I think the only companies that understand the living room are Google and, ironically enough, Sony: at the low end there's no point in doing anything but streaming from people's smartphones and at the high end there's no point in focusing on anything but gaming.

well i mean valve's been getting away with it for over a decade so i don't see why a successful business model like that wouldn't interest others, especially when it has already.

i wouldn't call what valve is doing with steam machines or even steam link them 'trying to break into the hardware market'. it's more of an expansion of the brand. and i take it as a way to offer more options to current users instead of jumping in to compete with nintendo, sony, and microsoft in a shrinking space.

Valve is the Amazon of traditional PC games in that it's the storefront of first resort, which is a lot less impressive than being just plain Amazon.

The hardware space isn't shrinking. Hardware is how you lock people into your ecosystem. Apple is the most successful company on the planet because it uses hardware to lock people into its ecosystem. This is why Google got into smartphones and laptops and Amazon got into tablets and smartphones and Microsoft got into everything and why Valve wants to make consoles: if you don't control the hardware someone else can come along and eat your lunch.
 

Three

Member
In other words, use the strengths of both to support a slowly contracting console business. MS is full of highly intelligent people that are weighing the cost and return of moving software from being platform locked to platform agnostic. Again look at micro transactions now in Halo. They are doing that for revenue as stand alone software sales alone are not enough. Its why you also see Season Passes everywhere.

Companies are doubling down on how to get maximum revenue out of every single title. Adding a platform can certainly aid in that endeavor.

Companies have always been trying to maximise revenue really. I guess the burning question is what exactly do people expect to happen and in what time frame. To me it's somewhat odd that we are pondering a future that will not necessarily maximise revenue at all and this from the simple fact that sales numbers are no longer reported. So what do people expect and when. A unified store? All software compatible across all devices?

People are not looking at the market really. In 2007 we had main series gears on PC. We had main series Halo on PC. We had main series Fable on PC. Would it have been wise then to suggest that the 360 will be unified platform with the PC? Would it have been wise in 2007 to suggest that the "xbox720" would be a unified platform with the PC? Because people did think that but the market wasn't like that at all.
Now we even have it worse than last time. We have a remaster and a spin off series and people are expecting a unified platform. When? This gen? Next gen?

It makes financial sense to release your smaller games, especially when your install base is small, to help support your main aim. It helps by making games available for your platform but doesn't mean your main aim has changed though. It hadn't changed in 2007 and it hasn't changed now. It's even worse I would say than 2007 in terms of software and subscriptions being platform antagonistic.


As long as MS has vendor lock-in and 30% on a piece of hardware it would favour it. As long as MS has a paid subscription service on a piece of hardware it will favour it. There is currently little to no financial reason to unify the stores, there is little to no reason to unify the subscription because it failed in the past.

There is and always has been a financial reason to release on multiple platforms if a small game would not be funded otherwise because a small install base in the early years of a console make funding those games a little more difficult.
 

Death2494

Member
Yeah, and I think we'll see leftovers just like those leftover Unity bundles last year though for not as long.

____________



I said a few days after the feature was announced that MS should do this. Not sure how much it will help but it's better than not having anything on the box mentioning that users can play some games from the top selling console in the U.S. last gen.

Lol, kudos I do remember when you said this. Good forsight on that one.
 

Ricky_R

Member
I agree with Rex about the timing. It was just so convenient to apply the shift now that they pretty much realise that not even the US is theirs. It's just odd, specially coming from a division that LOVES to gloat about numbers.

I'm sure they would still be gloating about it if they were in a positiong to do so, regardless of their shift.

There's an undebiable fact among all this confusion though... Greenberg's ego is completely shattered.
 

QaaQer

Member
Imru’ al-Qays;186460253 said:
I'm not saying Microsoft won't make any money from selling its games on PC. I'm saying the money it'll make will be chump change compared to what it currently makes from its console business, which is itself already chump change compared to what it makes from its core businesses (Windows, Office, Azure).

Having your own digital games storefront is a great business model for a company like CDProjekt. But Microsoft isn't some tiny Eastern European game developer, it's a multi-billion dollar tech company with its hands in a dozen pies.

What is the point of the Xbox division in this mobile first future? How does it help lock people into Microsoft's ecosystems or products? Selling first party games on PC for a minuscule profit isn't going to do a damn thing to make this look like a worthwhile division.



Has anyone found an effective way of locking people into their ecosystem using only software?

To your last question: that is what they are attempting with their business cloud solutions.
 

QaaQer

Member
Imru’ al-Qays;186462137 said:
Exactly. Microsoft got so enamored of the whole all in one entertainment stuff that it missed the fact that the only reason to spend more than $50-100 on a computer to hook up to your TV is if it plays games.

Honestly I think the only companies that understand the living room are Google and, ironically enough, Sony: at the low end there's no point in doing anything but streaming from people's smartphones and at the high end there's no point in focusing on anything but gaming.



Valve is the Amazon of traditional PC games in that it's the storefront of first resort, which is a lot less impressive than being just plain Amazon.

The hardware space isn't shrinking. Hardware is how you lock people into your ecosystem. Apple is the most successful company on the planet because it uses hardware to lock people into its ecosystem. This is why Google got into smartphones and laptops and Amazon got into tablets and smartphones and Microsoft got into everything and why Valve wants to make consoles: if you don't control the hardware someone else can come along and eat your lunch.

You've got a great handle on things.
 

Tfault

Member
Imru’ al-Qays;186460253 said:
I'm not saying Microsoft won't make any money from selling its games on PC. I'm saying the money it'll make will be chump change compared to what it currently makes from its console business, which is itself already chump change compared to what it makes from its core businesses (Windows, Office, Azure).

Having your own digital games storefront is a great business model for a company like CDProjekt. But Microsoft isn't some tiny Eastern European game developer, it's a multi-billion dollar tech company with its hands in a dozen pies.

What is the point of the Xbox division in this mobile first future? How does it help lock people into Microsoft's ecosystems or products? Selling first party games on PC for a minuscule profit isn't going to do a damn thing to make this look like a worthwhile division.



Has anyone found an effective way of locking people into their ecosystem using only software?

Let the chief finance officer of Microsoft answer that

I would say gaming is fundamentally important. The brand Xbox is still an incredibly powerful brand. Gaming PCs are amongst the most lucrative businesses to be in. Gaming as a category is quite profitable. And I feel good about sort of how we change the landscape of what that looks like as a company. And was incredibly excited at the Code.org announcement yesterday where Minecraft will be one of the two fundamental experiences every young and aspiring coder across the globe will get to work in. We're super proud of the relevance that has to us.

And so gaming is a very interesting opportunity in as much as it attracts young people to the ecosystem.
 

Tfault

Member
That quote does not answer the question of how it locks people into an ecosystem.

Yes and no, it answers the question of the relevance of the Xbox division to Microsoft which was asked. My belief that 'locking' people to an ecosystem is more than just product, but brand also.

It's impossible to 'lock' people to an ecosystems as something better will always come along.
 
That quote does not answer the question of how it locks people into an ecosystem.

I think he meant that Minecraft and Xbox a trojan horses to create mindshare and start a chain of association.

MS owns Minecraft and Xbox
Minecraft and Xbox are gaming
gaming is cool

so, logically, MS is cool

Just would like to know if Gaming as a category is quite profitable. is referring to the Xbox department or the bigger picture Microsoft gaming division or the gaming industry as a whole.


Yes and no, it answers the question of the relevance of the Xbox division to Microsoft which was asked. My belief that 'locking' people to an ecosystem is more than just product, but brand also.

It's impossible to 'lock' people to an ecosystems as something better will always come along.
that's why it's called locking. Keeping the customer tight, comfortable and out of reach from others, so they stay with you.
Others do it very well already.
Shure, customers can still leave you, but the hurdles are sometimes so high they prefer to stay. And this is what MS wants (that's okay), but so far has not accomplished yet.
 

Tfault

Member
I think he meant that Minecraft and Xbox a trojan horses to create mindshare and start a chain of association.

MS owns Minecraft and Xbox
Minecraft and Xbox are gaming
gaming is cool

so, logically, MS is cool

Just would like to know if Gaming as a category is quite profitable. is referring to the Xbox department or the bigger picture Microsoft gaming division or the gaming industry as a whole.

Exactly, brand association is everything.
 

StevieP

Banned
Imru’ al-Qays;186462137 said:
Exactly. Microsoft got so enamored of the whole all in one entertainment stuff that it missed the fact that the only reason to spend more than $50-100 on a computer to hook up to your TV is if it plays games.

Honestly I think the only companies that understand the living room are Google and, ironically enough, Sony: at the low end there's no point in doing anything but streaming from people's smartphones and at the high end there's no point in focusing on anything but gaming.



Valve is the Amazon of traditional PC games in that it's the storefront of first resort, which is a lot less impressive than being just plain Amazon.

The hardware space isn't shrinking. Hardware is how you lock people into your ecosystem. Apple is the most successful company on the planet because it uses hardware to lock people into its ecosystem. This is why Google got into smartphones and laptops and Amazon got into tablets and smartphones and Microsoft got into everything and why Valve wants to make consoles: if you don't control the hardware someone else can come along and eat your lunch.

Smartphone hardware is far, far more lucrative than console hardware. Comparing the two in almost any respect is asinine.

Valve wants to make steam boxes as an expansion of their brand, not because they want to "take over the living room" (that idea is indeed a relic of the past). They want to give people more ways/options to access their bread and butter: the store. Where they're making gazillions of buckazoids. Where Microsoft wants to look into getting back in as well with their windows 10 store. The unification of their digital fronts is inevitable (as the xbone becomes a Windows 10 PC locked down to only the store) and ironically this is where Sony isn't really competing any longer - the platform agnostic digital space.
 

Three

Member
Where Microsoft wants to look into getting back in as well with their windows 10 store. The unification of their digital fronts is inevitable (as the xbone becomes a Windows 10 PC locked down to only the store) and ironically this is where Sony isn't really competing any longer - the platform agnostic digital space.

The platform agnostic digital space is really not happening outside of some crossbuy titles and single account login. Different devices will always have different software available for the foreseeable future. It's just not possible to do when you have different hardware and marketshare. We've seen how PlayStation mobile died too.
 

QaaQer

Member
Yes and no, it answers the question of the relevance of the Xbox division to Microsoft which was asked. My belief that 'locking' people to an ecosystem is more than just product, but brand also.

The question was: "how does it help lock people into the Microsoft ecosystem?" and the answer is "kids will code using minecraft and at some point in the future they will buy all their software from the windows store because cool."

?
 

Sydle

Member
Isn't that revenue completely dependent on Xbox install base? I would wager that 95+% of their revenue comes from console software.

Mostly, they do have some other MS published games on PC. If they start putting their Xbox games in the Windows Store for a wider audience it should start to increase the split.

Revenue. That is a very relevant service based metric: how much money you are extracting from your customers.

But Nadella said he's looking for leading indicators that he can equate to customer satisfaction because he believes that will result in more users and more business. I believe it makes the most sense as Xbox is now a sub-set of Windows functionality, so tracking how engaged the user base is on a regular basis is a lot more meaningful to gauge the Xbox team's job at increasing usage. If they have to report that on a quarterly basis it may also suggest Phil and his team can't fall asleep for 9 months out of the year any more and wait for all the money to come in holiday season. They have to work on finding ways to keep people engaged.

What secondary metrics should one track, then? Number of active users and ARPPU (average revenue per paying user), at least. These are things you can try to influence with pricing and offering, but also by making the service available to people. Microsoft can make Xbox service available by selling Xbox consoles or by activating them on Windows platform.

Now, here's a tricky thing: you cannot only measure people who have access to your service, you also have to understand stickyness. Xbox console owners are far more likely to spend money on your service than people who have an Xbox application on their mobile phones or Windows PC (NB: this is purely my own assumption). Therefore an "active Xbox Live user" is not a meaningful concept in and of itself, because the ARPPU of a console owner can be upwards of $10/month, whereas on Windows and mobile it may struggle to reach $1.

So, the install base (and hardware shipments) of Xbox are an extremely relevant metric, when it comes to understanding the revenue potential of the service.

IMHO.

I never suggested it's the only thing to track, there are likely hundreds or even thousands of metrics they are tracking to gauge how all the parts are influencing the key metric of engagement. What's making customers use Windows for gaming more? If they want to lock more gamers to Windows then they need to understand what drives them to use it. Which games are working? What functionality do they like the most? How does user behavior and purchasing behavior vary across games? How effective are Games with Gold and Deals with Gold in driving loyalty? There are hundreds of business questions to answer that can all be used to determine how to increase usage.

It goes hand in hand with revenue. If you solve for the customer you solve for the business, but I think there's a vast difference between the actions of a team charged to increase usage and satisfaction versus one that is charged primarily with increasing revenue. I think the latter is what the Xbox One launched under and it's why we had things like 24 hour DRM and no used games.

Strategically, this would make sense. MS is a software company at its core, and the profit margins are much higher on software than hardware. Given that their cost of capital must be pretty high (they do pay generous dividends, don't they?), I'm surprised that they can afford an expensive undertaking such as Xbox.

It wouldn't make sense when the CEO has outlined there are three core pillars for MS now: Windows, Office, and Azure, aligning every piece of the business to a pillar. There are no stand-alone divisions any more. Xbox has gone from being its own business within the organization to a supporting role for Windows adoption. It's going to live or die based on how it impacts the Windows business at a consumer level.
 




It will be very interesting to see how the bundles do. They appear to be doing very well on Amazon, but Black Friday shakes up everything. Will parents and shoppers fall for the $299 price to get in the PS4 door, or will they go for that big Star Wars splash for $50 more with the box design and bigger Christmas morning presentation. It is all going to depend on what the kids want, however. I still feel the Star Wars bundle is going to be awesome to open on Christmas morning, at least from a parent and kid's perspective.
 

Bolivar687

Banned
Valve wants to make steam boxes as an expansion of their brand, not because they want to "take over the living room" (that idea is indeed a relic of the past). They want to give people more ways/options to access their bread and butter: the store. Where they're making gazillions of buckazoids. Where Microsoft wants to look into getting back in as well with their windows 10 store. The unification of their digital fronts is inevitable (as the xbone becomes a Windows 10 PC locked down to only the store) and ironically this is where Sony isn't really competing any longer - the platform agnostic digital space.

No, "expanding the brand" is the way Valve and its apologists (not saying you Stevie!) are spinning Steam machines after having failed to capture hearts and minds over the course of its, now, 3+ year rollout. Steam machines are primarily aimed at making inroads on the customers who preorder AAA games for more than $60, rather than their current base who buys them years later for $15 and under. Even as the Amazon of PC gaming, Valve makes a fraction of the revenue Microsoft makes as a second place console.

So I don't see Microsoft envious of what Valve has, although I'm sure the push for gaming on Linux plays a part in it. Despite the integration, I have to imagine Microsoft's store will look very different on Xbox One than it does on other Windows devices.
 
It will be very interesting to see how the bundles do. They appear to be doing very well on Amazon, but Black Friday shakes up everything. Will parents and shoppers fall for the $299 price to get in the PS4 door, or will they go for that big Star Wars splash for $50 more with the box design and bigger Christmas morning presentation. It is all going to depend on what the kids want, however. I still feel the Star Wars bundle is going to be awesome to open on Christmas morning, at least from a parent and kid's perspective.

I am totally convinced Star Wars will pull people over to invest the extra 50$.
Proof: My daughter avoids all texts because she is just plain lazy. Now our supermarket is offering Star Wars stickers and a collector's album. And she is reading in it as if it was the evangelium.
 

Sydle

Member
What does this mean? Lock how?

Getting people to build a digital game library and more with their Microsoft account.

I think there's a huge hill to climb in that regard, but Nadella has talked about how gaining Microsoft accounts and getting those users to do more with it (because obviously that means more revenue, more devs make more stuff for it, etc) is what he thinks about.

He's been asked why he's put key apps like Office on competing OS and, in addition to acknowledging that there are a lot more users on competing OS, he said it's because he thinks they can start with people at the outer edge of an ecosystem with something like Office and Cortana and bring them in over time.
 

Boke1879

Member
I am totally convinced Star Wars will pull people over to invest the extra 50$.
Proof: My daughter avoids all texts because she is just plain lazy. Now our supermarket is offering Star Wars stickers and a collector's album. And she is reading in it as if it was the evangelium.

With the Star Wars brand advertising ramping up the bundles are going to be doing well all Holiday.

Black Friday I see most people going for the $299 option. But I still think Battlefront will sell consoles outside of the bundle. I can see many people buying $299 PS4/Xb1 and picking up Battlefront as well.

I still think the Battlefront bundles will do very well on Black Friday though. You're right for $50 extra bucks it's not that big of a dent in the wallet.

Battlefront did well in the UK. Don't know what next week holds for it in the UK but it is bundled to that should help keep sales steady for it.

I also find it amazing people were extrapolating sales in that one thread to determine the game bombed. The game will sell gangbusters in the US.
 
So of those ~40 though, how many were the traditional million-selling, third-party franchises? I was under the impression that the core referred to successful third-party Wii games as shovelware because it was stuff like Boom Blox or even Just Dance, rather than "real" games like BattleDuty and AssCreed.

Lot of Dance/Music. Also a lot of LEGO, Cooking Mama, Toys to life, Fitness. Some of those more core franchises are in there too, but definitely not dominant like on the other boxes.

So does that mean any Kinect and Move hardware that included software was being tallied as software rather than accessories?

Oddly, no it was not. I think Guitar Hero was such an oddity at first that it was just counted in Software because they didn't know what else to do with it. Then it blew up almost overnight and it stayed in Software.

In that case, will PSVR headsets then counted as software revenue, assuming they're bundled with some?

No idea. I'm curious on this one myself.

So in your considered opinion, would retail be on board with that pricing strategy, or do you think it would be more likely that they'd demand a little cut for themselves?

This is an interesting question. Depends on what cut of software retail can expect. Hardware is sold at very slim margins at retail in the hopes of pulling software and its better margins with it. The Vita was hurt at retail because of this issue. So, I'm not sure. Could be that VR is so "hot" that retail wants to carry it for cachet alone? Will they want a bigger cut as compared to the normal HW margins? It's a great question.

Wow, that's kinda crazy. The "DS family" sold like 155M units. I'm really surprised it didn't have more of an effect.

NDS/3DS certainly did have a big impact, and absolutely made for sales to be bigger, however the trend (shown in the curve) wasn't very different than the Console trend. It's just hard to see because I hid the Y axis markings.

I guess my main point is that handhelds — and probably rhythm games — have gone away and aren't coming back, so to include them in any talks of "rebuilding former glory" strikes me as a bit foolhardy.

Of course I'm not saying that more releases means we can get back to 2008 Packaged sales levels. That'd be ridiculous, those are all outlier years. And I don't think I've ever uttered the phrase you're quoting, where have I ever said something like that?

Dance/Music and the Wii were outliers. By looking at the long-term mean, you're effectively removing the outliers. It's doing exactly what you're saying to do.

Now, we are under the long-term mean, and since 97% of variability in sales can be explained by changes in packaged release count, it is reasonable to then conclude that the market would be accepting of a few more Packaged releases, which would raise Packaged sales back to long-term mean levels.

If we're agreed that handhelds aren't coming back, then why are we including them in our analysis?

The trends and findings don't really change with or without the HH data. Taking the HH data out doesn't change the conclusions.

If we're going to talk about what we can do to grow the market

But the stuff I've thrown out there really has nothing to do with hypothetical on growing the market. Y'all can have that conversation if you want.

Anyway, I guess we're just still focused on different things, for whatever reasons.

I'm just looking at a data set and interpreting it.

So basically, you think there aren't "enough" games being released at retail these days

No. I'm saying that 97% of the variability in Packaged sales from year to year over the past 7 years can be explained by the change in release count. That's what the math says.

So you think retail is being underserved at the supply end?

Not really. What I'm saying is that sales of Packaged software would likely increase with an increase in release count. That's all.

Do you disagree that smaller games have been shifting to digital-only or digital-first distribution

I absolutely disagree with this. Because smaller games never were Packaged to begin with. The XBL/PSN/STEAM revolution of small digital only games are new and exist only because of digital distribution. So, there's no shift there. If digital wasn't a thing, these games likely would not exist.

Let's try coming at this a different way. Of our 2M digital Star Wars buyers, how many would you estimate were incremental buyers, and how many substitutional?

I don't know what the buyers of one particular game would do. Variability in digital adoption from game to game can swing dramatically.

I'm saying, across all titles released, over the course of each product's life in market, digital sales are more incremental than substitute.

Star Wars stuff

Why are you assuming that consumer behavior on launch day is the same as consumer behavior a year after launch?

When I say a game might find more success by skipping physical release, I'm talking about games like Yakuza 5.

But a game like Yakuza 5 would not be released at all if it were not for digital. So why is that in the mix for the discussion?

If we're talking about games skipping a packaged release, why are we talking about games that had no chance of a packaged release to begin with? What's the point in that?

So, $PUBLISHER can price their digital offering at $40 and net the same money as a $60 physical release, yet they price the digital release at $60 anyway.

This depends on who owns the distribution platform. Let's say 3rd party publisher, does not own its own distribution platform. It sells a game for $60 Digitally and Packaged.

Digitally, that publisher has to give $18 to the distribution platform holder. At retail, margins vary but it's around $15-$18. No savings. You save a couple bucks on the disc and shipping. Sure, you get some other savings depending on how your accounting works for things like trade marketing (which can hit the Packaged P&L but not the Digital), but the true savings are minimal.

If you own your own distribution platform its different. You can pocket that $18. That's why Origin exists.

I would imagine that $RETAILER may not be too pleased if the more convenient option also had a significant price advantage, so I would also imagine that there exists non-insignificant pressure from $RETAILER upon $PUBLISHER to keep digital prices near MSRP, allowing $RETAILER a fair chance to compete.

Sure.

Would you agree that this is likely to be another situation where the conventional wisdom is off target, at least when it comes to the ultimate cause of digital prices?

Different publishers have different philosophies when it comes to Digital. There's no one size fits all thing here. Retail pressure is a significant factor, like you point out. But there's also some "ARPU maximization" from the pub side going on.

Well, I'm saying that digital sales are both incremental and substitutional.

Of course there is substitution happening. But the data suggests that the advent of digital distribution has resulted in a net benefit for the sales potential of a game.

Miscommunication. lol When I say a "fuckton" of additional sales, I mean, "far too many to be chalked up almost entirely to incremental growth."

Why are you adding an implication that "incremental" means insignificant? Incremental just means more. It can be a little more, or a lot more. It's just more, on top of the normal demand.

When you say "substitution is meaningless within the data," I hear, "Like, 99.99% of those two million sales wouldn't have existed at all if not for the digital option."

Ugh. Of course not. "Meaningless" as in this behavior is represented in the data. It's normalized. Substitution and incremental sales are mixed in and the result is a net increase in size of the sales pie.

I don't need to know the very specific minutia within the data set to understand the overall trends.

Oh, I'd certainly agree with that, and indeed, I thought that's what I'd been arguing for.

Yeah, I can see that, but I think you're trying to take some statements I made about this one, very small, decreasing in importance every month, somewhat archaic, slice of the market and applying it to everything in gaming for now and the future.

Of course not every game needs a packaged release. Of course indie games shouldn't come on disc. Those types of games should not even be in the evoked set when talking about the Packaged market.
 

chemicals

Member
I think PS4, Xbone, and 3DS will sell record breaking amounts this year. All 3 are hitting very attractive price points. I want all 3. Lol
 

StevieP

Banned
No, "expanding the brand" is the way Valve and its apologists (not saying you Stevie!) are spinning Steam machines after having failed to capture hearts and minds over the course of its, now, 3+ year rollout. Steam machines are primarily aimed at making inroads on the customers who preorder AAA games for more than $60, rather than their current base who buys them years later for $15 and under. Even as the Amazon of PC gaming, game makes a fraction of the revenue Microsoft makes as a second place console.

So I don't see Microsoft envious of what Valve has, although I'm sure the push for gaming on Linux plays a part in it. Despite the integration, I have to imagine Microsoft's store will look very different on Xbox One than it does on other Windows devices.

Personally, I think you have a very twisted view of Steam, given some of the occurrences we've witnessed on the platform lately.
 

Square2015

Member
Not sure exactly of the ranking of Oct 09 after the top 10 but check out all the hits and classics released:

From Jet Force Gemini to FF Anthology, FFIII to Sonic & Kncukles, GTA: San Andreas [all-time record up to that point] to Paper Mario 1000-yr door, UNcharted 2 to WiiFit Plus. Second months for the Dreamcast, FFVIII, Mortal Kombat II, Halo ODST, Dino Crisis, Illusion of Gaia etc.

W1, W2 = weeks covered in month
NfrxoIg.png


OCT 09:
Wii 507k
PS3 321k
X360 250k

OCT 04:
PS2 291k
XB 212k
GC 109k

OCT 99
PSX 360k
N64 220k
DC 170k

OCT 94
GEN 210k
SNES 170k
Honestly surprised more ppl aren't interested in the charts from our younger years (big releases this time), and there is a lot of data here... maybe most active posters too young to have been a part...
 
Smartphone hardware is far, far more lucrative than console hardware. Comparing the two in almost any respect is asinine.

Valve wants to make steam boxes as an expansion of their brand, not because they want to "take over the living room" (that idea is indeed a relic of the past). They want to give people more ways/options to access their bread and butter: the store. Where they're making gazillions of buckazoids. Where Microsoft wants to look into getting back in as well with their windows 10 store. The unification of their digital fronts is inevitable (as the xbone becomes a Windows 10 PC locked down to only the store) and ironically this is where Sony isn't really competing any longer - the platform agnostic digital space.

Uhm, hello? PS Vue? PS Now?

Sony isn't as talkative about it as MS but to take that as them not looking into that space whatsoever is shortsighted.

Honestly surprised more ppl aren't interested in the charts from our younger years (big releases this time), and there is a lot of data here... maybe most active posters too young to have been a part...
Well I appreciate your efforts in this regard, if that means anything. Particularly the Genesis/SNES numbers, since that helps to illustrate a narrative between those two in the NA market I've always known for years but a good number of others don't seem to know about or want to know about :/
 
Honestly surprised more ppl aren't interested in the charts from our younger years (big releases this time), and there is a lot of data here... maybe most active posters too young to have been a part...

I appreciate the effort and the data, despite me not really posting about it much.
 

Boke1879

Member
Real info seems to be a dead commodity for the month of October.

November should hopefully wet our whistle, unless this is the start of a dark trend for SalesGaf.

I think we're done with October for the most part. I mean Abdiel can give us some insight as to what's happening this month in his store and district.
 

Fat4all

Banned
I think we're done with October for the most part. I mean Abdiel can give us some insight as to what's happening this month in his store and district.

I feel like the only info he'd have is "HOLY SHIT WHY DEAR GOD WHY TOO MANY SALES" before passing out on a well placed couch.

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allan-bh

Member
Honestly surprised more ppl aren't interested in the charts from our younger years (big releases this time), and there is a lot of data here... maybe most active posters too young to have been a part...

I think people like, they just don't have nothing to comment.
 

Mory Dunz

Member
Honestly surprised more ppl aren't interested in the charts from our younger years (big releases this time), and there is a lot of data here... maybe most active posters too young to have been a part...

I read them.
It probably doesn't get attention because there's nothing to fight about...


Had no idea pokemon snap did that well in the US. But the US was n64's biggest market so I guess it had to its sales from somewhere.
 

Fat4all

Banned
I meant some info on what is going with November sales. I think we got a decent amount of coverage for October.

Unfortunately I went on vacation just as this thread was ramping up and arrived again quite late, only to see it be devastated by the Decepticons and weird goblin creatures from the movie Labyrinth.

But I got the basic gist.
 

Blanquito

Member
Honestly surprised more ppl aren't interested in the charts from our younger years (big releases this time), and there is a lot of data here... maybe most active posters too young to have been a part...

Add me to the appreciative-but-don't-have-anything-to-say list.
 

Abdiel

Member
I feel like the only info he'd have is "HOLY SHIT WHY DEAR GOD WHY TOO MANY SALES" before passing out on a well placed couch.

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Lead in to black Friday... Elite members get access early today, but that's still not that bad. Today isn't super crazy. Our team is doing a lot of grabbing stuff for the online orders group.

It's hectic. November always is. But this next few days feels like the calm before the storm...

Battlefront sold really well guys. Bundles sold really, really well.

Tomb raider bundle, not so much. I seriously hope we didn't jockey for that. Stand alone game also not selling so hot.

Worst weekend coming up. Christmas lead up gets bad too, with long hours, but eh. It's not the black madness.
 

Fat4all

Banned
Lead in to black Friday... Elite members get access early today, but that's still not that bad. Today isn't super crazy. Our team is doing a lot of grabbing stuff for the online orders group.

It's hectic. November always is. But this next few days feels like the calm before the storm...

Battlefront sold really well guys. Bundles sold really, really well.

Tomb raider bundle, not so much. I seriously hope we didn't jockey for that. Stand alone game also not selling so hot.

Worst weekend coming up. Christmas lead up gets bad too, with long hours, but eh. It's not the black madness.

Thanks for the info.

Stay strong, my friend.
 

Boke1879

Member
Lead in to black Friday... Elite members get access early today, but that's still not that bad. Today isn't super crazy. Our team is doing a lot of grabbing stuff for the online orders group.

It's hectic. November always is. But this next few days feels like the calm before the storm...

Battlefront sold really well guys. Bundles sold really, really well.

Tomb raider bundle, not so much. I seriously hope we didn't jockey for that. Stand alone game also not selling so hot.

Worst weekend coming up. Christmas lead up gets bad too, with long hours, but eh. It's not the black madness.

It's almost like we have a bat signal for you lol. We say your name and that seems to summon you.

Again. Thanks for the info and stay strong. I know Thursday and through the weekend will be rough.
 

donny2112

Member
And don't forget the super help of New Super Mario Bros Wii which sold nearly 3 millions only in December NPD and outsold both version of CoD MW2 combined!

That wasn't the main software that drove hardware, though. The main software driver was Wii Fit Plus. See Nintendo's stats on that below.

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