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Yoshi's Woolly World |OT| It's So Fluffy I'm Gonna Die!

Part of me does wonder if I'd burn out on it if I played it regularly...

This is my concern, too. Or it would be if I weren't enjoying it as you are: a level or two at a time. YWW is a perfect companion to longer games that require hours for each session.

You definitely need to let go of any OCD completionist tendencies to fully enjoy it, though.

Completely agree. This is tough for me, but indulging it is a surefire way to lose interest in the game.
 

Astral Dog

Member
Ok, this game is a delight to look and play (after the Gamepad battery dies off, wtf), just passed a level where you kill the mom chicken to make some fluffy bridges.

Creative level design, mechanics are too simple so its better to play in short times, good music (they finally noticed, thank god), and even the bosses wich i expected to suck based on all other Yoshi Islands except the first are not that bad at all. i love the fire Dog. its a charming game, if it keeps this level of quality im surprised at the low review scores. But i know the final boss is a big dissapointment :/


Game is not hard so it can get a little boring, and it depends if you like to collect things on your platformers,

Also, the minigames are good, very brief, simple but always something new to change the pace a little, not a bad implementation at all.

Im sure the next gen screenshoot thread has to be filled with gorgeous screens too :)
 

jariw

Member
Game is not hard

You have to define "game" here. If the player plays all levels that his game has to offer (including all 7 S levels and the boss tent), the game is pretty challenging. If the player only run through the basic levels, it isn't.
 

Chaos17

Member
You have to define "game" here. If the player plays all levels that his game has to offer (including all 7 S levels and the boss tent), the game is pretty challenging. If the player only run through the basic levels, it isn't.

I second this.
 

jb1234

Member
You have to define "game" here. If the player plays all levels that his game has to offer (including all 7 S levels and the boss tent), the game is pretty challenging. If the player only run through the basic levels, it isn't.

I think the only Yoshi game that really broke this formula was the very first one, where the platforming can actually get relatively tough. And if you're trying to get all the collectibles, the game can offer a considerable challenge. I've never been able to 100% it.
 

IzzyF3

Member
You have to define "game" here. If the player plays all levels that his game has to offer (including all 7 S levels and the boss tent), the game is pretty challenging. If the player only run through the basic levels, it isn't.

I don't get people saying this game isn't hard. Maybe it's because I'm constantly thinking about where the collectibles are. That's where the game's at. Checkpoints are few and far between too, which is more frustrating than anything though.
 

leehom

Member
Saw the yoshi yarn amiibo for $12.xx at walmart, so I picked it up. Went to the register and it scans for $16.98. Told the cashier I didn't want it because it was marked for $12. She price adjusted it to $12 for me :D

Most likely the yoshi yarn wasn't on the correct price rack (all of them listed as $12.xx) and I got lucky the cashier didn't care.
 

Blues1990

Member
Out of all the special stages in the game, doing a badge-less run & collecting all the items in World 4-S is unforgiving. Especially with how the level tricks you with a false sense of security at certain points, such as those vines trapping Yarn Yoshi.
 

mrmickfran

Member
Weird, I don't even remember being bothered by any spikes really? The thing that bugged me was when I fell to the bottom of the stage it took a long time to climb back up.
The problem was the fact that the checkpoints were so far apart, and everytime I slipped onto the spikes, I had to gather collectibles again.
Out of all the special stages in the game, doing a badge-less run & collecting all the items in World 4-S is unforgiving. Especially with how the level tricks you with a false sense of security at certain points, such as those vines trapping Yarn Yoshi.

That was pure bullshit, no other way round it.
 

goldenpp72

Member
Hey, I recall reading that if you beat a stage 100 percent in one shot versus in pieces there was some kind of difference, if so, what is it? Also in co op, does the co op player have to get 20/20 health too?
 

zroid

Banned
Hey, I recall reading that if you beat a stage 100 percent in one shot versus in pieces there was some kind of difference, if so, what is it? Also in co op, does the co op player have to get 20/20 health too?

there is no real difference, but at the results screen when you complete the level it shows a flower symbol or something like that.

and iirc only one player needs to get 20 hearts
 

Mcdohl

Member
Finished this game with my girlfriend this week.

I'm honestly surprised.

I expected a lot less from this game.

I expected it to be too easy / dumbed down: it wasn't. (It's not DKC:TF either, but it was challenging enough to keep me hooked).

I expected the whole yarn motif to be unnecessary but it ended up softening my heart with all the creative stuff they kept coming up with.

Not a 10/10 GOTY game, but still, a game that is fun and worth your time (and great for couch co-op!).
 

Dereck

Member
This game is good.

I forgot about how first-party Nintendo games are good. The controls are so responsive, this is a platformer fan's heaven.

I only played two levels, I'll get back into it later on.
 
The original Yoshi's Island is my favorite game ever, and this game comes impossibly close. I just finished a 100% no badges play through. Nintendo and Good-Game-Feel hit it out of the park.

It's Nintendo's best 2D platformer, since, well... Yoshi's Island.

I imagine I'll be revisiting this game in a few years time. It's far too good just to play through once. It's a top shelf game.
 

Neiteio

Member
Friend was over last night, so we resumed our co-op playthrough. We went through half of World 4.

OK — now this game is getting hard. Especially when you're trying to find all of the Wonder Wool like we are. We still need to go back to the level with the
giant fish
and find three Wonder Wool there. I bet one of them is in the transformation section with
Mermaid Yoshi
.

BTW, the
giant fish
is amazing and elicited a terrified "Whoa!" from both of us the moment it appeared. Completely unexpected. And if they ever make an amiibo of it, I must have it!
 

Doorman

Member
Finally beat the game last night after plowing my way through it over the course of this week. I enjoyed it enough and I'm glad to have it, but I also found a couple of decisions held it back. I feel that it falls into a similar trap as some of the recent New Super Mario Bros games in that too many of the collectibles and secrets are hidden behind fake walls and random invisible ?-clouds, rather than simply inviting additional platform challenge. I've gone back through looking for wool I missed and have found several simply hidden behind invisible clouds with very little indication or sense given that there might be a secret there, which unfortunately invites a lot of just random jumping around in case something's uncovered.

Later levels picked up on their inventiveness in terms of introducing new mechanics, the final two worlds in particular, and I wish they'd played to the textiles theme a little more strongly because I think there's a lot more that could have been done here. The
velcro
level in the final world shows a great amount of promise, but being like the third-to-last level in the main game, it just made me wish there was more like that being used earlier. Similarly, though the mechanics of each individual encounter are changed up slightly, the re-using of sub-bosses was a huge disappointment. Maybe my judgment is clouded since it's less fresh, but I feel like I actually enjoyed the in-the-moment gameplay of Kirby's Epic Yarn more than Wooly World. This game is certainly more challenging, but I recall movement in KEY feeling quicker and I think that soundtrack struck a much stronger chord with me.

I did also try out the boss tent last night and holy hell. Seeing all of them
rushing around in fast-forward mode
sure caught me off-guard. Cleared out the bronze level but I imagine the later fights are going to get awfully tricky like that.
 

Astral Dog

Member
The hand crafted yarn world looks gorgeous, like seriously you notice every level has this level of detail and it looks great. im confused at the lukewarm reaction, this is easily the best Yoshi game since the original, and better than some Mario games too.

Ant the music is good, a piano medley in a Yoshi game? this theme, for example is pure Winter bliss, made me stay there a bit more than usual. :)

The biggest dissapointment, however, is something that a lot of recent "Mario" games have, i dont think it was neccessary to make the final level mostly a copy of island, with the same tropes and dialogue. the put a lot of effort in the presentation so it was annoying to see they could not offer something a bit more fresh than YI 1.5, because that does a disservice to the game imo.

It would be a good dose of nostalgia if this was the first Yoshi since Island , but every game is kinda the same, and im not counting the Mario games that are also using this thing of Kamek making Bowser bigger, or relieng on throwing him off the bridge.

Right down to the same sequences and backdrops. now i kinda wish Yoshi had his own nemesis that was not Bowser for once, because in the end, it can like just another Mario game.

Or at least make something new with him, Yoshis Island worked because it was Mario, but at the same time everything was a bit different, Mario Galaxy works because its a good mix of familiar and new elements along with the new amazing presentation.

But anyways, fans of Yoshis Island should look for this.

Finally the intro screen with Yoshi kissing the dog looks adorable :)
2045.jpg
 

jariw

Member
The biggest dissapointment, however, is something that a lot of recent "Mario" games have, i dont think it was neccessary to make the final level mostly a copy of island, with the same tropes and dialogue. the put a lot of effort in the presentation so it was annoying to see they could not offer something a bit more fresh than YI 1.5, because that does a disservice to the game imo.

To me, that's not the final level. The real final level has no equivalent in Yoshi's Island.
 

Joei

Member
That final level was crazy. Definitely was a great game, but I started to feel the burn near the end. I loved World 5 and the music was fantastic. I also loved the final boss battle and that stage too. This was my first Yoshi game, so everything was new to me.

Oh and I did the boss tent last night, that was wild. A couple of them seriously took me a bunch of tries. The speed threw me off at first, and I wasn't even going to bother with it, but it was more of a rush and enjoyable than I thought it would be.
 
Finished this game with my girlfriend this week.

I'm honestly surprised.

I expected a lot less from this game.

I expected it to be too easy / dumbed down: it wasn't. (It's not DKC:TF either, but it was challenging enough to keep me hooked).

I expected the whole yarn motif to be unnecessary but it ended up softening my heart with all the creative stuff they kept coming up with.

Not a 10/10 GOTY game, but still, a game that is fun and worth your time (and great for couch co-op!).

I'm interested in your thoughts between the two games you've mentioned, as it relates to couch co-op experience.

My fiancé loves co-op games, and I'm deciding between Yoshi and Donkey Kong. She's practically a non-gamer, her absolute limit of tolerance and ability is Super Mario 3D World. Would Donkey Kong be a good fit here, or should I settle for Yoshi?

Thanks in advance.
 
I'm interested in your thoughts between the two games you've mentioned, as it relates to couch co-op experience.

My fiancé loves co-op games, and I'm deciding between Yoshi and Donkey Kong. She's practically a non-gamer, her absolute limit of tolerance and ability is Super Mario 3D World. Would Donkey Kong be a good fit here, or should I settle for Yoshi?

Thanks in advance.
I'm an experienced gamer, especially with platformers, and even I think DKC TF is some tough stuff. Go for Yoshi.

On a related note, it looks like. Yoshi's Woolly World theme is coming for 3DS. European announcement, nothing about NA yet:

original.jpg


http://www.nintendolife.com/news/20...oon_goodness_to_your_3ds_with_this_home_theme
 

Mcdohl

Member
I'm interested in your thoughts between the two games you've mentioned, as it relates to couch co-op experience.

My fiancé loves co-op games, and I'm deciding between Yoshi and Donkey Kong. She's practically a non-gamer, her absolute limit of tolerance and ability is Super Mario 3D World. Would Donkey Kong be a good fit here, or should I settle for Yoshi?

Thanks in advance.

Yoshi.

Yoshi, while a bit harder than Super Mario 3D World, has a smoother learning curve.

DK:TF would probably be frustratingly hard at times for a non-gamer.
 

Foffy

Banned
I think the only Yoshi game that really broke this formula was the very first one, where the platforming can actually get relatively tough. And if you're trying to get all the collectibles, the game can offer a considerable challenge. I've never been able to 100% it.

I found Yoshi's Island DS to be a harder game in the main story.

But that's also based on the fact there's an invisible gap between two screens.
 
It's astonishing how quickly this game goes from "meh" to "I could play a whole game with this stage's gimmick"

There's way too many games now that spend too much time in tutorial phase. A couple stages would have been plenty. Still, really happy this picked up so much.

This and Transformers have been my most pleasant surprises this year.
 

Calamari41

41 > 38
The original Yoshi's Island is my favorite game ever, and this game comes impossibly close. I just finished a 100% no badges play through. Nintendo and Good-Game-Feel hit it out of the park.

It's Nintendo's best 2D platformer, since, well... Yoshi's Island.

I imagine I'll be revisiting this game in a few years time. It's far too good just to play through once. It's a top shelf game.

I consider Yoshi's Island to be better, but a part of me is pretty sure that the only thing that puts it ahead of Wooly World is the fact that I'm not nine years old right now playing the heck out of WW.
 

TheJoRu

Member
Well, that's me 100% done with this game. What a great experience. One must admit it got tedious near the end to find the absolute final collectibles (and finish with full health), but once you do it's totally worth it.

For you that have also completed the game 100%:
That final section of Wonderful World of Wool with that music, Poochy and gems spelling out "YOSHI", oh my...I nearly teared up, so beautiful.
 

Dereck

Member
Looks like different parts of world 6 are within people's nightmares. I didn't have trouble with 6-2 myself.

Back turned yarn ball throwing is the worst though.
 
So after spending about a week with the game, I can safely say it is a pure delight for the reasons many of you have already listed.

I will say this though when it comes to the collectibles: Nothing is a secret when EVERYTHING is a secret.
 
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