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Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

AnGer

Member
1.385.520 $ three days before it's over. Yeah, I think this will make it, especially if the pace picks up more. Or someone picks the Brahman tier.
 

Puruzi

Banned
4ZBeti2.png


excuse me

did I miss this

a possibility of an animated opening by TRIGGER? TRIGGER?!

arx1HYd.gif


PLEASE
 

OmegaDL50

Member
Former members of Gainax, some of which worked on Gurren Lagann, including the famous animator Yoh Yoshinari. Their recent stuff includes Little Witch Academia (the gif) and Kill la Kill.

Yoh Yoshinari of Valkyrie Profile fame? That would be nice.

Also WOW!!! The last time I checked the campaign it was basically 210k left to the goal and I check it again today and it is 107k left.

I want to read a post mortem on this campaign in it's unusual nature in terms of funding.

In the sense this is one of the few campaigns that I'm aware of that didn't reach it's initial funding goal and basically creeped along every single day until the very end? I have confidence that this campaign will reach it's goal.

Which I'm guessing the folks at Lab Zero probably are waiting on baited breath to make that huge sigh of relief that they won't need to close up shop. Still I hope everyone is healthy. I can't imagine the kind of stress you guys are all under with some jobs on the line depending on the success of this project.

I cannot wait to play the finished game come 2018.
 

smisk

Member
I'm amazed at how much funding has picked up. Even a week ago I had severe doubts that it would make it, now we're on the brink of $1.4mm with several days to go!
 

WolvenOne

Member
Trigger eh?

Okay, idle curiosity. If we're talking a quick opening like the sort you'd see in an anime, what'd be the cost for something like that?
 

Numb

Member
I'm amazed at how much funding has picked up. Even a week ago I had severe doubts that it would make it, now we're on the brink of $1.4mm with several days to go!

It is ok to doubt.(not me tho for even a sec)
The later days are when things pick up.
 
Trigger eh?

Okay, idle curiosity. If we're talking a quick opening like the sort you'd see in an anime, what'd be the cost for something like that?

Last I heard, the average cost for an episode of anime was in the $100k-$300k range. A game opening is much shorter, but (hopefully) much higher quality and you don't have economy of scale in your favor. So maybe $50k-$150k?
 
Trigger eh?

Okay, idle curiosity. If we're talking a quick opening like the sort you'd see in an anime, what'd be the cost for something like that?

As a general rule of thumb, a minute of anime costs approximately $10k. Obviously, that can vary dramatically, but I would expect at the very, very most it'll be the $1.6mil goal (assuming an animated opening is the first goal).
 

WolvenOne

Member
Last I heard, the average cost for an episode of anime was in the $100k-$300k range. A game opening is much shorter, but (hopefully) much higher quality and you don't have economy of scale in your favor. So maybe $50k-$150k?

Okay, yeah that might be doable as a stretch goal I suppose. Not that I want to put words into anyones mouth but, seems plausible at least.
 
Just found this:

http://www.austincc.edu/sfarr/animation-costs.html
Animation is usually figured on a "per finished second" basis, although productions are usually flat bid. To some degree, how much animation will cost you is up to you. What are your needs and what is your level of sophistication? We do quite a bit of animation for corporate communications in the $250 to $500 per second range... By way of comparison, an animated movie like "A Bug's Life" or "Tarzan" is in the $7,000 to $8,000 per second range. A television series like "The Simpsons" is in the $500 per second range. Commercials average in the $3,000 to $5,000 per second range.

Anime is generally produced on a lower budget than Western animation so I'm guessing it'd be more like $250/second for a decent opening unless you're doing super simple stuff (like an Atelier game opening which is mostly just a few moving stills).

Also...

https://twitter.com/OverworldTheme/status/671831467807416321
According to the current GAG handbook, the going rate for broadcast 2d is $150-$500/sec.
 

Ravidrath

Member
I probably shouldn't be saying this, since it could be seen as confirming anything...

But all of these animation cost estimates are way off.

First, opening animation is much higher quality, and thus more expensive.

Also, budgeting for only an opening makes it much more expensive than any of those averages. Because you basically have to do a comparable amount of preproduction to that needed for a whole series, even though it's supporting only a few minutes of animation.
 
Yesterday I put in $60. But I don't remember picking what console for digital/physical copy purchases. Will that be decided later or did I miss something? :<
 
I probably shouldn't be saying this, since it could be seen as confirming anything...

But all of these animation cost estimates are way off.

First, opening animation is much higher quality, and thus more expensive.

Also, budgeting for only an opening makes it much more expensive than any of those averages. Because you basically have to do a comparable amount of preproduction to that needed for a whole series, even though it's supporting only a few minutes of animation.

Okay, good to hear.
I kinda thought that things like animation scale easier upwards than they do downwards, but it's good to hear it totally-not-confirmed from the horse's mouth.
 
This is going to make it. I'm so happy. We're definitely crossing 1.4 today, so I'd like to hope it'll be funded by tomorrow night.

Edit: and now for the final 100k stretch!!'
That'll be accomplished in no time at all
 
I probably shouldn't be saying this, since it could be seen as confirming anything...

But all of these animation cost estimates are way off.

First, opening animation is much higher quality, and thus more expensive.

Also, budgeting for only an opening makes it much more expensive than any of those averages. Because you basically have to do a comparable amount of preproduction to that needed for a whole series, even though it's supporting only a few minutes of animation.

tumblr_n9d0zeqbAk1ti6bhpo1_r3_400.gif


In all seriousness though, it great to know at least that you guys already know what the budget is going in, so if, for whatever reason, that becomes the stretch goal, we know its not a lowball or a hope or a prayer.
 

Ravidrath

Member
Just watching this campaign has been stressful, I can't imagine what it's been like for the Lab Zero guys.

I'm honestly just sort of numb, at this point. To both the good and bad.

I was super depressed and pretty much stopped eating for the first two weeks of the campaign, and after that I just had to pull back for sanity's sake.
 

L95

Member
EDIT:

Whoops, shouldn't leave posts open then post them like an hour after I write them lol

My question was answered already.
 

Ravidrath

Member
I've never used KS, are these questions after funding or close to product release? (Or at the campaign runner's discretion?)

Um, sorry. .-.

Close to release. Probably 3-6 months before.

It's to prep final manufacturing and shipping, basically.
 

thatdenalidude

Neo Member
I'm honestly just sort of numb, at this point. To both the good and bad.

I was super depressed and pretty much stopped eating for the first two weeks of the campaign, and after that I just had to pull back for sanity's sake.

Aw man, I'm sorry dude. Just 100K left I know you guys will make it!
 

Hastati

Member
Surprised to hear that OP/ED animation costs that much. Sounds like going for full episode length at lower quality would also be feasible, but I'm guessing for marketing (and quality) reasons an intro-style video would be better in theory?

At any rate, a Trigger animation with Lab Zero designs would be mouthwateringly awesome.

Being a sakuga nut, would totally put down large portions of income again for a Lab Zero/Trigger animation a la Kick Heart/Witch Academ. etc.
 
I probably shouldn't be saying this, since it could be seen as confirming anything...

But all of these animation cost estimates are way off.

First, opening animation is much higher quality, and thus more expensive.

Also, budgeting for only an opening makes it much more expensive than any of those averages. Because you basically have to do a comparable amount of preproduction to that needed for a whole series, even though it's supporting only a few minutes of animation.

I suppose that's also why the quoted average for commercials is so high. The preliminary work remains mostly the same, regardless of how long or short production is. The longer the production, the lower the average tends to be.
 
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