Who's that?
excuse me
did I miss this
a possibility of an animated opening by TRIGGER? TRIGGER?!
PLEASE
Who's that?
Trigger or the girl?Who's that?
This looks pretty dope, thanks for the heads up!There's a new article up on Playstation Blog for an Action/RPG called Fallen Legion. Looks very reminiscent of Valkyrie Profile in its combat system. Figured it would be of interest to a lot of people who are following this game.
Who's that?
Is there any plan to release the demo on Xbox One?
Hm. I think I'll be donating 60$ for a physical copy tomorrow. Enough dilly-dallying from me.
Former members of Gainax, some of which worked on Gurren Lagann, including the famous animator Yoh Yoshinari. Their recent stuff includes Little Witch Academia (the gif) and Kill la Kill.
I know they will release updates, but I am talking more about releasing a Steam EA that everyone can buy.Previous page
I'm amazed at how much funding has picked up. Even a week ago I had severe doubts that it would make it, now we're on the brink of $1.4mm with several days to go!
Trigger eh?
Okay, idle curiosity. If we're talking a quick opening like the sort you'd see in an anime, what'd be the cost for something like that?
DON'T LOSE YOUR WAAAAYYYYY
excuse me
did I miss this
a possibility of an animated opening by TRIGGER? TRIGGER?!
PLEASE
Trigger eh?
Okay, idle curiosity. If we're talking a quick opening like the sort you'd see in an anime, what'd be the cost for something like that?
Last I heard, the average cost for an episode of anime was in the $100k-$300k range. A game opening is much shorter, but (hopefully) much higher quality and you don't have economy of scale in your favor. So maybe $50k-$150k?
Animation is usually figured on a "per finished second" basis, although productions are usually flat bid. To some degree, how much animation will cost you is up to you. What are your needs and what is your level of sophistication? We do quite a bit of animation for corporate communications in the $250 to $500 per second range... By way of comparison, an animated movie like "A Bug's Life" or "Tarzan" is in the $7,000 to $8,000 per second range. A television series like "The Simpsons" is in the $500 per second range. Commercials average in the $3,000 to $5,000 per second range.
According to the current GAG handbook, the going rate for broadcast 2d is $150-$500/sec.
Yesterday I put in $60. But I don't remember picking what console for digital/physical copy purchases. Will that be decided later or did I miss something? :<
100k in 2 days? Eeek. Well 3, but this day is almost over.
I probably shouldn't be saying this, since it could be seen as confirming anything...
But all of these animation cost estimates are way off.
First, opening animation is much higher quality, and thus more expensive.
Also, budgeting for only an opening makes it much more expensive than any of those averages. Because you basically have to do a comparable amount of preproduction to that needed for a whole series, even though it's supporting only a few minutes of animation.
Awesome! Phew. I have missed things like that before. Thanks for the swift reply!You'll pick all that in a BackerKit survey that will be sent out as we get closer to release.
I probably shouldn't be saying this, since it could be seen as confirming anything...
But all of these animation cost estimates are way off.
First, opening animation is much higher quality, and thus more expensive.
Also, budgeting for only an opening makes it much more expensive than any of those averages. Because you basically have to do a comparable amount of preproduction to that needed for a whole series, even though it's supporting only a few minutes of animation.
Just watching this campaign has been stressful, I can't imagine what it's been like for the Lab Zero guys.
I've never used KS, are these questions after funding or close to product release? (Or at the campaign runner's discretion?)
Um, sorry. .-.
I'm honestly just sort of numb, at this point. To both the good and bad.
I was super depressed and pretty much stopped eating for the first two weeks of the campaign, and after that I just had to pull back for sanity's sake.
Close to release. Probably 3-6 months before.
It's to prep final manufacturing and shipping, basically.
I probably shouldn't be saying this, since it could be seen as confirming anything...
But all of these animation cost estimates are way off.
First, opening animation is much higher quality, and thus more expensive.
Also, budgeting for only an opening makes it much more expensive than any of those averages. Because you basically have to do a comparable amount of preproduction to that needed for a whole series, even though it's supporting only a few minutes of animation.