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Nintendo Patent Application - Handheld (or controller?) featuring a free-form display

Reaaally hoping the thing has some hardware face buttons if that's actually gonna be a product.

I think it'd look ultra-flashy though. It would definitely be an eye-grabber for people seeing it for the first time. I imagine games would still have to be balanced around stuff happening entirely in the area of a normal screen, with the peripherals as, well, peripherals, or just button labels and hud-like info with a static backdrop

I know it was a completely throwaway, light-hearted thing for one single video, but despite that I cannot believe, given Nintendo's random quirkiness, that this figure didn't appear as a cameo in something or another.

I think they had the good sense to realize that it wasn't really a joke that would hold up well enough to become a running gag.
 
I know it was a completely throwaway, light-hearted thing for one single video, but despite that I cannot believe, given Nintendo's random quirkiness, that this figure didn't appear as a cameo in something or another.

Me either. I was seriously expecting to see him somewhere. I could see a really badass (in a Nintendo sort of way, so quirky badass) action game starring NSAH
 

GRW810

Member
Me either. I was seriously expecting to see him somewhere. I could see a really badass (in a Nintendo sort of way, so quirky badass) action game starring NSAH
I constantly expect to see him pop up in the background of something like Game & Wario. Alas, he has been resigned to history after an all too brief moment of 'fame'.
 

nampad

Member
This looks like something Nintendo would do and it is totally not for me.
It is a expensive gimmick (like 3D or second screen) which barely adds anything to the gaming experience. I would rather have them use the additional cost of the screen for more hardware power.

Nintendo hit lightning in a bottle twice with a gimmick which actually did offer something new (touchscreen and motion controls) but their ideas afterwards weren't good at all.
 
Me too. Sounds cliche but I really am glad (it seems like) Nintendo aren't just going to try and compete directly with the big boys. Maybe they'll fail spectacularly in sales, maybe they'll hit the jackpot - but I'll always get excited for something different and something inventive. For better or worse I do love me some crazy-ass Nintendo.

I think such a leftfield concept has more chance of being a hit with the masses. People were talking about the Wiimote like it was some Harry Potter level shit but they just thought Meh, a tablet, with the gamepad. Releasing something that isn't overly expensive but looks fucking cool seems like a decent approach to get buy in from the public.
 
Hm... I think this could work OK if they have transparent, round buttons on certain parts of the screen. That way, games just display what the buttons do underneath them. I'm not sure what this says about the NX, though. It looks like a controller with a screen on it. I was kind of hoping the NX would be a console/handheld hybrid, where the controller would also be a portable that could run NX games at a lower visual quality. Yeah, I know this was never stated anywhere by Nintendo, I just thought it would've been a cool idea, and worked with their concept of bringing the handheld and console Nintendo hardware together. Not to mention, they're skipping out on releasing their next handheld, and going straight to making a new console. Which is a bit peculiar in my opinion, considering their handhelds always sell better than their consoles.
 

Shibalan

Member
Guys, Nintendo needs to buy Tactus Technology.

phorm2.gif


It would be the perfect match.

Tactus Technology.
 

Esque7

Member
Nintendo gonna Nintendo.
Just keep searching for that next useless, over-priced, gimmick.
People here want a traditional handheld gaming experience, but the market doesn't. Another Vita or 3DS like handheld simply wouldn't pull the numbers Nintendo needs. I'm all for innovation so looking forward to next year.
 

Nicko

Member
All of this physical vs. touchscreen button discussion surrounding this controller patent, got me thinking about these two pictures more critically in a way I don't think has been brought up yet:

fig14_15y3j29.png


Consider the lower image showing visual feedback for key selection while moving the slide-pad/joystick. What if the tactile "feel" for pressing buttons could be incorporated into the physical slider/joystick itself? Instead of having to move your thumb over the on-screen button to press, what if you moved the joystick towards that "button", then clicked it in to "press"? Imagine the physical action of your thumb moving between a traditional diamond-shaped ABXY button arrangement, and pressing keys. Now imagine that same exact "motion" being replicated my moving the slide-pad/joystick around and pressing in to get the tactile "click". Perhaps there could be four discrete "buttons" underneath the joystick so you could get a better discernment that you weren't clicking the same button.

I bet it could be done fairly elegantly, and give the expand-ability of the touch-screen, while retaining the tactile feel of pressing discrete buttons, all presented simply through a single slider/joystick.

Likely none of this is actually true.. But it got me super excited and way more open to the idea after thinking about it.

It's good to keep an open mind guys!
 

Raist

Banned
Again. Not a patent about control layout.

But still, even if it was, it's much more like 'Having extra screen all the way around the sticks' than it is having sticks in the middle of the screen.

Well I mean it's displayed that way on the figures.
And my issue is, that way you just have your fingers cover part of the screen. Seems pointless.

Guys, Nintendo needs to buy Tactus Technology.

phorm2.gif


It would be the perfect match.

Tactus Technology.

That's pretty cool.
 

Cuburt

Member
Metroid Prime NX confirmed.

All+new+nintendo+vr_9c6e37_5064691.png


Change Wii U GamePad to Pokken NX TouchStick whatever.

Pretty hilarious to think that a bunch of mobile manufactures are jumping on the VR bandwagon with this exact solution.

Technically, Nintendo could potentially pack-in an accessory with a game (ala Link's crossbow training) to do the same thing. it does have superior motion sensing capabilities to what is in most smart phones.
 

-Horizon-

Member
For some reason, as opposed to others here this doesn't feel like a gimmick to me.

Hopefully if this is a hint of things to come, we'll see it in early spring and not have to wait till E3 time.
 
Perhaps there could be four discrete "buttons" underneath the joystick so you could get a better discernment that you weren't clicking the same button.
I don't even think you'd need that. I've been playing with the Steam Controller, and it has this neat feature with the haptic feedback where you can have the controller "tick" every time you push the left analog stick into a certain area within its bounds. It works really well when it comes to replicating the response of a d-pad, and could probably work with this controller not only in that, but also in assigning buttons to directions on an analog stick. Plus, if Nintendo uses haptics with this controller, you'd also be able to get feedback for on-screen stuff, plus the obvious implementation of force feedback when something happens in a game.
 

Nanashrew

Banned
For some reason, as opposed to others here this doesn't feel like a gimmick to me.

Hopefully if this is a hint of things to come, we'll see it in early spring and not have to wait till E3 time.

You could say it feels more like a natural evolution of what they've been doing with touch based controls and buttons. It is definitely unique and has it's own flare though with what they're trying to accomplish.
 

Cuburt

Member
I don't even think you'd need that. I've been playing with the Steam Controller, and it has this neat feature with the haptic feedback where you can have the controller "tick" every time you push the left analog stick into a certain area within its bounds. It works really well when it comes to replicating the response of a d-pad, and could probably work with this controller not only in that, but also in assigning buttons to directions on an analog stick. Plus, if Nintendo uses haptics with this controller, you'd also be able to get feedback for on-screen stuff, plus the obvious implementation of force feedback when something happens in a game.

Nintendo is already possibly on top of it.

http://www.neogaf.com/forum/showpost.php?p=179179643&postcount=266
 
All of this physical vs. touchscreen button discussion surrounding this controller patent, got me thinking about these two pictures more critically in a way I don't think has been brought up yet:

fig14_15y3j29.png


Consider the lower image showing visual feedback for key selection while moving the slide-pad/joystick. What if the tactile "feel" for pressing buttons could be incorporated into the physical slider/joystick itself? Instead of having to move your thumb over the on-screen button to press, what if you moved the joystick towards that "button", then clicked it in to "press"? Imagine the physical action of your thumb moving between a traditional diamond-shaped ABXY button arrangement, and pressing keys. Now imagine that same exact "motion" being replicated my moving the slide-pad/joystick around and pressing in to get the tactile "click". Perhaps there could be four discrete "buttons" underneath the joystick so you could get a better discernment that you weren't clicking the same button.

I bet it could be done fairly elegantly, and give the expand-ability of the touch-screen, while retaining the tactile feel of pressing discrete buttons, all presented simply through a single slider/joystick.

Likely none of this is actually true.. But it got me super excited and way more open to the idea after thinking about it.

It's good to keep an open mind guys!

honestly, that sounds terrible... need to jump? Better start spinning to the right in order to press the button...
 

The_Lump

Banned
All of this physical vs. touchscreen button discussion surrounding this controller patent, got me thinking about these two pictures more critically in a way I don't think has been brought up yet:

fig14_15y3j29.png


Consider the lower image showing visual feedback for key selection while moving the slide-pad/joystick. What if the tactile "feel" for pressing buttons could be incorporated into the physical slider/joystick itself? Instead of having to move your thumb over the on-screen button to press, what if you moved the joystick towards that "button", then clicked it in to "press"? Imagine the physical action of your thumb moving between a traditional diamond-shaped ABXY button arrangement, and pressing keys. Now imagine that same exact "motion" being replicated my moving the slide-pad/joystick around and pressing in to get the tactile "click". Perhaps there could be four discrete "buttons" underneath the joystick so you could get a better discernment that you weren't clicking the same button.

I bet it could be done fairly elegantly, and give the expand-ability of the touch-screen, while retaining the tactile feel of pressing discrete buttons, all presented simply through a single slider/joystick.

Likely none of this is actually true.. But it got me super excited and way more open to the idea after thinking about it.

It's good to keep an open mind guys!

Like. Would buy.

That's a really neat idea, would be cool to see something like that fleshed out.


Edit: NVM, didn't think about FPS type controls!
 
I don't know what they are thinking with this, very risky for them to take a step backwards in one sense and forwards in another.

I know it's too early to say, but I hope to god this isn't just a touchscreen, two circle pads and two bumpers to control everything.
 
A bit more info on Sharp's free-form display technology: (from CEATEC JAPAN 2015)

Sharp Corp. unveils a Curved Free-Form Display (FFD) capable of circular design, having holes

At CEATEC JAPAN 2015, Sharp Corp. unveiled to the public its Curved Free-Form Display (FFD). This FFD features IGZO panels combined with Sharp’s own proprietary pixel driver technology.

These IGZO panels use a new technology developed by Professor Hideo Hosono from the Tokyo Institute of Technology called Transparent Amorphous Oxide Semiconductors (TAOS) – and each year this technology is talked about as a potential Nobel-Prize winning breakthrough. Sharp adds its own proprietary technology to these IGZO panels in order to make it possible to mass produce these devices and make them available to our society. The current leak from the elements is minimal, so it is possible to produce a LCD display with low power consumption. This technology is also suitable for smartphones, contributing to longer battery life for the user.

With FFD, IGZO technology means that the semi-conductor elements are highly efficient, and the elements themselves are transparent, which is one of the defining characteristics of IGZO panels.

An LCD display requires something called gate drivers, which are circuits that “drive” or control pixels. Usually these gate drivers manage a defined area of pixels, and are conventionally located along the edge of a display panel.

However, with IGZO technology, these elements have been significantly reduced in size and are now transparent, which means that they are no longer forced to be located on the periphery, the can be placed right behind the set of pixels they are assigned to control. So the new approach has freed us from the restriction of placing the gate driver on the edge of a straight panel, so these IGZO panels can take any shape we want.

There has been a lot of interest shown in the future of displays from auto makers. The instrument panel and the rear-facing mirror could become one and the same thing in the future if it was a display, and the curved display demo model on show at CEATEC JAPAN 2015 has generated a lot of interest. With advances in the sealing technology for liquid crystal, we are now at a point where bezels are so small one could say these LCD displays are bezel-less.
“The fact that we can now put holes in the middle of our display – that means we can do things like run analog right through our digital display, creating an LCD – analog hybrid.” (Ryuzo Yushiro, Manager, Development Team No. 3, Display Mode Development Center, Display Device Development Head Office, Sharp Corp.)

Understandably consumers are looking forward to the possibilities these displays bring, and the engineers and designers at Sharp are also excited.
“It seems that any shape of display is now possible and when I first heard this I admit I was stumped for a short while, being so used to conventional screens. But now we are free of the rectangular screen format – and this may be the first time since we invented typesetting and printing technologies that were designed to work on rectangular paper. This gives us new possibilities, such combining a jog-dial with push-button technology to create a new UI – I am so excited as to what this could bring but it makes my head hurt to think about it!” (Shingo Yamashita, Designer, UX Design Studio, Design Development Center, Branding Design Head Office, Sharp Corp.)

The "we can now put holes in the middle of our display" part, is precisely demonstrated in this Nintendo patent application for the control stick holes. (and I would guess for any other physical buttons)

hole_through_displayfqphd.png


Low(er) power consumption (compared to current displays?) sounds really interesting as well.
 

Rodolink

Member
The best thing in mobile gaming is your thumbs blocking the screen while playing, now instead of digital thumbsticks theyre going to be physical...
 

Blobbers

Member
I'm not sure what the use is for just plopping the buttons onto a screen.

I get gimmicks. I get the dual screen thing with one being a touchscreen. It's practical and streamlines a lot of stuff. I get 3D, it's fun to look at 3D stuff. But what's this useful for?
 
I'm not sure what the use is for just plopping the buttons onto a screen.

I get gimmicks. I get the dual screen thing with one being a touchscreen. It's practical and streamlines a lot of stuff. I get 3D, it's fun to look at 3D stuff. But what's this useful for?

More screen in less area
 
I think this could be really nice if it's implemented well. The patent images give us a bad insight on a potential final design. I wonder how Nintendo will bring this to life. It's gonna be very interesting to see that device. I can kinda see a point to having buttons on the display, there's also a lot of questions that pop up as to why one would do that, but hopefully Nintendo found the right answers.
 
I dont want to look at the controller!! I want to look at the tv!!!!

I really hope Nintendo doesnt repeat the awful concept of the wii u. 😖
 

Cuburt

Member
honestly, that sounds terrible... need to jump? Better start spinning to the right in order to press the button...

Nintendo is not going to screw that up. The Gamecube controller button layout still stands out to me as Nintendo really fundamentally understanding what most modern 3D action games's input can be simplified down to, and most games still follow a similar format, a format that has basically been carried on since the NES


A - Main action button/context sensitive button (accept)
B - secondary action button (cancel/go back)
X/Y - supplementary buttons
Triggers - use depends on game type
etc.

Maybe the Wii remote button placement wasn't as elegant, but they still tried to keep to the idea of simplicity and scrolling through items for every separate action just because there aren't other buttons sounds very un-Nintendo.

I think it's more about possible options since the screen cues for functions is something that the Wii U Gamepad and even DS/3DS could have improved on to make on-screen buttons more intuitive and accessible as actual buttons rather than as a an afterthought of gameplay or for functions that aren't so crucial in the middle of gameplay.

Nintendo's patent for scroll wheel shoulder buttons could also serve a similar function, but that doesn't mean these ideas are the main ways they will be used.
 
I'm sure this has been said, but from all the patents we've been seeing, it seems that Nintendo are thinking of making the controller less complex again. Honestly, I think this is a good idea. Sony/MS have the traditional control market covered, and that Xbox Elite controller is gonna be damn hard to beat.

I like the vertical orientation option as well. And bringing back direct touch (vs using the bottom screen like a touch pad/mouse) helps w/ the immersion that 3DS and Wii U to some extent lacked. Add in that vibration patent and perhaps the scroll wheel bumpers, and you have a very interesting input/output device.
 
I dont want to look at the controller!! I want to look at the tv!!!!

I really hope Nintendo doesnt repeat the awful concept of the wii u. ��

I really hope Nintendo doesn't ditch the two screen concept. It brought us Mario Maker, the best Mass Effect control scheme, the most intuitive console UI, and single console dual fullscreen co-op.

Nintendo is not going to screw that up. The Gamecube controller button layout still stands out to me as Nintendo really fundamentally understanding what most modern 3D action games's input can be simplified down to, and most games still follow a similar format, a format that has basically been carried on since the NES



A - Main action button/context sensitive button (accept)
B - secondary action button (cancel/go back)
X/Y - supplementary buttons
Triggers - use depends on game type
etc.

Maybe the Wii remote button placement wasn't as elegant, but they still tried to keep to the idea of simplicity and scrolling through items for every separate action just because there aren't other buttons sounds very un-Nintendo.

I think it's more about possible options since the screen cues for functions is something that the Wii U Gamepad and even DS/3DS could have improved on to make on-screen buttons more intuitive and accessible as actual buttons rather than as a an afterthought of gameplay or for functions that aren't so crucial in the middle of gameplay.

Nintendo's patent for scroll wheel shoulder buttons could also serve a similar function, but that doesn't mean these ideas are the main ways they will be used.

Except the Gamecube controller didn't have enough buttons. It was a common complaint for developers and a reason some games weren't ported. When a game's controls are build around X number of buttons and your controller is missing several, it doesn't lend itself to porting.

Also, bringing up the Gamecube controller doesn't have anything to do with what you're responding to. How does using the right analogue stick to press buttons get mitigated by talking about Gamecube? You brought up something completely random as if it were a response. You didn't use the C-stick to press ABXY on Gamecube.
 
I'm in the same boat. Thumbs just obstructs too much screen space on the sides of the screen and makes things rather annoying.
Just frame essential screen information within the portion that's not covered by your fingers. That's simple.

This is a fucking fantastic design. Developers can adjust controls best suited to the game.
 

Nanashrew

Banned
I'm sure this has been said, but from all the patents we've been seeing, it seems that Nintendo are thinking of making the controller less complex again. Honestly, I think this is a good idea. Sony/MS have the traditional control market covered, and that Xbox Elite controller is gonna be damn hard to beat.

I like the vertical orientation option as well. And bringing back direct touch (vs using the bottom screen like a touch pad/mouse) helps w/ the immersion that 3DS and Wii U to some extent lacked. Add in that vibration patent and perhaps the scroll wheel bumpers, and you have a very interesting input/output device.

I think they could still do it with buttons.

I'm imagining something like the Xbox Elite, sort of. You have left and right joystick and A & B on the face. On the back, you have X & Y for your middle finger. Top of the controller has your traditional L and R buttons and behind that is LR and ZR as scroll wheels.

You could still have touch screen cues like you see in the patent but underneath A and B (or above, I haven't determined how low or high A & B should be placed, but touch screen above my be better visually). This means all you have to do is shift a bit to tap it instead of reaching over like on the 3DS or Wii U gamepad. These could range from many things depending on the game, whether an action command or inventory which also frees up physical buttons to be used for more meaningful actions in a game. If you wanted to, a game could also highlight a button with a glow around or some visual effect.

My idea of this is to reduce overall screen clutter so that it's not forcing your thumbs so far towards the center of the screen.
 
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