What is sexist about it? I personally think it does aim to objectify mainly because I haven't seen her character. It seems she is naked just to stimulate but it's not right to suggest those who created her ar sexist. Especially when we've had Raiden, a just as poorly fleshed out character, running around completely naked in a military base doing cartwheels or the silly speedos in PW.
Also, the reason we see women in this way is because of how religion sees nudity and sexuality as a 'sin' especially re women. It turned them into the forbidden fruit, a sought-after object. This is a whole other kettle of fish, though.
Cute, vulnerable character based on a lovely girl. Stop being oversensitive.
In fact, we need more and more like Quiet in games because I love to see some skin. And I dont give a shit about some people's "gender issues". If the devs want the character naked, then naked it should be, be the character a man or woman. Don't like it? Don't try to change it, go play something else. Not everything is made for everyone.
It´s tiring this agenda some people has been pushing lately, with talk about equality, objectifcation and other boring things, with their political (socialist) correctiness.
And what your issue with "basement forever alone" people? I'm not, I'm engaged with a girl and still LOVE to see skin, asses and big titties in my games.
And even that lovely girl was a bit surprised by the final character design. It's straight up Kojima's adolescent misogyny showing through the cracks of his genius again. And I find no merit to the culture argument.Cute, vulnerable character based on a lovely girl. Stop being oversensitive.
Dang. That's worse than I remember.
Yeah, and God Hand is only one example, too. There are quite a few games that sexualise/objectify both genders equally. I think GTA is decent at it.
Watch out for the bolded - talking in labels is a bad practice. What you're saying is certainly not true.
The problem is that you're separating the output of a culture from the culture itself. You're saying 'people do bad things in our culture - that's more important than what our culture creates'. To an extent that's admirable and yes, showing that problematic behaviour isn't tolerated is of utmost importance. However, what a culture creates is indicative (even subconsciously/unintentionally) of that culture's inherent beliefs. It's a symptom of what the culture believes to be important or 'right' or 'wrong'. It's human nature to want to normalise (literally evolutionary programming - "if everyone operates on successful past-principles then we're more likely to survive") but for centuries we've been normalising to marginalise women. This is evident in our creative, fictional output as much as previously sexist actions (eg women unable to vote, etc).
Sorry - I have to leave now, wanted to give you a better (and more eloquent) response.
Cute, vulnerable character based on a lovely girl. Stop being oversensitive.
I was clearly not refering to this thread, but note this is a mind-game taken to the the extreme by the so-called activists on both sides. It's not about the exact wording but the interpretation of expressions. For example: when you answer to someone with: 'Holy shit', 'Jesus' 'What the fuck' you are intentionally putting strong emotions into an expression.
In discussions like these...one wrong word or phrase and everything shouts 'heretic', followed by the holy inquisition of low-level SJW. You can argue against this, but this is my gut-feeling about this.
Once again, I'm not refering to Gaf threads here, but I've seen enough threads (Gamergate)
where it was heading in this unhealthy direction.
It seems to have only been like that since the gamergate ordeal nonsense. I lurk a lot of threads like these because I'm genuinely interested in the discussion these polarizing aspects lead to and I see a lot of great points all around; I typically don't post though because I'm paranoid of getting dogpiled if I don't think carefully about what I write.
This thread has been a nice change from what I usually see though; when gamergate was still a thing, threads addressing these issues would often be dominated by a small group of toxic members who wanted to shame anyone who shared a different opinion, and since no one wanted to be labeled something as negative as a "gator", what could have resulted in intelligent debate was simply shut down. With the gamergate shit over, maybe we can actually go back to having good discussions about these things.
The ever loving Dick Defense Force and their artistic vision, hypocrites all around.Ha ha! I love illuminating posts like these: "F**k this discourse on gender representation and objectification; just show me some tits."
In fact, we need more and more like Quiet in games because I love to see some skin. And I dont give a shit about some people's "gender issues". If the devs want the character naked, then naked it should be, be the character a man or woman. Don't like it? Don't try to change it, go play something else. Not everything is made for everyone.
It´s tiring this agenda some people has been pushing lately, with talk about equality, objectifcation and other boring things, with their political (socialist) correctiness.
And what your issue with "basement forever alone" people? I'm not, I'm engaged with a girl and still LOVE to see skin, asses and big titties in my games.
I don't follow. Your example is a definition, not a critique. A close up shot is a close up shot, sure. But a critique requires that you look at all those elements and base your arguments and your conlusion on those. Of course you can make mistakes here and your critique can be challenged and discussed, debated. Not saying that you did, but to assert that a critique is automatically some universal truth is strange.An academic critique is not a conversation. That is a DEBATE. You can't DEBATE whether a shot is a close up shot or not because there are objective definitions to what this technique is. You are boiling the word down to a separate definition of the root word entirely!
Totally agree, and this is essentially where my thoughts were too. I agree that it's relatively childish to objectify women in this way but found myself more curious as to whether or not people are honestly offended by it or if it was a case of jumping on the PC bandwagon.
I think it's society in general that needs change as opposed to just games.
I don't follow. Your example is a definition, not a critique. A close up shot is a close up shot, sure. But a critique requires that you look at all those elements and base your arguments and your conlusion on those. Of course you can make mistakes here and your critique can be challenged and discussed, debated. Not saying that you did, but to assert that a critique is automatically some universal truth is strange.
Dang. That's worse than I remember.
I will continue to call out things I find issue with, my child.Not everything is made for everyone, deal with it.
I remember it well. It doesn't somehow improve the character or what came before.Have you all gotten past the part in the story where Quiet actually? I felt like I understood the character way more after that, along with the wholespeaksI felt like quiet ended up being a legit / pretty good character.absorbing sunlight thing
I remember it well. It doesn't somehow improve the character or what came before.
Have you all gotten past the part in the story where Quiet actually? I felt like I understood the character way more after that, along with the wholespeaksI felt like quiet ended up being a legit / pretty good character.absorbing sunlight thing
Which religion? All of them? We're talking about a game made in Japan. Japan isn't very Christian. So if it's "all of them" then you're just talking about human nature.
It's absolutely one of the worst out there in this regard. Quiet is pretty much being completely blind to the current social situation of the industry. Just garbage.
I didn't comment of the basic concept of Quiet but the narrative reasoning is thin and only serves as a justification for the perversion. Weird parasite nonsense with skin breathing fine whatever I've seen weirder shit. But the justification for the outfit is so so weak, also I just don't like the character but that's a separate issue. I do agree about the B&B squad being far worst.Cynicism is a slippery slope. Cynicism shouldn't just be for cynicism's sake. You don't want cynicism that JUST puts up creative barriers. Any idea can be good and interesting if it's pulled off well. Quiet needing to breath through the skin on her upper body is a fine idea, but to make that interesting you need to go in a different direction than what they ended up doing. They just didn't do it WELL. They were masturbatory in their portrayal of her and that's where the idea fell apart. It was a shit show, not a shit idea.
I think it would have been interesting if her not talking was a result of the therapy, if her skin had visible parasites as she was breathing, if she didn't just have torn up lingerie for no actual reason, if the camera wasn't treating the game like a porn shoot every third time she's on screen, if they didn't just have fuckers gawking at her in the shower with NO reprimand from their superiors that were RIGHT THERE. It was a failure of execution, top to bottom. That's what was embarrassing about Quiet.
Thinking about it, I don't think you're able to throw on the young snake headcamo for that scene, because it switches you back to default facecamo every act start, and that's kind of a bummer.
And I'd say the B&B squad was worse. Despite being fully clothed, they were WAY worse than Quiet even. Meanwhile Fortune wears a leotard in MGS2, but it ends up looking cool on her (emphasizing her muscle, rather than her ass) Again, it's a matter of execution, not the concept.
Quiet starts a pet and ends a speaking pet. Development or no it failed to make a more interesting character.So, actual character development doesn't improve a character?
Not defending the gross things that exist with Quiet, but I think you're saying something crazy.
So would you say that the sexualisation of the DoAX characters are less of an issue than Quiet's?Offended is a funny word these days. It gets thrown around a lot as someone one should never be, or as a way to reduce criticism into a single word to dismiss.
I'm not exactly "offended" by Quiet's design... Frustrated that it's in a game I'd otherwise want to play?
It's entirely a matter of context; Quiet's design would make sense in a light hearted cheesecake romp like those bikini zombie killer games I know exist but generally ignore. It's that she's in a game about child soldiers etc etc etc... the dozen or so distasteful aspects of her character have been articulated better by others in this thread so I assume you've read them already, but "that's offensive" isn't my main thought it's more "that's really dumb pandering and the attempted justifications in-game for her design are insulting to my intelligence."
Offended is a funny word these days. It gets thrown around a lot as someone one should never be, or as a way to reduce criticism into a single word to dismiss.
I'm not exactly "offended" by Quiet's design... Frustrated that it's in a game I'd otherwise want to play?
It's entirely a matter of context; Quiet's design would make sense in a light hearted cheesecake romp like those bikini zombie killer games I know exist but generally ignore. It's that she's in a game about child soldiers etc etc etc... the dozen or so distasteful aspects of her character have been articulated better by others in this thread so I assume you've read them already, but "that's offensive" isn't my main thought it's more "that's really dumb pandering and the attempted justifications in-game for her design are insulting to my intelligence."
Quiet is pretty embarrassing but...
...I still think DmC Dante was worse
Quiet indeed represents all women in mgsv outside of the tapes, the Paz scenes(also weirdly voyeurishly sexualized) and the odd, random mother base solider.I know exactly what you're saying, I just disagree. I think people are overreacting and just like taking a stand against something a bit risque or not PC.
The rain scene looks stupid with Ocelot because it's totally out of character for him. It suits Quiet's character as she warms up to Snake. Quiet's one person though, a very unusual person. She doesn't represent all women. If The Boss (MGS3) played around like that, then we'd have a problem.
Happened in game, I believe he's flipping off a demonic camera.LMAO did this actually happen in the game or is that an altered pic?
Happened in game, I believe he's flipping off a demonic camera.
DoAx doesn't pretend to be more it really is. The problem with quiet is that in the context of the game her very existence makes absolutely no sense. In a game where everyone is treated "normal" like a person. She gets treated like a pet women. She Exist solely to please her man, in a game where no one else is doing the same.So would you say that the sexualisation of the DoAX characters are less of an issue than Quiet's?
I agree with your post, and this is why I am so adamant regarding artistic freedom.One thing about these discussions that always kind of worries me is this suggestion that we should change games in order to influence society, and that does kind of terrify me. It sounds virtually identical to arguments made about violence and obscene themes in media as well. That we need to stop them to save the youth and whatnot. I know nobody is talking about outright banning fanservice now, but that's right now. What about later? I cannot get aboard the idea of changing media to influence society, no matter the cause, even if it's one I somewhat agree with (such as making games more inclusive). I think the best method for doing that comes from better education, from both schools and parents, and reinforcing the difference between fantasy and reality.
As for why this terrifies me, read this.
http://www.pewresearch.org/fact-tan...with-limiting-speech-offensive-to-minorities/
That people would be so happy to throw away free speech does not bode well for the future. I know people will frown on this post and say that I'm being hyperbolic, and that's your right to say that as well, but this is a concern of mine.
Edit-Thought I would add a little more to the end here. As for making games more inclusive, that's already happening. Games are more inclusive now than ever, and it was done through education and discussion. The existence of a Quiet doesn't take away from that.
I didn't comment of the basic concept of Quiet but the narrative reasoning is thin and only serves as a justification for the perversion. Weird parasite nonsense with skin breathing fine whatever I've seen weirder shit. But the justification for the outfit is so so weak, also I just don't like the character but that's a separate issue. I do agree about the B&B squad being far worst.
In a way I'd like this and think its cool because I like being a hipster, but quiet was just straight garbage and there are no excuses hahahaIt's absolutely one of the worst out there in this regard. Quiet is pretty much being completely blind to the current social situation of the industry. Just garbage.
It's interesting that nobody feels embarrassed about the objectification of strangling, stabbing, shooting or blowing up video game characters, but the moment there's something sexually objectified in a game, people lose the plot.
FWIW, I found some of Quiet's scenes a bit laughable for their cheesiness, but I don't feel embarrassed by them, any more than I would feel embarrassed to be watching a film where someone is sexually objectified.
One thing about these discussions that always kind of worries me is this suggestion that we should change games in order to influence society, and that does kind of terrify me. It sounds virtually identical to arguments made about violence and obscene themes in media as well. That we need to stop them to save the youth and whatnot. I know nobody is talking about outright banning fanservice now, but that's right now. What about later? I cannot get aboard the idea of changing media to influence society, no matter the cause, even if it's one I somewhat agree with (such as making games more inclusive). I think the best method for doing that comes from better education, from both schools and parents, and reinforcing the difference between fantasy and reality.
As for why this terrifies me, read this.
http://www.pewresearch.org/fact-tan...with-limiting-speech-offensive-to-minorities/
That people would be so happy to throw away free speech does not bode well for the future. I know people will frown on this post and say that I'm being hyperbolic, and that's your right to say that as well, but this is a concern of mine.
Edit-Thought I would add a little more to the end here. As for making games more inclusive, that's already happening. Games are more inclusive now than ever, and it was done through education and discussion. The existence of a Quiet doesn't take away from that.
Yea I can go with that POV.
Having Quite dress like that wasn't exactly necessary but it's not exactly unnecessary.
It hurts no one unless you feel the need that it should.
Different perceptions yada yada i'm sure you get it.
Just because I believe in something, doesn't mean it's the "correct" viewpoint for everyone else.
I believe limiting freedom's can take a snowball effect.
Don't get me wrong. Just because I don't really give a crap about PC politics, doesn't mean I'm right about not giving a crap.
There might be areas completely unrelated that might need a look at
But in the area of Quite or of female depiction of games in general, I feel like it's people making something out of nothing.
I've had the argument shown to me about influencing younger generations and it effecting how they will view women in the future.
I attempted to point out that perhaps games weren't the first port in this case and perhaps photo shopped women on mag covers would probably have a more subconscious effect.
I also tried to point out about violence being related to gaming and how it was disproved but apparently that was unrelated.
I was met with the reply of go educate yourself.
Now to put a spin on it,
Yes I believe developers should have creative freedom to create what ever they feel like.
However,
I don't feel as though artist have been that creative with women in games through recent years. Especially in the RPG genre.
Now because of the issues around the PC crowds, I wounder if a developer created a female character that wasn't a average looking, good looking or hot. Would it be valued as part of what the creator actually wanted or looked-upon as a means to appease the views of the PC crowd.
I meant Quiet isn't a portrayal of your average woman in the real world, nor is she meant to be. The character is way off the wall like many things in the series.Quiet indeed represents all women in mgsv outside of the tapes, the Paz scenes(also weirdly voyeurishly sexualized) and the odd, random mother base solider.
Nobody is overreacting. Most of us still played and loved the game. Quiet was largely a life support system for tits and ass. And she was pretty much the only female representation in the game. The boss is an AI robot in v.
Also, saying 'that's just quiets character' is hilarious. Lack of clothing and a camera that constantly zooms in on crotch, boobs and ass is not a character. Hahahaha.
So would you say that the sexualisation of the DoAX characters are less of an issue than Quiet's?